reconfigure dont-clip-to-layer gm to not have transparent pixels in its final output

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2313653005

TBR=

Review-Url: https://codereview.chromium.org/2313653005
This commit is contained in:
reed 2016-09-06 14:57:00 -07:00 committed by Commit bot
parent e54f4b7cf3
commit 28d1ce5c40

View File

@ -28,16 +28,28 @@ static void do_draw(SkCanvas* canvas, const SkRect& r) {
* and then during restore, it will SRC_OVER that layer onto the canvas (SRC_OVER since the layer
* has no paint, so it gets the default xfermode during restore).
*
* The portion of the draw below the layer draws directly into the canvas. Since it is in SRC mode,
* it will wrote 0x80 to the canvas' alpha, making it appear darker when shown in the window.
* The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas, so
* they will appear lighter (since the canvas was erased to white initially).
* Note: when we talk about drawing directly into the "canvas", in fact we are drawing into an
* "outer" layer we created (filled with red). This is a testing detail, so that our final
* output image is itself opaque, otherwise we make it harder to view the GM as a PNG.
*
* Thus the expected result is the upper half to be light-blue w/ 0xFF for its alpha, and
* the lower half to be darker blue with 0x80 for its alpha.
* The portion of the draw below the layer draws directly into the canvas. Since it is in SRC mode,
* it will write 0x80 to the canvas' alpha, overwriting the "red", which then gets blended with
* the GM's white background.
*
* The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas' red
* pixels, making magenta.
*
* Thus the expected result is the upper half to be magenta 0xFF7F0080, and the lower half to be
* light blue 0xFF7F7FFF.
*/
DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) {
SkRect r { 10, 10, 110, 110 };
const SkRect r { 10, 10, 110, 110 };
// Wrap the entire test inside a red layer, so we don't punch the actual gm's alpha with
// kSrc_Mode, which makes it hard to view (we like our GMs to have opaque pixels).
canvas->saveLayer(&r, nullptr);
canvas->drawColor(SK_ColorRED);
SkRect r0 = SkRect::MakeXYWH(r.left(), r.top(), r.width(), r.height()/2);
SkCanvas::SaveLayerRec rec;
@ -48,6 +60,8 @@ DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) {
canvas->saveLayer(rec);
do_draw(canvas, r);
canvas->restore();
canvas->restore(); // red-layer
}
/** Draw a 2px border around the target, then red behind the target;