Remove GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE flag.

Enough's enough. It's been a long time since the standard was updated.

Change-Id: I49ae08ee49f06cb8403c9cb72a811edd35b25575
Reviewed-on: https://skia-review.googlesource.com/c/178930
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2018-12-18 12:09:07 -05:00 committed by Skia Commit-Bot
parent c59caa4060
commit 2cb3b9535b
4 changed files with 0 additions and 21 deletions

View File

@ -76,10 +76,6 @@
* GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered
* from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with
* ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound.
*
* GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version
* of the OpenGLES2.0 headers from Khronos. glShaderSource now takes a const char * const *,
* instead of a const char
*/ */
#if !defined(GR_GL_LOG_CALLS) #if !defined(GR_GL_LOG_CALLS)
@ -118,8 +114,4 @@
#define GR_GL_MUST_USE_VBO 0 #define GR_GL_MUST_USE_VBO 0
#endif #endif
#if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
#endif
#endif #endif

View File

@ -22,10 +22,6 @@
// Non-VBO vertices and indices are not allowed in Chromium. // Non-VBO vertices and indices are not allowed in Chromium.
#define GR_GL_MUST_USE_VBO 1 #define GR_GL_MUST_USE_VBO 1
// Use updated Khronos signature for glShaderSource
// (const char* const instead of char**).
#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1
#if !defined(GR_GL_IGNORE_ES3_MSAA) #if !defined(GR_GL_IGNORE_ES3_MSAA)
#define GR_GL_IGNORE_ES3_MSAA 1 #define GR_GL_IGNORE_ES3_MSAA 1
#endif #endif

View File

@ -143,12 +143,7 @@ using GrGLSamplerParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint sampler,
using GrGLScissorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); using GrGLScissorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
// GL_CHROMIUM_bind_uniform_location // GL_CHROMIUM_bind_uniform_location
using GrGLBindUniformLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, const char* name); using GrGLBindUniformLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, const char* name);
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char* const* str, const GrGLint* length); using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char* const* str, const GrGLint* length);
#else
using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
#endif
using GrGLStencilFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum func, GrGLint ref, GrGLuint mask); using GrGLStencilFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum func, GrGLint ref, GrGLuint mask);
using GrGLStencilFuncSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); using GrGLStencilFuncSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
using GrGLStencilMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint mask); using GrGLStencilMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint mask);

View File

@ -136,11 +136,7 @@ public:
virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {} virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {} virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
#else
virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
#endif
virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
virtual GrGLvoid stencilMask(GrGLuint mask) {} virtual GrGLvoid stencilMask(GrGLuint mask) {}