ARM Skia NEON patches - 34 - Blur Filter
Improve a little on Blur Grouping operations gives a 5-15% speed improvement on a Cortex-A15 based Chromebook. before: running bench [640 480] blur_image_filter_large_10.00_10.00 8888: cmsecs = 30887.69 running bench [640 480] blur_image_filter_small_10.00_10.00 8888: cmsecs = 30751.35 running bench [640 480] blur_image_filter_large_1.00_1.00 8888: cmsecs = 30757.92 running bench [640 480] blur_image_filter_small_1.00_1.00 8888: cmsecs = 30673.88 running bench [640 480] blur_image_filter_large_0.00_1.00 8888: cmsecs = 19602.17 running bench [640 480] blur_image_filter_large_0.00_10.00 8888: cmsecs = 20613.81 running bench [640 480] blur_image_filter_large_1.00_0.00 8888: cmsecs = 17855.46 running bench [640 480] blur_image_filter_large_10.00_0.00 8888: cmsecs = 17957.79 after: running bench [640 480] blur_image_filter_large_10.00_10.00 8888: cmsecs = 27015.75 running bench [640 480] blur_image_filter_small_10.00_10.00 8888: cmsecs = 27148.02 running bench [640 480] blur_image_filter_large_1.00_1.00 8888: cmsecs = 27241.60 running bench [640 480] blur_image_filter_small_1.00_1.00 8888: cmsecs = 27077.44 running bench [640 480] blur_image_filter_large_0.00_1.00 8888: cmsecs = 18458.10 running bench [640 480] blur_image_filter_large_0.00_10.00 8888: cmsecs = 19643.42 running bench [640 480] blur_image_filter_large_1.00_0.00 8888: cmsecs = 16176.73 running bench [640 480] blur_image_filter_large_10.00_0.00 8888: cmsecs = 16450.50 Signed-off-by: Kévin PETIT <kevin.petit@arm.com> BUG= R=senorblanco@chromium.org, mtklein@google.com, luisjoseromeroesclusa@hotmail.com Author: kevin.petit.arm@gmail.com Review URL: https://codereview.chromium.org/109403004 git-svn-id: http://skia.googlecode.com/svn/trunk@12568 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -21,16 +21,14 @@ enum BlurDirection {
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/**
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* Helper function to spread the components of a 32-bit integer into the
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* lower 8 bits of each 32-bit element of a NEON register.
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* lower 8 bits of each 16-bit element of a NEON register.
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*/
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inline uint32x4_t expand(uint32_t a) {
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static inline uint16x4_t expand(uint32_t a) {
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// ( ARGB ) -> ( ARGB ARGB ) -> ( A R G B A R G B )
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uint8x8_t v8 = vreinterpret_u8_u32(vdup_n_u32(a));
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// ( A R G B A R G B ) -> ( 0A 0R 0G 0B 0A 0R 0G 0B ) -> ( 0A 0R 0G 0B )
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const uint16x4_t v16 = vget_low_u16(vmovl_u8(v8));
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// ( 0A 0R 0G 0B ) -> ( 000A 000R 000G 000B )
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return vmovl_u16(v16);
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return vget_low_u16(vmovl_u8(v8));
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}
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template<BlurDirection srcDirection, BlurDirection dstDirection>
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@ -48,7 +46,7 @@ void SkBoxBlur_NEON(const SkPMColor* src, int srcStride, SkPMColor* dst, int ker
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uint32x4_t sum = vdupq_n_u32(0);
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const SkPMColor* p = src;
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for (int i = 0; i < rightBorder; ++i) {
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sum = vaddq_u32(sum, expand(*p));
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sum = vaddw_u16(sum, expand(*p));
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p += srcStrideX;
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}
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@ -58,26 +56,25 @@ void SkBoxBlur_NEON(const SkPMColor* src, int srcStride, SkPMColor* dst, int ker
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// ( half+sumA*scale half+sumR*scale half+sumG*scale half+sumB*scale )
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uint32x4_t result = vmlaq_u32(half, sum, scale);
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// Shift down to lower 8 bits of each element.
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// ( AAAA RRRR GGGG BBBB ) -> ( 000A 000R 000G 000B )
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result = vshrq_n_u32(result, 24);
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// ( 000A 000R 000G 000B ) -> ( 0A 0R 0G 0B )
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uint16x4_t result16 = vqmovn_u32(result);
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// Saturated conversion to 16-bit.
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// ( AAAA RRRR GGGG BBBB ) -> ( 0A 0R 0G 0B )
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uint16x4_t result16 = vqshrn_n_u32(result, 16);
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// Saturated conversion to 8-bit.
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// ( 0A 0R 0G 0B ) -> ( 0A 0R 0G 0B 0A 0R 0G 0B ) -> ( A R G B A R G B )
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uint8x8_t result8 = vqmovn_u16(vcombine_u16(result16, result16));
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uint8x8_t result8 = vqshrn_n_u16(vcombine_u16(result16, result16), 8);
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// ( A R G B A R G B ) -> ( ARGB ARGB ) -> ( ARGB )
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// Store low 32 bits to destination.
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vst1_lane_u32(dptr, vreinterpret_u32_u8(result8), 0);
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if (x >= leftOffset) {
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const SkPMColor* l = sptr - leftOffset * srcStrideX;
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sum = vsubq_u32(sum, expand(*l));
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sum = vsubw_u16(sum, expand(*l));
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}
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if (x + rightOffset + 1 < width) {
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const SkPMColor* r = sptr + (rightOffset + 1) * srcStrideX;
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sum = vaddq_u32(sum, expand(*r));
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sum = vaddw_u16(sum, expand(*r));
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}
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sptr += srcStrideX;
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if (srcDirection == kY) {
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