added TextureRenderTarget to Metal gpu backend
Bug: skia: Change-Id: I5cacdb832deefe0f8d8460ff10b2216d5dec1ed7 Reviewed-on: https://skia-review.googlesource.com/137890 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Timothy Liang <timliang@google.com>
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@ -635,6 +635,8 @@ skia_metal_sources = [
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"$_src/gpu/mtl/GrMtlRenderTarget.h",
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"$_src/gpu/mtl/GrMtlTexture.mm",
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"$_src/gpu/mtl/GrMtlTexture.h",
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"$_src/gpu/mtl/GrMtlTextureRenderTarget.mm",
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"$_src/gpu/mtl/GrMtlTextureRenderTarget.h",
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"$_src/gpu/mtl/GrMtlTrampoline.h",
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"$_src/gpu/mtl/GrMtlTrampoline.mm",
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"$_src/gpu/mtl/GrMtlUtil.h",
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@ -10,6 +10,28 @@
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#include "GrMtlGpu.h"
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#include "GrMtlUtil.h"
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GrMtlRenderTarget::GrMtlRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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SkBudgeted budgeted,
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id<MTLTexture> renderTexture)
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: GrSurface(gpu, desc)
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, GrRenderTarget(gpu, desc)
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, fRenderTexture(renderTexture)
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, fResolveTexture(nil) {
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SkASSERT(1 == desc.fSampleCnt);
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this->registerWithCache(budgeted);
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}
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GrMtlRenderTarget::GrMtlRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture)
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: GrSurface(gpu, desc)
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, GrRenderTarget(gpu, desc)
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, fRenderTexture(renderTexture)
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, fResolveTexture(nil) {
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SkASSERT(1 == desc.fSampleCnt);
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}
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sk_sp<GrMtlRenderTarget> GrMtlRenderTarget::CreateNewRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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SkBudgeted budgeted) {
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@ -43,16 +65,6 @@ sk_sp<GrMtlRenderTarget> GrMtlRenderTarget::CreateNewRenderTarget(GrMtlGpu* gpu,
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return sk_sp<GrMtlRenderTarget>(new GrMtlRenderTarget(gpu, desc, budgeted, texture));
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}
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GrMtlRenderTarget::GrMtlRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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SkBudgeted budgeted,
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id<MTLTexture> renderTexture)
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: GrSurface(gpu, desc)
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, GrRenderTarget(gpu, desc)
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, fRenderTexture(renderTexture)
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, fResolveTexture(nil) {
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}
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GrMtlRenderTarget::~GrMtlRenderTarget() {
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SkASSERT(nil == fRenderTexture);
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SkASSERT(nil == fResolveTexture);
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@ -73,7 +85,7 @@ void GrMtlRenderTarget::onRelease() {
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fResolveTexture = nil;
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}
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bool completeStencilAttachment() {
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bool GrMtlRenderTarget::completeStencilAttachment() {
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// TODO: fill this out
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return true;
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}
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@ -40,7 +40,7 @@ public:
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}
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protected:
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GrMtlTexture(GrMtlGpu*, const GrSurfaceDesc&);
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GrMtlTexture(GrMtlGpu*, const GrSurfaceDesc&, id<MTLTexture>, GrMipMapsStatus);
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GrMtlGpu* getMtlGpu() const;
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@ -11,6 +11,35 @@
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#include "GrMtlUtil.h"
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#include "GrTexturePriv.h"
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// This method parallels GrTextureProxy::highestFilterMode
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static inline GrSamplerState::Filter highest_filter_mode(GrPixelConfig config) {
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return GrSamplerState::Filter::kMipMap;
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}
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GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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id<MTLTexture> texture,
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GrMipMapsStatus mipMapsStatus)
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: GrSurface(gpu, desc)
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, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig),
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mipMapsStatus)
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, fTexture(texture) {
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SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
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this->registerWithCache(budgeted);
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}
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GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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id<MTLTexture> texture,
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GrMipMapsStatus mipMapsStatus)
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: GrSurface(gpu, desc)
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, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig),
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mipMapsStatus)
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, fTexture(texture) {
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SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
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}
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sk_sp<GrMtlTexture> GrMtlTexture::CreateNewTexture(GrMtlGpu* gpu, SkBudgeted budgeted,
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const GrSurfaceDesc& desc, int mipLevels) {
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MTLPixelFormat format;
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@ -41,22 +70,6 @@ sk_sp<GrMtlTexture> GrMtlTexture::CreateNewTexture(GrMtlGpu* gpu, SkBudgeted bud
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return sk_sp<GrMtlTexture>(new GrMtlTexture(gpu, budgeted, desc, texture, mipMapsStatus));
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}
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// This method parallels GrTextureProxy::highestFilterMode
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static inline GrSamplerState::Filter highest_filter_mode(GrPixelConfig config) {
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return GrSamplerState::Filter::kMipMap;
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}
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GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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id<MTLTexture> texture,
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GrMipMapsStatus mipMapsStatus)
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: GrSurface(gpu, desc)
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, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig),
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mipMapsStatus)
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, fTexture(texture) {
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}
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GrMtlTexture::~GrMtlTexture() {
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SkASSERT(nil == fTexture);
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}
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81
src/gpu/mtl/GrMtlTextureRenderTarget.h
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81
src/gpu/mtl/GrMtlTextureRenderTarget.h
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@ -0,0 +1,81 @@
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrMtlTextureRenderTarget_DEFINED
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#define GrMtlTextureRenderTarget_DEFINED
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#include "GrMtlRenderTarget.h"
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#include "GrMtlTexture.h"
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class GrMtlTextureRenderTarget: public GrMtlTexture, public GrMtlRenderTarget {
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public:
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static sk_sp<GrMtlTextureRenderTarget> CreateNewTextureRenderTarget(GrMtlGpu*,
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SkBudgeted,
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const GrSurfaceDesc&,
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int mipLevels);
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static sk_sp<GrMtlTextureRenderTarget> MakeWrappedTextureRenderTarget(GrMtlGpu*,
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const GrSurfaceDesc&,
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GrWrapOwnership);
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protected:
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void onAbandon() override {
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GrMtlRenderTarget::onAbandon();
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GrMtlTexture::onAbandon();
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}
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void onRelease() override {
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GrMtlRenderTarget::onRelease();
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GrMtlTexture::onRelease();
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}
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private:
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GrMtlTextureRenderTarget(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture,
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id<MTLTexture> resolveTexture,
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GrMipMapsStatus);
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GrMtlTextureRenderTarget(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture,
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GrMipMapsStatus);
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GrMtlTextureRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture,
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id<MTLTexture> resolveTexture,
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GrMipMapsStatus);
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GrMtlTextureRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture,
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GrMipMapsStatus);
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static sk_sp<GrMtlTextureRenderTarget> Make(GrMtlGpu*,
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const GrSurfaceDesc&,
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id<MTLTexture> resolveTexture,
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int mipLevels,
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SkBudgeted budgeted,
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bool isWrapped);
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size_t onGpuMemorySize() const override {
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// TODO: When used as render targets certain formats may actually have a larger size than
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// the base format size. Check to make sure we are reporting the correct value here.
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// The plus 1 is to account for the resolve texture or if not using msaa the RT itself
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int numColorSamples = this->numColorSamples();
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if (numColorSamples > 1) {
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++numColorSamples;
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}
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return GrSurface::ComputeSize(this->config(), this->width(), this->height(),
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numColorSamples, GrMipMapped::kNo, false);
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}
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};
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#endif
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85
src/gpu/mtl/GrMtlTextureRenderTarget.mm
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85
src/gpu/mtl/GrMtlTextureRenderTarget.mm
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@ -0,0 +1,85 @@
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrMtlTextureRenderTarget.h"
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#include "GrMtlGpu.h"
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#include "GrMtlUtil.h"
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GrMtlTextureRenderTarget::GrMtlTextureRenderTarget(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture,
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GrMipMapsStatus mipMapsStatus)
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: GrSurface(gpu, desc)
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, GrMtlTexture(gpu, desc, renderTexture, mipMapsStatus)
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, GrMtlRenderTarget(gpu, desc, renderTexture) {
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this->registerWithCache(budgeted);
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}
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sk_sp<GrMtlTextureRenderTarget>
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GrMtlTextureRenderTarget::Make(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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id<MTLTexture> renderTexture,
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int mipLevels,
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SkBudgeted budgeted,
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bool isWrapped) {
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SkASSERT(nil != renderTexture);
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if (desc.fSampleCnt > 1) {
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SkASSERT(false); // Currently don't support MSAA
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return nullptr;
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}
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GrMipMapsStatus mipMapsStatus = mipLevels > 1 ? GrMipMapsStatus::kValid
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: GrMipMapsStatus::kNotAllocated;
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if (!isWrapped) {
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return sk_sp<GrMtlTextureRenderTarget>(new GrMtlTextureRenderTarget(gpu,
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budgeted,
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desc,
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renderTexture,
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mipMapsStatus));
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} else {
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return nullptr; // Currently don't support wrapped TextureRenderTargets
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}
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}
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sk_sp<GrMtlTextureRenderTarget>
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GrMtlTextureRenderTarget::CreateNewTextureRenderTarget(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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int mipLevels) {
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MTLPixelFormat format;
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if (!GrPixelConfigToMTLFormat(desc.fConfig, &format)) {
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return nullptr;
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}
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MTLTextureDescriptor* descriptor = [[MTLTextureDescriptor alloc] init];
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descriptor.textureType = MTLTextureType2D;
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descriptor.pixelFormat = format;
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descriptor.width = desc.fWidth;
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descriptor.height = desc.fHeight;
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descriptor.depth = 1;
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descriptor.mipmapLevelCount = mipLevels;
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descriptor.sampleCount = 1;
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descriptor.arrayLength = 1;
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// descriptor.resourceOptions This looks to be set by setting cpuCacheMode and storageModes
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descriptor.cpuCacheMode = MTLCPUCacheModeWriteCombined;
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// RenderTargets never need to be mapped so their storage mode is set to private
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descriptor.storageMode = MTLStorageModePrivate;
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descriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:descriptor];
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return Make(gpu, desc, texture, mipLevels, budgeted, false);
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}
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sk_sp<GrMtlTextureRenderTarget>
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GrMtlTextureRenderTarget::MakeWrappedTextureRenderTarget(GrMtlGpu* gpu,
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const GrSurfaceDesc& desc,
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GrWrapOwnership wrapOwnership) {
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return nullptr;
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}
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