Avoid sending empty bitmaps through proxy canvas
Some back ends may crash when asked to draw an empty bitmap, so we filter it out here. BUG=skia:3692 R=djsollen@google.com,reed@google.com Review URL: https://codereview.chromium.org/1072033002
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@ -1669,20 +1669,32 @@ void SkCanvas::drawImageRect(const SkImage* image, const SkRect* src, const SkRe
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}
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void SkCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar dx, SkScalar dy, const SkPaint* paint) {
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if (bitmap.empty()) {
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return;
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}
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this->onDrawBitmap(bitmap, dx, dy, paint);
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}
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void SkCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
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const SkPaint* paint, DrawBitmapRectFlags flags) {
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if (bitmap.empty()) {
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return;
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}
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this->onDrawBitmapRect(bitmap, src, dst, paint, flags);
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}
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void SkCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
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const SkPaint* paint) {
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if (bitmap.empty()) {
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return;
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}
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this->onDrawBitmapNine(bitmap, center, dst, paint);
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}
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void SkCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) {
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if (bitmap.empty()) {
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return;
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}
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this->onDrawSprite(bitmap, left, top, paint);
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}
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