use SK_OVERRIDE
git-svn-id: http://skia.googlecode.com/svn/trunk@2420 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -58,57 +58,55 @@ public:
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int getNestLevel() const { return fNestLevel; }
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// overrides from SkCanvas
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virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
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virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
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virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
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SaveFlags flags = kARGB_ClipLayer_SaveFlag);
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virtual void restore();
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SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
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virtual void restore() SK_OVERRIDE;
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virtual bool translate(SkScalar dx, SkScalar dy);
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virtual bool scale(SkScalar sx, SkScalar sy);
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virtual bool rotate(SkScalar degrees);
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virtual bool skew(SkScalar sx, SkScalar sy);
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virtual bool concat(const SkMatrix& matrix);
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virtual void setMatrix(const SkMatrix& matrix);
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virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
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virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
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virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
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virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
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virtual bool clipRect(const SkRect& rect,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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virtual bool clipPath(const SkPath& path,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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virtual bool clipRegion(const SkRegion& deviceRgn,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint);
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
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const SkPaint& paint);
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virtual void drawRect(const SkRect& rect, const SkPaint& paint);
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virtual void drawPath(const SkPath& path, const SkPaint& paint);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
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const SkPaint* paint = NULL);
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const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
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const SkRect& dst, const SkPaint* paint = NULL);
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const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
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const SkPaint* paint = NULL);
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const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint = NULL);
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const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawText(const void* text, size_t byteLength, SkScalar x,
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SkScalar y, const SkPaint& paint);
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SkScalar y, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPosText(const void* text, size_t byteLength,
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const SkPoint pos[], const SkPaint& paint);
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const SkPoint pos[], const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPosTextH(const void* text, size_t byteLength,
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const SkScalar xpos[], SkScalar constY,
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const SkPaint& paint);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawTextOnPath(const void* text, size_t byteLength,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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virtual void drawPicture(SkPicture&);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPicture(SkPicture&) SK_OVERRIDE;
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virtual void drawVertices(VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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virtual void drawData(const void*, size_t);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawData(const void*, size_t) SK_OVERRIDE;
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private:
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Dumper* fDumper;
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@ -129,7 +127,7 @@ public:
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// override from baseclass that does the formatting, and in turn calls
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// the function pointer that was passed to the constructor
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virtual void dump(SkDumpCanvas*, SkDumpCanvas::Verb, const char str[],
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const SkPaint*);
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const SkPaint*) SK_OVERRIDE;
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private:
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void (*fProc)(const char*, void*);
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@ -26,60 +26,58 @@ public:
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SkCanvas* getProxy() const { return fProxy; }
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void setProxy(SkCanvas* proxy);
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// overrides from SkCanvas
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virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
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virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
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virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
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SaveFlags flags = kARGB_ClipLayer_SaveFlag);
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virtual void restore();
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SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
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virtual void restore() SK_OVERRIDE;
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virtual bool translate(SkScalar dx, SkScalar dy);
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virtual bool scale(SkScalar sx, SkScalar sy);
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virtual bool rotate(SkScalar degrees);
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virtual bool skew(SkScalar sx, SkScalar sy);
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virtual bool concat(const SkMatrix& matrix);
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virtual void setMatrix(const SkMatrix& matrix);
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virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
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virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
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virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
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virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
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virtual bool clipRect(const SkRect& rect,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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virtual bool clipPath(const SkPath& path,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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virtual bool clipRegion(const SkRegion& deviceRgn,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint);
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
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const SkPaint& paint);
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virtual void drawRect(const SkRect& rect, const SkPaint& paint);
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virtual void drawPath(const SkPath& path, const SkPaint& paint);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
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const SkPaint* paint = NULL);
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const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
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const SkRect& dst, const SkPaint* paint = NULL);
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const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
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const SkPaint* paint = NULL);
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const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint = NULL);
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const SkPaint* paint = NULL) SK_OVERRIDE;
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virtual void drawText(const void* text, size_t byteLength, SkScalar x,
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SkScalar y, const SkPaint& paint);
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SkScalar y, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPosText(const void* text, size_t byteLength,
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const SkPoint pos[], const SkPaint& paint);
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const SkPoint pos[], const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPosTextH(const void* text, size_t byteLength,
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const SkScalar xpos[], SkScalar constY,
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const SkPaint& paint);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawTextOnPath(const void* text, size_t byteLength,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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virtual void drawPicture(SkPicture&);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPicture(SkPicture&) SK_OVERRIDE;
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virtual void drawVertices(VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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virtual void drawData(const void* data, size_t length);
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawData(const void* data, size_t length) SK_OVERRIDE;
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virtual SkBounder* setBounder(SkBounder* bounder);
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virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
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virtual SkBounder* setBounder(SkBounder* bounder) SK_OVERRIDE;
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virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter) SK_OVERRIDE;
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private:
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SkCanvas* fProxy;
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SkPictureRecord(uint32_t recordFlags);
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virtual ~SkPictureRecord();
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// overrides from SkCanvas
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virtual int save(SaveFlags);
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virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags);
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virtual void restore();
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virtual bool translate(SkScalar dx, SkScalar dy);
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virtual bool scale(SkScalar sx, SkScalar sy);
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virtual bool rotate(SkScalar degrees);
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virtual bool skew(SkScalar sx, SkScalar sy);
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virtual bool concat(const SkMatrix& matrix);
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virtual void setMatrix(const SkMatrix& matrix);
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virtual bool clipRect(const SkRect& rect, SkRegion::Op op);
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virtual bool clipPath(const SkPath& path, SkRegion::Op op);
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virtual bool clipRegion(const SkRegion& region, SkRegion::Op op);
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virtual void clear(SkColor);
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virtual void drawPaint(const SkPaint& paint);
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virtual int save(SaveFlags) SK_OVERRIDE;
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virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE;
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virtual void restore() SK_OVERRIDE;
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virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
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virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
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virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
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virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
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virtual bool clipRect(const SkRect& rect, SkRegion::Op op) SK_OVERRIDE;
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virtual bool clipPath(const SkPath& path, SkRegion::Op op) SK_OVERRIDE;
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virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE;
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virtual void clear(SkColor) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
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const SkPaint&);
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virtual void drawRect(const SkRect& rect, const SkPaint&);
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virtual void drawPath(const SkPath& path, const SkPaint&);
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const SkPaint&) SK_OVERRIDE;
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virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
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const SkPaint*);
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const SkPaint*) SK_OVERRIDE;
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virtual void drawBitmapRect(const SkBitmap&, const SkIRect* src,
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const SkRect& dst, const SkPaint*);
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const SkRect& dst, const SkPaint*) SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
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const SkPaint*);
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const SkPaint*) SK_OVERRIDE;
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virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
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const SkRect& dst, const SkPaint*);
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const SkRect& dst, const SkPaint*) SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap&, int left, int top,
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const SkPaint*);
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const SkPaint*) SK_OVERRIDE;
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virtual void drawText(const void* text, size_t byteLength, SkScalar x,
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SkScalar y, const SkPaint&);
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SkScalar y, const SkPaint&) SK_OVERRIDE;
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virtual void drawPosText(const void* text, size_t byteLength,
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const SkPoint pos[], const SkPaint&);
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const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
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virtual void drawPosTextH(const void* text, size_t byteLength,
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const SkScalar xpos[], SkScalar constY, const SkPaint&);
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const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE;
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virtual void drawTextOnPath(const void* text, size_t byteLength,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint&);
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virtual void drawPicture(SkPicture& picture);
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const SkPaint&) SK_OVERRIDE;
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virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
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virtual void drawVertices(VertexMode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode*,
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const uint16_t indices[], int indexCount,
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const SkPaint&);
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virtual void drawData(const void*, size_t);
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const SkPaint&) SK_OVERRIDE;
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virtual void drawData(const void*, size_t) SK_OVERRIDE;
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void addFontMetricsTopBottom(const SkPaint& paint, SkScalar baselineY);
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