Switch to GrGpuGLShaders (instead of GrGpuGLShaders2).
git-svn-id: http://skia.googlecode.com/svn/trunk@1251 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -334,10 +334,6 @@ inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); }
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#define GR_DUMP_TEXTURE_UPLOAD 0
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#endif
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#ifndef GR_USE_NEW_GLSHADERS
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#define GR_USE_NEW_GLSHADERS 0
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#endif
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/**
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* GR_COLLECT_STATS controls whether the GrGpu class collects stats.
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* If not already defined then collect in debug build but not release.
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@ -55,10 +55,10 @@ GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
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case kOpenGL_Shaders_GrEngine:
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GrAssert(NULL == context3D);
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{
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#if GR_USE_NEW_GLSHADERS
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gpu = new GrGpuGLShaders;
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#else
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#if 0 // old code path, will be removed soon
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gpu = new GrGpuGLShaders2;
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#else
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gpu = new GrGpuGLShaders;
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#endif
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}
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break;
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