fixed a vec2 -> float2 that got missed

Bug: skia:
Change-Id: I51ae880ba0949d0c71331be6ce0ff13411169191
Reviewed-on: https://skia-review.googlesource.com/28122
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This commit is contained in:
Ethan Nicholas 2017-07-28 19:25:48 -04:00 committed by Skia Commit-Bot
parent 94e0b1166e
commit 31981ecdcb

View File

@ -167,7 +167,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
float centerY = 1.0f - radius;
fshaderTxt.appendf(
" {\n"
" float d = length(%s - vec2(%f, %f));\n"
" float d = length(%s - float2(%f, %f));\n"
" float edgeAlpha = clamp(100.0 * (%f - d), 0.0, 1.0);\n"
" outputCoverage = 0.5 * outputCoverage + 0.5 * %s;\n"
" }\n",