reconfigure dont-clip-to-layer gm to not have transparent pixels in its final output
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2313653005 TBR= Review-Url: https://codereview.chromium.org/2313653005
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@ -28,16 +28,28 @@ static void do_draw(SkCanvas* canvas, const SkRect& r) {
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* and then during restore, it will SRC_OVER that layer onto the canvas (SRC_OVER since the layer
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* has no paint, so it gets the default xfermode during restore).
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*
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* The portion of the draw below the layer draws directly into the canvas. Since it is in SRC mode,
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* it will wrote 0x80 to the canvas' alpha, making it appear darker when shown in the window.
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* The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas, so
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* they will appear lighter (since the canvas was erased to white initially).
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* Note: when we talk about drawing directly into the "canvas", in fact we are drawing into an
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* "outer" layer we created (filled with red). This is a testing detail, so that our final
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* output image is itself opaque, otherwise we make it harder to view the GM as a PNG.
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*
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* Thus the expected result is the upper half to be light-blue w/ 0xFF for its alpha, and
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* the lower half to be darker blue with 0x80 for its alpha.
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* The portion of the draw below the layer draws directly into the canvas. Since it is in SRC mode,
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* it will write 0x80 to the canvas' alpha, overwriting the "red", which then gets blended with
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* the GM's white background.
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*
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* The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas' red
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* pixels, making magenta.
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*
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* Thus the expected result is the upper half to be magenta 0xFF7F0080, and the lower half to be
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* light blue 0xFF7F7FFF.
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*/
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DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) {
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SkRect r { 10, 10, 110, 110 };
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const SkRect r { 10, 10, 110, 110 };
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// Wrap the entire test inside a red layer, so we don't punch the actual gm's alpha with
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// kSrc_Mode, which makes it hard to view (we like our GMs to have opaque pixels).
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canvas->saveLayer(&r, nullptr);
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canvas->drawColor(SK_ColorRED);
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SkRect r0 = SkRect::MakeXYWH(r.left(), r.top(), r.width(), r.height()/2);
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SkCanvas::SaveLayerRec rec;
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@ -48,6 +60,8 @@ DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) {
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canvas->saveLayer(rec);
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do_draw(canvas, r);
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canvas->restore();
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canvas->restore(); // red-layer
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}
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/** Draw a 2px border around the target, then red behind the target;
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