use SK_OVERRIDE

git-svn-id: http://skia.googlecode.com/svn/trunk@2420 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-10-06 13:14:12 +00:00
parent 47ac84edaf
commit 2d4297cfa4
3 changed files with 86 additions and 91 deletions

View File

@ -58,57 +58,55 @@ public:
int getNestLevel() const { return fNestLevel; }
// overrides from SkCanvas
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags = kARGB_ClipLayer_SaveFlag);
virtual void restore();
SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy);
virtual bool scale(SkScalar sx, SkScalar sy);
virtual bool rotate(SkScalar degrees);
virtual bool skew(SkScalar sx, SkScalar sy);
virtual bool concat(const SkMatrix& matrix);
virtual void setMatrix(const SkMatrix& matrix);
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect& rect,
SkRegion::Op op = SkRegion::kIntersect_Op);
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual bool clipPath(const SkPath& path,
SkRegion::Op op = SkRegion::kIntersect_Op);
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& deviceRgn,
SkRegion::Op op = SkRegion::kIntersect_Op);
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint);
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint);
virtual void drawRect(const SkRect& rect, const SkPaint& paint);
virtual void drawPath(const SkPath& path, const SkPaint& paint);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint = NULL);
const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint = NULL);
const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint = NULL);
const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL);
const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint);
SkScalar y, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint);
const SkPoint pos[], const SkPaint& paint) SK_OVERRIDE;
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint);
virtual void drawPicture(SkPicture&);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawPicture(SkPicture&) SK_OVERRIDE;
virtual void drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint);
virtual void drawData(const void*, size_t);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawData(const void*, size_t) SK_OVERRIDE;
private:
Dumper* fDumper;
@ -129,7 +127,7 @@ public:
// override from baseclass that does the formatting, and in turn calls
// the function pointer that was passed to the constructor
virtual void dump(SkDumpCanvas*, SkDumpCanvas::Verb, const char str[],
const SkPaint*);
const SkPaint*) SK_OVERRIDE;
private:
void (*fProc)(const char*, void*);

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@ -26,60 +26,58 @@ public:
SkCanvas* getProxy() const { return fProxy; }
void setProxy(SkCanvas* proxy);
// overrides from SkCanvas
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags = kARGB_ClipLayer_SaveFlag);
virtual void restore();
SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy);
virtual bool scale(SkScalar sx, SkScalar sy);
virtual bool rotate(SkScalar degrees);
virtual bool skew(SkScalar sx, SkScalar sy);
virtual bool concat(const SkMatrix& matrix);
virtual void setMatrix(const SkMatrix& matrix);
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect& rect,
SkRegion::Op op = SkRegion::kIntersect_Op);
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual bool clipPath(const SkPath& path,
SkRegion::Op op = SkRegion::kIntersect_Op);
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& deviceRgn,
SkRegion::Op op = SkRegion::kIntersect_Op);
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint);
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint);
virtual void drawRect(const SkRect& rect, const SkPaint& paint);
virtual void drawPath(const SkPath& path, const SkPaint& paint);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint = NULL);
const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint = NULL);
const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint = NULL);
const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL);
const SkPaint* paint = NULL) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint);
SkScalar y, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint);
const SkPoint pos[], const SkPaint& paint) SK_OVERRIDE;
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint);
virtual void drawPicture(SkPicture&);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawPicture(SkPicture&) SK_OVERRIDE;
virtual void drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint);
virtual void drawData(const void* data, size_t length);
const SkPaint& paint) SK_OVERRIDE;
virtual void drawData(const void* data, size_t length) SK_OVERRIDE;
virtual SkBounder* setBounder(SkBounder* bounder);
virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
virtual SkBounder* setBounder(SkBounder* bounder) SK_OVERRIDE;
virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter) SK_OVERRIDE;
private:
SkCanvas* fProxy;

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@ -21,51 +21,50 @@ public:
SkPictureRecord(uint32_t recordFlags);
virtual ~SkPictureRecord();
// overrides from SkCanvas
virtual int save(SaveFlags);
virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags);
virtual void restore();
virtual bool translate(SkScalar dx, SkScalar dy);
virtual bool scale(SkScalar sx, SkScalar sy);
virtual bool rotate(SkScalar degrees);
virtual bool skew(SkScalar sx, SkScalar sy);
virtual bool concat(const SkMatrix& matrix);
virtual void setMatrix(const SkMatrix& matrix);
virtual bool clipRect(const SkRect& rect, SkRegion::Op op);
virtual bool clipPath(const SkPath& path, SkRegion::Op op);
virtual bool clipRegion(const SkRegion& region, SkRegion::Op op);
virtual void clear(SkColor);
virtual void drawPaint(const SkPaint& paint);
virtual int save(SaveFlags) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect& rect, SkRegion::Op op) SK_OVERRIDE;
virtual bool clipPath(const SkPath& path, SkRegion::Op op) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE;
virtual void clear(SkColor) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
const SkPaint&);
virtual void drawRect(const SkRect& rect, const SkPaint&);
virtual void drawPath(const SkPath& path, const SkPaint&);
const SkPaint&) SK_OVERRIDE;
virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
const SkPaint*);
const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap&, const SkIRect* src,
const SkRect& dst, const SkPaint*);
const SkRect& dst, const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
const SkPaint*);
const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint*);
const SkRect& dst, const SkPaint*) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap&, int left, int top,
const SkPaint*);
const SkPaint*) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint&);
SkScalar y, const SkPaint&) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint&);
const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint&);
const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE;
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint&);
virtual void drawPicture(SkPicture& picture);
const SkPaint&) SK_OVERRIDE;
virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
virtual void drawVertices(VertexMode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode*,
const uint16_t indices[], int indexCount,
const SkPaint&);
virtual void drawData(const void*, size_t);
const SkPaint&) SK_OVERRIDE;
virtual void drawData(const void*, size_t) SK_OVERRIDE;
void addFontMetricsTopBottom(const SkPaint& paint, SkScalar baselineY);