Re-land of "eliminated GrGLSLExpr".
This change is exactly the same as the last time it was landed; I believe the underlying optimizer bug that was causing this to cause problems has been fixed by a prior CL. Bug: skia: Change-Id: I5436422f094ea758caa3cd69e9338db31b1f93fa Reviewed-on: https://skia-review.googlesource.com/15768 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This commit is contained in:
parent
0562eb9c6c
commit
2983f4022d
@ -38,7 +38,6 @@ skia_gpu_sources = [
|
||||
# Private includes
|
||||
"$_include/private/GrAuditTrail.h",
|
||||
"$_include/private/GrGLSL.h",
|
||||
"$_include/private/GrGLSL_impl.h",
|
||||
"$_include/private/GrInstancedPipelineInfo.h",
|
||||
"$_include/private/GrSingleOwner.h",
|
||||
"$_include/private/GrRenderTargetProxy.h",
|
||||
|
@ -138,245 +138,4 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
|
||||
return ""; // suppress warning
|
||||
}
|
||||
|
||||
/** A generic base-class representing a GLSL expression.
|
||||
* The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
|
||||
* folding with help of 1 and 0.
|
||||
*
|
||||
* Clients should not use this class, rather the specific instantiations defined
|
||||
* later, for example GrGLSLExpr4.
|
||||
*/
|
||||
template <typename Self>
|
||||
class GrGLSLExpr {
|
||||
public:
|
||||
bool isOnes() const { return kOnes_ExprType == fType; }
|
||||
bool isZeros() const { return kZeros_ExprType == fType; }
|
||||
|
||||
const char* c_str() const {
|
||||
if (kZeros_ExprType == fType) {
|
||||
return Self::ZerosStr();
|
||||
} else if (kOnes_ExprType == fType) {
|
||||
return Self::OnesStr();
|
||||
}
|
||||
SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
|
||||
return fExpr.c_str();
|
||||
}
|
||||
|
||||
bool isValid() const {
|
||||
return kFullExpr_ExprType != fType || !fExpr.isEmpty();
|
||||
}
|
||||
|
||||
protected:
|
||||
/** Constructs an invalid expression.
|
||||
* Useful only as a return value from functions that never actually return
|
||||
* this and instances that will be assigned to later. */
|
||||
GrGLSLExpr()
|
||||
: fType(kFullExpr_ExprType) {
|
||||
// The only constructor that is allowed to build an empty expression.
|
||||
SkASSERT(!this->isValid());
|
||||
}
|
||||
|
||||
/** Constructs an expression with all components as value v */
|
||||
explicit GrGLSLExpr(int v) {
|
||||
if (v == 0) {
|
||||
fType = kZeros_ExprType;
|
||||
} else if (v == 1) {
|
||||
fType = kOnes_ExprType;
|
||||
} else {
|
||||
fType = kFullExpr_ExprType;
|
||||
fExpr.appendf(Self::CastIntStr(), v);
|
||||
}
|
||||
}
|
||||
|
||||
/** Constructs an expression from a string.
|
||||
* Argument expr is a simple expression or a parenthesized expression. */
|
||||
// TODO: make explicit once effects input Exprs.
|
||||
GrGLSLExpr(const char expr[]) {
|
||||
if (nullptr == expr) { // TODO: remove this once effects input Exprs.
|
||||
fType = kOnes_ExprType;
|
||||
} else {
|
||||
fType = kFullExpr_ExprType;
|
||||
fExpr = expr;
|
||||
}
|
||||
SkASSERT(this->isValid());
|
||||
}
|
||||
|
||||
/** Constructs an expression from a string.
|
||||
* Argument expr is a simple expression or a parenthesized expression. */
|
||||
// TODO: make explicit once effects input Exprs.
|
||||
GrGLSLExpr(const SkString& expr) {
|
||||
if (expr.isEmpty()) { // TODO: remove this once effects input Exprs.
|
||||
fType = kOnes_ExprType;
|
||||
} else {
|
||||
fType = kFullExpr_ExprType;
|
||||
fExpr = expr;
|
||||
}
|
||||
SkASSERT(this->isValid());
|
||||
}
|
||||
|
||||
/** Constructs an expression from a string with one substitution. */
|
||||
GrGLSLExpr(const char format[], const char in0[])
|
||||
: fType(kFullExpr_ExprType) {
|
||||
fExpr.appendf(format, in0);
|
||||
}
|
||||
|
||||
/** Constructs an expression from a string with two substitutions. */
|
||||
GrGLSLExpr(const char format[], const char in0[], const char in1[])
|
||||
: fType(kFullExpr_ExprType) {
|
||||
fExpr.appendf(format, in0, in1);
|
||||
}
|
||||
|
||||
/** Returns expression casted to another type.
|
||||
* Generic implementation that is called for non-trivial cases of casts. */
|
||||
template <typename T>
|
||||
static Self VectorCastImpl(const T& other);
|
||||
|
||||
/** Returns a GLSL multiplication: component-wise or component-by-scalar.
|
||||
* The multiplication will be component-wise or multiply each component by a scalar.
|
||||
*
|
||||
* The returned expression will compute the value of:
|
||||
* vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
|
||||
* vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
|
||||
* vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
|
||||
*/
|
||||
template <typename T0, typename T1>
|
||||
static Self Mul(T0 in0, T1 in1);
|
||||
|
||||
/** Returns a GLSL addition: component-wise or add a scalar to each component.
|
||||
* Return value computes:
|
||||
* vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
|
||||
*/
|
||||
template <typename T0, typename T1>
|
||||
static Self Add(T0 in0, T1 in1);
|
||||
|
||||
/** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
|
||||
* Return value computes
|
||||
* vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
|
||||
*/
|
||||
template <typename T0, typename T1>
|
||||
static Self Sub(T0 in0, T1 in1);
|
||||
|
||||
/** Returns expression that accesses component(s) of the expression.
|
||||
* format should be the form "%s.x" where 'x' is the component(s) to access.
|
||||
* Caller is responsible for making sure the amount of components in the
|
||||
* format string is equal to dim(T).
|
||||
*/
|
||||
template <typename T>
|
||||
T extractComponents(const char format[]) const;
|
||||
|
||||
private:
|
||||
enum ExprType {
|
||||
kZeros_ExprType,
|
||||
kOnes_ExprType,
|
||||
kFullExpr_ExprType,
|
||||
};
|
||||
ExprType fType;
|
||||
SkString fExpr;
|
||||
};
|
||||
|
||||
class GrGLSLExpr1;
|
||||
class GrGLSLExpr4;
|
||||
|
||||
/** Class representing a float GLSL expression. */
|
||||
class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
|
||||
public:
|
||||
GrGLSLExpr1()
|
||||
: INHERITED() {
|
||||
}
|
||||
explicit GrGLSLExpr1(int v)
|
||||
: INHERITED(v) {
|
||||
}
|
||||
GrGLSLExpr1(const char* expr)
|
||||
: INHERITED(expr) {
|
||||
}
|
||||
GrGLSLExpr1(const SkString& expr)
|
||||
: INHERITED(expr) {
|
||||
}
|
||||
|
||||
static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
|
||||
|
||||
private:
|
||||
GrGLSLExpr1(const char format[], const char in0[])
|
||||
: INHERITED(format, in0) {
|
||||
}
|
||||
GrGLSLExpr1(const char format[], const char in0[], const char in1[])
|
||||
: INHERITED(format, in0, in1) {
|
||||
}
|
||||
|
||||
static const char* ZerosStr();
|
||||
static const char* OnesStr();
|
||||
static const char* CastStr();
|
||||
static const char* CastIntStr();
|
||||
|
||||
friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
|
||||
friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
|
||||
friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
|
||||
|
||||
friend class GrGLSLExpr<GrGLSLExpr1>;
|
||||
friend class GrGLSLExpr<GrGLSLExpr4>;
|
||||
|
||||
typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
|
||||
};
|
||||
|
||||
/** Class representing a float vector (vec4) GLSL expression. */
|
||||
class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
|
||||
public:
|
||||
GrGLSLExpr4()
|
||||
: INHERITED() {
|
||||
}
|
||||
explicit GrGLSLExpr4(int v)
|
||||
: INHERITED(v) {
|
||||
}
|
||||
GrGLSLExpr4(const char* expr)
|
||||
: INHERITED(expr) {
|
||||
}
|
||||
GrGLSLExpr4(const SkString& expr)
|
||||
: INHERITED(expr) {
|
||||
}
|
||||
|
||||
typedef GrGLSLExpr1 AExpr;
|
||||
AExpr a() const;
|
||||
|
||||
/** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
|
||||
static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
|
||||
static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
|
||||
|
||||
private:
|
||||
GrGLSLExpr4(const char format[], const char in0[])
|
||||
: INHERITED(format, in0) {
|
||||
}
|
||||
GrGLSLExpr4(const char format[], const char in0[], const char in1[])
|
||||
: INHERITED(format, in0, in1) {
|
||||
}
|
||||
|
||||
static const char* ZerosStr();
|
||||
static const char* OnesStr();
|
||||
static const char* CastStr();
|
||||
static const char* CastIntStr();
|
||||
|
||||
// The vector-by-scalar and scalar-by-vector binary operations.
|
||||
friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
|
||||
friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
|
||||
friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
|
||||
friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
|
||||
friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
|
||||
friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
|
||||
|
||||
// The vector-by-vector, i.e. component-wise, binary operations.
|
||||
friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
|
||||
friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
|
||||
friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
|
||||
|
||||
friend class GrGLSLExpr<GrGLSLExpr4>;
|
||||
|
||||
typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
|
||||
};
|
||||
|
||||
/**
|
||||
* Does an inplace mul, *=, of vec4VarName by mulFactor.
|
||||
* A semicolon is added after the assignment.
|
||||
*/
|
||||
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor);
|
||||
|
||||
#include "GrGLSL_impl.h"
|
||||
|
||||
#endif
|
||||
|
@ -1,175 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrGLSL_impl_DEFINED
|
||||
#define GrGLSL_impl_DEFINED
|
||||
|
||||
template<typename Self>
|
||||
template<typename T>
|
||||
inline Self GrGLSLExpr<Self>::VectorCastImpl(const T& expr) {
|
||||
if (expr.isZeros()) {
|
||||
return Self(0);
|
||||
}
|
||||
if (expr.isOnes()) {
|
||||
return Self(1);
|
||||
}
|
||||
return Self(Self::CastStr(), expr.c_str());
|
||||
}
|
||||
|
||||
template<typename Self>
|
||||
template<typename T0, typename T1>
|
||||
inline Self GrGLSLExpr<Self>::Mul(T0 in0, T1 in1) {
|
||||
if (in0.isZeros() || in1.isZeros()) {
|
||||
return Self(0);
|
||||
}
|
||||
if (in0.isOnes()) {
|
||||
return Self::VectorCast(in1);
|
||||
}
|
||||
if (in1.isOnes()) {
|
||||
return Self::VectorCast(in0);
|
||||
}
|
||||
return Self("(%s * %s)", in0.c_str(), in1.c_str());
|
||||
}
|
||||
|
||||
template<typename Self>
|
||||
template<typename T0, typename T1>
|
||||
inline Self GrGLSLExpr<Self>::Add(T0 in0, T1 in1) {
|
||||
if (in1.isZeros()) {
|
||||
return Self::VectorCast(in0);
|
||||
}
|
||||
if (in0.isZeros()) {
|
||||
return Self::VectorCast(in1);
|
||||
}
|
||||
if (in0.isOnes() && in1.isOnes()) {
|
||||
return Self(2);
|
||||
}
|
||||
return Self("(%s + %s)", in0.c_str(), in1.c_str());
|
||||
}
|
||||
|
||||
template<typename Self>
|
||||
template<typename T0, typename T1>
|
||||
inline Self GrGLSLExpr<Self>::Sub(T0 in0, T1 in1) {
|
||||
if (in1.isZeros()) {
|
||||
return Self::VectorCast(in0);
|
||||
}
|
||||
if (in1.isOnes()) {
|
||||
if (in0.isOnes()) {
|
||||
return Self(0);
|
||||
}
|
||||
}
|
||||
|
||||
return Self("(%s - %s)", in0.c_str(), in1.c_str());
|
||||
}
|
||||
|
||||
template <typename Self>
|
||||
template <typename T>
|
||||
T GrGLSLExpr<Self>::extractComponents(const char format[]) const {
|
||||
if (this->isZeros()) {
|
||||
return T(0);
|
||||
}
|
||||
if (this->isOnes()) {
|
||||
return T(1);
|
||||
}
|
||||
return T(format, this->c_str());
|
||||
}
|
||||
|
||||
inline GrGLSLExpr1 GrGLSLExpr1::VectorCast(const GrGLSLExpr1& expr) {
|
||||
return expr;
|
||||
}
|
||||
|
||||
inline const char* GrGLSLExpr1::ZerosStr() {
|
||||
return "0";
|
||||
}
|
||||
|
||||
inline const char* GrGLSLExpr1::OnesStr() {
|
||||
return "1.0";
|
||||
}
|
||||
|
||||
// GrGLSLExpr1::CastStr() is unimplemented because using them is likely an
|
||||
// error. This is now caught compile-time.
|
||||
|
||||
inline const char* GrGLSLExpr1::CastIntStr() {
|
||||
return "%d";
|
||||
}
|
||||
|
||||
inline GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
|
||||
return GrGLSLExpr1::Mul(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
|
||||
return GrGLSLExpr1::Add(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
|
||||
return GrGLSLExpr1::Sub(in0, in1);
|
||||
}
|
||||
|
||||
inline const char* GrGLSLExpr4::ZerosStr() {
|
||||
return "vec4(0)";
|
||||
}
|
||||
|
||||
inline const char* GrGLSLExpr4::OnesStr() {
|
||||
return "vec4(1)";
|
||||
}
|
||||
|
||||
inline const char* GrGLSLExpr4::CastStr() {
|
||||
return "vec4(%s)";
|
||||
}
|
||||
|
||||
inline const char* GrGLSLExpr4::CastIntStr() {
|
||||
return "vec4(%d)";
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) {
|
||||
return INHERITED::VectorCastImpl(expr);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) {
|
||||
return expr;
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const {
|
||||
return this->extractComponents<GrGLSLExpr4::AExpr>("%s.a");
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
|
||||
return GrGLSLExpr4::Mul(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
|
||||
return GrGLSLExpr4::Add(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
|
||||
return GrGLSLExpr4::Sub(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
|
||||
return GrGLSLExpr4::Mul(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
|
||||
return GrGLSLExpr4::Add(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
|
||||
return GrGLSLExpr4::Sub(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
|
||||
return GrGLSLExpr4::Mul(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
|
||||
return GrGLSLExpr4::Add(in0, in1);
|
||||
}
|
||||
|
||||
inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
|
||||
return GrGLSLExpr4::Sub(in0, in1);
|
||||
}
|
||||
|
||||
#endif
|
@ -168,7 +168,7 @@ public:
|
||||
fragBuilder->codeAppendf("vec4 diffuseColor = %s;", args.fInputColor);
|
||||
|
||||
SkString dstNormalName("dstNormal");
|
||||
this->emitChild(0, nullptr, &dstNormalName, args);
|
||||
this->emitChild(0, &dstNormalName, args);
|
||||
|
||||
fragBuilder->codeAppendf("vec3 normal = %s.xyz;", dstNormalName.c_str());
|
||||
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
kDefault_GrSLPrecision, "Xform", &xformUniName);
|
||||
|
||||
SkString dstNormalColorName("dstNormalColor");
|
||||
this->emitChild(0, nullptr, &dstNormalColorName, args);
|
||||
this->emitChild(0, &dstNormalColorName, args);
|
||||
fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
|
||||
dstNormalColorName.c_str());
|
||||
|
||||
|
@ -127,8 +127,7 @@ void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) {
|
||||
"color.a = inner_thresh;"
|
||||
"}");
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * color;", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
|
||||
|
@ -238,7 +238,7 @@ private:
|
||||
|
||||
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
||||
SkString dstColor("dstColor");
|
||||
this->emitChild(0, nullptr, &dstColor, args);
|
||||
this->emitChild(0, &dstColor, args);
|
||||
|
||||
fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
|
||||
kDefault_GrSLPrecision, "k");
|
||||
|
@ -1915,9 +1915,7 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) {
|
||||
args.fOutputColor, lightFunc.c_str(), normalName.c_str(), surfScale);
|
||||
fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight");
|
||||
fragBuilder->codeAppend(");\n");
|
||||
SkString modulate;
|
||||
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
||||
fragBuilder->codeAppend(modulate.c_str());
|
||||
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLLightingEffect::GenKey(const GrProcessor& proc,
|
||||
|
@ -196,10 +196,8 @@ void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
|
||||
&fColorSpaceHelper);
|
||||
fragBuilder->codeAppend(";\n");
|
||||
|
||||
fragBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
|
||||
SkString modulate;
|
||||
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
||||
fragBuilder->codeAppend(modulate.c_str());
|
||||
fragBuilder->codeAppendf("\t\t%s = output_color;\n", args.fOutputColor);
|
||||
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLMagnifierEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
||||
|
@ -276,9 +276,7 @@ void GrGLMorphologyEffect::emitCode(EmitArgs& args) {
|
||||
fragBuilder->codeAppendf("\t\t\tcoord.%s = min(highBound, coord.%s);", dir, dir);
|
||||
}
|
||||
fragBuilder->codeAppend("\t\t}\n");
|
||||
SkString modulate;
|
||||
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
||||
fragBuilder->codeAppend(modulate.c_str());
|
||||
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLMorphologyEffect::GenKey(const GrProcessor& proc,
|
||||
|
@ -1583,8 +1583,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
|
||||
if (ge.fColorSpaceXform) {
|
||||
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
|
||||
}
|
||||
fragBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1622,8 +1621,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
|
||||
if (ge.fColorSpaceXform) {
|
||||
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
|
||||
}
|
||||
fragBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1661,8 +1659,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
|
||||
if (ge.fColorSpaceXform) {
|
||||
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
|
||||
}
|
||||
fragBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1688,8 +1685,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
|
||||
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
|
||||
}
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1720,8 +1716,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
|
||||
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
|
||||
}
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -287,7 +287,7 @@ sk_sp<GrFragmentProcessor> GrFragmentProcessor::MakeInputPremulAndMulByOutput(
|
||||
public:
|
||||
void emitCode(EmitArgs& args) override {
|
||||
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
||||
this->emitChild(0, nullptr, args);
|
||||
this->emitChild(0, args);
|
||||
fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor,
|
||||
args.fInputColor);
|
||||
fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
|
||||
|
@ -112,9 +112,8 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
|
||||
fragBuilder->appendColorGamutXform(&xformedColor, bicubicColor.c_str(), &fColorSpaceHelper);
|
||||
bicubicColor.swap(xformedColor);
|
||||
}
|
||||
fragBuilder->codeAppendf("%s = %s;",
|
||||
args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str()) *
|
||||
GrGLSLExpr4(args.fInputColor)).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, bicubicColor.c_str(),
|
||||
args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
||||
|
@ -132,8 +132,7 @@ void GLAARectEffect::emitCode(EmitArgs& args) {
|
||||
if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) {
|
||||
fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
|
||||
}
|
||||
fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
||||
fragBuilder->codeAppendf("\t\t%s = %s * alpha;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GLAARectEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
||||
@ -212,8 +211,7 @@ void GrGLConvexPolyEffect::emitCode(EmitArgs& args) {
|
||||
if (GrProcessorEdgeTypeIsInverseFill(cpe.getEdgeType())) {
|
||||
fragBuilder->codeAppend("\talpha = 1.0 - alpha;\n");
|
||||
}
|
||||
fragBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
||||
fragBuilder->codeAppendf("\t%s = %s * alpha;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLConvexPolyEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
||||
|
@ -74,7 +74,7 @@ void GLDitherEffect::emitCode(EmitArgs& args) {
|
||||
"fract(sin(dot(sk_FragCoord.xy, vec2(12.9898,78.233))) * "
|
||||
"43758.5453);\n");
|
||||
fragBuilder->codeAppendf("\t\t%s = clamp((1.0/255.0) * vec4(r, r, r, r) + %s, 0, 1);\n",
|
||||
args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
|
||||
args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -91,10 +91,7 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
|
||||
}
|
||||
fragBuilder->codeAppendf("coord += %s;\n", imgInc);
|
||||
}
|
||||
|
||||
SkString modulate;
|
||||
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
||||
fragBuilder->codeAppend(modulate.c_str());
|
||||
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
||||
|
@ -114,10 +114,7 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
|
||||
fragBuilder->codeAppendf("%s.rgb = clamp(sum.rgb * %s + %s, 0, 1);", args.fOutputColor, gain, bias);
|
||||
fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
|
||||
}
|
||||
|
||||
SkString modulate;
|
||||
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
||||
fragBuilder->codeAppend(modulate.c_str());
|
||||
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,
|
||||
|
@ -140,8 +140,7 @@ void GLCircleEffect::emitCode(EmitArgs& args) {
|
||||
fragBuilder->codeAppend("d = d > 0.5 ? 1.0 : 0.0;");
|
||||
}
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * d;", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GLCircleEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&,
|
||||
@ -333,8 +332,7 @@ void GLEllipseEffect::emitCode(EmitArgs& args) {
|
||||
SkFAIL("Hairline not expected here.");
|
||||
}
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrShaderCaps&,
|
||||
|
@ -279,8 +279,7 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
|
||||
fragBuilder->codeAppend("alpha = 1.0 - alpha;");
|
||||
}
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GLCircularRRectEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&,
|
||||
@ -590,8 +589,7 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
|
||||
fragBuilder->codeAppend("float alpha = clamp(0.5 + approx_dist, 0.0, 1.0);");
|
||||
}
|
||||
|
||||
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
|
||||
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
||||
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
void GLEllipticalRRectEffect::GenKey(const GrProcessor& effect, const GrShaderCaps&,
|
||||
|
@ -415,7 +415,7 @@ public:
|
||||
ComposeOneFragmentProcessor::Child child =
|
||||
args.fFp.cast<ComposeOneFragmentProcessor>().child();
|
||||
SkString childColor("child");
|
||||
this->emitChild(0, nullptr, &childColor, args);
|
||||
this->emitChild(0, &childColor, args);
|
||||
|
||||
const char* inputColor = args.fInputColor;
|
||||
// We don't try to optimize for this case at all
|
||||
|
@ -42,12 +42,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
|
||||
// uniforms, varyings, textures, etc
|
||||
GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
|
||||
|
||||
// TODO: Once all stages can handle taking a float or vec4 and correctly handling them we can
|
||||
// seed correctly here
|
||||
GrGLSLExpr4 inputColor;
|
||||
GrGLSLExpr4 inputCoverage;
|
||||
|
||||
if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
|
||||
if (!builder.emitAndInstallProcs()) {
|
||||
builder.cleanupFragmentProcessors();
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -45,15 +45,3 @@ void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
|
||||
if (mulFactor.isOnes()) {
|
||||
*outAppend = SkString();
|
||||
}
|
||||
|
||||
if (mulFactor.isZeros()) {
|
||||
outAppend->appendf("%s = vec4(0);", vec4VarName);
|
||||
} else {
|
||||
outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
|
||||
|
||||
void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
|
||||
SkString* outputColor, EmitArgs& args) {
|
||||
|
||||
SkASSERT(outputColor);
|
||||
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
||||
outputColor->append(fragBuilder->getMangleString());
|
||||
@ -36,6 +35,7 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
|
||||
|
||||
void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
|
||||
const char* outputColor, EmitArgs& args) {
|
||||
SkASSERT(inputColor);
|
||||
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
||||
|
||||
fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
|
||||
|
@ -157,6 +157,10 @@ public:
|
||||
return fChildProcessors[index];
|
||||
}
|
||||
|
||||
inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
|
||||
this->emitChild(childIndex, "vec4(1.0)", outputColor, parentArgs);
|
||||
}
|
||||
|
||||
/** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and
|
||||
* emitChild will automatically extract the coords and samplers of that child and pass them
|
||||
* on to the child's emitCode(). Also, any uniforms or functions emitted by the child will
|
||||
@ -168,6 +172,10 @@ public:
|
||||
void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
|
||||
EmitArgs& parentArgs);
|
||||
|
||||
inline void emitChild(int childIndex, EmitArgs& args) {
|
||||
this->emitChild(childIndex, "vec4(1.0)", args);
|
||||
}
|
||||
|
||||
/** Variation that uses the parent's output color variable to hold the child's output.*/
|
||||
void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs);
|
||||
|
||||
|
@ -53,24 +53,24 @@ void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
|
||||
}
|
||||
}
|
||||
|
||||
bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor,
|
||||
GrGLSLExpr4* inputCoverage) {
|
||||
bool GrGLSLProgramBuilder::emitAndInstallProcs() {
|
||||
// First we loop over all of the installed processors and collect coord transforms. These will
|
||||
// be sent to the GrGLSLPrimitiveProcessor in its emitCode function
|
||||
const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
|
||||
|
||||
this->emitAndInstallPrimProc(primProc, inputColor, inputCoverage);
|
||||
|
||||
this->emitAndInstallFragProcs(inputColor, inputCoverage);
|
||||
this->emitAndInstallXferProc(*inputColor, *inputCoverage);
|
||||
SkString inputColor;
|
||||
SkString inputCoverage;
|
||||
this->emitAndInstallPrimProc(primProc, &inputColor, &inputCoverage);
|
||||
this->emitAndInstallFragProcs(&inputColor, &inputCoverage);
|
||||
this->emitAndInstallXferProc(inputColor, inputCoverage);
|
||||
this->emitFSOutputSwizzle(this->pipeline().getXferProcessor().hasSecondaryOutput());
|
||||
|
||||
return this->checkSamplerCounts() && this->checkImageStorageCounts();
|
||||
}
|
||||
|
||||
void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& proc,
|
||||
GrGLSLExpr4* outputColor,
|
||||
GrGLSLExpr4* outputCoverage) {
|
||||
SkString* outputColor,
|
||||
SkString* outputCoverage) {
|
||||
// Program builders have a bit of state we need to clear with each effect
|
||||
AutoStageAdvance adv(this);
|
||||
this->nameExpression(outputColor, "outputColor");
|
||||
@ -139,16 +139,16 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
|
||||
fFS.codeAppend("}");
|
||||
}
|
||||
|
||||
void GrGLSLProgramBuilder::emitAndInstallFragProcs(GrGLSLExpr4* color, GrGLSLExpr4* coverage) {
|
||||
void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) {
|
||||
int transformedCoordVarsIdx = 0;
|
||||
GrGLSLExpr4** inOut = &color;
|
||||
SkString** inOut = &color;
|
||||
for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) {
|
||||
if (i == this->pipeline().numColorFragmentProcessors()) {
|
||||
inOut = &coverage;
|
||||
}
|
||||
GrGLSLExpr4 output;
|
||||
SkString output;
|
||||
const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
|
||||
this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, &output);
|
||||
output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output);
|
||||
GrFragmentProcessor::Iter iter(&fp);
|
||||
while (const GrFragmentProcessor* fp = iter.next()) {
|
||||
transformedCoordVarsIdx += fp->numCoordTransforms();
|
||||
@ -158,15 +158,16 @@ void GrGLSLProgramBuilder::emitAndInstallFragProcs(GrGLSLExpr4* color, GrGLSLExp
|
||||
}
|
||||
|
||||
// TODO Processors cannot output zeros because an empty string is all 1s
|
||||
// the fix is to allow effects to take the GrGLSLExpr4 directly
|
||||
void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
|
||||
int index,
|
||||
int transformedCoordVarsIdx,
|
||||
const GrGLSLExpr4& input,
|
||||
GrGLSLExpr4* output) {
|
||||
// the fix is to allow effects to take the SkString directly
|
||||
SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
|
||||
int index,
|
||||
int transformedCoordVarsIdx,
|
||||
const SkString& input,
|
||||
SkString output) {
|
||||
SkASSERT(input.size());
|
||||
// Program builders have a bit of state we need to clear with each effect
|
||||
AutoStageAdvance adv(this);
|
||||
this->nameExpression(output, "output");
|
||||
this->nameExpression(&output, "output");
|
||||
|
||||
// Enclose custom code in a block to avoid namespace conflicts
|
||||
SkString openBrace;
|
||||
@ -193,8 +194,8 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
|
||||
this->uniformHandler(),
|
||||
this->shaderCaps(),
|
||||
fp,
|
||||
output->c_str(),
|
||||
input.isOnes() ? nullptr : input.c_str(),
|
||||
output.c_str(),
|
||||
input.c_str(),
|
||||
coords,
|
||||
textureSamplers,
|
||||
texelBuffers,
|
||||
@ -209,10 +210,11 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
|
||||
fFragmentProcessors.push_back(fragProc);
|
||||
|
||||
fFS.codeAppend("}");
|
||||
return output;
|
||||
}
|
||||
|
||||
void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrGLSLExpr4& colorIn,
|
||||
const GrGLSLExpr4& coverageIn) {
|
||||
void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn,
|
||||
const SkString& coverageIn) {
|
||||
// Program builders have a bit of state we need to clear with each effect
|
||||
AutoStageAdvance adv(this);
|
||||
|
||||
@ -249,8 +251,8 @@ void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrGLSLExpr4& colorIn,
|
||||
this->uniformHandler(),
|
||||
this->shaderCaps(),
|
||||
xp,
|
||||
colorIn.c_str(),
|
||||
coverageIn.c_str(),
|
||||
colorIn.size() ? colorIn.c_str() : "vec4(1)",
|
||||
coverageIn.size() ? coverageIn.c_str() : "vec4(1)",
|
||||
fFS.getPrimaryColorOutputName(),
|
||||
fFS.getSecondaryColorOutputName(),
|
||||
dstTextureSamplerHandle,
|
||||
@ -455,12 +457,12 @@ void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char*
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLSLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseName) {
|
||||
void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) {
|
||||
// create var to hold stage result. If we already have a valid output name, just use that
|
||||
// otherwise create a new mangled one. This name is only valid if we are reordering stages
|
||||
// and have to tell stage exactly where to put its output.
|
||||
SkString outName;
|
||||
if (output->isValid()) {
|
||||
if (output->size()) {
|
||||
outName = output->c_str();
|
||||
} else {
|
||||
this->nameVariable(&outName, '\0', baseName);
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
class GrShaderVar;
|
||||
class GrGLSLVaryingHandler;
|
||||
class GrGLSLExpr4;
|
||||
class SkString;
|
||||
class GrShaderCaps;
|
||||
|
||||
typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
|
||||
@ -115,7 +115,7 @@ protected:
|
||||
|
||||
void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
|
||||
|
||||
bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage);
|
||||
bool emitAndInstallProcs();
|
||||
|
||||
void cleanupFragmentProcessors();
|
||||
|
||||
@ -145,19 +145,18 @@ private:
|
||||
};
|
||||
|
||||
// Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
|
||||
// If GrGLSLExpr4 has a valid name then it will use that instead
|
||||
void nameExpression(GrGLSLExpr4*, const char* baseName);
|
||||
void nameExpression(SkString*, const char* baseName);
|
||||
|
||||
void emitAndInstallPrimProc(const GrPrimitiveProcessor&,
|
||||
GrGLSLExpr4* outputColor,
|
||||
GrGLSLExpr4* outputCoverage);
|
||||
void emitAndInstallFragProcs(GrGLSLExpr4* colorInOut, GrGLSLExpr4* coverageInOut);
|
||||
void emitAndInstallFragProc(const GrFragmentProcessor&,
|
||||
int index,
|
||||
int transformedCoordVarsIdx,
|
||||
const GrGLSLExpr4& input,
|
||||
GrGLSLExpr4* output);
|
||||
void emitAndInstallXferProc(const GrGLSLExpr4& colorIn, const GrGLSLExpr4& coverageIn);
|
||||
SkString* outputColor,
|
||||
SkString* outputCoverage);
|
||||
void emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut);
|
||||
SkString emitAndInstallFragProc(const GrFragmentProcessor&,
|
||||
int index,
|
||||
int transformedCoordVarsIdx,
|
||||
const SkString& input,
|
||||
SkString output);
|
||||
void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
|
||||
void emitSamplersAndImageStorages(const GrResourceIOProcessor& processor,
|
||||
SkTArray<SamplerHandle>* outTexSamplerHandles,
|
||||
SkTArray<TexelBufferHandle>* outTexelBufferHandles,
|
||||
|
@ -101,9 +101,17 @@ void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
|
||||
if (colorXformHelper && colorXformHelper->isValid()) {
|
||||
SkString xform;
|
||||
this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper);
|
||||
this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(xform)).c_str());
|
||||
if (modulation) {
|
||||
this->codeAppendf("%s * %s", modulation, xform.c_str());
|
||||
} else {
|
||||
this->codeAppendf("%s", xform.c_str());
|
||||
}
|
||||
} else {
|
||||
this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
|
||||
if (modulation) {
|
||||
this->codeAppendf("%s * %s", modulation, lookup.c_str());
|
||||
} else {
|
||||
this->codeAppendf("%s", lookup.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,10 +25,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState(
|
||||
// uniforms, varyings, textures, etc
|
||||
GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc);
|
||||
|
||||
GrGLSLExpr4 inputColor;
|
||||
GrGLSLExpr4 inputCoverage;
|
||||
|
||||
if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
|
||||
if (!builder.emitAndInstallProcs()) {
|
||||
builder.cleanupFragmentProcessors();
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -113,7 +113,7 @@ private:
|
||||
class GLFP : public GrGLSLFragmentProcessor {
|
||||
public:
|
||||
void emitCode(EmitArgs& args) override {
|
||||
this->emitChild(0, nullptr, args);
|
||||
this->emitChild(0, args);
|
||||
}
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user