Update usage of deprecated Dawn typedefs
Bug: dawn:22 Change-Id: I7c0a4f77bc2c2df81ff4be091bf86569898a1ade Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447216 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@google.com> Reviewed-by: Stephen White <senorblanco@google.com>
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@ -768,12 +768,12 @@ bool GrDawnGpu::onRegenerateMipMapLevels(GrTexture* tex) {
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bgDesc.entryCount = 2;
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bgDesc.entries = bge;
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wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc);
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wgpu::RenderPassColorAttachmentDescriptor colorAttachment;
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wgpu::RenderPassColorAttachment colorAttachment;
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colorAttachment.view = dstView;
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colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
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colorAttachment.loadOp = wgpu::LoadOp::Load;
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colorAttachment.storeOp = wgpu::StoreOp::Store;
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wgpu::RenderPassColorAttachmentDescriptor* colorAttachments = { &colorAttachment };
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wgpu::RenderPassColorAttachment* colorAttachments = { &colorAttachment };
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wgpu::RenderPassDescriptor renderPassDesc;
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renderPassDesc.colorAttachmentCount = 1;
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renderPassDesc.colorAttachments = colorAttachments;
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@ -61,18 +61,18 @@ wgpu::RenderPassEncoder GrDawnOpsRenderPass::beginRenderPass(wgpu::LoadOp colorO
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const float* c = fColorInfo.fClearColor.data();
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wgpu::RenderPassColorAttachmentDescriptor colorAttachment;
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wgpu::RenderPassColorAttachment colorAttachment;
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colorAttachment.view = static_cast<GrDawnRenderTarget*>(fRenderTarget)->textureView();
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearColor = { c[0], c[1], c[2], c[3] };
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colorAttachment.loadOp = colorOp;
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colorAttachment.storeOp = wgpu::StoreOp::Store;
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wgpu::RenderPassColorAttachmentDescriptor* colorAttachments = { &colorAttachment };
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wgpu::RenderPassColorAttachment* colorAttachments = { &colorAttachment };
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wgpu::RenderPassDescriptor renderPassDescriptor;
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renderPassDescriptor.colorAttachmentCount = 1;
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renderPassDescriptor.colorAttachments = colorAttachments;
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if (stencilAttachment) {
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wgpu::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
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wgpu::RenderPassDepthStencilAttachment depthStencilAttachment;
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depthStencilAttachment.view = stencilAttachment->view();
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depthStencilAttachment.depthLoadOp = stencilOp;
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depthStencilAttachment.stencilLoadOp = stencilOp;
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@ -350,7 +350,7 @@ sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
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}
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wgpu::VertexBufferLayout input;
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input.arrayStride = offset;
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input.stepMode = wgpu::InputStepMode::Vertex;
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input.stepMode = wgpu::VertexStepMode::Vertex;
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input.attributeCount = vertexAttributes.size();
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input.attributes = &vertexAttributes.front();
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inputs.push_back(input);
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@ -369,7 +369,7 @@ sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
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}
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wgpu::VertexBufferLayout input;
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input.arrayStride = offset;
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input.stepMode = wgpu::InputStepMode::Instance;
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input.stepMode = wgpu::VertexStepMode::Instance;
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input.attributeCount = instanceAttributes.size();
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input.attributes = &instanceAttributes.front();
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inputs.push_back(input);
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