From 319baf99636c39f41d93c8808b7be3d198aa27b4 Mon Sep 17 00:00:00 2001 From: "sugoi@google.com" Date: Wed, 17 Apr 2013 15:34:09 +0000 Subject: [PATCH] Reducing the complexity of the noise test for Angle git-svn-id: http://skia.googlecode.com/svn/trunk@8725 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/effects/SkPerlinNoiseShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index 1f9618b1e6..9bf580a437 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp @@ -717,7 +717,7 @@ GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) { - int numOctaves = random->nextRangeU(2, 10); + int numOctaves = 2; bool stitchTiles = random->nextBool(); SkScalar seed = SkIntToScalar(random->nextU()); SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));