tweak tolerance again for cubics

Bug: 845489
Bug: skia:7995
Change-Id: I05554377bd5630b7134864b6db282358613f1030
Reviewed-on: https://skia-review.googlesource.com/129721
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This commit is contained in:
Mike Reed 2018-05-23 08:30:04 -04:00 committed by Skia Commit-Bot
parent b4303caa98
commit 3087c1f382
2 changed files with 16 additions and 4 deletions

View File

@ -567,7 +567,9 @@ static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
//
// This value has been determined trial and error: pick the smallest value (after the 0.5) that
// fixes any problematic cases (e.g. crbug.com/844457)
static const double kConservativeRoundBias = 0.5 + 1.0 / SK_FDot6One;
// NOTE: cubics appear to be the main reason for needing this slop. If we could (perhaps) have a
// more accurate walker for cubics, we may be able to reduce this fudge factor.
static const double kConservativeRoundBias = 0.5 + 1.5 / SK_FDot6One;
/**
* Round the value down. This is used to round the top and left of a rectangle,

View File

@ -212,13 +212,23 @@ DEF_TEST(test_fuzz_crbug_698714, reporter) {
canvas->drawPath(path, paint);
}
DEF_TEST(cubic_scan_error_crbug_844457, reporter) {
DEF_TEST(cubic_scan_error_crbug_844457_and_845489, reporter) {
auto surface(SkSurface::MakeRasterN32Premul(100, 100));
SkCanvas* canvas = surface->getCanvas();
SkPaint p;
SkPath path;
path.moveTo(-30/64.0, -31/64.0);
path.cubicTo(-31/64.0, -31/64,-31/64.0, -31/64,-31/64.0, 100);
path.lineTo(100,100);
path.lineTo(100, 100);
canvas->drawPath(path, p);
surface->getCanvas()->drawPath(path, SkPaint());
// May need to define SK_RASTERIZE_EVEN_ROUNDING to trigger the need for this test
path.reset();
path.moveTo(-30/64.0f, -31/64.0f + 1/256.0f);
path.cubicTo(-31/64.0f + 1/256.0f, -31/64.0f + 1/256.0f,
-31/64.0f + 1/256.0f, -31/64.0f + 1/256.0f,
-31/64.0f + 1/256.0f, 100);
path.lineTo(100, 100);
canvas->drawPath(path, p);
}