Fix Angle autoroller by adding missing platform specific files.
Change-Id: Ib1b3c760b8769fb0e342b69ec7954e2a30d74599 Reviewed-on: https://skia-review.googlesource.com/109200 Commit-Queue: Derek Sollenberger <djsollen@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
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11
third_party/angle2/BUILD.gn
vendored
11
third_party/angle2/BUILD.gn
vendored
@ -113,9 +113,11 @@ shared_library("libGLESv2") {
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"Xi",
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"Xext",
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]
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sources +=
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rebase_path(gles_gypi.libangle_gl_glx_sources, ".", "$angle_root/src") +
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[ "$angle_root/src/third_party/libXNVCtrl/NVCtrl.c" ]
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sources += rebase_path(gles_gypi.libangle_gl_glx_sources +
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gles_gypi.libangle_common_linux_sources,
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".",
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"$angle_root/src") +
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[ "$angle_root/src/third_party/libXNVCtrl/NVCtrl.c" ]
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} else if (is_win) {
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defines += [
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# TODO: ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
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@ -124,7 +126,8 @@ shared_library("libGLESv2") {
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gles_gypi.libangle_d3d_shared_sources +
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gles_gypi.libangle_d3d9_sources +
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gles_gypi.libangle_d3d11_sources +
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gles_gypi.libangle_d3d11_win32_sources,
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gles_gypi.libangle_d3d11_win32_sources +
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gles_gypi.libangle_common_win_sources,
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".",
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"$angle_root/src")
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libs += [
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