Texture compression unit tests along with a couple of bug fixes
R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/330453005
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@ -174,6 +174,7 @@
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'../tests/TLSTest.cpp',
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'../tests/TSetTest.cpp',
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'../tests/TestSize.cpp',
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'../tests/TextureCompressionTest.cpp',
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'../tests/TileGridTest.cpp',
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'../tests/ToUnicodeTest.cpp',
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'../tests/TracingTest.cpp',
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@ -109,7 +109,7 @@ static uint64_t compress_latc_block(uint8_t block[16]) {
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// bottom 48 (16*3) bits.
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uint32_t accumError[2] = { 0, 0 };
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uint64_t indices[2] = { 0, 0 };
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for (int i = 15; i >= 0; ++i) {
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for (int i = 15; i >= 0; --i) {
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// For each palette:
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// 1. Retreive the result of this pixel
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// 2. Store the error in accumError
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@ -118,7 +118,7 @@ static uint64_t compress_latc_block(uint8_t block[16]) {
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uint32_t result = compute_error(block[i], palettes[p]);
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accumError[p] += (result >> 8);
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indices[p] <<= 3;
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indices[p] |= result & ~7;
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indices[p] |= result & 7;
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}
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}
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@ -191,6 +191,8 @@ namespace SkTextureCompressor {
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typedef SkData *(*CompressBitmapProc)(const SkBitmap &bitmap);
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SkData *CompressBitmapToFormat(const SkBitmap &bitmap, Format format) {
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SkAutoLockPixels alp(bitmap);
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CompressBitmapProc kProcMap[kLastEnum_SkColorType + 1][kFormatCnt];
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memset(kProcMap, 0, sizeof(kProcMap));
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114
tests/TextureCompressionTest.cpp
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114
tests/TextureCompressionTest.cpp
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@ -0,0 +1,114 @@
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmap.h"
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#include "SkData.h"
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#include "SkEndian.h"
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#include "SkImageInfo.h"
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#include "SkTextureCompressor.h"
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#include "Test.h"
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static const int kLATCBlockDimension = 4;
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static const int kLATCEncodedBlockSize = 8;
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/**
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* Make sure that we properly fail when we don't have multiple of four image dimensions.
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*/
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DEF_TEST(CompressLATCFailDimensions, reporter) {
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SkBitmap bitmap;
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static const int kWidth = 63;
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static const int kHeight = 63;
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SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
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REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension != 0);
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REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension != 0);
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bool setInfoSuccess = bitmap.setInfo(info);
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REPORTER_ASSERT(reporter, setInfoSuccess);
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bool allocPixelsSuccess = bitmap.allocPixels(info);
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REPORTER_ASSERT(reporter, allocPixelsSuccess);
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bitmap.unlockPixels();
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const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
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SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
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REPORTER_ASSERT(reporter, NULL == latcData);
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}
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/**
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* Make sure that we properly fail when we don't have the correct bitmap type.
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* LATC compressed textures can only be created from A8 bitmaps.
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*/
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DEF_TEST(CompressLATCFailColorType, reporter) {
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SkBitmap bitmap;
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static const int kWidth = 64;
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static const int kHeight = 64;
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SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
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REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0);
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REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0);
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bool setInfoSuccess = bitmap.setInfo(info);
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REPORTER_ASSERT(reporter, setInfoSuccess);
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bool allocPixelsSuccess = bitmap.allocPixels(info);
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REPORTER_ASSERT(reporter, allocPixelsSuccess);
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bitmap.unlockPixels();
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const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
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SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
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REPORTER_ASSERT(reporter, NULL == latcData);
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}
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/**
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* Make sure that if we pass in a solid color bitmap that we get the appropriate results
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*/
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DEF_TEST(CompressLATC, reporter) {
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SkBitmap bitmap;
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static const int kWidth = 8;
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static const int kHeight = 8;
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SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
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bool setInfoSuccess = bitmap.setInfo(info);
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REPORTER_ASSERT(reporter, setInfoSuccess);
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bool allocPixelsSuccess = bitmap.allocPixels(info);
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REPORTER_ASSERT(reporter, allocPixelsSuccess);
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bitmap.unlockPixels();
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REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0);
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REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0);
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const int numBlocks = (kWidth / kLATCBlockDimension) * (kHeight / kLATCBlockDimension);
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const size_t kSizeToBe = static_cast<size_t>(kLATCEncodedBlockSize * numBlocks);
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for (int lum = 0; lum < 256; ++lum) {
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bitmap.lockPixels();
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uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
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REPORTER_ASSERT(reporter, NULL != pixels);
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for (int i = 0; i < kWidth*kHeight; ++i) {
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pixels[i] = lum;
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}
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bitmap.unlockPixels();
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const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
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SkAutoDataUnref latcData(
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SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
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REPORTER_ASSERT(reporter, NULL != latcData);
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REPORTER_ASSERT(reporter, kSizeToBe == latcData->size());
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// Make sure that it all matches a given block encoding. If the entire bitmap
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// is a single value, then the lower two bytes of the encoded data should be that
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// value. The remaining indices can be any value, and since we try to match the pixels
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// in the chosen palette in increasing index order, each one should be zero. Hence,
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// the correct encoding should be just the two luminance values in the bottom two
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// bytes of the block encoding.
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const uint64_t kConstColorEncoding = SkEndian_SwapLE64(lum | (lum << 8));
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const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data());
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for (int i = 0; i < numBlocks; ++i) {
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REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding);
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}
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}
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}
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