Constify CreatePictureShader's picture arg.
R=robertphillips@google.com Review URL: https://codereview.chromium.org/768113004
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@ -443,7 +443,6 @@ public:
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* @param src The picture to use inside the shader (if not NULL, its ref count
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* is incremented). The SkPicture must not be changed after
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* successfully creating a picture shader.
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* FIXME: src cannot be const due to SkCanvas::drawPicture
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* @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
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* @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
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* @param tile The tile rectangle in picture coordinates: this represents the subset
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@ -453,7 +452,7 @@ public:
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* bounds.
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* @return Returns a new shader object. Note: this function never returns null.
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*/
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static SkShader* CreatePictureShader(SkPicture* src,
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static SkShader* CreatePictureShader(const SkPicture* src,
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TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix,
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const SkRect* tile);
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@ -236,7 +236,7 @@ SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
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return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
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}
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SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
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SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix, const SkRect* tile) {
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return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile);
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}
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