Add option to force GLSL string caching rather than program binaries.
Bug: chromium:924572 Change-Id: I055a6946528c75fa986c86fa562a2608b8958611 Reviewed-on: https://skia-review.googlesource.com/c/192827 Commit-Queue: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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@ -183,6 +183,14 @@ struct SK_API GrContextOptions {
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*/
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PersistentCache* fPersistentCache = nullptr;
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/**
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* This affects the usage of the PersistentCache. If this is set to true GLSL shader strings
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* rather than GL program binaries will be cached. It is intended to be used when the driver's
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* binary loading/storing is believed to have bugs. Caching GLSL strings still saves a
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* significant amount of CPU work when a GL program is created.
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*/
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bool fDisallowGLSLBinaryCaching = false;
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#if GR_TEST_UTILS
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/**
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* Private options that are only meant for testing within Skia's tools.
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@ -2818,6 +2818,9 @@ void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
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if (options.fDoManualMipmapping) {
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fDoManualMipmapping = true;
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}
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if (options.fDisallowGLSLBinaryCaching) {
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fProgramBinarySupport = false;
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}
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}
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bool GrGLCaps::onSurfaceSupportsWritePixels(const GrSurface* surface) const {
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