Add shader-based GaussianEdgeShader for reveal case
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321713004 Review-Url: https://codereview.chromium.org/2321713004
This commit is contained in:
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cc6aeee675
commit
2af83ac4f6
497
gm/reveal.cpp
497
gm/reveal.cpp
@ -9,6 +9,7 @@
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#include "SkAnimTimer.h"
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#include "SkBlurMaskFilter.h"
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#include "SkGaussianEdgeShader.h"
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#include "SkRRectsGaussianEdgeShader.h"
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#include "SkPath.h"
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#include "SkPathOps.h"
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#include "SkRRect.h"
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@ -22,211 +23,246 @@ constexpr SkScalar kPeriod = 8.0f;
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constexpr int kClipOffset = 32;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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typedef SkPath (*PFDrawMthd)(SkCanvas*, const SkRect&, bool);
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static SkPath draw_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkRRect rr = SkRRect::MakeRectXY(r, 2*kPad, 2*kPad);
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class Object {
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public:
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virtual ~Object() {}
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virtual bool asRRect(SkRRect* rr) const = 0;
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virtual SkPath asPath() const = 0;
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virtual void draw(SkCanvas* canvas, const SkPaint& paint) const = 0;
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virtual void clip(SkCanvas* canvas) const = 0;
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virtual bool contains(const SkRect& r) const = 0;
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virtual const SkRect& bounds() const = 0;
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};
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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typedef Object* (*PFMakeMthd)(const SkRect& r);
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class RRect : public Object {
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public:
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RRect(const SkRect& r) {
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fRRect = SkRRect::MakeRectXY(r, 4*kPad, 4*kPad);
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}
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canvas->drawRRect(rr, paint);
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SkPath p;
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p.addRoundRect(r, 2*kPad, 2*kPad);
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return p;
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}
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bool asRRect(SkRRect* rr) const override {
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*rr = fRRect;
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return true;
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}
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static SkPath draw_stroked_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkRect insetRect = r;
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insetRect.inset(kPad, kPad);
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SkRRect rr = SkRRect::MakeRectXY(insetRect, 2*kPad, 2*kPad);
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SkPath asPath() const override {
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SkPath p;
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p.addRRect(fRRect);
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return p;
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(kPad);
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void draw(SkCanvas* canvas, const SkPaint& paint) const override {
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canvas->drawRRect(fRRect, paint);
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}
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void clip(SkCanvas* canvas) const override {
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canvas->clipRRect(fRRect);
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}
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bool contains(const SkRect& r) const override {
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return fRRect.contains(r);
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}
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const SkRect& bounds() const override {
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return fRRect.getBounds();
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}
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static Object* Make(const SkRect& r) {
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return new RRect(r);
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}
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private:
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SkRRect fRRect;
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};
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class StrokedRRect : public Object {
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public:
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StrokedRRect(const SkRect& r) {
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fRRect = SkRRect::MakeRectXY(r, 2*kPad, 2*kPad);
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fStrokedBounds = r.makeOutset(kPad, kPad);
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}
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bool asRRect(SkRRect* rr) const override {
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return false;
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}
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SkPath asPath() const override {
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// In this case we want the outline of the stroked rrect
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(kPad);
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if (stroked) {
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// In this case we want to draw a stroked representation of the stroked rrect
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SkPath p, stroked;
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p.addRRect(rr);
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p.addRRect(fRRect);
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SkStroke stroke(paint);
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stroke.strokePath(p, &stroked);
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paint.setStrokeWidth(0);
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paint.setColor(SK_ColorRED);
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canvas->drawPath(stroked, paint);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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canvas->drawRRect(rr, paint);
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return stroked;
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}
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SkPath p;
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insetRect.outset(kPad/2.0f, kPad/2.0f);
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p.addRoundRect(insetRect, 2*kPad, 2*kPad);
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return p;
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}
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void draw(SkCanvas* canvas, const SkPaint& paint) const override {
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SkPaint stroke(paint);
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setStrokeWidth(kPad);
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static SkPath draw_oval(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkRRect rr = SkRRect::MakeOval(r);
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawRRect(rr, paint);
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SkPath p;
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p.addOval(r);
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return p;
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}
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static SkPath draw_square(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawRect(r, paint);
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SkPath p;
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p.addRect(r);
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return p;
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}
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static SkPath draw_pentagon(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkPath p;
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SkPoint points[5] = {
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{ 0.000000f, -1.000000f },
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{ -0.951056f, -0.309017f },
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{ -0.587785f, 0.809017f },
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{ 0.587785f, 0.809017f },
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{ 0.951057f, -0.309017f },
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};
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SkScalar height = r.height()/2.0f;
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SkScalar width = r.width()/2.0f;
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p.moveTo(r.centerX() + points[0].fX * width, r.centerY() + points[0].fY * height);
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p.lineTo(r.centerX() + points[1].fX * width, r.centerY() + points[1].fY * height);
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p.lineTo(r.centerX() + points[2].fX * width, r.centerY() + points[2].fY * height);
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p.lineTo(r.centerX() + points[3].fX * width, r.centerY() + points[3].fY * height);
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p.lineTo(r.centerX() + points[4].fX * width, r.centerY() + points[4].fY * height);
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p.close();
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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// This currently goes through the GrAAConvexPathRenderer and produces a
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// AAConvexPathBatch (i.e., it doesn't have a analytic distance)
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// paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawPath(p, paint);
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return p;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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typedef void (*PFClipMthd)(SkCanvas* canvas, const SkPoint&, SkScalar);
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static void circle_clip(SkCanvas* canvas, const SkPoint& center, SkScalar rad) {
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SkRect r = SkRect::MakeLTRB(center.fX - rad, center.fY - rad, center.fX + rad, center.fY + rad);
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SkRRect rr = SkRRect::MakeOval(r);
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canvas->clipRRect(rr);
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}
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static void square_clip(SkCanvas* canvas, const SkPoint& center, SkScalar size) {
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SkScalar newSize = SK_ScalarRoot2Over2 * size;
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SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
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center.fX + newSize, center.fY + newSize);
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canvas->clipRect(r);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// These are stand alone methods (rather than just, say, returning the SkPath for the clip
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// object) so that we can catch the clip-contains-victim case.
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typedef SkPath (*PFGeometricClipMthd)(const SkPoint&, SkScalar, const SkPath&);
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static SkPath circle_geometric_clip(const SkPoint& center, SkScalar rad, const SkPath& victim) {
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const SkRect bound = victim.getBounds();
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SkPoint pts[4];
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bound.toQuad(pts);
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bool clipContainsVictim = true;
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for (int i = 0; i < 4; ++i) {
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SkScalar distSq = (pts[i].fX - center.fX) * (pts[i].fX - center.fX) +
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(pts[i].fY - center.fY) * (pts[i].fY - center.fY);
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if (distSq >= rad*rad) {
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clipContainsVictim = false;
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}
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canvas->drawRRect(fRRect, stroke);
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}
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if (clipContainsVictim) {
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return victim;
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void clip(SkCanvas* canvas) const override {
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canvas->clipPath(this->asPath());
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}
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// Add victim contains clip test?
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SkPath clipPath;
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clipPath.addCircle(center.fX, center.fY, rad);
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SkPath result;
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SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
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return result;
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}
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static SkPath square_geometric_clip(const SkPoint& center, SkScalar size, const SkPath& victim) {
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SkScalar newSize = SK_ScalarRoot2Over2 * size;
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SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
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center.fX + newSize, center.fY + newSize);
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const SkRect bound = victim.getBounds();
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if (r.contains(bound)) {
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return victim;
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bool contains(const SkRect& r) const override {
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return false;
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}
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// Add victim contains clip test?
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const SkRect& bounds() const override {
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return fStrokedBounds;
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}
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SkPath clipPath;
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clipPath.addRect(r);
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static Object* Make(const SkRect& r) {
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return new StrokedRRect(r);
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}
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SkPath result;
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SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
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private:
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SkRRect fRRect;
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SkRect fStrokedBounds;
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};
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return result;
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}
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class Oval : public Object {
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public:
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Oval(const SkRect& r) {
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fRRect = SkRRect::MakeOval(r);
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}
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bool asRRect(SkRRect* rr) const override {
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*rr = fRRect;
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return true;
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}
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SkPath asPath() const override {
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SkPath p;
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p.addRRect(fRRect);
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return p;
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}
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void draw(SkCanvas* canvas, const SkPaint& paint) const override {
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canvas->drawRRect(fRRect, paint);
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}
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void clip(SkCanvas* canvas) const override {
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canvas->clipRRect(fRRect);
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}
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bool contains(const SkRect& r) const override {
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return fRRect.contains(r);
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}
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const SkRect& bounds() const override {
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return fRRect.getBounds();
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}
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static Object* Make(const SkRect& r) {
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return new Oval(r);
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}
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private:
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SkRRect fRRect;
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};
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class Rect : public Object {
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public:
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Rect(const SkRect& r) : fRect(r) { }
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bool asRRect(SkRRect* rr) const override {
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*rr = SkRRect::MakeRect(fRect);
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return true;
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}
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SkPath asPath() const override {
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SkPath p;
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p.addRect(fRect);
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return p;
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}
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void draw(SkCanvas* canvas, const SkPaint& paint) const override {
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canvas->drawRect(fRect, paint);
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}
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void clip(SkCanvas* canvas) const override {
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canvas->clipRect(fRect);
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}
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bool contains(const SkRect& r) const override {
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return fRect.contains(r);
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}
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const SkRect& bounds() const override {
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return fRect;
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}
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static Object* Make(const SkRect& r) {
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return new Rect(r);
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}
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private:
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SkRect fRect;
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};
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class Pentagon : public Object {
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public:
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Pentagon(const SkRect& r) {
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SkPoint points[5] = {
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{ 0.000000f, -1.000000f },
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{ -0.951056f, -0.309017f },
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{ -0.587785f, 0.809017f },
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{ 0.587785f, 0.809017f },
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{ 0.951057f, -0.309017f },
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};
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SkScalar height = r.height()/2.0f;
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SkScalar width = r.width()/2.0f;
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fPath.moveTo(r.centerX() + points[0].fX * width, r.centerY() + points[0].fY * height);
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fPath.lineTo(r.centerX() + points[1].fX * width, r.centerY() + points[1].fY * height);
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fPath.lineTo(r.centerX() + points[2].fX * width, r.centerY() + points[2].fY * height);
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fPath.lineTo(r.centerX() + points[3].fX * width, r.centerY() + points[3].fY * height);
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fPath.lineTo(r.centerX() + points[4].fX * width, r.centerY() + points[4].fY * height);
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fPath.close();
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}
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bool asRRect(SkRRect* rr) const override {
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return false;
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}
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SkPath asPath() const override { return fPath; }
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void draw(SkCanvas* canvas, const SkPaint& paint) const override {
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canvas->drawPath(fPath, paint);
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}
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void clip(SkCanvas* canvas) const override {
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canvas->clipPath(this->asPath());
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}
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bool contains(const SkRect& r) const override {
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return false;
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}
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const SkRect& bounds() const override {
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return fPath.getBounds();
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}
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static Object* Make(const SkRect& r) {
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return new Pentagon(r);
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}
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private:
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SkPath fPath;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace skiagm {
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@ -234,7 +270,17 @@ namespace skiagm {
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// This GM attempts to mimic Android's reveal animation
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class RevealGM : public GM {
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public:
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RevealGM() : fFraction(0.5f), fDrawWithGaussianEdge(true) {
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enum Mode {
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kGaussianEdge_Mode,
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kBlurMask_Mode,
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kRRectsGaussianEdge_Mode,
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kLast_Mode = kRRectsGaussianEdge_Mode
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};
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static const int kModeCount = kLast_Mode + 1;
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RevealGM() : fFraction(0.5f), fMode(kRRectsGaussianEdge_Mode) {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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}
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@ -249,17 +295,9 @@ protected:
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}
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void onDraw(SkCanvas* canvas) override {
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PFClipMthd clips[kNumCols] = { circle_clip, square_clip };
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PFGeometricClipMthd geometricClips[kNumCols] = {
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circle_geometric_clip,
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square_geometric_clip
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};
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PFDrawMthd draws[kNumRows] = {
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draw_rrect,
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draw_stroked_rrect,
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draw_oval,
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draw_square,
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draw_pentagon
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PFMakeMthd clipMakes[kNumCols] = { Oval::Make, Rect::Make };
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PFMakeMthd drawMakes[kNumRows] = {
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RRect::Make, StrokedRRect::Make, Oval::Make, Rect::Make, Pentagon::Make
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};
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SkPaint strokePaint;
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@ -274,32 +312,79 @@ protected:
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SkIntToScalar(kCellSize),
|
||||
SkIntToScalar(kCellSize));
|
||||
|
||||
canvas->save();
|
||||
canvas->clipRect(cell);
|
||||
|
||||
cell.inset(kPad, kPad);
|
||||
SkPoint clipCenter = SkPoint::Make(cell.centerX() - kClipOffset,
|
||||
cell.centerY() + kClipOffset);
|
||||
|
||||
SkScalar curSize = kCellSize * fFraction;
|
||||
const SkRect clipRect = SkRect::MakeLTRB(clipCenter.fX - curSize,
|
||||
clipCenter.fY - curSize,
|
||||
clipCenter.fX + curSize,
|
||||
clipCenter.fY + curSize);
|
||||
|
||||
SkAutoTDelete<Object> clipObj((*clipMakes[x])(clipRect));
|
||||
SkAutoTDelete<Object> drawObj((*drawMakes[y])(cell));
|
||||
|
||||
// The goal is to replace this clipped draw (which clips the
|
||||
// shadow) with a draw using the geometric clip
|
||||
if (fDrawWithGaussianEdge) {
|
||||
if (kGaussianEdge_Mode == fMode) {
|
||||
canvas->save();
|
||||
(*clips[x])(canvas, clipCenter, curSize);
|
||||
(*draws[y])(canvas, cell, false);
|
||||
clipObj->clip(canvas);
|
||||
|
||||
// Draw with GaussianEdgeShader
|
||||
SkPaint paint;
|
||||
paint.setAntiAlias(true);
|
||||
// G channel is an F6.2 radius
|
||||
paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
|
||||
paint.setShader(SkGaussianEdgeShader::Make());
|
||||
drawObj->draw(canvas, paint);
|
||||
canvas->restore();
|
||||
}
|
||||
} else if (kBlurMask_Mode == fMode) {
|
||||
SkPath clippedPath;
|
||||
|
||||
SkPath drawnPath = (*draws[y])(canvas, cell, true);
|
||||
if (clipObj->contains(drawObj->bounds())) {
|
||||
clippedPath = drawObj->asPath();
|
||||
} else {
|
||||
SkPath drawnPath = drawObj->asPath();
|
||||
SkPath clipPath = clipObj->asPath();
|
||||
|
||||
if (!fDrawWithGaussianEdge) {
|
||||
SkPath clippedPath = (*geometricClips[x])(clipCenter, curSize, drawnPath);
|
||||
SkASSERT(clippedPath.isConvex());
|
||||
SkAssertResult(Op(clipPath, drawnPath, kIntersect_SkPathOp, &clippedPath));
|
||||
}
|
||||
|
||||
SkPaint blurPaint;
|
||||
blurPaint.setAntiAlias(true);
|
||||
blurPaint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 3.0f));
|
||||
canvas->drawPath(clippedPath, blurPaint);
|
||||
} else {
|
||||
SkASSERT(kRRectsGaussianEdge_Mode == fMode);
|
||||
|
||||
SkRect cover = drawObj->bounds();
|
||||
SkAssertResult(cover.intersect(clipObj->bounds()));
|
||||
|
||||
SkPaint paint;
|
||||
|
||||
SkRRect clipRR, drawnRR;
|
||||
|
||||
if (clipObj->asRRect(&clipRR) && drawObj->asRRect(&drawnRR)) {
|
||||
paint.setShader(SkRRectsGaussianEdgeShader::Make(clipRR, drawnRR,
|
||||
kPad, 0.0f));
|
||||
}
|
||||
|
||||
canvas->drawRect(cover, paint);
|
||||
}
|
||||
|
||||
// Draw the clip and draw objects for reference
|
||||
SkPaint strokePaint;
|
||||
strokePaint.setStyle(SkPaint::kStroke_Style);
|
||||
strokePaint.setStrokeWidth(0);
|
||||
strokePaint.setColor(SK_ColorRED);
|
||||
canvas->drawPath(drawObj->asPath(), strokePaint);
|
||||
strokePaint.setColor(SK_ColorGREEN);
|
||||
canvas->drawPath(clipObj->asPath(), strokePaint);
|
||||
|
||||
canvas->restore();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -307,7 +392,7 @@ protected:
|
||||
bool onHandleKey(SkUnichar uni) override {
|
||||
switch (uni) {
|
||||
case 'C':
|
||||
fDrawWithGaussianEdge = !fDrawWithGaussianEdge;
|
||||
fMode = (Mode)((fMode + 1) % kModeCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -321,7 +406,7 @@ protected:
|
||||
|
||||
private:
|
||||
SkScalar fFraction;
|
||||
bool fDrawWithGaussianEdge;
|
||||
Mode fMode;
|
||||
|
||||
typedef GM INHERITED;
|
||||
};
|
||||
|
@ -59,6 +59,7 @@
|
||||
'<(skia_src_path)/effects/SkPaintImageFilter.cpp',
|
||||
'<(skia_src_path)/effects/SkPerlinNoiseShader.cpp',
|
||||
'<(skia_src_path)/effects/SkPictureImageFilter.cpp',
|
||||
'<(skia_src_path)/effects/SkRRectsGaussianEdgeShader.cpp',
|
||||
'<(skia_src_path)/effects/SkTableColorFilter.cpp',
|
||||
'<(skia_src_path)/effects/SkTableMaskFilter.cpp',
|
||||
'<(skia_src_path)/effects/SkTileImageFilter.cpp',
|
||||
@ -117,6 +118,7 @@
|
||||
'<(skia_include_path)/effects/SkPaintFlagsDrawFilter.h',
|
||||
'<(skia_include_path)/effects/SkPaintImageFilter.h',
|
||||
'<(skia_include_path)/effects/SkPerlinNoiseShader.h',
|
||||
'<(skia_include_path)/effects/SkRRectsGaussianEdgeShader.h',
|
||||
'<(skia_include_path)/effects/SkTableColorFilter.h',
|
||||
'<(skia_include_path)/effects/SkTableMaskFilter.h',
|
||||
'<(skia_include_path)/effects/SkTileImageFilter.h',
|
||||
|
37
include/effects/SkRRectsGaussianEdgeShader.h
Normal file
37
include/effects/SkRRectsGaussianEdgeShader.h
Normal file
@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef SkRRectsGaussianEdgeShader_DEFINED
|
||||
#define SkRRectsGaussianEdgeShader_DEFINED
|
||||
|
||||
#include "SkShader.h"
|
||||
|
||||
class SkRRect;
|
||||
|
||||
class SK_API SkRRectsGaussianEdgeShader {
|
||||
public:
|
||||
/** Returns a shader that applies a Gaussian blur depending on distance to the edge
|
||||
* of the intersection of two round rects.
|
||||
* Currently this is only useable with round rects that have the same radii at
|
||||
* all the corners and for which the x & y radii are equal.
|
||||
* Raster will draw nothing.
|
||||
*
|
||||
* The coverage geometry that should be drawn should be no larger than the intersection
|
||||
* of the bounding boxes of the two round rects. Ambitious users can omit the center
|
||||
* area of the coverage geometry if it is known to be occluded.
|
||||
*/
|
||||
static sk_sp<SkShader> Make(const SkRRect& first,
|
||||
const SkRRect& second,
|
||||
SkScalar radius, SkScalar pad);
|
||||
|
||||
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
|
||||
|
||||
private:
|
||||
SkRRectsGaussianEdgeShader(); // can't be instantiated
|
||||
};
|
||||
|
||||
#endif
|
435
src/effects/SkRRectsGaussianEdgeShader.cpp
Normal file
435
src/effects/SkRRectsGaussianEdgeShader.cpp
Normal file
@ -0,0 +1,435 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "SkRRectsGaussianEdgeShader.h"
|
||||
#include "SkReadBuffer.h"
|
||||
#include "SkWriteBuffer.h"
|
||||
|
||||
/** \class SkRRectsGaussianEdgeShaderImpl
|
||||
* This shader applies a gaussian edge to the intersection of two round rects.
|
||||
* The round rects must have the same radii at each corner and the x&y radii
|
||||
* must also be equal.
|
||||
*/
|
||||
class SkRRectsGaussianEdgeShaderImpl : public SkShader {
|
||||
public:
|
||||
SkRRectsGaussianEdgeShaderImpl(const SkRRect& first, const SkRRect& second,
|
||||
SkScalar radius, SkScalar pad)
|
||||
: fFirst(first)
|
||||
, fSecond(second)
|
||||
, fRadius(radius)
|
||||
, fPad(pad) {
|
||||
}
|
||||
|
||||
bool isOpaque() const override { return false; }
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
|
||||
#endif
|
||||
|
||||
class GaussianEdgeShaderContext : public SkShader::Context {
|
||||
public:
|
||||
GaussianEdgeShaderContext(const SkRRectsGaussianEdgeShaderImpl&, const ContextRec&);
|
||||
|
||||
~GaussianEdgeShaderContext() override { }
|
||||
|
||||
void shadeSpan(int x, int y, SkPMColor[], int count) override;
|
||||
|
||||
uint32_t getFlags() const override { return 0; }
|
||||
|
||||
private:
|
||||
SkColor fPaintColor;
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeShaderImpl)
|
||||
|
||||
protected:
|
||||
void flatten(SkWriteBuffer&) const override;
|
||||
size_t onContextSize(const ContextRec&) const override;
|
||||
Context* onCreateContext(const ContextRec&, void*) const override;
|
||||
|
||||
private:
|
||||
SkRRect fFirst;
|
||||
SkRRect fSecond;
|
||||
SkScalar fRadius;
|
||||
SkScalar fPad;
|
||||
|
||||
friend class SkRRectsGaussianEdgeShader; // for serialization registration system
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
|
||||
#include "GrCoordTransform.h"
|
||||
#include "GrFragmentProcessor.h"
|
||||
#include "GrInvariantOutput.h"
|
||||
#include "glsl/GrGLSLFragmentProcessor.h"
|
||||
#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
||||
#include "glsl/GrGLSLProgramDataManager.h"
|
||||
#include "glsl/GrGLSLUniformHandler.h"
|
||||
#include "SkGr.h"
|
||||
#include "SkGrPriv.h"
|
||||
|
||||
class RRectsGaussianEdgeFP : public GrFragmentProcessor {
|
||||
public:
|
||||
enum Mode {
|
||||
kCircle_Mode,
|
||||
kRect_Mode,
|
||||
kSimpleCircular_Mode,
|
||||
};
|
||||
|
||||
RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second,
|
||||
SkScalar radius, SkScalar pad)
|
||||
: fFirst(first)
|
||||
, fSecond(second)
|
||||
, fRadius(radius)
|
||||
, fPad(pad) {
|
||||
this->initClassID<RRectsGaussianEdgeFP>();
|
||||
this->setWillReadFragmentPosition();
|
||||
|
||||
fFirstMode = ComputeMode(fFirst);
|
||||
fSecondMode = ComputeMode(fSecond);
|
||||
}
|
||||
|
||||
class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor {
|
||||
public:
|
||||
GLSLRRectsGaussianEdgeFP() { }
|
||||
|
||||
void emitModeCode(Mode mode,
|
||||
GrGLSLFPFragmentBuilder* fragBuilder,
|
||||
const char* posName,
|
||||
const char* sizesName,
|
||||
const char* radiiName,
|
||||
const char* outputName,
|
||||
const char indices[2]) { // how to access the params for the 2 rrects
|
||||
|
||||
// positive distance is towards the center of the circle
|
||||
fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;",
|
||||
fragBuilder->fragmentPosition(),
|
||||
posName, indices);
|
||||
|
||||
switch (mode) {
|
||||
case kCircle_Mode:
|
||||
fragBuilder->codeAppendf("%s = %s.%c - length(delta);",
|
||||
outputName,
|
||||
sizesName, indices[0]);
|
||||
break;
|
||||
case kRect_Mode:
|
||||
fragBuilder->codeAppendf("float xDist = %s.%c - abs(delta.x);",
|
||||
sizesName, indices[0]);
|
||||
fragBuilder->codeAppendf("float yDist = %s.%c - abs(delta.y);",
|
||||
sizesName, indices[1]);
|
||||
fragBuilder->codeAppendf("%s = min(xDist, yDist);", outputName);
|
||||
break;
|
||||
case kSimpleCircular_Mode:
|
||||
// For the circular round rect we first compute the distance
|
||||
// to the rect. Then we compute a multiplier that is 1 if the
|
||||
// point is in one of the circular corners. We then compute the
|
||||
// distance from the corner and then use the multiplier to mask
|
||||
// between the two distances.
|
||||
fragBuilder->codeAppendf("float xDist = %s.%c - abs(delta.x);",
|
||||
sizesName, indices[0]);
|
||||
fragBuilder->codeAppendf("float yDist = %s.%c - abs(delta.y);",
|
||||
sizesName, indices[1]);
|
||||
fragBuilder->codeAppend("float rectDist = min(xDist, yDist);");
|
||||
|
||||
fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;",
|
||||
sizesName, indices,
|
||||
radiiName, indices);
|
||||
fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCenter.x,"
|
||||
"abs(delta.y) - cornerCenter.y);");
|
||||
fragBuilder->codeAppendf("xDist = %s.%c - abs(delta.x);",
|
||||
radiiName, indices[0]);
|
||||
fragBuilder->codeAppendf("yDist = %s.%c - abs(delta.y);",
|
||||
radiiName, indices[1]);
|
||||
fragBuilder->codeAppend("float cornerDist = min(xDist, yDist);");
|
||||
fragBuilder->codeAppend("float multiplier = step(0.0, cornerDist);");
|
||||
|
||||
fragBuilder->codeAppendf("delta += %s.%s;", radiiName, indices);
|
||||
|
||||
fragBuilder->codeAppendf("cornerDist = 2.0 * %s.%c - length(delta);",
|
||||
radiiName, indices[0]);
|
||||
|
||||
fragBuilder->codeAppendf("%s = (multiplier * cornerDist) +"
|
||||
"((1.0-multiplier) * rectDist);",
|
||||
outputName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void emitCode(EmitArgs& args) override {
|
||||
const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>();
|
||||
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
||||
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
||||
|
||||
const char* positionsUniName = nullptr;
|
||||
fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
||||
kVec4f_GrSLType, kDefault_GrSLPrecision,
|
||||
"Positions", &positionsUniName);
|
||||
const char* sizesUniName = nullptr;
|
||||
fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
||||
kVec4f_GrSLType, kDefault_GrSLPrecision,
|
||||
"Sizes", &sizesUniName);
|
||||
const char* radiiUniName = nullptr;
|
||||
fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
||||
kVec4f_GrSLType, kDefault_GrSLPrecision,
|
||||
"Radii", &radiiUniName);
|
||||
const char* padRadUniName = nullptr;
|
||||
fPadRadUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
||||
kVec2f_GrSLType, kDefault_GrSLPrecision,
|
||||
"PadRad", &padRadUniName);
|
||||
|
||||
fragBuilder->codeAppend("float firstDist;");
|
||||
fragBuilder->codeAppend("{");
|
||||
this->emitModeCode(fp.firstMode(), fragBuilder,
|
||||
positionsUniName, sizesUniName, radiiUniName, "firstDist", "xy");
|
||||
fragBuilder->codeAppend("}");
|
||||
|
||||
fragBuilder->codeAppend("float secondDist;");
|
||||
fragBuilder->codeAppend("{");
|
||||
this->emitModeCode(fp.secondMode(), fragBuilder,
|
||||
positionsUniName, sizesUniName, radiiUniName, "secondDist", "zw");
|
||||
fragBuilder->codeAppend("}");
|
||||
|
||||
// Here use the sign of the distance to the two round rects to mask off the different
|
||||
// cases.
|
||||
fragBuilder->codeAppend("float in1 = step(0.0f, firstDist);");
|
||||
fragBuilder->codeAppend("float in2 = step(0.0f, secondDist);");
|
||||
fragBuilder->codeAppend("float dist = "
|
||||
"in1*in2 * min(firstDist, secondDist);"
|
||||
"in1*(1.0-in2) * firstDist +"
|
||||
"(1.0-in1)*in2 * secondDist;");
|
||||
|
||||
// Finally use the distance to apply the Gaussian edge
|
||||
fragBuilder->codeAppendf("float factor = 1.0 - clamp((dist - %s.x)/%s.y, 0.0, 1.0);",
|
||||
padRadUniName, padRadUniName);
|
||||
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
|
||||
fragBuilder->codeAppendf("%s = vec4(%s.rgb, factor);",
|
||||
args.fOutputColor, args.fInputColor);
|
||||
}
|
||||
|
||||
static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
|
||||
GrProcessorKeyBuilder* b) {
|
||||
const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>();
|
||||
|
||||
b->add32(fp.firstMode() | (fp.secondMode() << 4));
|
||||
}
|
||||
|
||||
protected:
|
||||
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
|
||||
const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
|
||||
|
||||
const SkRRect& first = edgeFP.first();
|
||||
const SkRRect& second = edgeFP.second();
|
||||
|
||||
pdman.set4f(fPositionsUni,
|
||||
first.getBounds().centerX(),
|
||||
first.getBounds().centerY(),
|
||||
second.getBounds().centerX(),
|
||||
second.getBounds().centerY());
|
||||
|
||||
pdman.set4f(fSizesUni,
|
||||
0.5f * first.rect().width(),
|
||||
0.5f * first.rect().height(),
|
||||
0.5f * second.rect().width(),
|
||||
0.5f * second.rect().height());
|
||||
|
||||
// This is a bit of overkill since fX should equal fY for both round rects but it
|
||||
// makes the shader code simpler.
|
||||
pdman.set4f(fRadiiUni,
|
||||
0.5f * first.getSimpleRadii().fX,
|
||||
0.5f * first.getSimpleRadii().fY,
|
||||
0.5f * second.getSimpleRadii().fX,
|
||||
0.5f * second.getSimpleRadii().fY);
|
||||
|
||||
pdman.set2f(fPadRadUni, edgeFP.pad(), edgeFP.radius());
|
||||
}
|
||||
|
||||
private:
|
||||
// The centers of the two round rects (x1, y1, x2, y2)
|
||||
GrGLSLProgramDataManager::UniformHandle fPositionsUni;
|
||||
|
||||
// The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2)
|
||||
// For circles we still upload both width & height to simplify things
|
||||
GrGLSLProgramDataManager::UniformHandle fSizesUni;
|
||||
|
||||
// The half corner radii of the two round rects (rx1/2, ry1/2, rx2/2, ry2/2)
|
||||
// We upload both the x&y radii (although they are currently always the same) to make
|
||||
// the indexing in the shader code simpler. In some future world we could also support
|
||||
// non-circular corner round rects & ellipses.
|
||||
GrGLSLProgramDataManager::UniformHandle fRadiiUni;
|
||||
|
||||
// The pad and radius parameters (padding, radius)
|
||||
GrGLSLProgramDataManager::UniformHandle fPadRadUni;
|
||||
|
||||
typedef GrGLSLFragmentProcessor INHERITED;
|
||||
};
|
||||
|
||||
void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
||||
GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b);
|
||||
}
|
||||
|
||||
const char* name() const override { return "RRectsGaussianEdgeFP"; }
|
||||
|
||||
void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
||||
inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
|
||||
}
|
||||
|
||||
const SkRRect& first() const { return fFirst; }
|
||||
Mode firstMode() const { return fFirstMode; }
|
||||
const SkRRect& second() const { return fSecond; }
|
||||
Mode secondMode() const { return fSecondMode; }
|
||||
SkScalar radius() const { return fRadius; }
|
||||
SkScalar pad() const { return fPad; }
|
||||
|
||||
private:
|
||||
static Mode ComputeMode(const SkRRect& rr) {
|
||||
if (rr.isCircle()) {
|
||||
return kCircle_Mode;
|
||||
} else if (rr.isRect()) {
|
||||
return kRect_Mode;
|
||||
} else {
|
||||
SkASSERT(rr.isSimpleCircular());
|
||||
return kSimpleCircular_Mode;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
|
||||
return new GLSLRRectsGaussianEdgeFP;
|
||||
}
|
||||
|
||||
bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
||||
const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
|
||||
return fFirst == edgeFP.fFirst && fSecond == edgeFP.fSecond &&
|
||||
fRadius == edgeFP.fRadius && fPad == edgeFP.fPad;
|
||||
}
|
||||
|
||||
SkRRect fFirst;
|
||||
Mode fFirstMode;
|
||||
SkRRect fSecond;
|
||||
Mode fSecondMode;
|
||||
SkScalar fRadius;
|
||||
SkScalar fPad;
|
||||
|
||||
typedef GrFragmentProcessor INHERITED;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
sk_sp<GrFragmentProcessor> SkRRectsGaussianEdgeShaderImpl::asFragmentProcessor(
|
||||
const AsFPArgs& args) const {
|
||||
return sk_make_sp<RRectsGaussianEdgeFP>(fFirst, fSecond, fRadius, fPad);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::GaussianEdgeShaderContext(
|
||||
const SkRRectsGaussianEdgeShaderImpl& shader,
|
||||
const ContextRec& rec)
|
||||
: INHERITED(shader, rec) {
|
||||
|
||||
fPaintColor = rec.fPaint->getColor();
|
||||
}
|
||||
|
||||
void SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::shadeSpan(int x, int y,
|
||||
SkPMColor result[],
|
||||
int count) {
|
||||
// TODO: implement
|
||||
for (int i = 0; i < count; ++i) {
|
||||
result[i] = fPaintColor;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
void SkRRectsGaussianEdgeShaderImpl::toString(SkString* str) const {
|
||||
str->appendf("RRectsGaussianEdgeShader: ()");
|
||||
}
|
||||
#endif
|
||||
|
||||
sk_sp<SkFlattenable> SkRRectsGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) {
|
||||
// Discarding SkShader flattenable params
|
||||
bool hasLocalMatrix = buf.readBool();
|
||||
SkAssertResult(!hasLocalMatrix);
|
||||
|
||||
SkRect rect1, rect2;
|
||||
|
||||
buf.readRect(&rect1);
|
||||
SkScalar xRad1 = buf.readScalar();
|
||||
SkScalar yRad1 = buf.readScalar();
|
||||
|
||||
buf.readRect(&rect2);
|
||||
SkScalar xRad2 = buf.readScalar();
|
||||
SkScalar yRad2 = buf.readScalar();
|
||||
|
||||
SkScalar radius = buf.readScalar();
|
||||
SkScalar pad = buf.readScalar();
|
||||
|
||||
return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1),
|
||||
SkRRect::MakeRectXY(rect2, xRad2, yRad2),
|
||||
radius, pad);
|
||||
}
|
||||
|
||||
void SkRRectsGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const {
|
||||
INHERITED::flatten(buf);
|
||||
|
||||
SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular());
|
||||
buf.writeRect(fFirst.rect());
|
||||
const SkVector& radii1 = fFirst.getSimpleRadii();
|
||||
buf.writeScalar(radii1.fX);
|
||||
buf.writeScalar(radii1.fY);
|
||||
|
||||
SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular());
|
||||
buf.writeRect(fSecond.rect());
|
||||
const SkVector& radii2 = fSecond.getSimpleRadii();
|
||||
buf.writeScalar(radii2.fX);
|
||||
buf.writeScalar(radii2.fY);
|
||||
|
||||
buf.writeScalar(fRadius);
|
||||
buf.writeScalar(fPad);
|
||||
}
|
||||
|
||||
size_t SkRRectsGaussianEdgeShaderImpl::onContextSize(const ContextRec& rec) const {
|
||||
return sizeof(GaussianEdgeShaderContext);
|
||||
}
|
||||
|
||||
SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const ContextRec& rec,
|
||||
void* storage) const {
|
||||
return new (storage) GaussianEdgeShaderContext(*this, rec);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first,
|
||||
const SkRRect& second,
|
||||
SkScalar radius,
|
||||
SkScalar pad) {
|
||||
if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) ||
|
||||
(!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
|
||||
// we only deal with the shapes where the x & y radii are equal
|
||||
// and the same for all four corners
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius, pad);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader)
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl)
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
@ -25,6 +25,7 @@
|
||||
#include "SkDropShadowImageFilter.h"
|
||||
#include "SkEmbossMaskFilter.h"
|
||||
#include "SkGaussianEdgeShader.h"
|
||||
#include "SkRRectsGaussianEdgeShader.h"
|
||||
#include "SkGradientShader.h"
|
||||
#include "SkImageSource.h"
|
||||
#include "SkLayerDrawLooper.h"
|
||||
@ -91,6 +92,7 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
|
||||
SkLightingShader::InitializeFlattenables();
|
||||
SkNormalSource::InitializeFlattenables();
|
||||
SkGaussianEdgeShader::InitializeFlattenables();
|
||||
SkRRectsGaussianEdgeShader::InitializeFlattenables();
|
||||
|
||||
// PathEffect
|
||||
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)
|
||||
|
Loading…
Reference in New Issue
Block a user