add gm: colorwheel
BUG=skia:3061 Review URL: https://codereview.chromium.org/680533002
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gm/colorwheel.cpp
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57
gm/colorwheel.cpp
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Resources.h"
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#include "SkData.h"
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#include "SkDecodingImageGenerator.h"
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#include "gm.h"
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static void checkerboard(
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SkCanvas* canvas, int w, int h, int size, SkColor c1, SkColor c2) {
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SkAutoCanvasRestore autoCanvasRestore(canvas, true);
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canvas->clipRect(SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h)));
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canvas->drawColor(c1);
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SkPaint paint;
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paint.setColor(c2);
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SkScalar s = SkIntToScalar(size);
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for (int y = 0; y < h; y += size) {
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SkScalar ty = SkIntToScalar(y);
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bool oddRow = (y % (2 * size)) != 0;
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for (int x = oddRow ? size : 0; x < w; x += (2 * size)) {
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SkScalar tx = SkIntToScalar(x);
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canvas->drawRect(SkRect::MakeXYWH(tx, ty, s, s), paint);
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}
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}
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}
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static void draw_bitmap(SkCanvas* canvas, const char* resource, int x, int y) {
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SkBitmap bitmap;
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if (GetResourceAsBitmap(resource, &bitmap)) {
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canvas->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
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} else {
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SkDebugf("\nCould not decode file '%s'. Did you forget"
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" to set the resourcePath?\n", resource);
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}
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}
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/*
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This GM tests whether the image decoders properly decode each color
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channel. Four copies of the same image should appear in the GM, and
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the letter R should be red, B should be blue, G green, C cyan, M
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magenta, Y yellow, and K black. In all but the JPEG version of the
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image, the letters should be on a white disc on a transparent
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background (rendered as a checkerboard). The JPEG image has a grey
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background and compression artifacts.
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*/
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DEF_SIMPLE_GM(colorwheel, canvas, 256, 256) {
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canvas->clear(SK_ColorWHITE);
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checkerboard(canvas, 256, 556, 8, 0xFF999999, 0xFF666666);
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draw_bitmap(canvas, "color_wheel.png", 0, 0); // top left
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draw_bitmap(canvas, "color_wheel.gif", 128, 0); // top right
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draw_bitmap(canvas, "color_wheel.webp", 0, 128); // bottom left
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draw_bitmap(canvas, "color_wheel.jpg", 128, 128); // bottom right
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}
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14
gm/gm.h
14
gm/gm.h
@ -24,6 +24,20 @@
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static skiagm::GM* SK_MACRO_APPEND_LINE(F_)(void*) { code; } \
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static skiagm::GMRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
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// See colorwheel.cpp for example usage.
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#define DEF_SIMPLE_GM(NAME, CANVAS, W, H) \
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class SK_MACRO_CONCAT(NAME, _GM) : public skiagm::GM { \
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE; \
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virtual SkISize onISize() SK_OVERRIDE { \
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return SkISize::Make((W), (H)); \
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} \
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virtual SkString onShortName() SK_OVERRIDE { \
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return SkString(#NAME); \
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} \
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}; \
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DEF_GM( return SkNEW(SK_MACRO_CONCAT(NAME, _GM)); ) \
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void SK_MACRO_CONCAT(NAME, _GM)::onDraw(SkCanvas* CANVAS)
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namespace skiagm {
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class GM {
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@ -49,6 +49,7 @@
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'../gm/colorfilters.cpp',
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'../gm/colormatrix.cpp',
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'../gm/colortype.cpp',
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'../gm/colorwheel.cpp',
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'../gm/complexclip.cpp',
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'../gm/complexclip2.cpp',
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'../gm/composeshader.cpp',
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@ -6,8 +6,10 @@
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*/
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#include "Resources.h"
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#include "SkBitmap.h"
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#include "SkCommandLineFlags.h"
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#include "SkData.h"
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#include "SkDecodingImageGenerator.h"
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#include "SkOSFile.h"
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DEFINE_string2(resourcePath, i, "resources", "Directory with test resources: images, fonts, etc.");
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@ -19,3 +21,12 @@ SkString GetResourcePath(const char* resource) {
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void SetResourcePath(const char* resource) {
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FLAGS_resourcePath.set(0, resource);
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}
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bool GetResourceAsBitmap(const char* resource, SkBitmap* dst) {
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SkString resourcePath = GetResourcePath(resource);
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SkAutoTUnref<SkData> resourceData(
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SkData::NewFromFileName(resourcePath.c_str()));
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return resourceData && SkInstallDiscardablePixelRef(
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SkDecodingImageGenerator::Create(
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resourceData, SkDecodingImageGenerator::Options()), dst);
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}
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@ -10,7 +10,11 @@
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#include "SkString.h"
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class SkBitmap;
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SkString GetResourcePath(const char* resource = "");
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void SetResourcePath(const char* );
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bool GetResourceAsBitmap(const char* resource, SkBitmap* dst);
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#endif // Resources_DEFINED
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