Make the orientation of a texture accessible from and known by GrSurface.

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6801044

git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6148 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-10-26 19:01:17 +00:00
parent 28a15fb8d6
commit 2d0baded0f
17 changed files with 65 additions and 69 deletions

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@ -40,7 +40,7 @@ public:
// GrSurface overrides
/**
* @return the texture associated with the rendertarget, may be NULL.
* @return the texture associated with the render target, may be NULL.
*/
virtual GrTexture* asTexture() SK_OVERRIDE { return fTexture; }
virtual const GrTexture* asTexture() const SK_OVERRIDE { return fTexture; }
@ -75,7 +75,7 @@ public:
/**
* If this RT is multisampled, this is the buffer it is resolved to.
* Otherwise, same as getRenderTargetHandle().
* (In GL a separate FBO ID is used for the msaa and resolved buffers)
* (In GL a separate FBO ID is used for the MSAA and resolved buffers)
* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
*/
virtual GrBackendObject getRenderTargetResolvedHandle() const = 0;
@ -150,15 +150,16 @@ public:
protected:
GrRenderTarget(GrGpu* gpu,
GrTexture* texture,
const GrTextureDesc& desc)
: INHERITED(gpu, desc)
const GrTextureDesc& desc,
Origin origin)
: INHERITED(gpu, desc, origin)
, fStencilBuffer(NULL)
, fTexture(texture) {
fResolveRect.setLargestInverted();
}
friend class GrTexture;
// When a texture unrefs an owned rendertarget this func
// When a texture unrefs an owned render target this func
// removes the back pointer. This could be called from
// texture's destructor but would have to be done in derived
// classes. By the time of texture base destructor it has already

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@ -33,6 +33,22 @@ public:
*/
int height() const { return fDesc.fHeight; }
/**
* Some surfaces will be stored such that the upper and left edges of the content meet at the
* the origin (in texture coord space) and for other surfaces the lower and left edges meet at
* the origin. Render-targets are always consistent with the convention of the underlying
* backend API to make it easier to mix native backend rendering with Skia rendering. Wrapped
* backend surfaces always use the backend's convention as well.
*/
enum Origin {
kTopLeft_Origin,
kBottomLeft_Origin,
};
Origin origin() const {
GrAssert(kTopLeft_Origin == fOrigin || kBottomLeft_Origin == fOrigin);
return fOrigin;
}
/**
* Retrieves the pixel config specified when the surface was created.
* For render targets this can be kUnknown_GrPixelConfig
@ -66,7 +82,7 @@ public:
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
*
@ -88,7 +104,7 @@ public:
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read the rectangle from.
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
*/
@ -99,14 +115,17 @@ public:
uint32_t pixelOpsFlags = 0) = 0;
protected:
GrTextureDesc fDesc;
GrSurface(GrGpu* gpu, const GrTextureDesc& desc)
GrSurface(GrGpu* gpu, const GrTextureDesc& desc, Origin origin)
: INHERITED(gpu)
, fDesc(desc) {
, fDesc(desc)
, fOrigin(origin) {
}
GrTextureDesc fDesc;
private:
Origin fOrigin;
typedef GrResource INHERITED;
};

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@ -146,8 +146,8 @@ protected:
// base class cons sets to NULL
// subclass cons can create and set
GrTexture(GrGpu* gpu, const GrTextureDesc& desc)
: INHERITED(gpu, desc)
GrTexture(GrGpu* gpu, const GrTextureDesc& desc, Origin origin)
: INHERITED(gpu, desc, origin)
, fRenderTarget(NULL) {
// only make sense if alloc size is pow2

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@ -457,7 +457,7 @@ struct GrTextureDesc {
* applies if the kRenderTarget_GrTextureFlagBit is set. The actual number
* of samples may not exactly match the request. The request will be rounded
* up to the next supported sample count, or down if it is larger than the
* max supportex count.
* max supported count.
*/
int fSampleCnt;
};

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@ -17,7 +17,6 @@
#include "GrBackendEffectFactory.h"
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLTexture.h"
#include "GrEffect.h"
class GrGLDiffuseLightingEffect;
@ -1175,8 +1174,8 @@ GrGLEffect::EffectKey GrGLLightingEffect::GenKey(const GrEffect& s,
void GrGLLightingEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
const GrLightingEffect& effect =static_cast<const GrLightingEffect&>(*stage.getEffect());
GrGLTexture* texture = static_cast<GrGLTexture*>(effect.texture(0));
float ySign = texture->orientation() == GrGLTexture::kTopDown_Orientation ? -1.0f : 1.0f;
GrTexture* texture = effect.texture(0);
float ySign = texture->origin() == GrSurface::kTopLeft_Origin ? -1.0f : 1.0f;
uman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->height());
uman.set1f(fSurfaceScaleUni, effect.surfaceScale());
fLight->setData(uman, effect.light());

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@ -428,7 +428,7 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
const GrEffectStage& stage) {
const GrMatrixConvolutionEffect& effect =
static_cast<const GrMatrixConvolutionEffect&>(*stage.getEffect());
GrGLTexture& texture = *static_cast<GrGLTexture*>(effect.texture(0));
GrTexture& texture = *effect.texture(0);
// the code we generated was for a specific kernel size
GrAssert(effect.kernelSize() == fKernelSize);
GrAssert(effect.tileMode() == fTileMode);

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@ -351,7 +351,7 @@ GrGLEffect::EffectKey GrGLMorphologyEffect::GenKey(const GrEffect& s,
void GrGLMorphologyEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
const Gr1DKernelEffect& kern = static_cast<const Gr1DKernelEffect&>(*stage.getEffect());
GrGLTexture& texture = *static_cast<GrGLTexture*>(kern.texture(0));
GrTexture& texture = *kern.texture(0);
// the code we generated was for a specific kernel radius
GrAssert(kern.radius() == fRadius);
float imageIncrement[2] = { 0 };

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@ -71,8 +71,7 @@ void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEf
GrScalarToFloat(domain.bottom())
};
// vertical flip if necessary
const GrGLTexture* texture = static_cast<const GrGLTexture*>(effect.texture(0));
if (GrGLTexture::kBottomUp_Orientation == texture->orientation()) {
if (GrSurface::kBottomLeft_Origin == effect.texture(0)->origin()) {
values[1] = 1.0f - values[1];
values[3] = 1.0f - values[3];
// The top and bottom were just flipped, so correct the ordering

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@ -83,7 +83,7 @@ GrGLProgram::GrGLProgram(const GrGLContextInfo& gl,
fEffects[s] = NULL;
fTextureMatrices[s] = GrMatrix::InvalidMatrix();
// this is arbitrary, just initialize to something
fTextureOrientation[s] = GrGLTexture::kBottomUp_Orientation;
fTextureOrigin[s] = GrSurface::kBottomLeft_Origin;
}
this->genProgram(effects);

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@ -248,10 +248,9 @@ private:
GrColor fCoverage;
GrColor fColorFilterColor;
int fRTHeight;
/// When it is sent to GL, the texture matrix will be flipped if the texture orientation
/// (below) requires.
/// When it is sent to GL, the texture matrix will be flipped if the texture origin requires.
GrMatrix fTextureMatrices[GrDrawState::kNumStages];
GrGLTexture::Orientation fTextureOrientation[GrDrawState::kNumStages];
GrSurface::Origin fTextureOrigin[GrDrawState::kNumStages];
GrGLEffect* fEffects[GrDrawState::kNumStages];

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@ -49,7 +49,9 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
texture,
MakeDesc(kNone_GrTextureFlags,
viewport.fWidth, viewport.fHeight,
desc.fConfig, desc.fSampleCnt)) {
desc.fConfig, desc.fSampleCnt),
texture->origin()) {
GrAssert(kBottomLeft_Origin == texture->origin());
GrAssert(NULL != texID);
GrAssert(NULL != texture);
// FBO 0 can't also be a texture, right?
@ -70,7 +72,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
NULL,
MakeDesc(kNone_GrTextureFlags,
viewport.fWidth, viewport.fHeight,
desc.fConfig, desc.fSampleCnt)) {
desc.fConfig, desc.fSampleCnt),
kBottomLeft_Origin) {
this->init(desc, viewport, NULL);
}

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@ -51,7 +51,7 @@ public:
const GrGLIRect& getViewport() const { return fViewport; }
// The following two functions return the same ID when a
// texture-rendertarget is multisampled, and different IDs when
// texture/render target is multisampled, and different IDs when
// it is.
// FBO ID used to render into
GrGLuint renderFBOID() const { return fRTFBOID; }
@ -93,7 +93,7 @@ private:
// else own them.
bool fOwnIDs;
// when we switch to this rendertarget we want to set the viewport to
// when we switch to this render target we want to set the viewport to
// only render to to content area (as opposed to the whole allocation) and
// we want the rendering to be at top left (GL has origin in bottom left)
GrGLIRect fViewport;

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@ -26,10 +26,9 @@ void GrGLTexture::init(GrGpuGL* gpu,
(GPUGL->glInterface(),
textureDesc.fTextureID,
textureDesc.fOwnsID));
fOrientation = textureDesc.fOrientation;
if (NULL != rtDesc) {
// we render to the top left
GrAssert(kBottomLeft_Origin == textureDesc.fOrigin);
GrGLIRect vp;
vp.fLeft = 0;
vp.fWidth = textureDesc.fWidth;
@ -43,14 +42,14 @@ void GrGLTexture::init(GrGpuGL* gpu,
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc)
: INHERITED(gpu, textureDesc) {
: INHERITED(gpu, textureDesc, textureDesc.fOrigin) {
this->init(gpu, textureDesc, NULL);
}
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc,
const GrGLRenderTarget::Desc& rtDesc)
: INHERITED(gpu, textureDesc) {
: INHERITED(gpu, textureDesc, textureDesc.fOrigin) {
this->init(gpu, textureDesc, &rtDesc);
}

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@ -48,11 +48,6 @@ private:
class GrGLTexture : public GrTexture {
public:
enum Orientation {
kBottomUp_Orientation,
kTopDown_Orientation,
};
struct TexParams {
GrGLenum fFilter;
GrGLenum fWrapS;
@ -64,7 +59,7 @@ public:
struct Desc : public GrTextureDesc {
GrGLuint fTextureID;
bool fOwnsID;
Orientation fOrientation;
Origin fOrigin;
};
// creates a texture that is also an RT
@ -95,16 +90,6 @@ public:
}
GrGLuint textureID() const { return fTexIDObj->id(); }
// Ganesh assumes texture coordinates have their origin
// in the top-left corner of the image. OpenGL, however,
// has the origin in the lower-left corner. For content that
// is loaded by Ganesh we just push the content "upside down"
// (by GL's understanding of the world) in glTex*Image and the
// addressing just works out. However, content generated by GL
// (FBO or externally imported texture) will be updside down
// and it is up to the GrGpuGL derivative to handle y-mirroing.
Orientation orientation() const { return fOrientation; }
protected:
// overrides of GrTexture
@ -115,7 +100,6 @@ private:
TexParams fTexParams;
GrGpu::ResetTimestamp fTexParamsTimestamp;
GrGLTexID* fTexIDObj;
Orientation fOrientation;
void init(GrGpuGL* gpu,
const Desc& textureDesc,

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@ -490,7 +490,7 @@ GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
glTexDesc.fSampleCnt = desc.fSampleCnt;
glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
glTexDesc.fOwnsID = false;
glTexDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
glTexDesc.fOrigin = GrSurface::kBottomLeft_Origin;
GrGLTexture* texture = NULL;
if (desc.fFlags & kRenderTarget_GrBackendTextureFlag) {
@ -574,7 +574,7 @@ void GrGpuGL::onWriteTexturePixels(GrTexture* texture,
desc.fConfig = glTex->config();
desc.fSampleCnt = glTex->desc().fSampleCnt;
desc.fTextureID = glTex->textureID();
desc.fOrientation = glTex->orientation();
desc.fOrigin = glTex->origin();
this->uploadTexData(desc, false,
left, top, width, height,
@ -665,7 +665,7 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
bool swFlipY = false;
bool glFlipY = false;
if (NULL != data) {
if (GrGLTexture::kBottomUp_Orientation == desc.fOrientation) {
if (GrSurface::kBottomLeft_Origin == desc.fOrigin) {
if (this->glCaps().unpackFlipYSupport()) {
glFlipY = true;
} else {
@ -948,8 +948,7 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
// We keep GrRenderTargets in GL's normal orientation so that they
// can be drawn to by the outside world without the client having
// to render upside down.
glTexDesc.fOrientation = renderTarget ? GrGLTexture::kBottomUp_Orientation :
GrGLTexture::kTopDown_Orientation;
glTexDesc.fOrigin = renderTarget ? GrSurface::kBottomLeft_Origin : GrSurface::kTopLeft_Origin;
glRTDesc.fSampleCnt = desc.fSampleCnt;
if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() &&

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@ -146,8 +146,7 @@ private:
const GrGLContextInfo& glContextInfo() const { return fGLContextInfo; }
// adjusts texture matrix to account for orientation
static void AdjustTextureMatrix(const GrGLTexture* texture,
GrMatrix* matrix);
static void AdjustTextureMatrix(const GrTexture* texture, GrMatrix* matrix);
// This helper determines if what optimizations can be applied to the matrix after any coord
// adjustments are applied. The return is a bitfield of GrGLProgram::StageDesc::OptFlags.

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@ -161,19 +161,15 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
// helpers for texture matrices
void GrGpuGL::AdjustTextureMatrix(const GrGLTexture* texture,
GrMatrix* matrix) {
void GrGpuGL::AdjustTextureMatrix(const GrTexture* texture, GrMatrix* matrix) {
GrAssert(NULL != texture);
GrAssert(NULL != matrix);
GrGLTexture::Orientation orientation = texture->orientation();
if (GrGLTexture::kBottomUp_Orientation == orientation) {
if (GrSurface::kBottomLeft_Origin == texture->origin()) {
GrMatrix invY;
invY.setAll(GR_Scalar1, 0, 0,
0, -GR_Scalar1, GR_Scalar1,
0, 0, GrMatrix::I()[8]);
matrix->postConcat(invY);
} else {
GrAssert(GrGLTexture::kTopDown_Orientation == orientation);
}
}
@ -183,7 +179,7 @@ int GrGpuGL::TextureMatrixOptFlags(const GrGLTexture* texture,
GrMatrix matrix;
stage.getTotalMatrix(&matrix);
bool canBeIndentity = GrGLTexture::kTopDown_Orientation == texture->orientation();
bool canBeIndentity = GrSurface::kTopLeft_Origin == texture->origin();
if (canBeIndentity && matrix.isIdentity()) {
return GrGLProgram::StageDesc::kIdentityMatrix_OptFlagBit;
@ -206,8 +202,7 @@ void GrGpuGL::flushTextureMatrix(int s) {
const GrGLTexture* texture = static_cast<const GrGLTexture*>(effect->texture(0));
if (NULL != texture) {
bool orientationChange = fCurrentProgram->fTextureOrientation[s] !=
texture->orientation();
bool originChange = fCurrentProgram->fTextureOrigin[s] != texture->origin();
UniformHandle matrixUni = fCurrentProgram->fUniforms.fStages[s].fTextureMatrixUni;
@ -216,7 +211,7 @@ void GrGpuGL::flushTextureMatrix(int s) {
drawState.getStage(s).getTotalMatrix(&samplerMatrix);
if (kInvalidUniformHandle != matrixUni &&
(orientationChange || !hwMatrix.cheapEqualTo(samplerMatrix))) {
(originChange || !hwMatrix.cheapEqualTo(samplerMatrix))) {
GrMatrix m = samplerMatrix;
AdjustTextureMatrix(texture, &m);
@ -239,7 +234,7 @@ void GrGpuGL::flushTextureMatrix(int s) {
fCurrentProgram->fTextureMatrices[s] = samplerMatrix;
}
fCurrentProgram->fTextureOrientation[s] = texture->orientation();
fCurrentProgram->fTextureOrigin[s] = texture->origin();
}
}