Rejigger keep-alive thread so TSAN and LSAN don't complain.
BUG=skia: Review URL: https://codereview.chromium.org/1006443002
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29
dm/DM.cpp
29
dm/DM.cpp
@ -518,16 +518,22 @@ static void run_enclave_and_gpu_tests(SkTArray<Task>* tasks) {
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// Some runs (mostly, Valgrind) are so slow that the bot framework thinks we've hung.
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// This prints something every once in a while so that it knows we're still working.
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static void keep_alive(void*) {
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for (;;) {
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static const int kSec = 300;
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#if defined(SK_BUILD_FOR_WIN)
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Sleep(kSec * 1000);
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#else
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sleep(kSec);
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#endif
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SkDebugf("\nStill alive: doing science, reticulating splines...\n");
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}
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static void start_keepalive() {
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struct Loop {
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static void forever(void*) {
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for (;;) {
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static const int kSec = 300;
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#if defined(SK_BUILD_FOR_WIN)
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Sleep(kSec * 1000);
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#else
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sleep(kSec);
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#endif
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SkDebugf("\nStill alive: doing science, reticulating splines...\n");
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}
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}
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};
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static SkThread* intentionallyLeaked = new SkThread(Loop::forever);
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intentionallyLeaked->start();
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}
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int dm_main();
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@ -539,8 +545,7 @@ int dm_main() {
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SkInstCountPrintLeaksOnExit();
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}
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SkThread keepAlive(keep_alive); // This thread will just be killed by processes shutdown.
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keepAlive.start();
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start_keepalive();
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gather_gold();
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