Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)
Review URL: https://codereview.chromium.org/1378023004
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@ -769,7 +769,7 @@ GrTexture* GrRectBlurEffect::CreateBlurProfileTexture(GrTextureProvider* texture
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GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blurProfile)
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: fRect(rect)
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, fSigma(sigma)
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, fBlurProfileAccess(blurProfile) {
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, fBlurProfileAccess(blurProfile, GrTextureParams::kBilerp_FilterMode) {
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this->initClassID<GrRectBlurEffect>();
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this->addTextureAccess(&fBlurProfileAccess);
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this->setWillReadFragmentPosition();
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