Fix dumb mistake of passing the same matrix to both matrix params of GrGLMatrixEffect::GenKey in texture domain effect.
Review: Over-the-shoulder review from robertphillips@google.com git-svn-id: http://skia.googlecode.com/svn/trunk@6298 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -98,7 +98,7 @@ void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEf
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GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
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const GrTextureDomainEffect& effect =
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static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
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return GrGLEffectMatrix::GenKey(effect.getMatrix(), effect.getMatrix(), effect.texture(0));
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return GrGLEffectMatrix::GenKey(effect.getMatrix(), stage.getCoordChangeMatrix(), effect.texture(0));
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}
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