Export the texture pixelref classes via SK_API. This is necessary to reference
them from another DLL in the windows shared build. Review URL: http://codereview.appspot.com/5646056/ git-svn-id: http://skia.googlecode.com/svn/trunk@3155 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
f724c4df1c
commit
297676545d
@ -21,7 +21,7 @@
|
||||
* Common baseclass that implements onLockPixels() by calling onReadPixels().
|
||||
* Since it has a copy, it always returns false for onLockPixelsAreWritable().
|
||||
*/
|
||||
class SkROLockPixelsPixelRef : public SkPixelRef {
|
||||
class SK_API SkROLockPixelsPixelRef : public SkPixelRef {
|
||||
public:
|
||||
SkROLockPixelsPixelRef();
|
||||
virtual ~SkROLockPixelsPixelRef();
|
||||
@ -40,7 +40,7 @@ private:
|
||||
/**
|
||||
* PixelRef that wraps a GrTexture
|
||||
*/
|
||||
class SkGrTexturePixelRef : public SkROLockPixelsPixelRef {
|
||||
class SK_API SkGrTexturePixelRef : public SkROLockPixelsPixelRef {
|
||||
public:
|
||||
SkGrTexturePixelRef(GrTexture*);
|
||||
virtual ~SkGrTexturePixelRef();
|
||||
@ -63,7 +63,7 @@ private:
|
||||
/**
|
||||
* PixelRef that wraps a GrRenderTarget
|
||||
*/
|
||||
class SkGrRenderTargetPixelRef : public SkROLockPixelsPixelRef {
|
||||
class SK_API SkGrRenderTargetPixelRef : public SkROLockPixelsPixelRef {
|
||||
public:
|
||||
SkGrRenderTargetPixelRef(GrRenderTarget* rt);
|
||||
virtual ~SkGrRenderTargetPixelRef();
|
||||
|
Loading…
Reference in New Issue
Block a user