Fix for cropped matrix convolution for BottomLeft render targets.

R=bsalomon@google.com

Review URL: https://codereview.chromium.org/31083002

git-svn-id: http://skia.googlecode.com/svn/trunk@11872 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
senorblanco@chromium.org 2013-10-20 20:21:19 +00:00
parent b5e391025e
commit 2a4223c783
2 changed files with 10 additions and 6 deletions

View File

@ -93,7 +93,7 @@ protected:
target.fY++;
}
target.fY = 1;
SkImageFilter::CropRect rect(SkRect::MakeXYWH(10, 10, 60, 60));
SkImageFilter::CropRect rect(SkRect::MakeXYWH(10, 5, 60, 60));
this->draw(canvas, 310, 10, target, MCIF::kClamp_TileMode, true, &rect);
this->draw(canvas, 310, 110, target, MCIF::kClampToBlack_TileMode, true, &rect);
this->draw(canvas, 310, 210, target, MCIF::kRepeat_TileMode, true, &rect);

View File

@ -515,11 +515,15 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
uman.set1f(fGainUni, conv.gain());
uman.set1f(fBiasUni, conv.bias());
const SkIRect& bounds = conv.bounds();
uman.set4f(fBoundsUni,
(float) bounds.left() / texture.width(),
(float) bounds.top() / texture.height(),
(float) bounds.right() / texture.width(),
(float) bounds.bottom() / texture.height());
float left = (float) bounds.left() / texture.width();
float top = (float) bounds.top() / texture.height();
float right = (float) bounds.right() / texture.width();
float bottom = (float) bounds.bottom() / texture.height();
if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
} else {
uman.set4f(fBoundsUni, left, top, right, bottom);
}
}
GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,