work around bug 8051
turn off the example that generates the failing fiddle Docs-Preview: https://skia.org/?cl=132401 Bug: skia:8051 NOTRY=true Change-Id: Ic018dbf9ba4f3b7d948660ca2946291ec37f3555 Reviewed-on: https://skia-review.googlesource.com/132401 Commit-Queue: Cary Clark <caryclark@skia.org> Auto-Submit: Cary Clark <caryclark@skia.org> Reviewed-by: Cary Clark <caryclark@skia.org>
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@ -2117,7 +2117,8 @@ Bitmap write did not succeed.
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#Return true if Bitmap was created ##
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#Example
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#NoExample
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#Bug 8051
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#Image 4
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#Platform gpu
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SkBitmap bitImage;
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@ -2619,10 +2619,6 @@ Returns true if <a href='SkBitmap_Reference#Bitmap'>Bitmap</a> is stored in <a h
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true if <a href='SkBitmap_Reference#Bitmap'>Bitmap</a> was created
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### Example
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<div><fiddle-embed name="5d88bd87c3585a5dfeca39c2ebd08e52" gpu="true"></fiddle-embed></div>
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### See Also
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<a href='#SkImage_MakeRasterData'>MakeRasterData</a> <a href='#SkImage_makeRasterImage'>makeRasterImage</a> <a href='#SkImage_makeNonTextureImage'>makeNonTextureImage</a>
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@ -5340,14 +5340,6 @@
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"hash": "1b9f1f05026ceb14ccb6926a13cdaa83",
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"file": "SkImage_Reference",
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"name": "SkImage::alphaType"
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},
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"SkImage_asLegacyBitmap": {
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"code": "void draw(SkCanvas* canvas) {\n SkBitmap bitImage;\n if (image->asLegacyBitmap(&bitImage, SkImage::kRO_LegacyBitmapMode)) {\n canvas->drawBitmap(bitImage, 0, 0);\n }\n GrContext* grContext = canvas->getGrContext();\n if (!grContext) {\n return;\n }\n sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(grContext, backEndTexture,\n kTopLeft_GrSurfaceOrigin, kN32_SkColorType, kOpaque_SkAlphaType,\n nullptr));\n canvas->drawImage(textureImage, 45, 45);\n if (textureImage->asLegacyBitmap(&bitImage, SkImage::kRO_LegacyBitmapMode)) {\n canvas->drawBitmap(bitImage, 90, 90);\n }\n}",
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"width": 256,
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"height": 256,
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"hash": "5d88bd87c3585a5dfeca39c2ebd08e52",
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"file": "SkImage_Reference",
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"name": "SkImage::asLegacyBitmap"
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},
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"SkImage_bounds": {
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"code": "void draw(SkCanvas* canvas) {\n SkIRect bounds = image->bounds();\n for (int x : { 0, bounds.width() } ) {\n for (int y : { 0, bounds.height() } ) {\n canvas->drawImage(image, x, y);\n }\n }\n}",
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