Revert 6351 due to bugs.

git-svn-id: http://skia.googlecode.com/svn/trunk@6377 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-11-12 13:38:57 +00:00
parent 453995e01d
commit 2e0c79fb63
4 changed files with 71 additions and 125 deletions

View File

@ -138,10 +138,6 @@ public:
* Gets the bounds of the clip element, either the rect or path bounds.
*/
const SkRect& getBounds() const;
/**
* Returns true if the clip element is a path that is inverse filled
*/
bool isInverseFilled() const;
const SkRect* fRect; // if non-null, this is a rect clip
const SkPath* fPath; // if non-null, this is a path clip
@ -177,12 +173,6 @@ public:
*/
const Clip* skipToTopmost(SkRegion::Op op);
/**
* Moves forward to the next clip element that uses op. If no clip with that op is found,
* returns NULL.
*/
const Clip* skipToNext(SkRegion::Op op);
/**
* Restarts the iterator on a clip stack.
*/

View File

@ -735,10 +735,6 @@ const SkRect& SkClipStack::Iter::Clip::getBounds() const {
}
}
bool SkClipStack::Iter::Clip::isInverseFilled() const {
return NULL != fPath && fPath->isInverseFillType();
}
SkClipStack::Iter::Iter(const SkClipStack& stack, IterStart startLoc)
: fStack(&stack) {
this->reset(stack, startLoc);
@ -823,18 +819,6 @@ const SkClipStack::Iter::Clip* SkClipStack::Iter::skipToTopmost(SkRegion::Op op)
return this->next();
}
const SkClipStack::Iter::Clip* SkClipStack::Iter::skipToNext(SkRegion::Op op) {
const SkClipStack::Rec* rec;
do {
rec = (const SkClipStack::Rec*)fIter.next();
if (NULL == rec) {
return NULL;
}
} while (rec->fOp != op);
this->updateClip(rec);
return &fClip;
}
const SkClipStack::Iter::Clip* SkClipStack::Iter::nextCombined() {
const Clip* clip;

View File

@ -22,6 +22,7 @@
GR_DEFINE_RESOURCE_CACHE_DOMAIN(GrClipMaskManager, GetAlphaMaskDomain)
#define GR_AA_CLIP 1
#define GR_SW_CLIP 1
////////////////////////////////////////////////////////////////////////////////
namespace {
@ -157,7 +158,7 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn) {
return false;
}
#if GR_AA_CLIP
#if GR_SW_CLIP
bool requiresAA = requires_AA(*clipDataIn->fClipStack);
// If MSAA is enabled we can do everything in the stencil buffer.
@ -181,7 +182,9 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn) {
// if SW clip mask creation fails fall through to the other
// two possible methods (bottoming out at stencil clipping)
}
#endif // GR_SW_CLIP
#if GR_AA_CLIP
// If MSAA is enabled use the (faster) stencil path for AA clipping
// otherwise the alpha clip mask is our only option
if (0 == rt->numSamples() && requiresAA) {
@ -343,7 +346,7 @@ const SkClipStack::Iter::Clip* process_initial_clip_elements(
break;
case SkRegion::kReverseDifference_Op:
// if all pixels are clearToInside then reverse difference
// produces empty set. Otherwise it is same as replace
// produces empty set. Otherise it is same as replace
if (*clearToInside) {
*clearToInside = false;
} else {
@ -398,8 +401,48 @@ void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
}
}
////////////////////////////////////////////////////////////////////////////////
bool draw_path_in_software(GrContext* context,
GrGpu* gpu,
const SkPath& path,
GrPathFill fill,
bool doAA,
const GrIRect& resultBounds) {
SkAutoTUnref<GrTexture> texture(
GrSWMaskHelper::DrawPathMaskToTexture(context, path,
resultBounds, fill,
doAA, NULL));
if (NULL == texture) {
return false;
}
// The ClipMaskManager accumulates the clip mask in the UL corner
GrIRect rect = GrIRect::MakeWH(resultBounds.width(), resultBounds.height());
GrSWMaskHelper::DrawToTargetWithPathMask(texture, gpu, rect);
GrAssert(!GrIsFillInverted(fill));
return true;
}
////////////////////////////////////////////////////////////////////////////////
bool draw_path(GrContext* context,
GrGpu* gpu,
const SkPath& path,
GrPathFill fill,
bool doAA,
const GrIRect& resultBounds) {
GrPathRenderer* pr = context->getPathRenderer(path, fill, gpu, doAA, false);
if (NULL == pr) {
return draw_path_in_software(context, gpu, path, fill, doAA, resultBounds);
}
pr->drawPath(path, fill, gpu, doAA);
return true;
}
// 'rect' enters in device coordinates and leaves in canvas coordinates
void device_to_canvas(SkRect* rect, const SkIPoint& origin) {
@ -416,19 +459,12 @@ void device_to_canvas(SkRect* rect, const SkIPoint& origin) {
////////////////////////////////////////////////////////////////////////////////
bool GrClipMaskManager::drawClipShape(GrTexture* target,
const SkClipStack::Iter::Clip* clip,
const SkIRect& clipRect) {
const GrIRect& resultBounds) {
GrDrawState* drawState = fGpu->drawState();
GrAssert(NULL != drawState);
drawState->setRenderTarget(target->asRenderTarget());
GrDrawTarget::AutoClipRestore acr(fGpu);
SkClipStack rectStack(clipRect);
GrClipData cd;
cd.fClipStack = &rectStack;
cd.fOrigin.setZero();
fGpu->setClip(&cd);
if (NULL != clip->fRect) {
if (clip->fDoAA) {
getContext()->getAARectRenderer()->fillAARect(fGpu, fGpu,
@ -438,18 +474,11 @@ bool GrClipMaskManager::drawClipShape(GrTexture* target,
fGpu->drawSimpleRect(*clip->fRect, NULL);
}
} else if (NULL != clip->fPath) {
GrPathRenderer* pr = this->getContext()->getPathRenderer(*clip->fPath,
get_path_fill(*clip->fPath),
fGpu,
clip->fDoAA,
false);
if (NULL == pr) {
GrAssert(false); // We should have done the whole clip-stack in SW.
return false;
}
pr->drawPath(*clip->fPath, get_path_fill(*clip->fPath), fGpu, clip->fDoAA);
return draw_path(this->getContext(), fGpu,
*clip->fPath,
get_path_fill(*clip->fPath),
clip->fDoAA,
resultBounds);
}
return true;
}
@ -535,7 +564,7 @@ bool GrClipMaskManager::clipMaskPreamble(const GrClipData& clipDataIn,
clipDataIn.getConservativeBounds(rt, devResultBounds);
// need to outset a pixel since the standard bounding box computation
// path doesn't leave any room for anti-aliasing (esp. w.r.t. rects)
// path doesn't leave any room for antialiasing (esp. w.r.t. rects)
devResultBounds->outset(1, 1);
// TODO: make sure we don't outset if bounds are still 0,0 @ min
@ -550,30 +579,6 @@ bool GrClipMaskManager::clipMaskPreamble(const GrClipData& clipDataIn,
return false;
}
namespace {
// Does a look-ahead to check whether we can bound earlier mask generation by forthcoming
// intersections.
void get_current_mask_bounds(const SkIRect& maskResultBounds,
const SkClipStack::Iter& curr,
const SkVector& clipToMaskOffset,
SkRect* currMaskBounds) {
SkClipStack::Iter isectIter(curr);
const SkClipStack::Iter::Clip* clip = isectIter.skipToNext(SkRegion::kIntersect_Op);
if (NULL != clip) {
*currMaskBounds = clip->getBounds();
while (NULL != (clip = isectIter.next()) &&
SkRegion::kIntersect_Op == clip->fOp &&
!clip->isInverseFilled()) {
currMaskBounds->intersect(clip->getBounds());
}
currMaskBounds->offset(clipToMaskOffset);
currMaskBounds->intersect(SkRect::MakeFromIRect(maskResultBounds));
} else {
*currMaskBounds = SkRect::MakeFromIRect(maskResultBounds);
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Create a 8-bit clip mask in alpha
bool GrClipMaskManager::createAlphaClipMask(const GrClipData& clipDataIn,
@ -616,9 +621,8 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClipData& clipDataIn,
bool clearToInside;
SkRegion::Op firstOp = SkRegion::kReplace_Op; // suppress warning
SkClipStack::Iter iter(*clipDataIn.fClipStack, SkClipStack::Iter::kBottom_IterStart);
iter.skipToTopmost(SkRegion::kReplace_Op);
SkClipStack::Iter iter(*clipDataIn.fClipStack,
SkClipStack::Iter::kBottom_IterStart);
const SkClipStack::Iter::Clip* clip = process_initial_clip_elements(&iter,
*devResultBounds,
&clearToInside,
@ -629,26 +633,10 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClipData& clipDataIn,
fGpu->clear(&maskResultBounds,
clearToInside ? 0xffffffff : 0x00000000,
accum->asRenderTarget());
GR_DEBUGCODE(bool accumClearedToZero = !clearToInside;)
bool accumClearedToZero = !clearToInside;
GrAutoScratchTexture temp;
bool first = true;
// We bound mask-generation to both the known bounds of the final result as well as the bounds
// of the next run of intersections. This limits the amount of clearing and merging we have
// to do and can also allow us to skip intersect-rects entirely.
SkRect currMaskBounds;
SkIRect currMaskIBounds;
get_current_mask_bounds(maskResultBounds, iter, clipToMaskOffset, &currMaskBounds);
// currMaskBounds is used to reduce the number of pixels touched. It also allows us to skip
// non-AA intersect rects since we've clipped earlier elements to those rects already.
// We round out here which is consistent with how non-AA rects are handled.
currMaskBounds.roundOut(&currMaskIBounds);
// used to know when we're through with a run of intersect ops.
SkRegion::Op prevOp = SkRegion::kReplace_Op;
// walk through each clip element and perform its set op
for ( ; NULL != clip; clip = iter.nextCombined()) {
@ -658,33 +646,18 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClipData& clipDataIn,
op = firstOp;
}
if (op == SkRegion::kIntersect_Op) {
// When we encounter an intersect we may have already fully accounted for it by applying
// currMaskBounds to the accumulated mask.
if (NULL != clip->fRect &&
(!clip->fDoAA || clip->fRect->contains(currMaskBounds))) {
prevOp = SkRegion::kIntersect_Op;
continue;
}
} else if (prevOp == SkRegion::kIntersect_Op) {
// We've finished a run of intersects, update currMaskBounds based on the next run.
get_current_mask_bounds(maskResultBounds, iter, clipToMaskOffset, &currMaskBounds);
currMaskBounds.roundOut(&currMaskIBounds);
}
prevOp = op;
if (SkRegion::kReplace_Op == op) {
// The accumulator should already be cleared. There can only be one replace since we
// skip to the last one. Moreover, process_initial_clip_elements will have set
// clearToInside to false before the initial clear.
GrAssert(accumClearedToZero);
// clear the accumulator and draw the new object directly into it
if (!accumClearedToZero) {
fGpu->clear(&maskResultBounds, 0x00000000, accum->asRenderTarget());
}
setup_boolean_blendcoeffs(drawState, op);
this->drawClipShape(accum, clip, currMaskIBounds);
this->drawClipShape(accum, clip, *devResultBounds);
} else if (SkRegion::kReverseDifference_Op == op ||
SkRegion::kIntersect_Op == op) {
// There is no point in intersecting a screen filling rectangle.
// there is no point in intersecting a screen filling rectangle.
if (SkRegion::kIntersect_Op == op && NULL != clip->fRect &&
contains(*clip->fRect, *devResultBounds, clipDataIn.fOrigin)) {
continue;
@ -696,32 +669,31 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClipData& clipDataIn,
return false;
}
// This is the bounds of the clip element in the space of the alpha-mask. The temporary
// this is the bounds of the clip element in the space of the alpha-mask. The temporary
// mask buffer can be substantially larger than the actually clip stack element. We
// touch the minimum number of pixels necessary and use decal mode to combine it with
// the accumulator.
// the accumulator
GrRect elementMaskBounds = clip->getBounds();
elementMaskBounds.offset(clipToMaskOffset);
elementMaskBounds.intersect(currMaskBounds);
GrIRect elementMaskIBounds;
elementMaskBounds.roundOut(&elementMaskIBounds);
// Clear the temp target & draw into it
// clear the temp target & draw into it
fGpu->clear(&elementMaskIBounds, 0x00000000, temp.texture()->asRenderTarget());
setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
this->drawClipShape(temp.texture(), clip, currMaskIBounds);
this->drawClipShape(temp.texture(), clip, elementMaskIBounds);
// Now draw into the accumulator using the real operation and the temp buffer as a
// texture
// Now draw into the accumulator using the real operation
// and the temp buffer as a texture
this->mergeMask(accum, temp.texture(), op, maskResultBounds, elementMaskIBounds);
} else {
// all the remaining ops can just be directly draw into
// the accumulation buffer
setup_boolean_blendcoeffs(drawState, op);
this->drawClipShape(accum, clip, currMaskIBounds);
this->drawClipShape(accum, clip, *devResultBounds);
}
GR_DEBUGCODE(accumClearedToZero = false;)
accumClearedToZero = false;
}
*result = accum;

View File

@ -126,7 +126,7 @@ private:
bool drawClipShape(GrTexture* target,
const SkClipStack::Iter::Clip* clip,
const SkIRect& clipRect);
const GrIRect& resultBounds);
void mergeMask(GrTexture* dstMask,
GrTexture* srcMask,