Replace manually-implemented lerp with mix().
Change-Id: I6bf3cac6df654a0b23ced250df90716f6856ed29 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307197 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
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@ -5,7 +5,7 @@
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* found in the LICENSE file.
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*/
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// This only supports a 2-color single interval so it is a simple linear interpolation between the
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// This only supports a 2-color single interval so it is a simple linear interpolation between the
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// two end points based on t. But it serves as a good test for connecting all of the plumbing into a
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// functional gradient shader.
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@ -17,5 +17,5 @@ void main() {
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// Clamping and/or wrapping was already handled by the parent shader so the output color is a
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// simple lerp.
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sk_OutColor = (1 - t) * start + t * end;
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sk_OutColor = mix(start, end, t);
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}
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@ -35,7 +35,7 @@ public:
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"end");
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fragBuilder->codeAppendf(
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R"SkSL(half t = %s.x;
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%s = (1.0 - t) * %s + t * %s;
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%s = mix(%s, %s, t);
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)SkSL",
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args.fInputColor, args.fOutputColor, args.fUniformHandler->getUniformCStr(startVar),
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args.fUniformHandler->getUniformCStr(endVar));
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