Update SkLightingShader to support rotation
This also: makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps. adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class). Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84 Review URL: https://codereview.chromium.org/1291783003
This commit is contained in:
parent
d1c6b7c500
commit
2f0dbc761a
@ -19,7 +19,7 @@ static SkBitmap make_checkerboard(int texSize) {
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sk_tool_utils::draw_checkerboard(&canvas,
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sk_tool_utils::color_to_565(0x0),
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sk_tool_utils::color_to_565(0xFF804020),
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2);
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8);
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return bitmap;
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}
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@ -58,10 +58,13 @@ public:
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LightingShaderGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
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fLight.fDirection = SkVector3::Make(0.0f, 0.0f, 1.0f);
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SkLightingShader::Lights::Builder builder;
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fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f);
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builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, 1.0f),
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SkVector3::Make(1.0f, 0.0f, 0.0f)));
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builder.add(SkLight(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
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fLights.reset(builder.finish());
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}
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protected:
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@ -98,11 +101,16 @@ protected:
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SkMatrix matrix;
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matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
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const SkMatrix& ctm = canvas->getTotalMatrix();
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// TODO: correctly pull out the pure rotation
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SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSkewY] };
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SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
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fDiffuse,
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fNormalMaps[mapType],
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fLight, fAmbient,
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&matrix));
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fLights,
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invNormRotation, &matrix, &matrix));
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SkPaint paint;
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paint.setShader(fShader);
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@ -111,17 +119,56 @@ protected:
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}
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void onDraw(SkCanvas* canvas) override {
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SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
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this->drawRect(canvas, r, kHemi_NormalMap);
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SkMatrix m;
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SkRect r;
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r.offset(kGMSize - kTexSize, 0);
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this->drawRect(canvas, r, kFrustum_NormalMap);
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{
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r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
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this->drawRect(canvas, r, kHemi_NormalMap);
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r.offset(0, kGMSize - kTexSize);
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this->drawRect(canvas, r, kTetra_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->restore();
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}
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r.offset(kTexSize - kGMSize, 0);
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this->drawRect(canvas, r, kHemi_NormalMap);
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{
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r.offset(kGMSize - kTexSize, 0);
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this->drawRect(canvas, r, kFrustum_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kFrustum_NormalMap);
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canvas->restore();
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}
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{
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r.offset(0, kGMSize - kTexSize);
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this->drawRect(canvas, r, kTetra_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kTetra_NormalMap);
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canvas->restore();
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}
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{
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r.offset(kTexSize - kGMSize, 0);
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(0.0f, -kGMSize/2.0f + kTexSize/2.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->restore();
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}
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}
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private:
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@ -131,8 +178,7 @@ private:
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SkBitmap fDiffuse;
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SkBitmap fNormalMaps[kNormalMapCount];
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SkLightingShader::Light fLight;
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SkColor3f fAmbient;
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SkAutoTUnref<const SkLightingShader::Lights> fLights;
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typedef GM INHERITED;
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};
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@ -84,7 +84,7 @@
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'../samplecode/SampleLayerMask.cpp',
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'../samplecode/SampleLayers.cpp',
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'../samplecode/SampleLCD.cpp',
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'../samplecode/SampleLighting.cpp',
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'../samplecode/SampleLighting.cpp',
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'../samplecode/SampleLines.cpp',
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'../samplecode/SampleLua.cpp',
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'../samplecode/SampleManyRects.cpp',
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@ -245,9 +245,9 @@
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'android_deps.gyp:Android_SampleApp',
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],
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}],
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[ 'skia_os == "chromeos"', {
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'sources!': [
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'../samplecode/SampleLighting.cpp', #doesn't compile due to gpu dependencies
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[ 'skia_os == "chromeos"', {
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'sources!': [
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'../samplecode/SampleLighting.cpp', #doesn't compile due to gpu dependencies
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],
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}],
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[ 'skia_gpu == 1', {
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@ -117,8 +117,11 @@
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'<(skia_src_path)/core/SkImageCacherator.cpp',
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'<(skia_src_path)/core/SkImageGenerator.cpp',
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'<(skia_src_path)/core/SkLayerInfo.h',
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'<(skia_src_path)/core/SkLocalMatrixShader.cpp',
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'<(skia_src_path)/core/SkLight.h',
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'<(skia_src_path)/core/SkLightingShader.h',
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'<(skia_src_path)/core/SkLightingShader.cpp',
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'<(skia_src_path)/core/SkLineClipper.cpp',
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'<(skia_src_path)/core/SkLocalMatrixShader.cpp',
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'<(skia_src_path)/core/SkMallocPixelRef.cpp',
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'<(skia_src_path)/core/SkMask.cpp',
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'<(skia_src_path)/core/SkMaskCache.cpp',
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@ -162,6 +165,7 @@
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'<(skia_src_path)/core/SkPixelRef.cpp',
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'<(skia_src_path)/core/SkPixmap.cpp',
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'<(skia_src_path)/core/SkPoint.cpp',
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'<(skia_src_path)/core/SkPoint3.cpp',
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'<(skia_src_path)/core/SkPtrRecorder.cpp',
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'<(skia_src_path)/core/SkQuadClipper.cpp',
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'<(skia_src_path)/core/SkQuadClipper.h',
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@ -305,6 +309,7 @@
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'<(skia_include_path)/core/SkPictureRecorder.h',
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'<(skia_include_path)/core/SkPixelRef.h',
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'<(skia_include_path)/core/SkPoint.h',
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'<(skia_include_path)/core/SkPoint3.h',
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'<(skia_include_path)/core/SkPreConfig.h',
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'<(skia_include_path)/core/SkRasterizer.h',
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'<(skia_include_path)/core/SkRect.h',
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@ -45,8 +45,6 @@
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'<(skia_src_path)/effects/SkLayerRasterizer.cpp',
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'<(skia_src_path)/effects/SkLerpXfermode.cpp',
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'<(skia_src_path)/effects/SkLightingImageFilter.cpp',
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'<(skia_src_path)/effects/SkLightingShader.h',
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'<(skia_src_path)/effects/SkLightingShader.cpp',
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'<(skia_src_path)/effects/SkLumaColorFilter.cpp',
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'<(skia_src_path)/effects/SkMagnifierImageFilter.cpp',
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'<(skia_src_path)/effects/SkMatrixConvolutionImageFilter.cpp',
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@ -57,7 +55,6 @@
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'<(skia_src_path)/effects/SkPerlinNoiseShader.cpp',
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'<(skia_src_path)/effects/SkPictureImageFilter.cpp',
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'<(skia_src_path)/effects/SkPixelXorXfermode.cpp',
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'<(skia_src_path)/effects/SkPoint3.cpp',
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'<(skia_src_path)/effects/SkRectShaderImageFilter.cpp',
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'<(skia_src_path)/effects/SkTableColorFilter.cpp',
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'<(skia_src_path)/effects/SkTableMaskFilter.cpp',
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@ -114,7 +111,6 @@
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'<(skia_include_path)/effects/SkPaintFlagsDrawFilter.h',
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'<(skia_include_path)/effects/SkPerlinNoiseShader.h',
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'<(skia_include_path)/effects/SkPixelXorXfermode.h',
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'<(skia_include_path)/effects/SkPoint3.h',
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'<(skia_include_path)/effects/SkRectShaderImageFilter.h',
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'<(skia_include_path)/effects/SkTableColorFilter.h',
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'<(skia_include_path)/effects/SkTableMaskFilter.h',
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@ -101,6 +101,7 @@
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],
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'include_dirs': [
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'../src/fonts',
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'../src/core',
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],
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'dependencies': [
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'resources',
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@ -91,6 +91,22 @@ struct SK_API SkPoint3 {
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return v;
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}
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/** Add v's coordinates to the point's
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*/
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void operator+=(const SkPoint3& v) {
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fX += v.fX;
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fY += v.fY;
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fZ += v.fZ;
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}
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/** Subtract v's coordinates from the point's
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*/
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void operator-=(const SkPoint3& v) {
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fX -= v.fX;
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fY -= v.fY;
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fZ -= v.fZ;
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}
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/** Returns the dot product of a and b, treating them as 3D vectors
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*/
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static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) {
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@ -12,7 +12,7 @@
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#include "SkColor.h"
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class SkLight;
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class SkImageFilterLight;
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struct SkPoint3;
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class SK_API SkLightingImageFilter : public SkImageFilter {
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@ -42,17 +42,17 @@ public:
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SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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protected:
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SkLightingImageFilter(SkLight* light,
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SkLightingImageFilter(SkImageFilterLight* light,
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SkScalar surfaceScale,
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SkImageFilter* input,
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const CropRect* cropRect);
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void flatten(SkWriteBuffer&) const override;
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const SkLight* light() const { return fLight.get(); }
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const SkImageFilterLight* light() const { return fLight.get(); }
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SkScalar surfaceScale() const { return fSurfaceScale; }
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private:
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typedef SkImageFilter INHERITED;
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SkAutoTUnref<SkLight> fLight;
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SkAutoTUnref<SkImageFilterLight> fLight;
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SkScalar fSurfaceScale;
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};
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@ -11,6 +11,21 @@
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#include "SkCanvas.h"
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#include "SkImageDecoder.h"
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#include "SkLightingShader.h"
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#include "SkPoint3.h"
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static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar blue) {
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const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f),
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SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f),
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SkScalarCos(SK_ScalarPI*0.25f));
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SkLightingShader::Lights::Builder builder;
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builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir));
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builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
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return builder.finish();
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}
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////////////////////////////////////////////////////////////////////////////
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@ -21,7 +36,6 @@ public:
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SkBitmap fNormalBitmap;
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SkScalar fLightAngle;
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SkScalar fColorFactor;
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SkColor3f fAmbientColor;
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LightingView() {
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SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
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@ -32,16 +46,11 @@ public:
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fLightAngle = 0.0f;
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fColorFactor = 0.0f;
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SkLightingShader::Light light;
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light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
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light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
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light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
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light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
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fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f);
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SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f));
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fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
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light, fAmbientColor, nullptr));
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lights, SkVector::Make(1.0f, 0.0f),
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nullptr, nullptr));
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}
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virtual ~LightingView() {}
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@ -63,14 +72,12 @@ protected:
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fColorFactor = 0.0f;
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}
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SkLightingShader::Light light;
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light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor);
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light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
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light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
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light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
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SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle,
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fColorFactor));
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fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
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light, fAmbientColor, nullptr));
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lights, SkVector::Make(1.0f, 0.0f),
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nullptr, nullptr));
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SkPaint paint;
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paint.setShader(fShader);
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56
src/core/SkLight.h
Normal file
56
src/core/SkLight.h
Normal file
@ -0,0 +1,56 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkLight_DEFINED
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#define SkLight_DEFINED
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#include "SkPoint3.h"
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class SK_API SkLight {
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public:
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enum LightType {
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kAmbient_LightType, // only 'fColor' is used
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kDirectional_LightType
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};
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SkLight() : fType(kAmbient_LightType) {
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fColor.set(0.0f, 0.0f, 0.0f);
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fDirection.set(0.0f, 0.0f, 1.0f);
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}
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SkLight(const SkColor3f& color)
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: fType(kAmbient_LightType)
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, fColor(color) {
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fDirection.set(0.0f, 0.0f, 1.0f);
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}
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SkLight(const SkColor3f& color, const SkVector3& dir)
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: fType(kDirectional_LightType)
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, fColor(color)
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, fDirection(dir) {
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if (!fDirection.normalize()) {
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fDirection.set(0.0f, 0.0f, 1.0f);
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}
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}
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LightType type() const { return fType; }
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const SkColor3f& color() const { return fColor; }
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const SkVector3& dir() const {
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SkASSERT(kAmbient_LightType != fType);
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return fDirection;
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}
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private:
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LightType fType;
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SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
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SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
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// If degenerate, it will be replaced with (0, 0, 1).
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};
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#endif
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@ -12,6 +12,7 @@
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#include "SkErrorInternals.h"
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#include "SkLightingShader.h"
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#include "SkMathPriv.h"
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#include "SkPoint3.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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@ -40,24 +41,33 @@
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class SK_API SkLightingShaderImpl : public SkShader {
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public:
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/** Create a new lighting shader that use the provided normal map, light
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and ambient color to light the diffuse bitmap.
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@param diffuse the diffuse bitmap
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@param normal the normal map
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@param light the light applied to the normal map
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@param ambient the linear (unpremul) ambient light color
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/** Create a new lighting shader that uses the provided normal map and
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lights to light the diffuse bitmap.
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@param diffuse the diffuse bitmap
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@param normal the normal map
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@param lights the lights applied to the normal map
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@param invNormRotation rotation applied to the normal map's normals
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@param diffLocalM the local matrix for the diffuse coordinates
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@param normLocalM the local matrix for the normal coordinates
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*/
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SkLightingShaderImpl(const SkBitmap& diffuse, const SkBitmap& normal,
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const SkLightingShader::Light& light,
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const SkColor3f& ambient, const SkMatrix* localMatrix)
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: INHERITED(localMatrix)
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const SkLightingShader::Lights* lights,
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const SkVector& invNormRotation,
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const SkMatrix* diffLocalM, const SkMatrix* normLocalM)
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: INHERITED(diffLocalM)
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, fDiffuseMap(diffuse)
|
||||
, fNormalMap(normal)
|
||||
, fLight(light)
|
||||
, fAmbientColor(ambient) {
|
||||
if (!fLight.fDirection.normalize()) {
|
||||
fLight.fDirection = SkPoint3::Make(0.0f, 0.0f, 1.0f);
|
||||
, fLights(SkRef(lights))
|
||||
, fInvNormRotation(invNormRotation) {
|
||||
|
||||
if (normLocalM) {
|
||||
fNormLocalMatrix = *normLocalM;
|
||||
} else {
|
||||
fNormLocalMatrix.reset();
|
||||
}
|
||||
// Pre-cache so future calls to fNormLocalMatrix.getType() are threadsafe.
|
||||
(void)fNormLocalMatrix.getType();
|
||||
|
||||
}
|
||||
|
||||
bool isOpaque() const override;
|
||||
@ -94,12 +104,16 @@ public:
|
||||
protected:
|
||||
void flatten(SkWriteBuffer&) const override;
|
||||
Context* onCreateContext(const ContextRec&, void*) const override;
|
||||
bool computeNormTotalInverse(const ContextRec& rec, SkMatrix* normTotalInverse) const;
|
||||
|
||||
private:
|
||||
SkBitmap fDiffuseMap;
|
||||
SkBitmap fNormalMap;
|
||||
SkLightingShader::Light fLight;
|
||||
SkColor3f fAmbientColor; // linear (unpremul) color. Range is 0..1/channel.
|
||||
SkBitmap fDiffuseMap;
|
||||
SkBitmap fNormalMap;
|
||||
|
||||
SkAutoTUnref<const SkLightingShader::Lights> fLights;
|
||||
|
||||
SkMatrix fNormLocalMatrix;
|
||||
SkVector fInvNormRotation;
|
||||
|
||||
friend class SkLightingShader;
|
||||
|
||||
@ -119,19 +133,32 @@ private:
|
||||
|
||||
class LightingFP : public GrFragmentProcessor {
|
||||
public:
|
||||
LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& matrix,
|
||||
const SkVector3& lightDir, const SkColor3f& lightColor,
|
||||
const SkColor3f& ambientColor)
|
||||
: fDeviceTransform(kDevice_GrCoordSet, matrix)
|
||||
, fDiffuseTextureAccess(diffuse)
|
||||
, fNormalTextureAccess(normal)
|
||||
, fLightDir(lightDir)
|
||||
, fLightColor(lightColor)
|
||||
, fAmbientColor(ambientColor) {
|
||||
this->addCoordTransform(&fDeviceTransform);
|
||||
LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* normal,
|
||||
const SkMatrix& diffMatrix, const SkMatrix& normMatrix,
|
||||
const GrTextureParams& diffParams, const GrTextureParams& normParams,
|
||||
const SkLightingShader::Lights* lights, const SkVector& invNormRotation)
|
||||
: fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParams.filterMode())
|
||||
, fNormDeviceTransform(kLocal_GrCoordSet, normMatrix, normal, normParams.filterMode())
|
||||
, fDiffuseTextureAccess(diffuse, diffParams)
|
||||
, fNormalTextureAccess(normal, normParams)
|
||||
, fInvNormRotation(invNormRotation) {
|
||||
this->addCoordTransform(&fDiffDeviceTransform);
|
||||
this->addCoordTransform(&fNormDeviceTransform);
|
||||
this->addTextureAccess(&fDiffuseTextureAccess);
|
||||
this->addTextureAccess(&fNormalTextureAccess);
|
||||
|
||||
// fuse all ambient lights into a single one
|
||||
fAmbientColor.set(0.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < lights->numLights(); ++i) {
|
||||
if (SkLight::kAmbient_LightType == lights->light(i).type()) {
|
||||
fAmbientColor += lights->light(i).color();
|
||||
} else {
|
||||
// TODO: handle more than one of these
|
||||
fLightColor = lights->light(i).color();
|
||||
fLightDir = lights->light(i).dir();
|
||||
}
|
||||
}
|
||||
|
||||
this->initClassID<LightingFP>();
|
||||
}
|
||||
|
||||
@ -141,6 +168,7 @@ public:
|
||||
fLightDir.fX = 10000.0f;
|
||||
fLightColor.fX = 0.0f;
|
||||
fAmbientColor.fX = 0.0f;
|
||||
fInvNormRotation.fX = 0.0f;
|
||||
}
|
||||
|
||||
void emitCode(EmitArgs& args) override {
|
||||
@ -163,6 +191,11 @@ public:
|
||||
kVec3f_GrSLType, kDefault_GrSLPrecision,
|
||||
"AmbientColor", &ambientColorUniName);
|
||||
|
||||
const char* xformUniName = NULL;
|
||||
fXformUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
||||
kVec2f_GrSLType, kDefault_GrSLPrecision,
|
||||
"Xform", &xformUniName);
|
||||
|
||||
fpb->codeAppend("vec4 diffuseColor = ");
|
||||
fpb->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0],
|
||||
args.fCoords[0].c_str(),
|
||||
@ -171,13 +204,20 @@ public:
|
||||
|
||||
fpb->codeAppend("vec4 normalColor = ");
|
||||
fpb->appendTextureLookup(args.fSamplers[1],
|
||||
args.fCoords[0].c_str(),
|
||||
args.fCoords[0].getType());
|
||||
args.fCoords[1].c_str(),
|
||||
args.fCoords[1].getType());
|
||||
fpb->codeAppend(";");
|
||||
|
||||
fpb->codeAppend("vec3 normal = normalize(normalColor.rgb - vec3(0.5));");
|
||||
fpb->codeAppendf("vec3 lightDir = normalize(%s);", lightDirUniName);
|
||||
fpb->codeAppend("float NdotL = dot(normal, lightDir);");
|
||||
fpb->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);");
|
||||
|
||||
fpb->codeAppendf("mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.0, 0.0, 0.0, 1.0);",
|
||||
xformUniName, xformUniName, xformUniName, xformUniName);
|
||||
|
||||
// TODO: inverse map the light direction vectors in the vertex shader rather than
|
||||
// transforming all the normals here!
|
||||
fpb->codeAppend("normal = normalize(m*normal);");
|
||||
|
||||
fpb->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0, 1.0);", lightDirUniName);
|
||||
// diffuse light
|
||||
fpb->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;", lightColorUniName);
|
||||
// ambient light
|
||||
@ -213,6 +253,12 @@ public:
|
||||
pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX);
|
||||
fAmbientColor = ambientColor;
|
||||
}
|
||||
|
||||
const SkVector& invNormRotation = lightingFP.invNormRotation();
|
||||
if (invNormRotation != fInvNormRotation) {
|
||||
pdman.set2fv(fXformUni, 1, &invNormRotation.fX);
|
||||
fInvNormRotation = invNormRotation;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
@ -224,6 +270,9 @@ public:
|
||||
|
||||
SkColor3f fAmbientColor;
|
||||
GrGLProgramDataManager::UniformHandle fAmbientColorUni;
|
||||
|
||||
SkVector fInvNormRotation;
|
||||
GrGLProgramDataManager::UniformHandle fXformUni;
|
||||
};
|
||||
|
||||
void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
||||
@ -239,106 +288,116 @@ public:
|
||||
const SkVector3& lightDir() const { return fLightDir; }
|
||||
const SkColor3f& lightColor() const { return fLightColor; }
|
||||
const SkColor3f& ambientColor() const { return fAmbientColor; }
|
||||
const SkVector& invNormRotation() const { return fInvNormRotation; }
|
||||
|
||||
private:
|
||||
GrGLFragmentProcessor* onCreateGLInstance() const override { return SkNEW(LightingGLFP); }
|
||||
|
||||
bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
||||
const LightingFP& lightingFP = proc.cast<LightingFP>();
|
||||
return fDeviceTransform == lightingFP.fDeviceTransform &&
|
||||
return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform &&
|
||||
fNormDeviceTransform == lightingFP.fNormDeviceTransform &&
|
||||
fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess &&
|
||||
fNormalTextureAccess == lightingFP.fNormalTextureAccess &&
|
||||
fLightDir == lightingFP.fLightDir &&
|
||||
fLightColor == lightingFP.fLightColor &&
|
||||
fAmbientColor == lightingFP.fAmbientColor;
|
||||
fAmbientColor == lightingFP.fAmbientColor &&
|
||||
fInvNormRotation == lightingFP.fInvNormRotation;
|
||||
}
|
||||
|
||||
GrCoordTransform fDeviceTransform;
|
||||
GrCoordTransform fDiffDeviceTransform;
|
||||
GrCoordTransform fNormDeviceTransform;
|
||||
GrTextureAccess fDiffuseTextureAccess;
|
||||
GrTextureAccess fNormalTextureAccess;
|
||||
SkVector3 fLightDir;
|
||||
SkColor3f fLightColor;
|
||||
SkColor3f fAmbientColor;
|
||||
|
||||
SkVector fInvNormRotation;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static bool make_mat(const SkBitmap& bm,
|
||||
const SkMatrix& localMatrix1,
|
||||
const SkMatrix* localMatrix2,
|
||||
SkMatrix* result) {
|
||||
|
||||
result->setIDiv(bm.width(), bm.height());
|
||||
|
||||
SkMatrix lmInverse;
|
||||
if (!localMatrix1.invert(&lmInverse)) {
|
||||
return false;
|
||||
}
|
||||
if (localMatrix2) {
|
||||
SkMatrix inv;
|
||||
if (!localMatrix2->invert(&inv)) {
|
||||
return false;
|
||||
}
|
||||
lmInverse.postConcat(inv);
|
||||
}
|
||||
result->preConcat(lmInverse);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint& paint,
|
||||
const SkMatrix& viewM, const SkMatrix* localMatrix,
|
||||
GrColor* color, GrProcessorDataManager*,
|
||||
GrColor* color, GrProcessorDataManager* pdm,
|
||||
GrFragmentProcessor** fp) const {
|
||||
// we assume diffuse and normal maps have same width and height
|
||||
// TODO: support different sizes
|
||||
SkASSERT(fDiffuseMap.width() == fNormalMap.width() &&
|
||||
fDiffuseMap.height() == fNormalMap.height());
|
||||
SkMatrix matrix;
|
||||
matrix.setIDiv(fDiffuseMap.width(), fDiffuseMap.height());
|
||||
SkMatrix diffM, normM;
|
||||
|
||||
if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SkMatrix lmInverse;
|
||||
if (!this->getLocalMatrix().invert(&lmInverse)) {
|
||||
if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) {
|
||||
return false;
|
||||
}
|
||||
if (localMatrix) {
|
||||
SkMatrix inv;
|
||||
if (!localMatrix->invert(&inv)) {
|
||||
return false;
|
||||
}
|
||||
lmInverse.postConcat(inv);
|
||||
}
|
||||
matrix.preConcat(lmInverse);
|
||||
|
||||
// Must set wrap and filter on the sampler before requesting a texture. In two places below
|
||||
// we check the matrix scale factors to determine how to interpret the filter quality setting.
|
||||
// This completely ignores the complexity of the drawVertices case where explicit local coords
|
||||
// are provided by the caller.
|
||||
GrTextureParams::FilterMode textureFilterMode = GrTextureParams::kBilerp_FilterMode;
|
||||
switch (paint.getFilterQuality()) {
|
||||
case kNone_SkFilterQuality:
|
||||
textureFilterMode = GrTextureParams::kNone_FilterMode;
|
||||
break;
|
||||
case kLow_SkFilterQuality:
|
||||
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
|
||||
break;
|
||||
case kMedium_SkFilterQuality:{
|
||||
SkMatrix matrix;
|
||||
matrix.setConcat(viewM, this->getLocalMatrix());
|
||||
if (matrix.getMinScale() < SK_Scalar1) {
|
||||
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
|
||||
} else {
|
||||
// Don't trigger MIP level generation unnecessarily.
|
||||
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kHigh_SkFilterQuality:
|
||||
default:
|
||||
SkErrorInternals::SetError(kInvalidPaint_SkError,
|
||||
"Sorry, I don't understand the filtering "
|
||||
"mode you asked for. Falling back to "
|
||||
"MIPMaps.");
|
||||
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
|
||||
break;
|
||||
bool doBicubic;
|
||||
GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode(
|
||||
SkTMin(paint.getFilterQuality(), kMedium_SkFilterQuality),
|
||||
viewM,
|
||||
this->getLocalMatrix(),
|
||||
&doBicubic);
|
||||
SkASSERT(!doBicubic);
|
||||
|
||||
}
|
||||
GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode(
|
||||
SkTMin(paint.getFilterQuality(), kMedium_SkFilterQuality),
|
||||
viewM,
|
||||
fNormLocalMatrix,
|
||||
&doBicubic);
|
||||
SkASSERT(!doBicubic);
|
||||
|
||||
// TODO: support other tile modes
|
||||
GrTextureParams params(kClamp_TileMode, textureFilterMode);
|
||||
SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDiffuseMap, ¶ms));
|
||||
GrTextureParams diffParams(kClamp_TileMode, diffFilterMode);
|
||||
SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context,
|
||||
fDiffuseMap, &diffParams));
|
||||
if (!diffuseTexture) {
|
||||
SkErrorInternals::SetError(kInternalError_SkError,
|
||||
"Couldn't convert bitmap to texture.");
|
||||
return false;
|
||||
}
|
||||
|
||||
SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, fNormalMap, ¶ms));
|
||||
GrTextureParams normParams(kClamp_TileMode, normFilterMode);
|
||||
SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context,
|
||||
fNormalMap, &normParams));
|
||||
if (!normalTexture) {
|
||||
SkErrorInternals::SetError(kInternalError_SkError,
|
||||
"Couldn't convert bitmap to texture.");
|
||||
return false;
|
||||
}
|
||||
|
||||
*fp = SkNEW_ARGS(LightingFP, (diffuseTexture, normalTexture, matrix,
|
||||
fLight.fDirection, fLight.fColor, fAmbientColor));
|
||||
|
||||
*fp = SkNEW_ARGS(LightingFP, (pdm, diffuseTexture, normalTexture,
|
||||
diffM, normM, diffParams, normParams, fLights,
|
||||
fInvNormRotation));
|
||||
|
||||
*color = GrColorPackA4(paint.getAlpha());
|
||||
return true;
|
||||
}
|
||||
@ -391,27 +450,38 @@ SkLightingShaderImpl::LightingShaderContext::~LightingShaderContext() {
|
||||
fNormalState->~SkBitmapProcState();
|
||||
}
|
||||
|
||||
static inline int light(SkScalar light, int diff, SkScalar NdotL, SkScalar ambient) {
|
||||
SkScalar color = light * diff * NdotL + 255 * ambient;
|
||||
if (color <= 0.0f) {
|
||||
return 0;
|
||||
} else if (color >= 255.0f) {
|
||||
return 255;
|
||||
} else {
|
||||
return (int) color;
|
||||
}
|
||||
static inline SkPMColor convert(SkColor3f color, U8CPU a) {
|
||||
if (color.fX <= 0.0f) {
|
||||
color.fX = 0.0f;
|
||||
} else if (color.fX >= 255.0f) {
|
||||
color.fX = 255.0f;
|
||||
}
|
||||
|
||||
if (color.fY <= 0.0f) {
|
||||
color.fY = 0.0f;
|
||||
} else if (color.fY >= 255.0f) {
|
||||
color.fY = 255.0f;
|
||||
}
|
||||
|
||||
if (color.fZ <= 0.0f) {
|
||||
color.fZ = 0.0f;
|
||||
} else if (color.fZ >= 255.0f) {
|
||||
color.fZ = 255.0f;
|
||||
}
|
||||
|
||||
return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ);
|
||||
}
|
||||
|
||||
// larger is better (fewer times we have to loop), but we shouldn't
|
||||
// take up too much stack-space (each could here costs 16 bytes)
|
||||
// take up too much stack-space (each one here costs 16 bytes)
|
||||
#define TMP_COUNT 16
|
||||
|
||||
void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
|
||||
SkPMColor result[], int count) {
|
||||
const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader);
|
||||
|
||||
SkPMColor tmpColor[TMP_COUNT], tmpColor2[TMP_COUNT];
|
||||
SkPMColor tmpNormal[TMP_COUNT], tmpNormal2[TMP_COUNT];
|
||||
uint32_t tmpColor[TMP_COUNT], tmpNormal[TMP_COUNT];
|
||||
SkPMColor tmpColor2[2*TMP_COUNT], tmpNormal2[2*TMP_COUNT];
|
||||
|
||||
SkBitmapProcState::MatrixProc diffMProc = fDiffuseState->getMatrixProc();
|
||||
SkBitmapProcState::SampleProc32 diffSProc = fDiffuseState->getSampleProc32();
|
||||
@ -419,17 +489,19 @@ void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
|
||||
SkBitmapProcState::MatrixProc normalMProc = fNormalState->getMatrixProc();
|
||||
SkBitmapProcState::SampleProc32 normalSProc = fNormalState->getSampleProc32();
|
||||
|
||||
int diffMax = fDiffuseState->maxCountForBufferSize(sizeof(tmpColor[0]) * TMP_COUNT);
|
||||
int normMax = fNormalState->maxCountForBufferSize(sizeof(tmpNormal[0]) * TMP_COUNT);
|
||||
int max = SkTMin(diffMax, normMax);
|
||||
|
||||
SkASSERT(fDiffuseState->fPixmap.addr());
|
||||
SkASSERT(fNormalState->fPixmap.addr());
|
||||
|
||||
SkPoint3 norm;
|
||||
SkScalar NdotL;
|
||||
int r, g, b;
|
||||
SkPoint3 norm, xformedNorm;
|
||||
|
||||
do {
|
||||
int n = count;
|
||||
if (n > TMP_COUNT) {
|
||||
n = TMP_COUNT;
|
||||
if (n > max) {
|
||||
n = max;
|
||||
}
|
||||
|
||||
diffMProc(*fDiffuseState, tmpColor, n, x, y);
|
||||
@ -445,18 +517,34 @@ void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
|
||||
SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f);
|
||||
norm.normalize();
|
||||
|
||||
xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX +
|
||||
lightShader.fInvNormRotation.fY * norm.fY;
|
||||
xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX -
|
||||
lightShader.fInvNormRotation.fY * norm.fY;
|
||||
xformedNorm.fZ = norm.fZ;
|
||||
|
||||
SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]);
|
||||
NdotL = norm.dot(lightShader.fLight.fDirection);
|
||||
|
||||
// This is all done in linear unpremul color space
|
||||
r = light(lightShader.fLight.fColor.fX, SkColorGetR(diffColor), NdotL,
|
||||
lightShader.fAmbientColor.fX);
|
||||
g = light(lightShader.fLight.fColor.fY, SkColorGetG(diffColor), NdotL,
|
||||
lightShader.fAmbientColor.fY);
|
||||
b = light(lightShader.fLight.fColor.fZ, SkColorGetB(diffColor), NdotL,
|
||||
lightShader.fAmbientColor.fZ);
|
||||
SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f);
|
||||
// This is all done in linear unpremul color space (each component 0..255.0f though)
|
||||
for (int l = 0; l < lightShader.fLights->numLights(); ++l) {
|
||||
const SkLight& light = lightShader.fLights->light(l);
|
||||
|
||||
result[i] = SkPreMultiplyARGB(SkColorGetA(diffColor), r, g, b);
|
||||
if (SkLight::kAmbient_LightType == light.type()) {
|
||||
accum += light.color().makeScale(255.0f);
|
||||
} else {
|
||||
SkScalar NdotL = xformedNorm.dot(light.dir());
|
||||
if (NdotL < 0.0f) {
|
||||
NdotL = 0.0f;
|
||||
}
|
||||
|
||||
accum.fX += light.color().fX * SkColorGetR(diffColor) * NdotL;
|
||||
accum.fY += light.color().fY * SkColorGetG(diffColor) * NdotL;
|
||||
accum.fZ += light.color().fZ * SkColorGetB(diffColor) * NdotL;
|
||||
}
|
||||
}
|
||||
|
||||
result[i] = convert(accum, SkColorGetA(diffColor));
|
||||
}
|
||||
|
||||
result += n;
|
||||
@ -474,8 +562,21 @@ void SkLightingShaderImpl::toString(SkString* str) const {
|
||||
#endif
|
||||
|
||||
SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
|
||||
SkMatrix localMatrix;
|
||||
buf.readMatrix(&localMatrix);
|
||||
SkMatrix diffLocalM;
|
||||
bool hasDiffLocalM = buf.readBool();
|
||||
if (hasDiffLocalM) {
|
||||
buf.readMatrix(&diffLocalM);
|
||||
} else {
|
||||
diffLocalM.reset();
|
||||
}
|
||||
|
||||
SkMatrix normLocalM;
|
||||
bool hasNormLocalM = buf.readBool();
|
||||
if (hasNormLocalM) {
|
||||
buf.readMatrix(&normLocalM);
|
||||
} else {
|
||||
normLocalM.reset();
|
||||
}
|
||||
|
||||
SkBitmap diffuse;
|
||||
if (!buf.readBitmap(&diffuse)) {
|
||||
@ -489,38 +590,84 @@ SkFlattenable* SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
|
||||
}
|
||||
normal.setImmutable();
|
||||
|
||||
SkLightingShader::Light light;
|
||||
if (!buf.readScalarArray(&light.fDirection.fX, 3)) {
|
||||
return NULL;
|
||||
}
|
||||
if (!buf.readScalarArray(&light.fColor.fX, 3)) {
|
||||
return NULL;
|
||||
int numLights = buf.readInt();
|
||||
|
||||
SkLightingShader::Lights::Builder builder;
|
||||
|
||||
for (int l = 0; l < numLights; ++l) {
|
||||
bool isAmbient = buf.readBool();
|
||||
|
||||
SkColor3f color;
|
||||
if (!buf.readScalarArray(&color.fX, 3)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (isAmbient) {
|
||||
builder.add(SkLight(color));
|
||||
} else {
|
||||
SkVector3 dir;
|
||||
if (!buf.readScalarArray(&dir.fX, 3)) {
|
||||
return NULL;
|
||||
}
|
||||
builder.add(SkLight(color, dir));
|
||||
}
|
||||
}
|
||||
|
||||
SkColor3f ambient;
|
||||
if (!buf.readScalarArray(&ambient.fX, 3)) {
|
||||
return NULL;
|
||||
}
|
||||
SkAutoTUnref<const SkLightingShader::Lights> lights(builder.finish());
|
||||
|
||||
return SkNEW_ARGS(SkLightingShaderImpl, (diffuse, normal, light, ambient, &localMatrix));
|
||||
return SkNEW_ARGS(SkLightingShaderImpl, (diffuse, normal, lights,
|
||||
SkVector::Make(1.0f, 0.0f),
|
||||
&diffLocalM, &normLocalM));
|
||||
}
|
||||
|
||||
void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const {
|
||||
buf.writeMatrix(this->getLocalMatrix());
|
||||
this->INHERITED::flatten(buf);
|
||||
|
||||
bool hasNormLocalM = !fNormLocalMatrix.isIdentity();
|
||||
buf.writeBool(hasNormLocalM);
|
||||
if (hasNormLocalM) {
|
||||
buf.writeMatrix(fNormLocalMatrix);
|
||||
}
|
||||
|
||||
buf.writeBitmap(fDiffuseMap);
|
||||
buf.writeBitmap(fNormalMap);
|
||||
buf.writeScalarArray(&fLight.fDirection.fX, 3);
|
||||
buf.writeScalarArray(&fLight.fColor.fX, 3);
|
||||
buf.writeScalarArray(&fAmbientColor.fX, 3);
|
||||
|
||||
buf.writeInt(fLights->numLights());
|
||||
for (int l = 0; l < fLights->numLights(); ++l) {
|
||||
const SkLight& light = fLights->light(l);
|
||||
|
||||
bool isAmbient = SkLight::kAmbient_LightType == light.type();
|
||||
|
||||
buf.writeBool(isAmbient);
|
||||
buf.writeScalarArray(&light.color().fX, 3);
|
||||
if (!isAmbient) {
|
||||
buf.writeScalarArray(&light.dir().fX, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SkLightingShaderImpl::computeNormTotalInverse(const ContextRec& rec,
|
||||
SkMatrix* normTotalInverse) const {
|
||||
SkMatrix total;
|
||||
total.setConcat(*rec.fMatrix, fNormLocalMatrix);
|
||||
|
||||
const SkMatrix* m = &total;
|
||||
if (rec.fLocalMatrix) {
|
||||
total.setConcat(*m, *rec.fLocalMatrix);
|
||||
m = &total;
|
||||
}
|
||||
return m->invert(normTotalInverse);
|
||||
}
|
||||
|
||||
SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
|
||||
void* storage) const {
|
||||
|
||||
SkMatrix totalInverse;
|
||||
// Do this first, so we know the matrix can be inverted.
|
||||
if (!this->computeTotalInverse(rec, &totalInverse)) {
|
||||
SkMatrix diffTotalInv;
|
||||
// computeTotalInverse was called in SkShader::createContext so we know it will succeed
|
||||
SkAssertResult(this->computeTotalInverse(rec, &diffTotalInv));
|
||||
|
||||
SkMatrix normTotalInv;
|
||||
if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -531,7 +678,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
|
||||
diffuseState->fTileModeX = SkShader::kClamp_TileMode;
|
||||
diffuseState->fTileModeY = SkShader::kClamp_TileMode;
|
||||
diffuseState->fOrigBitmap = fDiffuseMap;
|
||||
if (!diffuseState->chooseProcs(totalInverse, *rec.fPaint)) {
|
||||
if (!diffuseState->chooseProcs(diffTotalInv, *rec.fPaint)) {
|
||||
diffuseState->~SkBitmapProcState();
|
||||
return NULL;
|
||||
}
|
||||
@ -543,7 +690,7 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
|
||||
normalState->fTileModeX = SkShader::kClamp_TileMode;
|
||||
normalState->fTileModeY = SkShader::kClamp_TileMode;
|
||||
normalState->fOrigBitmap = fNormalMap;
|
||||
if (!normalState->chooseProcs(totalInverse, *rec.fPaint)) {
|
||||
if (!normalState->chooseProcs(normTotalInv, *rec.fPaint)) {
|
||||
diffuseState->~SkBitmapProcState();
|
||||
normalState->~SkBitmapProcState();
|
||||
return NULL;
|
||||
@ -566,9 +713,9 @@ static bool bitmap_is_too_big(const SkBitmap& bm) {
|
||||
}
|
||||
|
||||
SkShader* SkLightingShader::Create(const SkBitmap& diffuse, const SkBitmap& normal,
|
||||
const SkLightingShader::Light& light,
|
||||
const SkColor3f& ambient,
|
||||
const SkMatrix* localMatrix) {
|
||||
const Lights* lights,
|
||||
const SkVector& invNormRotation,
|
||||
const SkMatrix* diffLocalM, const SkMatrix* normLocalM) {
|
||||
if (diffuse.isNull() || bitmap_is_too_big(diffuse) ||
|
||||
normal.isNull() || bitmap_is_too_big(normal) ||
|
||||
diffuse.width() != normal.width() ||
|
||||
@ -576,7 +723,10 @@ SkShader* SkLightingShader::Create(const SkBitmap& diffuse, const SkBitmap& norm
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return SkNEW_ARGS(SkLightingShaderImpl, (diffuse, normal, light, ambient, localMatrix));
|
||||
SkASSERT(SkScalarNearlyEqual(invNormRotation.lengthSqd(), SK_Scalar1));
|
||||
|
||||
return SkNEW_ARGS(SkLightingShaderImpl, (diffuse, normal, lights,
|
||||
invNormRotation, diffLocalM, normLocalM));
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
@ -10,15 +10,57 @@
|
||||
#ifndef SkLightingShader_DEFINED
|
||||
#define SkLightingShader_DEFINED
|
||||
|
||||
#include "SkPoint3.h"
|
||||
#include "SkFlattenable.h"
|
||||
#include "SkLight.h"
|
||||
#include "SkShader.h"
|
||||
#include "SkTDArray.h"
|
||||
|
||||
class SkBitmap;
|
||||
class SkMatrix;
|
||||
|
||||
class SK_API SkLightingShader {
|
||||
public:
|
||||
struct Light {
|
||||
SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
|
||||
// If degenerate, it will be replaced with (0, 0, 1).
|
||||
SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
|
||||
class Lights : public SkRefCnt {
|
||||
public:
|
||||
class Builder {
|
||||
public:
|
||||
Builder(const SkLight lights[], int numLights)
|
||||
: fLights(SkNEW_ARGS(Lights, (lights, numLights))) {
|
||||
}
|
||||
|
||||
Builder() : fLights(SkNEW(Lights)) { }
|
||||
|
||||
// TODO: limit the number of lights here or just ignore those
|
||||
// above some maximum?
|
||||
void add(const SkLight& light) {
|
||||
if (fLights) {
|
||||
*fLights->fLights.push() = light;
|
||||
}
|
||||
}
|
||||
|
||||
const Lights* finish() {
|
||||
return fLights.detach();
|
||||
}
|
||||
|
||||
private:
|
||||
SkAutoTUnref<Lights> fLights;
|
||||
};
|
||||
|
||||
int numLights() const {
|
||||
return fLights.count();
|
||||
}
|
||||
|
||||
const SkLight& light(int index) const {
|
||||
return fLights[index];
|
||||
}
|
||||
|
||||
private:
|
||||
Lights() {}
|
||||
Lights(const SkLight lights[], int numLights) : fLights(lights, numLights) {}
|
||||
|
||||
SkTDArray<SkLight> fLights;
|
||||
|
||||
typedef SkRefCnt INHERITED;
|
||||
};
|
||||
|
||||
/** Returns a shader that lights the diffuse and normal maps with a single light.
|
||||
@ -50,8 +92,8 @@ public:
|
||||
(127, 127, 0).
|
||||
*/
|
||||
static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal,
|
||||
const SkLightingShader::Light& light, const SkColor3f& ambient,
|
||||
const SkMatrix* localMatrix);
|
||||
const Lights* lights, const SkVector& invNormRotation,
|
||||
const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix);
|
||||
|
||||
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
|
||||
};
|
@ -181,9 +181,12 @@ inline SkPoint3 bottomRightNormal(int m[9], SkScalar surfaceScale) {
|
||||
surfaceScale);
|
||||
}
|
||||
|
||||
template <class LightingType, class LightType> void lightBitmap(
|
||||
const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst,
|
||||
SkScalar surfaceScale, const SkIRect& bounds) {
|
||||
template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType,
|
||||
const SkImageFilterLight* light,
|
||||
const SkBitmap& src,
|
||||
SkBitmap* dst,
|
||||
SkScalar surfaceScale,
|
||||
const SkIRect& bounds) {
|
||||
SkASSERT(dst->width() == bounds.width() && dst->height() == bounds.height());
|
||||
const LightType* l = static_cast<const LightType*>(light);
|
||||
int left = bounds.left(), right = bounds.right();
|
||||
@ -308,7 +311,7 @@ enum BoundaryMode {
|
||||
|
||||
class SkLightingImageFilterInternal : public SkLightingImageFilter {
|
||||
protected:
|
||||
SkLightingImageFilterInternal(SkLight* light,
|
||||
SkLightingImageFilterInternal(SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect)
|
||||
@ -431,7 +434,8 @@ bool SkLightingImageFilterInternal::filterImageGPU(Proxy* proxy,
|
||||
|
||||
class SkDiffuseLightingImageFilter : public SkLightingImageFilterInternal {
|
||||
public:
|
||||
static SkImageFilter* Create(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter*,
|
||||
static SkImageFilter* Create(SkImageFilterLight* light, SkScalar surfaceScale,
|
||||
SkScalar kd, SkImageFilter*,
|
||||
const CropRect*);
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
@ -439,7 +443,7 @@ public:
|
||||
SkScalar kd() const { return fKD; }
|
||||
|
||||
protected:
|
||||
SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale,
|
||||
SkDiffuseLightingImageFilter(SkImageFilterLight* light, SkScalar surfaceScale,
|
||||
SkScalar kd, SkImageFilter* input, const CropRect* cropRect);
|
||||
void flatten(SkWriteBuffer& buffer) const override;
|
||||
bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
|
||||
@ -457,7 +461,7 @@ private:
|
||||
|
||||
class SkSpecularLightingImageFilter : public SkLightingImageFilterInternal {
|
||||
public:
|
||||
static SkImageFilter* Create(SkLight* light, SkScalar surfaceScale,
|
||||
static SkImageFilter* Create(SkImageFilterLight* light, SkScalar surfaceScale,
|
||||
SkScalar ks, SkScalar shininess, SkImageFilter*, const CropRect*);
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
@ -467,7 +471,7 @@ public:
|
||||
SkScalar shininess() const { return fShininess; }
|
||||
|
||||
protected:
|
||||
SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks,
|
||||
SkSpecularLightingImageFilter(SkImageFilterLight* light, SkScalar surfaceScale, SkScalar ks,
|
||||
SkScalar shininess, SkImageFilter* input, const CropRect*);
|
||||
void flatten(SkWriteBuffer& buffer) const override;
|
||||
bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
|
||||
@ -488,11 +492,11 @@ private:
|
||||
|
||||
class GrLightingEffect : public GrSingleTextureEffect {
|
||||
public:
|
||||
GrLightingEffect(GrProcessorDataManager*, GrTexture* texture, const SkLight* light,
|
||||
GrLightingEffect(GrProcessorDataManager*, GrTexture* texture, const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale, const SkMatrix& matrix, BoundaryMode boundaryMode);
|
||||
virtual ~GrLightingEffect();
|
||||
|
||||
const SkLight* light() const { return fLight; }
|
||||
const SkImageFilterLight* light() const { return fLight; }
|
||||
SkScalar surfaceScale() const { return fSurfaceScale; }
|
||||
const SkMatrix& filterMatrix() const { return fFilterMatrix; }
|
||||
BoundaryMode boundaryMode() const { return fBoundaryMode; }
|
||||
@ -506,18 +510,19 @@ protected:
|
||||
}
|
||||
|
||||
private:
|
||||
typedef GrSingleTextureEffect INHERITED;
|
||||
const SkLight* fLight;
|
||||
const SkImageFilterLight* fLight;
|
||||
SkScalar fSurfaceScale;
|
||||
SkMatrix fFilterMatrix;
|
||||
BoundaryMode fBoundaryMode;
|
||||
|
||||
typedef GrSingleTextureEffect INHERITED;
|
||||
};
|
||||
|
||||
class GrDiffuseLightingEffect : public GrLightingEffect {
|
||||
public:
|
||||
static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
SkScalar kd,
|
||||
@ -544,7 +549,7 @@ private:
|
||||
|
||||
GrDiffuseLightingEffect(GrProcessorDataManager*,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
SkScalar kd,
|
||||
@ -559,7 +564,7 @@ class GrSpecularLightingEffect : public GrLightingEffect {
|
||||
public:
|
||||
static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
SkScalar ks,
|
||||
@ -589,7 +594,7 @@ private:
|
||||
|
||||
GrSpecularLightingEffect(GrProcessorDataManager*,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
SkScalar ks,
|
||||
@ -627,8 +632,7 @@ public:
|
||||
|
||||
// This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
|
||||
// INHERITED::setData().
|
||||
virtual void setData(const GrGLProgramDataManager&,
|
||||
const SkLight* light) const;
|
||||
virtual void setData(const GrGLProgramDataManager&, const SkImageFilterLight* light) const;
|
||||
|
||||
protected:
|
||||
/**
|
||||
@ -648,7 +652,7 @@ private:
|
||||
class GrGLDistantLight : public GrGLLight {
|
||||
public:
|
||||
virtual ~GrGLDistantLight() {}
|
||||
void setData(const GrGLProgramDataManager&, const SkLight* light) const override;
|
||||
void setData(const GrGLProgramDataManager&, const SkImageFilterLight* light) const override;
|
||||
void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
|
||||
|
||||
private:
|
||||
@ -661,7 +665,7 @@ private:
|
||||
class GrGLPointLight : public GrGLLight {
|
||||
public:
|
||||
virtual ~GrGLPointLight() {}
|
||||
void setData(const GrGLProgramDataManager&, const SkLight* light) const override;
|
||||
void setData(const GrGLProgramDataManager&, const SkImageFilterLight* light) const override;
|
||||
void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
|
||||
|
||||
private:
|
||||
@ -674,7 +678,7 @@ private:
|
||||
class GrGLSpotLight : public GrGLLight {
|
||||
public:
|
||||
virtual ~GrGLSpotLight() {}
|
||||
void setData(const GrGLProgramDataManager&, const SkLight* light) const override;
|
||||
void setData(const GrGLProgramDataManager&, const SkImageFilterLight* light) const override;
|
||||
void emitSurfaceToLight(GrGLFPBuilder*, const char* z) override;
|
||||
void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight) override;
|
||||
|
||||
@ -699,7 +703,7 @@ class GrGLLight;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SkLight : public SkRefCnt {
|
||||
class SkImageFilterLight : public SkRefCnt {
|
||||
public:
|
||||
|
||||
|
||||
@ -711,26 +715,26 @@ public:
|
||||
virtual LightType type() const = 0;
|
||||
const SkPoint3& color() const { return fColor; }
|
||||
virtual GrGLLight* createGLLight() const = 0;
|
||||
virtual bool isEqual(const SkLight& other) const {
|
||||
virtual bool isEqual(const SkImageFilterLight& other) const {
|
||||
return fColor == other.fColor;
|
||||
}
|
||||
// Called to know whether the generated GrGLLight will require access to the fragment position.
|
||||
virtual bool requiresFragmentPosition() const = 0;
|
||||
virtual SkLight* transform(const SkMatrix& matrix) const = 0;
|
||||
virtual SkImageFilterLight* transform(const SkMatrix& matrix) const = 0;
|
||||
|
||||
// Defined below SkLight's subclasses.
|
||||
void flattenLight(SkWriteBuffer& buffer) const;
|
||||
static SkLight* UnflattenLight(SkReadBuffer& buffer);
|
||||
static SkImageFilterLight* UnflattenLight(SkReadBuffer& buffer);
|
||||
|
||||
protected:
|
||||
SkLight(SkColor color) {
|
||||
SkImageFilterLight(SkColor color) {
|
||||
fColor = SkPoint3::Make(SkIntToScalar(SkColorGetR(color)),
|
||||
SkIntToScalar(SkColorGetG(color)),
|
||||
SkIntToScalar(SkColorGetB(color)));
|
||||
}
|
||||
SkLight(const SkPoint3& color)
|
||||
SkImageFilterLight(const SkPoint3& color)
|
||||
: fColor(color) {}
|
||||
SkLight(SkReadBuffer& buffer) {
|
||||
SkImageFilterLight(SkReadBuffer& buffer) {
|
||||
fColor = readPoint3(buffer);
|
||||
}
|
||||
|
||||
@ -744,7 +748,7 @@ private:
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SkDistantLight : public SkLight {
|
||||
class SkDistantLight : public SkImageFilterLight {
|
||||
public:
|
||||
SkDistantLight(const SkPoint3& direction, SkColor color)
|
||||
: INHERITED(color), fDirection(direction) {
|
||||
@ -766,7 +770,7 @@ public:
|
||||
}
|
||||
bool requiresFragmentPosition() const override { return false; }
|
||||
|
||||
bool isEqual(const SkLight& other) const override {
|
||||
bool isEqual(const SkImageFilterLight& other) const override {
|
||||
if (other.type() != kDistant_LightType) {
|
||||
return false;
|
||||
}
|
||||
@ -784,7 +788,7 @@ protected:
|
||||
SkDistantLight(const SkPoint3& direction, const SkPoint3& color)
|
||||
: INHERITED(color), fDirection(direction) {
|
||||
}
|
||||
SkLight* transform(const SkMatrix& matrix) const override {
|
||||
SkImageFilterLight* transform(const SkMatrix& matrix) const override {
|
||||
return new SkDistantLight(direction(), color());
|
||||
}
|
||||
void onFlattenLight(SkWriteBuffer& buffer) const override {
|
||||
@ -792,13 +796,14 @@ protected:
|
||||
}
|
||||
|
||||
private:
|
||||
typedef SkLight INHERITED;
|
||||
SkPoint3 fDirection;
|
||||
|
||||
typedef SkImageFilterLight INHERITED;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SkPointLight : public SkLight {
|
||||
class SkPointLight : public SkImageFilterLight {
|
||||
public:
|
||||
SkPointLight(const SkPoint3& location, SkColor color)
|
||||
: INHERITED(color), fLocation(location) {}
|
||||
@ -823,7 +828,7 @@ public:
|
||||
#endif
|
||||
}
|
||||
bool requiresFragmentPosition() const override { return true; }
|
||||
bool isEqual(const SkLight& other) const override {
|
||||
bool isEqual(const SkImageFilterLight& other) const override {
|
||||
if (other.type() != kPoint_LightType) {
|
||||
return false;
|
||||
}
|
||||
@ -831,7 +836,7 @@ public:
|
||||
return INHERITED::isEqual(other) &&
|
||||
fLocation == o.fLocation;
|
||||
}
|
||||
SkLight* transform(const SkMatrix& matrix) const override {
|
||||
SkImageFilterLight* transform(const SkMatrix& matrix) const override {
|
||||
SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY);
|
||||
matrix.mapPoints(&location2, 1);
|
||||
// Use X scale and Y scale on Z and average the result
|
||||
@ -855,13 +860,14 @@ protected:
|
||||
}
|
||||
|
||||
private:
|
||||
typedef SkLight INHERITED;
|
||||
SkPoint3 fLocation;
|
||||
|
||||
typedef SkImageFilterLight INHERITED;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SkSpotLight : public SkLight {
|
||||
class SkSpotLight : public SkImageFilterLight {
|
||||
public:
|
||||
SkSpotLight(const SkPoint3& location,
|
||||
const SkPoint3& target,
|
||||
@ -881,7 +887,7 @@ public:
|
||||
fConeScale = SkScalarInvert(antiAliasThreshold);
|
||||
}
|
||||
|
||||
SkLight* transform(const SkMatrix& matrix) const override {
|
||||
SkImageFilterLight* transform(const SkMatrix& matrix) const override {
|
||||
SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY);
|
||||
matrix.mapPoints(&location2, 1);
|
||||
// Use X scale and Y scale on Z and average the result
|
||||
@ -987,7 +993,7 @@ protected:
|
||||
writePoint3(fS, buffer);
|
||||
}
|
||||
|
||||
bool isEqual(const SkLight& other) const override {
|
||||
bool isEqual(const SkImageFilterLight& other) const override {
|
||||
if (other.type() != kSpot_LightType) {
|
||||
return false;
|
||||
}
|
||||
@ -1004,7 +1010,6 @@ private:
|
||||
static const SkScalar kSpecularExponentMin;
|
||||
static const SkScalar kSpecularExponentMax;
|
||||
|
||||
typedef SkLight INHERITED;
|
||||
SkPoint3 fLocation;
|
||||
SkPoint3 fTarget;
|
||||
SkScalar fSpecularExponent;
|
||||
@ -1012,6 +1017,8 @@ private:
|
||||
SkScalar fCosInnerConeAngle;
|
||||
SkScalar fConeScale;
|
||||
SkPoint3 fS;
|
||||
|
||||
typedef SkImageFilterLight INHERITED;
|
||||
};
|
||||
|
||||
// According to the spec, the specular term should be in the range [1, 128] :
|
||||
@ -1021,22 +1028,22 @@ const SkScalar SkSpotLight::kSpecularExponentMax = 128.0f;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SkLight::flattenLight(SkWriteBuffer& buffer) const {
|
||||
void SkImageFilterLight::flattenLight(SkWriteBuffer& buffer) const {
|
||||
// Write type first, then baseclass, then subclass.
|
||||
buffer.writeInt(this->type());
|
||||
writePoint3(fColor, buffer);
|
||||
this->onFlattenLight(buffer);
|
||||
}
|
||||
|
||||
/*static*/ SkLight* SkLight::UnflattenLight(SkReadBuffer& buffer) {
|
||||
/*static*/ SkImageFilterLight* SkImageFilterLight::UnflattenLight(SkReadBuffer& buffer) {
|
||||
// Read type first.
|
||||
const SkLight::LightType type = (SkLight::LightType)buffer.readInt();
|
||||
const SkImageFilterLight::LightType type = (SkImageFilterLight::LightType)buffer.readInt();
|
||||
switch (type) {
|
||||
// Each of these constructors must first call SkLight's, so we'll read the baseclass
|
||||
// then subclass, same order as flattenLight.
|
||||
case SkLight::kDistant_LightType: return SkNEW_ARGS(SkDistantLight, (buffer));
|
||||
case SkLight::kPoint_LightType: return SkNEW_ARGS(SkPointLight, (buffer));
|
||||
case SkLight::kSpot_LightType: return SkNEW_ARGS(SkSpotLight, (buffer));
|
||||
case SkImageFilterLight::kDistant_LightType: return SkNEW_ARGS(SkDistantLight, (buffer));
|
||||
case SkImageFilterLight::kPoint_LightType: return SkNEW_ARGS(SkPointLight, (buffer));
|
||||
case SkImageFilterLight::kSpot_LightType: return SkNEW_ARGS(SkSpotLight, (buffer));
|
||||
default:
|
||||
SkDEBUGFAIL("Unknown LightType.");
|
||||
buffer.validate(false);
|
||||
@ -1045,7 +1052,7 @@ void SkLight::flattenLight(SkWriteBuffer& buffer) const {
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkLightingImageFilter::SkLightingImageFilter(SkLight* light, SkScalar surfaceScale,
|
||||
SkLightingImageFilter::SkLightingImageFilter(SkImageFilterLight* light, SkScalar surfaceScale,
|
||||
SkImageFilter* input, const CropRect* cropRect)
|
||||
: INHERITED(1, &input, cropRect)
|
||||
, fLight(SkRef(light))
|
||||
@ -1058,7 +1065,7 @@ SkImageFilter* SkLightingImageFilter::CreateDistantLitDiffuse(const SkPoint3& di
|
||||
SkScalar kd,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
SkAutoTUnref<SkLight> light(SkNEW_ARGS(SkDistantLight, (direction, lightColor)));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkNEW_ARGS(SkDistantLight, (direction, lightColor)));
|
||||
return SkDiffuseLightingImageFilter::Create(light, surfaceScale, kd, input, cropRect);
|
||||
}
|
||||
|
||||
@ -1068,7 +1075,7 @@ SkImageFilter* SkLightingImageFilter::CreatePointLitDiffuse(const SkPoint3& loca
|
||||
SkScalar kd,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
SkAutoTUnref<SkLight> light(SkNEW_ARGS(SkPointLight, (location, lightColor)));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkNEW_ARGS(SkPointLight, (location, lightColor)));
|
||||
return SkDiffuseLightingImageFilter::Create(light, surfaceScale, kd, input, cropRect);
|
||||
}
|
||||
|
||||
@ -1081,8 +1088,9 @@ SkImageFilter* SkLightingImageFilter::CreateSpotLitDiffuse(const SkPoint3& locat
|
||||
SkScalar kd,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
SkAutoTUnref<SkLight> light(SkNEW_ARGS(SkSpotLight, (location, target, specularExponent,
|
||||
cutoffAngle, lightColor)));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkNEW_ARGS(SkSpotLight, (location, target,
|
||||
specularExponent,
|
||||
cutoffAngle, lightColor)));
|
||||
return SkDiffuseLightingImageFilter::Create(light, surfaceScale, kd, input, cropRect);
|
||||
}
|
||||
|
||||
@ -1093,7 +1101,7 @@ SkImageFilter* SkLightingImageFilter::CreateDistantLitSpecular(const SkPoint3& d
|
||||
SkScalar shine,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
SkAutoTUnref<SkLight> light(SkNEW_ARGS(SkDistantLight, (direction, lightColor)));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkNEW_ARGS(SkDistantLight, (direction, lightColor)));
|
||||
return SkSpecularLightingImageFilter::Create(light, surfaceScale, ks, shine, input, cropRect);
|
||||
}
|
||||
|
||||
@ -1104,7 +1112,7 @@ SkImageFilter* SkLightingImageFilter::CreatePointLitSpecular(const SkPoint3& loc
|
||||
SkScalar shine,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
SkAutoTUnref<SkLight> light(SkNEW_ARGS(SkPointLight, (location, lightColor)));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkNEW_ARGS(SkPointLight, (location, lightColor)));
|
||||
return SkSpecularLightingImageFilter::Create(light, surfaceScale, ks, shine, input, cropRect);
|
||||
}
|
||||
|
||||
@ -1118,8 +1126,9 @@ SkImageFilter* SkLightingImageFilter::CreateSpotLitSpecular(const SkPoint3& loca
|
||||
SkScalar shine,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
SkAutoTUnref<SkLight> light(SkNEW_ARGS(SkSpotLight, (location, target, specularExponent,
|
||||
cutoffAngle, lightColor)));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkNEW_ARGS(SkSpotLight, (location, target,
|
||||
specularExponent,
|
||||
cutoffAngle, lightColor)));
|
||||
return SkSpecularLightingImageFilter::Create(light, surfaceScale, ks, shine, input, cropRect);
|
||||
}
|
||||
|
||||
@ -1133,8 +1142,11 @@ void SkLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkImageFilter* SkDiffuseLightingImageFilter::Create(SkLight* light, SkScalar surfaceScale,
|
||||
SkScalar kd, SkImageFilter* input, const CropRect* cropRect) {
|
||||
SkImageFilter* SkDiffuseLightingImageFilter::Create(SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
SkScalar kd,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
if (NULL == light) {
|
||||
return NULL;
|
||||
}
|
||||
@ -1149,7 +1161,7 @@ SkImageFilter* SkDiffuseLightingImageFilter::Create(SkLight* light, SkScalar sur
|
||||
return SkNEW_ARGS(SkDiffuseLightingImageFilter, (light, surfaceScale, kd, input, cropRect));
|
||||
}
|
||||
|
||||
SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkLight* light,
|
||||
SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
SkScalar kd,
|
||||
SkImageFilter* input,
|
||||
@ -1161,7 +1173,7 @@ SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(SkLight* light,
|
||||
|
||||
SkFlattenable* SkDiffuseLightingImageFilter::CreateProc(SkReadBuffer& buffer) {
|
||||
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
|
||||
SkAutoTUnref<SkLight> light(SkLight::UnflattenLight(buffer));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkImageFilterLight::UnflattenLight(buffer));
|
||||
SkScalar surfaceScale = buffer.readScalar();
|
||||
SkScalar kd = buffer.readScalar();
|
||||
return Create(light, surfaceScale, kd, common.getInput(0), &common.cropRect());
|
||||
@ -1205,14 +1217,14 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy* proxy,
|
||||
return false;
|
||||
}
|
||||
|
||||
SkAutoTUnref<SkLight> transformedLight(light()->transform(ctx.ctm()));
|
||||
SkAutoTUnref<SkImageFilterLight> transformedLight(light()->transform(ctx.ctm()));
|
||||
|
||||
DiffuseLightingType lightingType(fKD);
|
||||
offset->fX = bounds.left();
|
||||
offset->fY = bounds.top();
|
||||
bounds.offset(-srcOffset);
|
||||
switch (transformedLight->type()) {
|
||||
case SkLight::kDistant_LightType:
|
||||
case SkImageFilterLight::kDistant_LightType:
|
||||
lightBitmap<DiffuseLightingType, SkDistantLight>(lightingType,
|
||||
transformedLight,
|
||||
src,
|
||||
@ -1220,7 +1232,7 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy* proxy,
|
||||
surfaceScale(),
|
||||
bounds);
|
||||
break;
|
||||
case SkLight::kPoint_LightType:
|
||||
case SkImageFilterLight::kPoint_LightType:
|
||||
lightBitmap<DiffuseLightingType, SkPointLight>(lightingType,
|
||||
transformedLight,
|
||||
src,
|
||||
@ -1228,7 +1240,7 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy* proxy,
|
||||
surfaceScale(),
|
||||
bounds);
|
||||
break;
|
||||
case SkLight::kSpot_LightType:
|
||||
case SkImageFilterLight::kSpot_LightType:
|
||||
lightBitmap<DiffuseLightingType, SkSpotLight>(lightingType,
|
||||
transformedLight,
|
||||
src,
|
||||
@ -1265,8 +1277,12 @@ GrFragmentProcessor* SkDiffuseLightingImageFilter::getFragmentProcessor(
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkImageFilter* SkSpecularLightingImageFilter::Create(SkLight* light, SkScalar surfaceScale,
|
||||
SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect) {
|
||||
SkImageFilter* SkSpecularLightingImageFilter::Create(SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
SkScalar ks,
|
||||
SkScalar shininess,
|
||||
SkImageFilter* input,
|
||||
const CropRect* cropRect) {
|
||||
if (NULL == light) {
|
||||
return NULL;
|
||||
}
|
||||
@ -1282,7 +1298,7 @@ SkImageFilter* SkSpecularLightingImageFilter::Create(SkLight* light, SkScalar su
|
||||
(light, surfaceScale, ks, shininess, input, cropRect));
|
||||
}
|
||||
|
||||
SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkLight* light,
|
||||
SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
SkScalar ks,
|
||||
SkScalar shininess,
|
||||
@ -1296,7 +1312,7 @@ SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(SkLight* light,
|
||||
|
||||
SkFlattenable* SkSpecularLightingImageFilter::CreateProc(SkReadBuffer& buffer) {
|
||||
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
|
||||
SkAutoTUnref<SkLight> light(SkLight::UnflattenLight(buffer));
|
||||
SkAutoTUnref<SkImageFilterLight> light(SkImageFilterLight::UnflattenLight(buffer));
|
||||
SkScalar surfaceScale = buffer.readScalar();
|
||||
SkScalar ks = buffer.readScalar();
|
||||
SkScalar shine = buffer.readScalar();
|
||||
@ -1347,9 +1363,9 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy* proxy,
|
||||
offset->fX = bounds.left();
|
||||
offset->fY = bounds.top();
|
||||
bounds.offset(-srcOffset);
|
||||
SkAutoTUnref<SkLight> transformedLight(light()->transform(ctx.ctm()));
|
||||
SkAutoTUnref<SkImageFilterLight> transformedLight(light()->transform(ctx.ctm()));
|
||||
switch (transformedLight->type()) {
|
||||
case SkLight::kDistant_LightType:
|
||||
case SkImageFilterLight::kDistant_LightType:
|
||||
lightBitmap<SpecularLightingType, SkDistantLight>(lightingType,
|
||||
transformedLight,
|
||||
src,
|
||||
@ -1357,7 +1373,7 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy* proxy,
|
||||
surfaceScale(),
|
||||
bounds);
|
||||
break;
|
||||
case SkLight::kPoint_LightType:
|
||||
case SkImageFilterLight::kPoint_LightType:
|
||||
lightBitmap<SpecularLightingType, SkPointLight>(lightingType,
|
||||
transformedLight,
|
||||
src,
|
||||
@ -1365,7 +1381,7 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy* proxy,
|
||||
surfaceScale(),
|
||||
bounds);
|
||||
break;
|
||||
case SkLight::kSpot_LightType:
|
||||
case SkImageFilterLight::kSpot_LightType:
|
||||
lightBitmap<SpecularLightingType, SkSpotLight>(lightingType,
|
||||
transformedLight,
|
||||
src,
|
||||
@ -1409,7 +1425,7 @@ SkPoint3 random_point3(SkRandom* random) {
|
||||
SkScalarToFloat(random->nextSScalar1()));
|
||||
}
|
||||
|
||||
SkLight* create_random_light(SkRandom* random) {
|
||||
SkImageFilterLight* create_random_light(SkRandom* random) {
|
||||
int type = random->nextULessThan(3);
|
||||
switch (type) {
|
||||
case 0: {
|
||||
@ -1571,7 +1587,7 @@ private:
|
||||
|
||||
GrLightingEffect::GrLightingEffect(GrProcessorDataManager* procDataManager,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
BoundaryMode boundaryMode)
|
||||
@ -1601,7 +1617,7 @@ bool GrLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
|
||||
|
||||
GrDiffuseLightingEffect::GrDiffuseLightingEffect(GrProcessorDataManager* procDataManager,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
SkScalar kd,
|
||||
@ -1630,7 +1646,7 @@ GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDiffuseLightingEffect);
|
||||
GrFragmentProcessor* GrDiffuseLightingEffect::TestCreate(GrProcessorTestData* d) {
|
||||
SkScalar surfaceScale = d->fRandom->nextSScalar1();
|
||||
SkScalar kd = d->fRandom->nextUScalar1();
|
||||
SkAutoTUnref<SkLight> light(create_random_light(d->fRandom));
|
||||
SkAutoTUnref<SkImageFilterLight> light(create_random_light(d->fRandom));
|
||||
SkMatrix matrix;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
matrix[i] = d->fRandom->nextUScalar1();
|
||||
@ -1754,7 +1770,8 @@ void GrGLLightingEffect::onSetData(const GrGLProgramDataManager& pdman,
|
||||
float ySign = texture->origin() == kTopLeft_GrSurfaceOrigin ? -1.0f : 1.0f;
|
||||
pdman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->height());
|
||||
pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
|
||||
SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.filterMatrix()));
|
||||
SkAutoTUnref<SkImageFilterLight> transformedLight(
|
||||
lighting.light()->transform(lighting.filterMatrix()));
|
||||
fLight->setData(pdman, transformedLight);
|
||||
}
|
||||
|
||||
@ -1799,15 +1816,15 @@ void GrGLDiffuseLightingEffect::onSetData(const GrGLProgramDataManager& pdman,
|
||||
|
||||
GrSpecularLightingEffect::GrSpecularLightingEffect(GrProcessorDataManager* procDataManager,
|
||||
GrTexture* texture,
|
||||
const SkLight* light,
|
||||
const SkImageFilterLight* light,
|
||||
SkScalar surfaceScale,
|
||||
const SkMatrix& matrix,
|
||||
SkScalar ks,
|
||||
SkScalar shininess,
|
||||
BoundaryMode boundaryMode)
|
||||
: INHERITED(procDataManager, texture, light, surfaceScale, matrix, boundaryMode),
|
||||
fKS(ks),
|
||||
fShininess(shininess) {
|
||||
: INHERITED(procDataManager, texture, light, surfaceScale, matrix, boundaryMode)
|
||||
, fKS(ks)
|
||||
, fShininess(shininess) {
|
||||
this->initClassID<GrSpecularLightingEffect>();
|
||||
}
|
||||
|
||||
@ -1833,7 +1850,7 @@ GrFragmentProcessor* GrSpecularLightingEffect::TestCreate(GrProcessorTestData* d
|
||||
SkScalar surfaceScale = d->fRandom->nextSScalar1();
|
||||
SkScalar ks = d->fRandom->nextUScalar1();
|
||||
SkScalar shininess = d->fRandom->nextUScalar1();
|
||||
SkAutoTUnref<SkLight> light(create_random_light(d->fRandom));
|
||||
SkAutoTUnref<SkImageFilterLight> light(create_random_light(d->fRandom));
|
||||
SkMatrix matrix;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
matrix[i] = d->fRandom->nextUScalar1();
|
||||
@ -1899,7 +1916,8 @@ void GrGLLight::emitLightColor(GrGLFPBuilder* builder, const char *surfaceToLigh
|
||||
builder->getFragmentShaderBuilder()->codeAppend(builder->getUniformCStr(this->lightColorUni()));
|
||||
}
|
||||
|
||||
void GrGLLight::setData(const GrGLProgramDataManager& pdman, const SkLight* light) const {
|
||||
void GrGLLight::setData(const GrGLProgramDataManager& pdman,
|
||||
const SkImageFilterLight* light) const {
|
||||
setUniformPoint3(pdman, fColorUni,
|
||||
light->color().makeScale(SkScalarInvert(SkIntToScalar(255))));
|
||||
}
|
||||
@ -1907,9 +1925,9 @@ void GrGLLight::setData(const GrGLProgramDataManager& pdman, const SkLight* ligh
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrGLDistantLight::setData(const GrGLProgramDataManager& pdman,
|
||||
const SkLight* light) const {
|
||||
const SkImageFilterLight* light) const {
|
||||
INHERITED::setData(pdman, light);
|
||||
SkASSERT(light->type() == SkLight::kDistant_LightType);
|
||||
SkASSERT(light->type() == SkImageFilterLight::kDistant_LightType);
|
||||
const SkDistantLight* distantLight = static_cast<const SkDistantLight*>(light);
|
||||
setUniformNormal3(pdman, fDirectionUni, distantLight->direction());
|
||||
}
|
||||
@ -1925,9 +1943,9 @@ void GrGLDistantLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z)
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrGLPointLight::setData(const GrGLProgramDataManager& pdman,
|
||||
const SkLight* light) const {
|
||||
const SkImageFilterLight* light) const {
|
||||
INHERITED::setData(pdman, light);
|
||||
SkASSERT(light->type() == SkLight::kPoint_LightType);
|
||||
SkASSERT(light->type() == SkImageFilterLight::kPoint_LightType);
|
||||
const SkPointLight* pointLight = static_cast<const SkPointLight*>(light);
|
||||
setUniformPoint3(pdman, fLocationUni, pointLight->location());
|
||||
}
|
||||
@ -1945,9 +1963,9 @@ void GrGLPointLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GrGLSpotLight::setData(const GrGLProgramDataManager& pdman,
|
||||
const SkLight* light) const {
|
||||
const SkImageFilterLight* light) const {
|
||||
INHERITED::setData(pdman, light);
|
||||
SkASSERT(light->type() == SkLight::kSpot_LightType);
|
||||
SkASSERT(light->type() == SkImageFilterLight::kSpot_LightType);
|
||||
const SkSpotLight* spotLight = static_cast<const SkSpotLight *>(light);
|
||||
setUniformPoint3(pdman, fLocationUni, spotLight->location());
|
||||
pdman.set1f(fExponentUni, spotLight->specularExponent());
|
||||
|
@ -41,7 +41,7 @@
|
||||
#include "SkLayerRasterizer.h"
|
||||
#include "SkLerpXfermode.h"
|
||||
#include "SkLightingImageFilter.h"
|
||||
#include "../effects/SkLightingShader.h"
|
||||
#include "SkLightingShader.h"
|
||||
#include "SkLocalMatrixShader.h"
|
||||
#include "SkLumaColorFilter.h"
|
||||
#include "SkMagnifierImageFilter.h"
|
||||
|
@ -37,7 +37,7 @@
|
||||
#include "SkLayerRasterizer.h"
|
||||
#include "SkLerpXfermode.h"
|
||||
#include "SkLightingImageFilter.h"
|
||||
#include "../effects/SkLightingShader.h"
|
||||
#include "SkLightingShader.h"
|
||||
#include "SkLocalMatrixShader.h"
|
||||
#include "SkLumaColorFilter.h"
|
||||
#include "SkMagnifierImageFilter.h"
|
||||
|
Loading…
Reference in New Issue
Block a user