Don't assert if glCheckFramebufferStatus fails
This can fail if the context has been reset or abandoned. Instead return false so the caller print a warning message and skip rendering. Bug: chromium:1235232 Bug: skia:12258 Bug: skia:5200 Change-Id: If78a914a25d09d48477e04317a34473632f76207 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435816 Commit-Queue: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com> Auto-Submit: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
parent
9eca2ca0c6
commit
289750a231
@ -170,11 +170,12 @@ bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool use
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
if (!gpu->glCaps().skipErrorChecks()) {
|
||||
// This check can cause problems in Chromium if the context has been asynchronously
|
||||
// abandoned (see skbug.com/5200)
|
||||
GrGLenum status;
|
||||
GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
// This can fail if the context has been asynchronously abandoned (see skbug.com/5200).
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user