Re-land of "eliminated GrGLSLExpr".

This change is exactly the same as the last time it was landed; I believe the
underlying optimizer bug that was causing this to cause problems has been
fixed by a prior CL.
Bug: skia:
Change-Id: I5436422f094ea758caa3cd69e9338db31b1f93fa
Reviewed-on: https://skia-review.googlesource.com/15768
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This commit is contained in:
Ethan Nicholas 2017-05-08 09:36:08 -04:00 committed by Skia Commit-Bot
parent 0562eb9c6c
commit 2983f4022d
29 changed files with 89 additions and 534 deletions

View File

@ -38,7 +38,6 @@ skia_gpu_sources = [
# Private includes
"$_include/private/GrAuditTrail.h",
"$_include/private/GrGLSL.h",
"$_include/private/GrGLSL_impl.h",
"$_include/private/GrInstancedPipelineInfo.h",
"$_include/private/GrSingleOwner.h",
"$_include/private/GrRenderTargetProxy.h",

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@ -138,245 +138,4 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return ""; // suppress warning
}
/** A generic base-class representing a GLSL expression.
* The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
* folding with help of 1 and 0.
*
* Clients should not use this class, rather the specific instantiations defined
* later, for example GrGLSLExpr4.
*/
template <typename Self>
class GrGLSLExpr {
public:
bool isOnes() const { return kOnes_ExprType == fType; }
bool isZeros() const { return kZeros_ExprType == fType; }
const char* c_str() const {
if (kZeros_ExprType == fType) {
return Self::ZerosStr();
} else if (kOnes_ExprType == fType) {
return Self::OnesStr();
}
SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
return fExpr.c_str();
}
bool isValid() const {
return kFullExpr_ExprType != fType || !fExpr.isEmpty();
}
protected:
/** Constructs an invalid expression.
* Useful only as a return value from functions that never actually return
* this and instances that will be assigned to later. */
GrGLSLExpr()
: fType(kFullExpr_ExprType) {
// The only constructor that is allowed to build an empty expression.
SkASSERT(!this->isValid());
}
/** Constructs an expression with all components as value v */
explicit GrGLSLExpr(int v) {
if (v == 0) {
fType = kZeros_ExprType;
} else if (v == 1) {
fType = kOnes_ExprType;
} else {
fType = kFullExpr_ExprType;
fExpr.appendf(Self::CastIntStr(), v);
}
}
/** Constructs an expression from a string.
* Argument expr is a simple expression or a parenthesized expression. */
// TODO: make explicit once effects input Exprs.
GrGLSLExpr(const char expr[]) {
if (nullptr == expr) { // TODO: remove this once effects input Exprs.
fType = kOnes_ExprType;
} else {
fType = kFullExpr_ExprType;
fExpr = expr;
}
SkASSERT(this->isValid());
}
/** Constructs an expression from a string.
* Argument expr is a simple expression or a parenthesized expression. */
// TODO: make explicit once effects input Exprs.
GrGLSLExpr(const SkString& expr) {
if (expr.isEmpty()) { // TODO: remove this once effects input Exprs.
fType = kOnes_ExprType;
} else {
fType = kFullExpr_ExprType;
fExpr = expr;
}
SkASSERT(this->isValid());
}
/** Constructs an expression from a string with one substitution. */
GrGLSLExpr(const char format[], const char in0[])
: fType(kFullExpr_ExprType) {
fExpr.appendf(format, in0);
}
/** Constructs an expression from a string with two substitutions. */
GrGLSLExpr(const char format[], const char in0[], const char in1[])
: fType(kFullExpr_ExprType) {
fExpr.appendf(format, in0, in1);
}
/** Returns expression casted to another type.
* Generic implementation that is called for non-trivial cases of casts. */
template <typename T>
static Self VectorCastImpl(const T& other);
/** Returns a GLSL multiplication: component-wise or component-by-scalar.
* The multiplication will be component-wise or multiply each component by a scalar.
*
* The returned expression will compute the value of:
* vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
* vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
* vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
*/
template <typename T0, typename T1>
static Self Mul(T0 in0, T1 in1);
/** Returns a GLSL addition: component-wise or add a scalar to each component.
* Return value computes:
* vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
*/
template <typename T0, typename T1>
static Self Add(T0 in0, T1 in1);
/** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
* Return value computes
* vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
*/
template <typename T0, typename T1>
static Self Sub(T0 in0, T1 in1);
/** Returns expression that accesses component(s) of the expression.
* format should be the form "%s.x" where 'x' is the component(s) to access.
* Caller is responsible for making sure the amount of components in the
* format string is equal to dim(T).
*/
template <typename T>
T extractComponents(const char format[]) const;
private:
enum ExprType {
kZeros_ExprType,
kOnes_ExprType,
kFullExpr_ExprType,
};
ExprType fType;
SkString fExpr;
};
class GrGLSLExpr1;
class GrGLSLExpr4;
/** Class representing a float GLSL expression. */
class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
public:
GrGLSLExpr1()
: INHERITED() {
}
explicit GrGLSLExpr1(int v)
: INHERITED(v) {
}
GrGLSLExpr1(const char* expr)
: INHERITED(expr) {
}
GrGLSLExpr1(const SkString& expr)
: INHERITED(expr) {
}
static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
private:
GrGLSLExpr1(const char format[], const char in0[])
: INHERITED(format, in0) {
}
GrGLSLExpr1(const char format[], const char in0[], const char in1[])
: INHERITED(format, in0, in1) {
}
static const char* ZerosStr();
static const char* OnesStr();
static const char* CastStr();
static const char* CastIntStr();
friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
friend class GrGLSLExpr<GrGLSLExpr1>;
friend class GrGLSLExpr<GrGLSLExpr4>;
typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
};
/** Class representing a float vector (vec4) GLSL expression. */
class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
public:
GrGLSLExpr4()
: INHERITED() {
}
explicit GrGLSLExpr4(int v)
: INHERITED(v) {
}
GrGLSLExpr4(const char* expr)
: INHERITED(expr) {
}
GrGLSLExpr4(const SkString& expr)
: INHERITED(expr) {
}
typedef GrGLSLExpr1 AExpr;
AExpr a() const;
/** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
private:
GrGLSLExpr4(const char format[], const char in0[])
: INHERITED(format, in0) {
}
GrGLSLExpr4(const char format[], const char in0[], const char in1[])
: INHERITED(format, in0, in1) {
}
static const char* ZerosStr();
static const char* OnesStr();
static const char* CastStr();
static const char* CastIntStr();
// The vector-by-scalar and scalar-by-vector binary operations.
friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
// The vector-by-vector, i.e. component-wise, binary operations.
friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
friend class GrGLSLExpr<GrGLSLExpr4>;
typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
};
/**
* Does an inplace mul, *=, of vec4VarName by mulFactor.
* A semicolon is added after the assignment.
*/
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor);
#include "GrGLSL_impl.h"
#endif

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@ -1,175 +0,0 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLSL_impl_DEFINED
#define GrGLSL_impl_DEFINED
template<typename Self>
template<typename T>
inline Self GrGLSLExpr<Self>::VectorCastImpl(const T& expr) {
if (expr.isZeros()) {
return Self(0);
}
if (expr.isOnes()) {
return Self(1);
}
return Self(Self::CastStr(), expr.c_str());
}
template<typename Self>
template<typename T0, typename T1>
inline Self GrGLSLExpr<Self>::Mul(T0 in0, T1 in1) {
if (in0.isZeros() || in1.isZeros()) {
return Self(0);
}
if (in0.isOnes()) {
return Self::VectorCast(in1);
}
if (in1.isOnes()) {
return Self::VectorCast(in0);
}
return Self("(%s * %s)", in0.c_str(), in1.c_str());
}
template<typename Self>
template<typename T0, typename T1>
inline Self GrGLSLExpr<Self>::Add(T0 in0, T1 in1) {
if (in1.isZeros()) {
return Self::VectorCast(in0);
}
if (in0.isZeros()) {
return Self::VectorCast(in1);
}
if (in0.isOnes() && in1.isOnes()) {
return Self(2);
}
return Self("(%s + %s)", in0.c_str(), in1.c_str());
}
template<typename Self>
template<typename T0, typename T1>
inline Self GrGLSLExpr<Self>::Sub(T0 in0, T1 in1) {
if (in1.isZeros()) {
return Self::VectorCast(in0);
}
if (in1.isOnes()) {
if (in0.isOnes()) {
return Self(0);
}
}
return Self("(%s - %s)", in0.c_str(), in1.c_str());
}
template <typename Self>
template <typename T>
T GrGLSLExpr<Self>::extractComponents(const char format[]) const {
if (this->isZeros()) {
return T(0);
}
if (this->isOnes()) {
return T(1);
}
return T(format, this->c_str());
}
inline GrGLSLExpr1 GrGLSLExpr1::VectorCast(const GrGLSLExpr1& expr) {
return expr;
}
inline const char* GrGLSLExpr1::ZerosStr() {
return "0";
}
inline const char* GrGLSLExpr1::OnesStr() {
return "1.0";
}
// GrGLSLExpr1::CastStr() is unimplemented because using them is likely an
// error. This is now caught compile-time.
inline const char* GrGLSLExpr1::CastIntStr() {
return "%d";
}
inline GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
return GrGLSLExpr1::Mul(in0, in1);
}
inline GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
return GrGLSLExpr1::Add(in0, in1);
}
inline GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
return GrGLSLExpr1::Sub(in0, in1);
}
inline const char* GrGLSLExpr4::ZerosStr() {
return "vec4(0)";
}
inline const char* GrGLSLExpr4::OnesStr() {
return "vec4(1)";
}
inline const char* GrGLSLExpr4::CastStr() {
return "vec4(%s)";
}
inline const char* GrGLSLExpr4::CastIntStr() {
return "vec4(%d)";
}
inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) {
return INHERITED::VectorCastImpl(expr);
}
inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) {
return expr;
}
inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const {
return this->extractComponents<GrGLSLExpr4::AExpr>("%s.a");
}
inline GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
return GrGLSLExpr4::Mul(in0, in1);
}
inline GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
return GrGLSLExpr4::Add(in0, in1);
}
inline GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
return GrGLSLExpr4::Sub(in0, in1);
}
inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
return GrGLSLExpr4::Mul(in0, in1);
}
inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
return GrGLSLExpr4::Add(in0, in1);
}
inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
return GrGLSLExpr4::Sub(in0, in1);
}
inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
return GrGLSLExpr4::Mul(in0, in1);
}
inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
return GrGLSLExpr4::Add(in0, in1);
}
inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
return GrGLSLExpr4::Sub(in0, in1);
}
#endif

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@ -168,7 +168,7 @@ public:
fragBuilder->codeAppendf("vec4 diffuseColor = %s;", args.fInputColor);
SkString dstNormalName("dstNormal");
this->emitChild(0, nullptr, &dstNormalName, args);
this->emitChild(0, &dstNormalName, args);
fragBuilder->codeAppendf("vec3 normal = %s.xyz;", dstNormalName.c_str());

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@ -47,7 +47,7 @@ public:
kDefault_GrSLPrecision, "Xform", &xformUniName);
SkString dstNormalColorName("dstNormalColor");
this->emitChild(0, nullptr, &dstNormalColorName, args);
this->emitChild(0, &dstNormalColorName, args);
fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
dstNormalColorName.c_str());

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@ -127,8 +127,7 @@ void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) {
"color.a = inner_thresh;"
"}");
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
fragBuilder->codeAppendf("%s = %s * color;", args.fOutputColor, args.fInputColor);
}
void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman,

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@ -238,7 +238,7 @@ private:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString dstColor("dstColor");
this->emitChild(0, nullptr, &dstColor, args);
this->emitChild(0, &dstColor, args);
fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
kDefault_GrSLPrecision, "k");

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@ -1915,9 +1915,7 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) {
args.fOutputColor, lightFunc.c_str(), normalName.c_str(), surfScale);
fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight");
fragBuilder->codeAppend(");\n");
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
}
void GrGLLightingEffect::GenKey(const GrProcessor& proc,

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@ -196,10 +196,8 @@ void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
&fColorSpaceHelper);
fragBuilder->codeAppend(";\n");
fragBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
fragBuilder->codeAppendf("\t\t%s = output_color;\n", args.fOutputColor);
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
}
void GrGLMagnifierEffect::onSetData(const GrGLSLProgramDataManager& pdman,

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@ -276,9 +276,7 @@ void GrGLMorphologyEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("\t\t\tcoord.%s = min(highBound, coord.%s);", dir, dir);
}
fragBuilder->codeAppend("\t\t}\n");
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
}
void GrGLMorphologyEffect::GenKey(const GrProcessor& proc,

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@ -1583,8 +1583,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
if (ge.fColorSpaceXform) {
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
}
fragBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
break;
}
@ -1622,8 +1621,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
if (ge.fColorSpaceXform) {
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
}
fragBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
break;
}
@ -1661,8 +1659,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
if (ge.fColorSpaceXform) {
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
}
fragBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
break;
}
@ -1688,8 +1685,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
}
fragBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
break;
}
@ -1720,8 +1716,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
fragBuilder->codeAppend("colorTemp.rgb = clamp(colorTemp.rgb, 0, colorTemp.a);");
}
fragBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
break;
}

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@ -287,7 +287,7 @@ sk_sp<GrFragmentProcessor> GrFragmentProcessor::MakeInputPremulAndMulByOutput(
public:
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
this->emitChild(0, nullptr, args);
this->emitChild(0, args);
fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor,
args.fInputColor);
fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);

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@ -112,9 +112,8 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
fragBuilder->appendColorGamutXform(&xformedColor, bicubicColor.c_str(), &fColorSpaceHelper);
bicubicColor.swap(xformedColor);
}
fragBuilder->codeAppendf("%s = %s;",
args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str()) *
GrGLSLExpr4(args.fInputColor)).c_str());
fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, bicubicColor.c_str(),
args.fInputColor);
}
void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,

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@ -132,8 +132,7 @@ void GLAARectEffect::emitCode(EmitArgs& args) {
if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) {
fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
}
fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
fragBuilder->codeAppendf("\t\t%s = %s * alpha;\n", args.fOutputColor, args.fInputColor);
}
void GLAARectEffect::onSetData(const GrGLSLProgramDataManager& pdman,
@ -212,8 +211,7 @@ void GrGLConvexPolyEffect::emitCode(EmitArgs& args) {
if (GrProcessorEdgeTypeIsInverseFill(cpe.getEdgeType())) {
fragBuilder->codeAppend("\talpha = 1.0 - alpha;\n");
}
fragBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
fragBuilder->codeAppendf("\t%s = %s * alpha;\n", args.fOutputColor, args.fInputColor);
}
void GrGLConvexPolyEffect::onSetData(const GrGLSLProgramDataManager& pdman,

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@ -74,7 +74,7 @@ void GLDitherEffect::emitCode(EmitArgs& args) {
"fract(sin(dot(sk_FragCoord.xy, vec2(12.9898,78.233))) * "
"43758.5453);\n");
fragBuilder->codeAppendf("\t\t%s = clamp((1.0/255.0) * vec4(r, r, r, r) + %s, 0, 1);\n",
args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
args.fOutputColor, args.fInputColor);
}
//////////////////////////////////////////////////////////////////////////////

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@ -91,10 +91,7 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
}
fragBuilder->codeAppendf("coord += %s;\n", imgInc);
}
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
}
void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,

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@ -114,10 +114,7 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("%s.rgb = clamp(sum.rgb * %s + %s, 0, 1);", args.fOutputColor, gain, bias);
fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
}
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
}
void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,

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@ -140,8 +140,7 @@ void GLCircleEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppend("d = d > 0.5 ? 1.0 : 0.0;");
}
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str());
fragBuilder->codeAppendf("%s = %s * d;", args.fOutputColor, args.fInputColor);
}
void GLCircleEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&,
@ -333,8 +332,7 @@ void GLEllipseEffect::emitCode(EmitArgs& args) {
SkFAIL("Hairline not expected here.");
}
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
}
void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrShaderCaps&,

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@ -279,8 +279,7 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppend("alpha = 1.0 - alpha;");
}
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
}
void GLCircularRRectEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&,
@ -590,8 +589,7 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppend("float alpha = clamp(0.5 + approx_dist, 0.0, 1.0);");
}
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
fragBuilder->codeAppendf("%s = %s * alpha;", args.fOutputColor, args.fInputColor);
}
void GLEllipticalRRectEffect::GenKey(const GrProcessor& effect, const GrShaderCaps&,

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@ -415,7 +415,7 @@ public:
ComposeOneFragmentProcessor::Child child =
args.fFp.cast<ComposeOneFragmentProcessor>().child();
SkString childColor("child");
this->emitChild(0, nullptr, &childColor, args);
this->emitChild(0, &childColor, args);
const char* inputColor = args.fInputColor;
// We don't try to optimize for this case at all

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@ -42,12 +42,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
// uniforms, varyings, textures, etc
GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
// TODO: Once all stages can handle taking a float or vec4 and correctly handling them we can
// seed correctly here
GrGLSLExpr4 inputColor;
GrGLSLExpr4 inputCoverage;
if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
if (!builder.emitAndInstallProcs()) {
builder.cleanupFragmentProcessors();
return nullptr;
}

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@ -45,15 +45,3 @@ void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
}
}
}
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
if (mulFactor.isOnes()) {
*outAppend = SkString();
}
if (mulFactor.isZeros()) {
outAppend->appendf("%s = vec4(0);", vec4VarName);
} else {
outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
}
}

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@ -26,7 +26,6 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
SkString* outputColor, EmitArgs& args) {
SkASSERT(outputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
outputColor->append(fragBuilder->getMangleString());
@ -36,6 +35,7 @@ void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
const char* outputColor, EmitArgs& args) {
SkASSERT(inputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated

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@ -157,6 +157,10 @@ public:
return fChildProcessors[index];
}
inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) {
this->emitChild(childIndex, "vec4(1.0)", outputColor, parentArgs);
}
/** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and
* emitChild will automatically extract the coords and samplers of that child and pass them
* on to the child's emitCode(). Also, any uniforms or functions emitted by the child will
@ -168,6 +172,10 @@ public:
void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
EmitArgs& parentArgs);
inline void emitChild(int childIndex, EmitArgs& args) {
this->emitChild(childIndex, "vec4(1.0)", args);
}
/** Variation that uses the parent's output color variable to hold the child's output.*/
void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs);

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@ -53,24 +53,24 @@ void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
}
}
bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor,
GrGLSLExpr4* inputCoverage) {
bool GrGLSLProgramBuilder::emitAndInstallProcs() {
// First we loop over all of the installed processors and collect coord transforms. These will
// be sent to the GrGLSLPrimitiveProcessor in its emitCode function
const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
this->emitAndInstallPrimProc(primProc, inputColor, inputCoverage);
this->emitAndInstallFragProcs(inputColor, inputCoverage);
this->emitAndInstallXferProc(*inputColor, *inputCoverage);
SkString inputColor;
SkString inputCoverage;
this->emitAndInstallPrimProc(primProc, &inputColor, &inputCoverage);
this->emitAndInstallFragProcs(&inputColor, &inputCoverage);
this->emitAndInstallXferProc(inputColor, inputCoverage);
this->emitFSOutputSwizzle(this->pipeline().getXferProcessor().hasSecondaryOutput());
return this->checkSamplerCounts() && this->checkImageStorageCounts();
}
void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& proc,
GrGLSLExpr4* outputColor,
GrGLSLExpr4* outputCoverage) {
SkString* outputColor,
SkString* outputCoverage) {
// Program builders have a bit of state we need to clear with each effect
AutoStageAdvance adv(this);
this->nameExpression(outputColor, "outputColor");
@ -139,16 +139,16 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
fFS.codeAppend("}");
}
void GrGLSLProgramBuilder::emitAndInstallFragProcs(GrGLSLExpr4* color, GrGLSLExpr4* coverage) {
void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) {
int transformedCoordVarsIdx = 0;
GrGLSLExpr4** inOut = &color;
SkString** inOut = &color;
for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) {
if (i == this->pipeline().numColorFragmentProcessors()) {
inOut = &coverage;
}
GrGLSLExpr4 output;
SkString output;
const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, &output);
output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output);
GrFragmentProcessor::Iter iter(&fp);
while (const GrFragmentProcessor* fp = iter.next()) {
transformedCoordVarsIdx += fp->numCoordTransforms();
@ -158,15 +158,16 @@ void GrGLSLProgramBuilder::emitAndInstallFragProcs(GrGLSLExpr4* color, GrGLSLExp
}
// TODO Processors cannot output zeros because an empty string is all 1s
// the fix is to allow effects to take the GrGLSLExpr4 directly
void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
int index,
int transformedCoordVarsIdx,
const GrGLSLExpr4& input,
GrGLSLExpr4* output) {
// the fix is to allow effects to take the SkString directly
SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
int index,
int transformedCoordVarsIdx,
const SkString& input,
SkString output) {
SkASSERT(input.size());
// Program builders have a bit of state we need to clear with each effect
AutoStageAdvance adv(this);
this->nameExpression(output, "output");
this->nameExpression(&output, "output");
// Enclose custom code in a block to avoid namespace conflicts
SkString openBrace;
@ -193,8 +194,8 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
this->uniformHandler(),
this->shaderCaps(),
fp,
output->c_str(),
input.isOnes() ? nullptr : input.c_str(),
output.c_str(),
input.c_str(),
coords,
textureSamplers,
texelBuffers,
@ -209,10 +210,11 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
fFragmentProcessors.push_back(fragProc);
fFS.codeAppend("}");
return output;
}
void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrGLSLExpr4& colorIn,
const GrGLSLExpr4& coverageIn) {
void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn,
const SkString& coverageIn) {
// Program builders have a bit of state we need to clear with each effect
AutoStageAdvance adv(this);
@ -249,8 +251,8 @@ void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrGLSLExpr4& colorIn,
this->uniformHandler(),
this->shaderCaps(),
xp,
colorIn.c_str(),
coverageIn.c_str(),
colorIn.size() ? colorIn.c_str() : "vec4(1)",
coverageIn.size() ? coverageIn.c_str() : "vec4(1)",
fFS.getPrimaryColorOutputName(),
fFS.getSecondaryColorOutputName(),
dstTextureSamplerHandle,
@ -455,12 +457,12 @@ void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char*
}
}
void GrGLSLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseName) {
void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) {
// create var to hold stage result. If we already have a valid output name, just use that
// otherwise create a new mangled one. This name is only valid if we are reordering stages
// and have to tell stage exactly where to put its output.
SkString outName;
if (output->isValid()) {
if (output->size()) {
outName = output->c_str();
} else {
this->nameVariable(&outName, '\0', baseName);

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@ -22,7 +22,7 @@
class GrShaderVar;
class GrGLSLVaryingHandler;
class GrGLSLExpr4;
class SkString;
class GrShaderCaps;
typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
@ -115,7 +115,7 @@ protected:
void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage);
bool emitAndInstallProcs();
void cleanupFragmentProcessors();
@ -145,19 +145,18 @@ private:
};
// Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
// If GrGLSLExpr4 has a valid name then it will use that instead
void nameExpression(GrGLSLExpr4*, const char* baseName);
void nameExpression(SkString*, const char* baseName);
void emitAndInstallPrimProc(const GrPrimitiveProcessor&,
GrGLSLExpr4* outputColor,
GrGLSLExpr4* outputCoverage);
void emitAndInstallFragProcs(GrGLSLExpr4* colorInOut, GrGLSLExpr4* coverageInOut);
void emitAndInstallFragProc(const GrFragmentProcessor&,
int index,
int transformedCoordVarsIdx,
const GrGLSLExpr4& input,
GrGLSLExpr4* output);
void emitAndInstallXferProc(const GrGLSLExpr4& colorIn, const GrGLSLExpr4& coverageIn);
SkString* outputColor,
SkString* outputCoverage);
void emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut);
SkString emitAndInstallFragProc(const GrFragmentProcessor&,
int index,
int transformedCoordVarsIdx,
const SkString& input,
SkString output);
void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
void emitSamplersAndImageStorages(const GrResourceIOProcessor& processor,
SkTArray<SamplerHandle>* outTexSamplerHandles,
SkTArray<TexelBufferHandle>* outTexelBufferHandles,

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@ -101,9 +101,17 @@ void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
if (colorXformHelper && colorXformHelper->isValid()) {
SkString xform;
this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper);
this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(xform)).c_str());
if (modulation) {
this->codeAppendf("%s * %s", modulation, xform.c_str());
} else {
this->codeAppendf("%s", xform.c_str());
}
} else {
this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
if (modulation) {
this->codeAppendf("%s * %s", modulation, lookup.c_str());
} else {
this->codeAppendf("%s", lookup.c_str());
}
}
}

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@ -25,10 +25,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState(
// uniforms, varyings, textures, etc
GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc);
GrGLSLExpr4 inputColor;
GrGLSLExpr4 inputCoverage;
if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
if (!builder.emitAndInstallProcs()) {
builder.cleanupFragmentProcessors();
return nullptr;
}

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@ -113,7 +113,7 @@ private:
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
this->emitChild(0, nullptr, args);
this->emitChild(0, args);
}
private: