Add support for half float alpha textures.
This allows us to create distance field textures with better precision, which may help text quality. BUG=skia:3103 Review URL: https://codereview.chromium.org/762923003
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@ -168,6 +168,7 @@ static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
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kA_GrColorComponentFlag, // kR11_EAC_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kASTC_12x12_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kRGBA_float_GrPixelConfig
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kA_GrColorComponentFlag, // kAlpha_16_GrPixelConfig
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};
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return kFlags[config];
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@ -183,6 +184,7 @@ static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
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GR_STATIC_ASSERT(9 == kR11_EAC_GrPixelConfig);
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GR_STATIC_ASSERT(10 == kASTC_12x12_GrPixelConfig);
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GR_STATIC_ASSERT(11 == kRGBA_float_GrPixelConfig);
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GR_STATIC_ASSERT(12 == kAlpha_half_GrPixelConfig);
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFlags) == kGrPixelConfigCnt);
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}
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@ -302,7 +302,13 @@ enum GrPixelConfig {
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* Byte order is r, g, b, a. This color format is 32 bits per channel
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*/
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kRGBA_float_GrPixelConfig,
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kLast_GrPixelConfig = kRGBA_float_GrPixelConfig
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/**
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* This color format is a single 16 bit float channel
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*/
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kAlpha_half_GrPixelConfig,
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kLast_GrPixelConfig = kAlpha_half_GrPixelConfig
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};
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static const int kGrPixelConfigCnt = kLast_GrPixelConfig + 1;
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@ -364,6 +370,7 @@ static inline size_t GrBytesPerPixel(GrPixelConfig config) {
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return 1;
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case kRGB_565_GrPixelConfig:
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case kRGBA_4444_GrPixelConfig:
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case kAlpha_half_GrPixelConfig:
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return 2;
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case kRGBA_8888_GrPixelConfig:
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case kBGRA_8888_GrPixelConfig:
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@ -382,6 +389,7 @@ static inline size_t GrUnpackAlignment(GrPixelConfig config) {
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return 1;
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case kRGB_565_GrPixelConfig:
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case kRGBA_4444_GrPixelConfig:
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case kAlpha_half_GrPixelConfig:
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return 2;
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case kRGBA_8888_GrPixelConfig:
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case kBGRA_8888_GrPixelConfig:
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@ -408,6 +416,7 @@ static inline bool GrPixelConfigIsAlphaOnly(GrPixelConfig config) {
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case kLATC_GrPixelConfig:
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case kASTC_12x12_GrPixelConfig:
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case kAlpha_8_GrPixelConfig:
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case kAlpha_half_GrPixelConfig:
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return true;
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default:
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return false;
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@ -15,6 +15,10 @@
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// only used for storage
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typedef uint16_t SkHalf;
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#define SK_HalfMin 0x0400 // 2^-24 (minimum positive normal value)
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#define SK_HalfMax 0x7bff // 65504
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#define SK_HalfEpsilon 0x1400 // 2^-10
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// convert between half and single precision floating point
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float SkHalfToFloat(SkHalf h);
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SkHalf SkFloatToHalf(float f);
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@ -1104,7 +1104,8 @@ SkString GrDrawTargetCaps::dump() const {
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"LATC", // kLATC_GrPixelConfig,
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"R11EAC", // kR11_EAC_GrPixelConfig,
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"ASTC12x12",// kASTC_12x12_GrPixelConfig,
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"RGBAFloat", // kRGBA_float_GrPixelConfig
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"RGBAFloat",// kRGBA_float_GrPixelConfig
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"AlphaHalf",// kAlpha_half_GrPixelConfig
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};
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GR_STATIC_ASSERT(0 == kUnknown_GrPixelConfig);
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GR_STATIC_ASSERT(1 == kAlpha_8_GrPixelConfig);
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@ -1118,6 +1119,7 @@ SkString GrDrawTargetCaps::dump() const {
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GR_STATIC_ASSERT(9 == kR11_EAC_GrPixelConfig);
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GR_STATIC_ASSERT(10 == kASTC_12x12_GrPixelConfig);
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GR_STATIC_ASSERT(11 == kRGBA_float_GrPixelConfig);
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GR_STATIC_ASSERT(12 == kAlpha_half_GrPixelConfig);
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);
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SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
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@ -390,7 +390,6 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
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}
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void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
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// OpenGL < 3.0
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// no support for render targets unless the GL_ARB_framebuffer_object
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// extension is supported (in which case we get ALPHA, RED, RG, RGB,
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@ -470,6 +469,22 @@ void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
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if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
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if (kGL_GrGLStandard == standard) {
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true;
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} else {
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// for now we don't support float point MSAA on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
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}
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}
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if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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if (kGL_GrGLStandard == standard) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true;
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} else {
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// for now we don't support float point MSAA on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
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}
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}
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// If we don't support MSAA then undo any places above where we set a config as renderable with
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@ -607,6 +622,19 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
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ctxInfo.hasExtension("GL_OES_texture_float"));
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}
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fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
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// Check for fp16 texture support
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// NOTE: We disallow floating point textures on ES devices if linear
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// filtering modes are not supported. This is for simplicity, but a more
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// granular approach is possible. Coincidentally, 16-bit floating point textures became part of
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// the standard in ES3.1 / OGL 3.1, hence the shorthand
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bool hasHalfFPTextures = version >= GR_GL_VER(3, 1);
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if (!hasHalfFPTextures) {
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hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
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(ctxInfo.hasExtension("OES_texture_half_float_linear") &&
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ctxInfo.hasExtension("GL_OES_texture_half_float"));
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}
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fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures && fTextureRedSupport;
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}
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bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf,
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@ -302,7 +302,9 @@
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#define GR_GL_INT 0x1404
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#define GR_GL_UNSIGNED_INT 0x1405
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#define GR_GL_FLOAT 0x1406
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#define GR_GL_HALF_FLOAT 0x140B
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#define GR_GL_FIXED 0x140C
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#define GR_GL_HALF_FLOAT_OES 0x8D61
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/* Lighting */
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#define GR_GL_LIGHTING 0x0B50
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@ -379,6 +381,8 @@
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#define GR_GL_ALPHA8 0x803C
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#define GR_GL_R8 0x8229
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#define GR_GL_R16F 0x822D
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#define GR_GL_ALPHA16F 0x881C
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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@ -2245,6 +2245,20 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config,
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*externalType = GR_GL_FLOAT;
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break;
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case kAlpha_half_GrPixelConfig:
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if (this->glCaps().textureRedSupport()) {
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*internalFormat = GR_GL_R16F;
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*externalFormat = GR_GL_RED;
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*externalType = (kGLES_GrGLStandard == this->glStandard()) ? GR_GL_HALF_FLOAT
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: GR_GL_HALF_FLOAT_OES;
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} else {
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*internalFormat = GR_GL_ALPHA16F;
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*externalFormat = GR_GL_ALPHA;
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*externalType = (kGLES_GrGLStandard == this->glStandard()) ? GR_GL_HALF_FLOAT
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: GR_GL_HALF_FLOAT_OES;
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}
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break;
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default:
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return false;
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}
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@ -17,10 +17,12 @@
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#include "GrContext.h"
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#include "GrTexture.h"
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#include "GrContextFactory.h"
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#include "SkGpuDevice.h"
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#include "SkHalf.h"
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static const int DEV_W = 100, DEV_H = 100;
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static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
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static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * 4;
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static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24
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static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
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@ -77,4 +79,59 @@ DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
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}
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}
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static const int HALF_CONTROL_ARRAY_SIZE = DEV_W * DEV_H;
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DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
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SkHalf controlPixelData[HALF_CONTROL_ARRAY_SIZE];
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SkHalf readBuffer[HALF_CONTROL_ARRAY_SIZE];
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for (int i = 0; i < HALF_CONTROL_ARRAY_SIZE; i += 4) {
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controlPixelData[i] = SK_HalfMin;
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controlPixelData[i + 1] = SK_HalfMax;
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controlPixelData[i + 2] = SK_HalfEpsilon;
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controlPixelData[i + 3] = 0x6800; // 2^11
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}
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for (int origin = 0; origin < 2; ++origin) {
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int glCtxTypeCnt = 1;
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glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
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for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = DEV_W;
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desc.fHeight = DEV_H;
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desc.fConfig = kAlpha_half_GrPixelConfig;
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desc.fOrigin = 0 == origin ?
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kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
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GrContext* context = NULL;
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GrContextFactory::GLContextType type =
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static_cast<GrContextFactory::GLContextType>(glCtxType);
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if (!GrContextFactory::IsRenderingGLContext(type)) {
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continue;
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}
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context = factory->get(type);
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if (NULL == context){
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continue;
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}
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SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
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NULL,
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0));
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// 16-bit floating point textures are NOT supported everywhere
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if (NULL == fpTexture) {
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continue;
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}
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// write square
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fpTexture->writePixels(0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0);
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fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
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for (int j = 0; j < HALF_CONTROL_ARRAY_SIZE; ++j) {
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SkASSERT(readBuffer[j] == controlPixelData[j]);
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REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
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}
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}
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}
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}
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#endif
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