Checkpoint towards core profile support.

1) Stop calling glDisable for removed state

2) Use new GLSL names for texture sampling functions.
Review URL: https://codereview.chromium.org/12330181

git-svn-id: http://skia.googlecode.com/svn/trunk@7908 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-02-28 22:06:02 +00:00
parent 6177e6999d
commit 2b1b8c083b
4 changed files with 23 additions and 10 deletions

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@ -38,6 +38,7 @@ void GrGLCaps::reset() {
fTwoFormatLimit = false;
fFragCoordsConventionSupport = false;
fUseNonVBOVertexAndIndexDynamicData = false;
fIsCoreProfile = false;
}
GrGLCaps::GrGLCaps(const GrGLCaps& caps) {
@ -69,6 +70,7 @@ GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) {
fTwoFormatLimit = caps.fTwoFormatLimit;
fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
fIsCoreProfile = caps.fIsCoreProfile;
return *this;
}
@ -176,6 +178,12 @@ void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
(kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) {
fUseNonVBOVertexAndIndexDynamicData = true;
}
if (kDesktop_GrGLBinding == binding && version >= GR_GL_VER(3, 2)) {
GrGLint profileMask;
GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
}
this->initFSAASupport(ctxInfo, gli);
this->initStencilFormats(ctxInfo);

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@ -228,6 +228,8 @@ public:
bool readPixelsSupported(const GrGLInterface* intf,
GrGLenum format,
GrGLenum type) const;
bool isCoreProfile() const { return fIsCoreProfile; }
private:
/**
@ -303,6 +305,7 @@ private:
bool fTwoFormatLimit : 1;
bool fFragCoordsConventionSupport : 1;
bool fUseNonVBOVertexAndIndexDynamicData : 1;
bool fIsCoreProfile : 1;
};
#endif

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@ -24,12 +24,12 @@ typedef GrGLUniformManager::UniformHandle UniformHandle;
namespace {
inline const char* sample_function_name(GrSLType type) {
inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
if (kVec2f_GrSLType == type) {
return "texture2D";
return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
} else {
GrAssert(kVec3f_GrSLType == type);
return "texture2DProj";
return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
}
}
@ -109,7 +109,7 @@ void GrGLShaderBuilder::appendTextureLookup(SkString* out,
GrAssert(NULL != coordName);
out->appendf("%s(%s, %s)",
sample_function_name(varyingType),
sample_function_name(varyingType, fCtxInfo.glslGeneration()),
this->getUniformCStr(sampler.fSamplerUniform),
coordName);
append_swizzle(out, *sampler.textureAccess(), fCtxInfo.caps());

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@ -414,15 +414,17 @@ void GrGpuGL::onResetContext() {
if (kDesktop_GrGLBinding == this->glBinding()) {
// Desktop-only state that we never change
GL_CALL(Disable(GR_GL_POINT_SMOOTH));
GL_CALL(Disable(GR_GL_LINE_SMOOTH));
GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
if (!this->glCaps().isCoreProfile()) {
GL_CALL(Disable(GR_GL_POINT_SMOOTH));
GL_CALL(Disable(GR_GL_LINE_SMOOTH));
GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
}
if (this->glCaps().imagingSupport()) {
GL_CALL(Disable(GR_GL_COLOR_TABLE));
}
GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
// Since ES doesn't support glPointSize at all we always use the VS to
// set the point size