Revert r14571 (Infrastructure changes to support pull saveLayers forward task - https://codereview.chromium.org/266203003) due to breaking Android unit tests

git-svn-id: http://skia.googlecode.com/svn/trunk@14578 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2014-05-05 19:24:23 +00:00
parent 95a2b0e86d
commit 300c6060c8
7 changed files with 72 additions and 244 deletions

View File

@ -76,24 +76,3 @@ bool isPaintOpaque(const SkPaint* paint,
}
return false;
}
bool NeedsDeepCopy(const SkPaint& paint) {
/*
* These fields are known to be immutable, and so can be shallow-copied
*
* getTypeface()
* getAnnotation()
* paint.getColorFilter()
* getXfermode()
* getPathEffect()
* getMaskFilter()
*/
return paint.getShader() ||
#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
paint.getRasterizer() ||
#endif
paint.getLooper() || // needs to hide its addLayer...
paint.getImageFilter();
}

View File

@ -22,11 +22,4 @@ class SkPaint;
*/
bool isPaintOpaque(const SkPaint* paint,
const SkBitmap* bmpReplacesShader = NULL);
/** Returns true if the provided paint has fields which are not
immutable (and will thus require deep copying).
@param paint the paint to be analyzed
@return true if the paint requires a deep copy
*/
bool NeedsDeepCopy(const SkPaint& paint);
#endif

View File

@ -15,7 +15,6 @@
#include "SkBitmapDevice.h"
#include "SkCanvas.h"
#include "SkChunkAlloc.h"
#include "SkPaintPriv.h"
#include "SkPicture.h"
#include "SkRegion.h"
#include "SkStream.h"
@ -218,6 +217,26 @@ SkPicture* SkPicture::clone() const {
return clonedPicture;
}
static bool needs_deep_copy(const SkPaint& paint) {
/*
* These fields are known to be immutable, and so can be shallow-copied
*
* getTypeface()
* getAnnotation()
* paint.getColorFilter()
* getXfermode()
* getPathEffect()
* getMaskFilter()
*/
return paint.getShader() ||
#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
paint.getRasterizer() ||
#endif
paint.getLooper() || // needs to hide its addLayer...
paint.getImageFilter();
}
void SkPicture::clone(SkPicture* pictures, int count) const {
SkPictCopyInfo copyInfo;
SkPictInfo info;
@ -263,7 +282,7 @@ void SkPicture::clone(SkPicture* pictures, int count) const {
SkDEBUGCODE(int heapSize = SafeCount(fPlayback->fBitmapHeap.get());)
for (int i = 0; i < paintCount; i++) {
if (NeedsDeepCopy(fPlayback->fPaints->at(i))) {
if (needs_deep_copy(fPlayback->fPaints->at(i))) {
copyInfo.paintData[i] =
SkFlatData::Create<SkPaint::FlatteningTraits>(&copyInfo.controller,
fPlayback->fPaints->at(i), 0);

View File

@ -7,8 +7,6 @@
#include "GrPictureUtils.h"
#include "SkDevice.h"
#include "SkDraw.h"
#include "SkPaintPriv.h"
// The GrGather device performs GPU-backend-specific preprocessing on
// a picture. The results are stored in a GPUAccelData.
@ -22,17 +20,12 @@ class GrGatherDevice : public SkBaseDevice {
public:
SK_DECLARE_INST_COUNT(GrGatherDevice)
GrGatherDevice(int width, int height, SkPicture* picture, GPUAccelData* accelData,
int saveLayerDepth) {
GrGatherDevice(int width, int height, SkPicture* picture, GPUAccelData* accelData) {
fPicture = picture;
fSaveLayerDepth = saveLayerDepth;
fInfo.fValid = true;
fInfo.fSize.set(width, height);
fInfo.fPaint = NULL;
fInfo.fSaveLayerOpID = fPicture->EXPERIMENTAL_curOpID();
fInfo.fRestoreOpID = 0;
fInfo.fHasNestedLayers = false;
fInfo.fIsNested = (2 == fSaveLayerDepth);
fEmptyBitmap.setConfig(SkImageInfo::Make(fInfo.fSize.fWidth,
fInfo.fSize.fHeight,
@ -117,8 +110,7 @@ protected:
const SkPaint& paint) SK_OVERRIDE {
}
virtual void drawDevice(const SkDraw& draw, SkBaseDevice* deviceIn, int x, int y,
const SkPaint& paint) SK_OVERRIDE {
// deviceIn is the one that is being "restored" back to its parent
const SkPaint&) SK_OVERRIDE {
GrGatherDevice* device = static_cast<GrGatherDevice*>(deviceIn);
if (device->fAlreadyDrawn) {
@ -126,29 +118,6 @@ protected:
}
device->fInfo.fRestoreOpID = fPicture->EXPERIMENTAL_curOpID();
device->fInfo.fCTM = *draw.fMatrix;
device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX),
SkIntToScalar(-device->getOrigin().fY));
// We need the x & y values that will yield 'getOrigin' when transformed
// by 'draw.fMatrix'.
device->fInfo.fOffset.iset(device->getOrigin());
SkMatrix invMatrix;
if (draw.fMatrix->invert(&invMatrix)) {
invMatrix.mapPoints(&device->fInfo.fOffset, 1);
} else {
device->fInfo.fValid = false;
}
if (NeedsDeepCopy(paint)) {
// This NULL acts as a signal that the paint was uncopyable (for now)
device->fInfo.fPaint = NULL;
device->fInfo.fValid = false;
} else {
device->fInfo.fPaint = SkNEW_ARGS(SkPaint, (paint));
}
fAccelData->addSaveLayerInfo(device->fInfo);
device->fAlreadyDrawn = true;
}
@ -189,9 +158,6 @@ private:
// The information regarding the saveLayer call this device represents.
GPUAccelData::SaveLayerInfo fInfo;
// The depth of this device in the saveLayer stack
int fSaveLayerDepth;
virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE {
NotSupported();
}
@ -201,8 +167,7 @@ private:
SkASSERT(kSaveLayer_Usage == usage);
fInfo.fHasNestedLayers = true;
return SkNEW_ARGS(GrGatherDevice, (info.width(), info.height(), fPicture,
fAccelData, fSaveLayerDepth+1));
return SkNEW_ARGS(GrGatherDevice, (info.width(), info.height(), fPicture, fAccelData));
}
virtual void flush() SK_OVERRIDE {}
@ -274,7 +239,7 @@ void GatherGPUInfo(SkPicture* pict, GPUAccelData* accelData) {
return ;
}
GrGatherDevice device(pict->width(), pict->height(), pict, accelData, 0);
GrGatherDevice device(pict->width(), pict->height(), pict, accelData);
GrGatherCanvas canvas(&device, pict);
canvas.gather();

View File

@ -17,21 +17,8 @@ class GPUAccelData : public SkPicture::AccelData {
public:
// Information about a given saveLayer in an SkPicture
struct SaveLayerInfo {
// True if the SaveLayerInfo is valid. False if either 'fOffset' is
// invalid (due to a non-invertible CTM) or 'fPaint' is NULL (due
// to a non-copyable paint).
bool fValid;
// The size of the saveLayer
SkISize fSize;
// The CTM in which this layer's draws must occur. It already incorporates
// the translation needed to map the layer's top-left point to the origin.
SkMatrix fCTM;
// The offset that needs to be passed to drawBitmap to correctly
// position the pre-rendered layer.
SkPoint fOffset;
// The paint to use on restore. NULL if the paint was not copyable (and
// thus that this layer should not be pulled forward).
const SkPaint* fPaint;
// The ID of this saveLayer in the picture. 0 is an invalid ID.
size_t fSaveLayerOpID;
// The ID of the matching restore in the picture. 0 is an invalid ID.
@ -39,8 +26,6 @@ public:
// True if this saveLayer has at least one other saveLayer nested within it.
// False otherwise.
bool fHasNestedLayers;
// True if this saveLayer is nested within another. False otherwise.
bool fIsNested;
};
GPUAccelData(Key key) : INHERITED(key) { }
@ -58,14 +43,6 @@ public:
return fSaveLayerInfo[index];
}
// We may, in the future, need to pass in the GPUDevice in order to
// incorporate the clip and matrix state into the key
static SkPicture::AccelData::Key ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
return gGPUID;
}
protected:
SkTDArray<SaveLayerInfo> fSaveLayerInfo;

View File

@ -1910,8 +1910,16 @@ SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) {
return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples());
}
// In the future this may not be a static method if we need to incorporate the
// clip and matrix state into the key
SkPicture::AccelData::Key SkGpuDevice::ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
return gGPUID;
}
void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
SkPicture::AccelData::Key key = ComputeAccelDataKey();
GPUAccelData* data = SkNEW_ARGS(GPUAccelData, (key));
@ -1926,7 +1934,7 @@ void SkGpuDevice::EXPERIMENTAL_purge(SkPicture* picture) {
bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture) {
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
SkPicture::AccelData::Key key = ComputeAccelDataKey();
const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
if (NULL == data) {
@ -1935,6 +1943,27 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
//#define SK_PRINT_PULL_FORWARD_INFO 1
#ifdef SK_PRINT_PULL_FORWARD_INFO
static bool gPrintedAccelData = false;
if (!gPrintedAccelData) {
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
SkDebugf("%d: Width: %d Height: %d SL: %d R: %d hasNestedLayers: %s\n",
i,
info.fSize.fWidth,
info.fSize.fHeight,
info.fSaveLayerOpID,
info.fRestoreOpID,
info.fHasNestedLayers ? "T" : "F");
}
gPrintedAccelData = true;
}
#endif
SkAutoTArray<bool> pullForward(gpuData->numSaveLayers());
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
pullForward[i] = false;
@ -1955,6 +1984,10 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
const SkPicture::OperationList& ops = picture->EXPERIMENTAL_getActiveOps(clip);
#ifdef SK_PRINT_PULL_FORWARD_INFO
SkDebugf("rect: %d %d %d %d\n", clip.fLeft, clip.fTop, clip.fRight, clip.fBottom);
#endif
for (int i = 0; i < ops.numOps(); ++i) {
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
@ -1965,5 +1998,17 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
}
}
#ifdef SK_PRINT_PULL_FORWARD_INFO
SkDebugf("Need SaveLayers: ");
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
if (pullForward[i]) {
const GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture, i);
SkDebugf("%d (%d), ", i, layer->layerID());
}
}
SkDebugf("\n");
#endif
return false;
}

View File

@ -6,18 +6,12 @@
*/
#include "SkBitmapDevice.h"
#if SK_SUPPORT_GPU
#include "SkBlurImageFilter.h"
#endif
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
#include "SkDecodingImageGenerator.h"
#include "SkError.h"
#if SK_SUPPORT_GPU
#include "SkGpuDevice.h"
#endif
#include "SkImageEncoder.h"
#include "SkImageGenerator.h"
#include "SkPaint.h"
@ -28,12 +22,6 @@
#include "SkRandom.h"
#include "SkShader.h"
#include "SkStream.h"
#if SK_SUPPORT_GPU
#include "SkSurface.h"
#include "GrContextFactory.h"
#include "GrPictureUtils.h"
#endif
#include "Test.h"
static const int gColorScale = 30;
@ -777,138 +765,6 @@ static void test_gpu_veto(skiatest::Reporter* reporter) {
// hairline stroked AA concave paths are fine for GPU rendering
REPORTER_ASSERT(reporter, picture->suitableForGpuRasterization(NULL));
}
static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
GrContextFactory* factory) {
GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
static const int kWidth = 100;
static const int kHeight = 100;
SkAutoTUnref<SkPicture> pict;
// create a picture with the structure:
// 1)
// SaveLayer
// Restore
// 2)
// SaveLayer
// Translate
// SaveLayer w/ bound
// Restore
// Restore
// 3)
// SaveLayer w/ copyable paint
// Restore
// 4)
// SaveLayer w/ non-copyable paint
// Restore
{
SkPictureRecorder recorder;
SkCanvas* c = recorder.beginRecording(kWidth, kHeight, NULL, 0);
// 1)
c->saveLayer(NULL, NULL);
c->restore();
// 2)
c->saveLayer(NULL, NULL);
c->translate(kWidth/2, kHeight/2);
SkRect r = SkRect::MakeXYWH(0, 0, kWidth/2, kHeight/2);
c->saveLayer(&r, NULL);
c->restore();
c->restore();
// 3)
{
SkPaint p;
p.setColor(SK_ColorRED);
c->saveLayer(NULL, &p);
c->restore();
}
// 4)
// TODO: this case will need to be removed once the paint's are immutable
{
SkPaint p;
SkBitmap bmp;
bmp.allocN32Pixels(10, 10);
bmp.eraseColor(SK_ColorGREEN);
bmp.setAlphaType(kOpaque_SkAlphaType);
SkShader* shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
p.setShader(shader)->unref();
c->saveLayer(NULL, &p);
c->restore();
}
pict.reset(recorder.endRecording());
}
// Now test out the SaveLayer extraction
{
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
SkAutoTUnref<SkSurface> surface(SkSurface::NewScratchRenderTarget(context, info));
SkCanvas* canvas = surface->getCanvas();
canvas->EXPERIMENTAL_optimize(pict);
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
REPORTER_ASSERT(reporter, NULL != data);
const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
// The parent/child layer appear in reverse order
const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
REPORTER_ASSERT(reporter, info0.fValid);
REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);
REPORTER_ASSERT(reporter, info0.fCTM.isIdentity());
REPORTER_ASSERT(reporter, 0 == info0.fOffset.fX && 0 == info0.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info0.fPaint);
REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers);
REPORTER_ASSERT(reporter, info1.fValid);
REPORTER_ASSERT(reporter, kWidth == info1.fSize.fWidth && kHeight == info1.fSize.fHeight);
REPORTER_ASSERT(reporter, info1.fCTM.isIdentity());
REPORTER_ASSERT(reporter, 0 == info1.fOffset.fX && 0 == info1.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info1.fPaint);
REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL
REPORTER_ASSERT(reporter, info2.fValid);
REPORTER_ASSERT(reporter, kWidth/2 == info2.fSize.fWidth &&
kHeight/2 == info2.fSize.fHeight); // bound reduces size
REPORTER_ASSERT(reporter, info2.fCTM.isIdentity()); // translated
REPORTER_ASSERT(reporter, 0 == info2.fOffset.fX && 0 == info2.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info1.fPaint);
REPORTER_ASSERT(reporter, info2.fIsNested && !info2.fHasNestedLayers); // is nested
REPORTER_ASSERT(reporter, info3.fValid);
REPORTER_ASSERT(reporter, kWidth == info3.fSize.fWidth && kHeight == info3.fSize.fHeight);
REPORTER_ASSERT(reporter, info3.fCTM.isIdentity());
REPORTER_ASSERT(reporter, 0 == info3.fOffset.fX && 0 == info3.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info3.fPaint);
REPORTER_ASSERT(reporter, !info3.fIsNested && !info3.fHasNestedLayers);
REPORTER_ASSERT(reporter, !info4.fValid); // paint is/was uncopyable
REPORTER_ASSERT(reporter, kWidth == info4.fSize.fWidth && kHeight == info4.fSize.fHeight);
REPORTER_ASSERT(reporter, 0 == info4.fOffset.fX && 0 == info4.fOffset.fY);
REPORTER_ASSERT(reporter, info4.fCTM.isIdentity());
REPORTER_ASSERT(reporter, NULL == info4.fPaint); // paint is/was uncopyable
REPORTER_ASSERT(reporter, !info4.fIsNested && !info4.fHasNestedLayers);
}
}
#endif
static void set_canvas_to_save_count_4(SkCanvas* canvas) {
@ -1428,12 +1284,6 @@ DEF_TEST(Picture, reporter) {
test_gen_id(reporter);
}
#if SK_SUPPORT_GPU
DEF_GPUTEST(GPUPicture, reporter, factory) {
test_gpu_picture_optimization(reporter, factory);
}
#endif
static void draw_bitmaps(const SkBitmap bitmap, SkCanvas* canvas) {
const SkPaint paint;
const SkRect rect = { 5.0f, 5.0f, 8.0f, 8.0f };