Switch to GrGpuGLShaders (instead of GrGpuGLShaders2).

git-svn-id: http://skia.googlecode.com/svn/trunk@1251 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-05-05 12:39:20 +00:00
parent 6aef1fb4eb
commit 2ba4abbb31
2 changed files with 3 additions and 7 deletions

View File

@ -334,10 +334,6 @@ inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); }
#define GR_DUMP_TEXTURE_UPLOAD 0
#endif
#ifndef GR_USE_NEW_GLSHADERS
#define GR_USE_NEW_GLSHADERS 0
#endif
/**
* GR_COLLECT_STATS controls whether the GrGpu class collects stats.
* If not already defined then collect in debug build but not release.

View File

@ -55,10 +55,10 @@ GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext context3D) {
case kOpenGL_Shaders_GrEngine:
GrAssert(NULL == context3D);
{
#if GR_USE_NEW_GLSHADERS
gpu = new GrGpuGLShaders;
#else
#if 0 // old code path, will be removed soon
gpu = new GrGpuGLShaders2;
#else
gpu = new GrGpuGLShaders;
#endif
}
break;