Tag string bitmaps (for GMs) as sRGB
These are often used as inputs when testing image filters, and we need tagged inputs to test the color pipeline. To avoid changing legacy mode results, rasterize the bitmaps in legacy, but tag the output. BUG=skia: Change-Id: I55e2c0e0061b3f50b1caa18c19ba4fcf92cdf902 Reviewed-on: https://skia-review.googlesource.com/6280 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -14,6 +14,7 @@
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#include "SkCommonFlags.h"
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#include "SkFontMgr.h"
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#include "SkFontStyle.h"
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#include "SkPixelRef.h"
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#include "SkPoint3.h"
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#include "SkShader.h"
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#include "SkTestScalerContext.h"
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@ -239,7 +240,12 @@ SkBitmap create_string_bitmap(int w, int h, SkColor c, int x, int y,
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canvas.clear(0x00000000);
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canvas.drawText(str, strlen(str), SkIntToScalar(x), SkIntToScalar(y), paint);
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return bitmap;
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// Tag data as sRGB (without doing any color space conversion). Color-space aware configs
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// will process this correctly but legacy configs will render as if this returned N32.
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SkBitmap result;
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result.setInfo(SkImageInfo::MakeS32(w, h, kPremul_SkAlphaType));
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result.setPixelRef(sk_ref_sp(bitmap.pixelRef()), 0, 0);
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return result;
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}
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void add_to_text_blob(SkTextBlobBuilder* builder, const char* text, const SkPaint& origPaint,
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