Add support for using texel buffers in Vulkan backend.
Bug: skia: Change-Id: I5cc7b18263dbe28d5d8d89301111ef240109704a Reviewed-on: https://skia-review.googlesource.com/15770 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
This commit is contained in:
parent
59da068d64
commit
31ec144227
@ -30,9 +30,6 @@ public:
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private:
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GrVkBufferView(VkBufferView bufferView) : INHERITED(), fBufferView(bufferView) {}
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GrVkBufferView(const GrVkBufferView&);
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GrVkBufferView& operator=(const GrVkBufferView&);
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void freeGPUData(const GrVkGpu* gpu) const override;
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VkBufferView fBufferView;
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@ -116,7 +116,7 @@ bool GrVkDescriptorSetManager::isCompatible(VkDescriptorType type,
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if (fBindingVisibilities.count() != uniHandler->numTexelBuffers()) {
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return false;
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}
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for (int i = 0; i < uniHandler->numSamplers(); ++i) {
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for (int i = 0; i < uniHandler->numTexelBuffers(); ++i) {
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if (uniHandler->texelBufferVisibility(i) != fBindingVisibilities[i]) {
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return false;
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}
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@ -9,6 +9,7 @@
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#include "GrPipeline.h"
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#include "GrTexturePriv.h"
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#include "GrVkBufferView.h"
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#include "GrVkCommandBuffer.h"
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#include "GrVkDescriptorPool.h"
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#include "GrVkDescriptorSet.h"
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@ -18,6 +19,7 @@
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#include "GrVkPipeline.h"
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#include "GrVkRenderTarget.h"
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#include "GrVkSampler.h"
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#include "GrVkTexelBuffer.h"
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#include "GrVkTexture.h"
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#include "GrVkUniformBuffer.h"
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#include "glsl/GrGLSLFragmentProcessor.h"
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@ -30,11 +32,13 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
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GrVkPipeline* pipeline,
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VkPipelineLayout layout,
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const GrVkDescriptorSetManager::Handle& samplerDSHandle,
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const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
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const BuiltinUniformHandles& builtinUniformHandles,
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const UniformInfoArray& uniforms,
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uint32_t geometryUniformSize,
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uint32_t fragmentUniformSize,
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uint32_t numSamplers,
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uint32_t numTexelBuffers,
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GrGLSLPrimitiveProcessor* geometryProcessor,
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GrGLSLXferProcessor* xferProcessor,
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const GrGLSLFragProcs& fragmentProcessors)
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@ -42,9 +46,9 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
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, fPipelineLayout(layout)
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, fUniformDescriptorSet(nullptr)
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, fSamplerDescriptorSet(nullptr)
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, fTexelBufferDescriptorSet(nullptr)
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, fSamplerDSHandle(samplerDSHandle)
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, fStartDS(SK_MaxS32)
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, fDSCount(0)
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, fTexelBufferDSHandle(texelBufferDSHandle)
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, fBuiltinUniformHandles(builtinUniformHandles)
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, fGeometryProcessor(geometryProcessor)
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, fXferProcessor(xferProcessor)
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@ -54,24 +58,18 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
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fSamplers.setReserve(numSamplers);
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fTextureViews.setReserve(numSamplers);
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fTextures.setReserve(numSamplers);
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fBufferViews.setReserve(numTexelBuffers);
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fTexelBuffers.setReserve(numTexelBuffers);
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fDescriptorSets[0] = VK_NULL_HANDLE;
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fDescriptorSets[1] = VK_NULL_HANDLE;
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// Currently we are always binding a descriptor set for uniform buffers.
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if (geometryUniformSize || fragmentUniformSize) {
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fDSCount++;
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fStartDS = GrVkUniformHandler::kUniformBufferDescSet;
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}
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if (numSamplers) {
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fDSCount++;
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fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet);
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}
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fDescriptorSets[2] = VK_NULL_HANDLE;
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fGeometryUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, geometryUniformSize));
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fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize));
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fNumSamplers = numSamplers;
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fNumTexelBuffers = numTexelBuffers;
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}
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GrVkPipelineState::~GrVkPipelineState() {
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@ -81,6 +79,9 @@ GrVkPipelineState::~GrVkPipelineState() {
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SkASSERT(!fSamplers.count());
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SkASSERT(!fTextureViews.count());
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SkASSERT(!fTextures.count());
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SkASSERT(!fBufferViews.count());
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SkASSERT(!fTexelBuffers.count());
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for (int i = 0; i < fFragmentProcessors.count(); ++i) {
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delete fFragmentProcessors[i];
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}
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@ -93,14 +94,24 @@ void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) {
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fSamplers.rewind();
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for (int i = 0; i < fTextureViews.count(); ++i) {
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fTextureViews[i]->unref(gpu);
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fTextureViews[i]->unref(gpu);
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}
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fTextureViews.rewind();
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for (int i = 0; i < fTextures.count(); ++i) {
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fTextures[i]->unref(gpu);
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fTextures[i]->unref(gpu);
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}
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fTextures.rewind();
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for (int i = 0; i < fBufferViews.count(); ++i) {
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fBufferViews[i]->unref(gpu);
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}
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fBufferViews.rewind();
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for (int i = 0; i < fTexelBuffers.count(); ++i) {
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fTexelBuffers[i]->unref(gpu);
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}
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fTexelBuffers.rewind();
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}
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void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
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@ -134,6 +145,12 @@ void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
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fSamplerDescriptorSet = nullptr;
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}
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if (fTexelBufferDescriptorSet) {
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fTexelBufferDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu));
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fTexelBufferDescriptorSet = nullptr;
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}
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this->freeTempResources(gpu);
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}
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@ -161,6 +178,16 @@ void GrVkPipelineState::abandonGPUResources() {
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}
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fTextures.rewind();
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for (int i = 0; i < fBufferViews.count(); ++i) {
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fBufferViews[i]->unrefAndAbandon();
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}
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fBufferViews.rewind();
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for (int i = 0; i < fTexelBuffers.count(); ++i) {
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fTexelBuffers[i]->unrefAndAbandon();
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}
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fTexelBuffers.rewind();
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if (fUniformDescriptorSet) {
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fUniformDescriptorSet->unrefAndAbandon();
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fUniformDescriptorSet = nullptr;
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@ -170,11 +197,17 @@ void GrVkPipelineState::abandonGPUResources() {
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fSamplerDescriptorSet->unrefAndAbandon();
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fSamplerDescriptorSet = nullptr;
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}
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if (fTexelBufferDescriptorSet) {
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fTexelBufferDescriptorSet->unrefAndAbandon();
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fTexelBufferDescriptorSet = nullptr;
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}
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}
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static void append_texture_bindings(
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const GrResourceIOProcessor& processor,
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SkTArray<const GrResourceIOProcessor::TextureSampler*>* textureBindings) {
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SkTArray<const GrResourceIOProcessor::TextureSampler*>* textureBindings,
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SkTArray<const GrResourceIOProcessor::BufferAccess*>* bufferAccesses) {
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// We don't support image storages in VK.
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SkASSERT(!processor.numImageStorages());
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if (int numTextureSamplers = processor.numTextureSamplers()) {
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@ -185,6 +218,14 @@ static void append_texture_bindings(
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bindings[i] = &processor.textureSampler(i);
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} while (++i < numTextureSamplers);
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}
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if (int numTexelBuffers = processor.numBuffers()) {
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const GrResourceIOProcessor::BufferAccess** accesses =
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bufferAccesses->push_back_n(numTexelBuffers);
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int i = 0;
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do {
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accesses[i] = &processor.bufferAccess(i);
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} while (++i < numTexelBuffers);
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}
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}
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void GrVkPipelineState::setData(GrVkGpu* gpu,
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@ -197,10 +238,11 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
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this->setRenderTargetState(pipeline.getRenderTarget());
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SkSTArray<8, const GrResourceIOProcessor::TextureSampler*> textureBindings;
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SkSTArray<8, const GrResourceIOProcessor::BufferAccess*> bufferAccesses;
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fGeometryProcessor->setData(fDataManager, primProc,
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GrFragmentProcessor::CoordTransformIter(pipeline));
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append_texture_bindings(primProc, &textureBindings);
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append_texture_bindings(primProc, &textureBindings, &bufferAccesses);
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GrFragmentProcessor::Iter iter(pipeline);
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GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
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@ -209,7 +251,7 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
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GrGLSLFragmentProcessor* glslFP = glslIter.next();
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while (fp && glslFP) {
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glslFP->setData(fDataManager, *fp);
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append_texture_bindings(*fp, &textureBindings);
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append_texture_bindings(*fp, &textureBindings, &bufferAccesses);
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fp = iter.next();
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glslFP = glslIter.next();
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}
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@ -236,6 +278,17 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
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this->writeSamplers(gpu, textureBindings, pipeline.getAllowSRGBInputs());
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}
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if (fNumTexelBuffers) {
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if (fTexelBufferDescriptorSet) {
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fTexelBufferDescriptorSet->recycle(gpu);
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}
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fTexelBufferDescriptorSet =
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gpu->resourceProvider().getSamplerDescriptorSet(fTexelBufferDSHandle);
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int texelBufferDSIdx = GrVkUniformHandler::kTexelBufferDescSet;
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fDescriptorSets[texelBufferDSIdx] = fTexelBufferDescriptorSet->descriptorSet();
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this->writeTexelBuffers(gpu, bufferAccesses);
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}
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if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
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if (fDataManager.uploadUniformBuffers(gpu,
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fGeometryUniformBuffer.get(),
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@ -360,6 +413,49 @@ void GrVkPipelineState::writeSamplers(
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}
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}
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void GrVkPipelineState::writeTexelBuffers(
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GrVkGpu* gpu,
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const SkTArray<const GrResourceIOProcessor::BufferAccess*>& bufferAccesses) {
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SkASSERT(fNumTexelBuffers == bufferAccesses.count());
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for (int i = 0; i < bufferAccesses.count(); ++i) {
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GrPixelConfig config = bufferAccesses[i]->texelConfig();
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VkFormat format;
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SkAssertResult(GrPixelConfigToVkFormat(config, &format));
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GrVkTexelBuffer* buffer = static_cast<GrVkTexelBuffer*>(bufferAccesses[i]->buffer());
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const GrVkBufferView* bufferView = GrVkBufferView::Create(gpu, buffer->buffer(),
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format, buffer->offset(),
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buffer->size());
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fBufferViews.push(bufferView);
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const GrVkResource* bufferResource = buffer->resource();
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bufferResource->ref();
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fTexelBuffers.push(bufferResource);
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VkWriteDescriptorSet writeInfo;
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memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
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writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeInfo.pNext = nullptr;
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writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kTexelBufferDescSet];
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writeInfo.dstBinding = i;
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writeInfo.dstArrayElement = 0;
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writeInfo.descriptorCount = 1;
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writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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writeInfo.pImageInfo = nullptr;
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writeInfo.pBufferInfo = nullptr;
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VkBufferView vkBufferView = bufferView->bufferView();
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writeInfo.pTexelBufferView = &vkBufferView;
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GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
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1,
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&writeInfo,
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0,
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nullptr));
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}
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}
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void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt) {
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// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
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if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
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@ -385,9 +481,23 @@ void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt) {
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void GrVkPipelineState::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
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commandBuffer->bindPipeline(gpu, fPipeline);
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if (fDSCount) {
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commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, fStartDS, fDSCount,
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&fDescriptorSets[fStartDS], 0, nullptr);
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if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
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int dsIndex = GrVkUniformHandler::kUniformBufferDescSet;
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commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
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dsIndex, 1,
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&fDescriptorSets[dsIndex], 0, nullptr);
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}
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if (fNumSamplers) {
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int dsIndex = GrVkUniformHandler::kSamplerDescSet;
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commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
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dsIndex, 1,
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&fDescriptorSets[dsIndex], 0, nullptr);
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}
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if (fNumTexelBuffers) {
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int dsIndex = GrVkUniformHandler::kTexelBufferDescSet;
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commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
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dsIndex, 1,
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&fDescriptorSets[dsIndex], 0, nullptr);
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}
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}
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@ -398,6 +508,9 @@ void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) {
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if (fSamplerDescriptorSet) {
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commandBuffer.addRecycledResource(fSamplerDescriptorSet);
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}
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if (fTexelBufferDescriptorSet) {
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commandBuffer.addRecycledResource(fTexelBufferDescriptorSet);
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}
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if (fGeometryUniformBuffer.get()) {
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commandBuffer.addRecycledResource(fGeometryUniformBuffer->resource());
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@ -417,72 +530,18 @@ void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) {
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for (int i = 0; i < fTextures.count(); ++i) {
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commandBuffer.addResource(fTextures[i]);
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}
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for (int i = 0; i < fBufferViews.count(); ++i) {
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commandBuffer.addResource(fBufferViews[i]);
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}
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for (int i = 0; i < fTexelBuffers.count(); ++i) {
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commandBuffer.addResource(fTexelBuffers[i]);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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void GrVkPipelineState::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) {
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if (fPool) {
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fPool->unref(gpu);
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uint32_t newPoolSize = fMaxDescriptors + ((fMaxDescriptors + 1) >> 1);
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if (newPoolSize < kMaxDescLimit) {
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fMaxDescriptors = newPoolSize;
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} else {
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fMaxDescriptors = kMaxDescLimit;
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}
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}
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if (fMaxDescriptors) {
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fPool = gpu->resourceProvider().findOrCreateCompatibleDescriptorPool(fDescType,
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fMaxDescriptors);
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}
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SkASSERT(fPool || !fMaxDescriptors);
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}
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void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu,
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VkDescriptorSet* ds) {
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if (!fMaxDescriptors) {
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return;
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}
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fCurrentDescriptorCount += fDescCountPerSet;
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if (fCurrentDescriptorCount > fMaxDescriptors) {
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this->getNewPool(gpu);
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fCurrentDescriptorCount = fDescCountPerSet;
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}
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VkDescriptorSetAllocateInfo dsAllocateInfo;
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memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
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dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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dsAllocateInfo.pNext = nullptr;
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dsAllocateInfo.descriptorPool = fPool->descPool();
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dsAllocateInfo.descriptorSetCount = 1;
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dsAllocateInfo.pSetLayouts = &fDescLayout;
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GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device(),
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&dsAllocateInfo,
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ds));
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}
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void GrVkPipelineState::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) {
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if (fDescLayout) {
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GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDescLayout,
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nullptr));
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fDescLayout = VK_NULL_HANDLE;
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}
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if (fPool) {
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fPool->unref(gpu);
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fPool = nullptr;
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}
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}
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void GrVkPipelineState::DescriptorPoolManager::abandonGPUResources() {
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fDescLayout = VK_NULL_HANDLE;
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if (fPool) {
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fPool->unrefAndAbandon();
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fPool = nullptr;
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}
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}
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uint32_t get_blend_info_key(const GrPipeline& pipeline) {
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GrXferProcessor::BlendInfo blendInfo;
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pipeline.getXferProcessor().getBlendInfo(&blendInfo);
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@ -19,6 +19,7 @@
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#include "vk/GrVkDefines.h"
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class GrPipeline;
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class GrVkBufferView;
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class GrVkCommandBuffer;
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class GrVkDescriptorPool;
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class GrVkDescriptorSet;
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@ -92,53 +93,17 @@ private:
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GrVkPipeline* pipeline,
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VkPipelineLayout layout,
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const GrVkDescriptorSetManager::Handle& samplerDSHandle,
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const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
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const BuiltinUniformHandles& builtinUniformHandles,
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const UniformInfoArray& uniforms,
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uint32_t geometryUniformSize,
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uint32_t fragmentUniformSize,
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uint32_t numSamplers,
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uint32_t numTexelBuffers,
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GrGLSLPrimitiveProcessor* geometryProcessor,
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GrGLSLXferProcessor* xferProcessor,
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const GrGLSLFragProcs& fragmentProcessors);
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// Each pool will manage one type of descriptor. Thus each descriptor set we use will all be of
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// one VkDescriptorType.
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struct DescriptorPoolManager {
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DescriptorPoolManager(VkDescriptorSetLayout layout, VkDescriptorType type,
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uint32_t descCount, GrVkGpu* gpu)
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: fDescLayout(layout)
|
||||
, fDescType(type)
|
||||
, fDescCountPerSet(descCount)
|
||||
, fCurrentDescriptorCount(0)
|
||||
, fPool(nullptr) {
|
||||
SkASSERT(descCount < kMaxDescLimit >> 2);
|
||||
fMaxDescriptors = fDescCountPerSet << 2;
|
||||
this->getNewPool(gpu);
|
||||
}
|
||||
|
||||
~DescriptorPoolManager() {
|
||||
SkASSERT(!fDescLayout);
|
||||
SkASSERT(!fPool);
|
||||
}
|
||||
|
||||
void getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds);
|
||||
|
||||
void freeGPUResources(const GrVkGpu* gpu);
|
||||
void abandonGPUResources();
|
||||
|
||||
VkDescriptorSetLayout fDescLayout;
|
||||
VkDescriptorType fDescType;
|
||||
uint32_t fDescCountPerSet;
|
||||
uint32_t fMaxDescriptors;
|
||||
uint32_t fCurrentDescriptorCount;
|
||||
GrVkDescriptorPool* fPool;
|
||||
|
||||
private:
|
||||
static const uint32_t kMaxDescLimit = 1 << 10;
|
||||
|
||||
void getNewPool(GrVkGpu* gpu);
|
||||
};
|
||||
|
||||
void writeUniformBuffers(const GrVkGpu* gpu);
|
||||
|
||||
void writeSamplers(
|
||||
@ -146,6 +111,10 @@ private:
|
||||
const SkTArray<const GrResourceIOProcessor::TextureSampler*>& textureBindings,
|
||||
bool allowSRGBInputs);
|
||||
|
||||
void writeTexelBuffers(
|
||||
GrVkGpu* gpu,
|
||||
const SkTArray<const GrResourceIOProcessor::BufferAccess*>& bufferAccesses);
|
||||
|
||||
/**
|
||||
* We use the RT's size and origin to adjust from Skia device space to vulkan normalized device
|
||||
* space and to make device space positions have the correct origin for processors that require
|
||||
@ -197,18 +166,14 @@ private:
|
||||
// descriptor pool alive through the draw, the descritor sets will also stay alive. Thus we do
|
||||
// not need a GrVkResource versions of VkDescriptorSet. We hold on to these in the
|
||||
// GrVkPipelineState since we update the descriptor sets and bind them at separate times;
|
||||
VkDescriptorSet fDescriptorSets[2];
|
||||
VkDescriptorSet fDescriptorSets[3];
|
||||
|
||||
// Once we move samplers over to use the resource provider for descriptor sets we will not need
|
||||
// the above array and instead just use GrVkDescriptorSet like the uniform one here.
|
||||
const GrVkDescriptorSet* fUniformDescriptorSet;
|
||||
const GrVkDescriptorSet* fSamplerDescriptorSet;
|
||||
const GrVkDescriptorSet* fTexelBufferDescriptorSet;
|
||||
|
||||
const GrVkDescriptorSetManager::Handle fSamplerDSHandle;
|
||||
|
||||
// Meta data so we know which descriptor sets we are using and need to bind.
|
||||
int fStartDS;
|
||||
int fDSCount;
|
||||
const GrVkDescriptorSetManager::Handle fTexelBufferDSHandle;
|
||||
|
||||
std::unique_ptr<GrVkUniformBuffer> fGeometryUniformBuffer;
|
||||
std::unique_ptr<GrVkUniformBuffer> fFragmentUniformBuffer;
|
||||
@ -218,6 +183,10 @@ private:
|
||||
SkTDArray<const GrVkImageView*> fTextureViews;
|
||||
SkTDArray<const GrVkResource*> fTextures;
|
||||
|
||||
// GrVkResource used for TexelBuffers
|
||||
SkTDArray<const GrVkBufferView*> fBufferViews;
|
||||
SkTDArray<const GrVkResource*> fTexelBuffers;
|
||||
|
||||
// Tracks the current render target uniforms stored in the vertex buffer.
|
||||
RenderTargetState fRenderTargetState;
|
||||
BuiltinUniformHandles fBuiltinUniformHandles;
|
||||
@ -232,6 +201,7 @@ private:
|
||||
GrVkPipelineStateDataManager fDataManager;
|
||||
|
||||
int fNumSamplers;
|
||||
int fNumTexelBuffers;
|
||||
|
||||
friend class GrVkPipelineStateBuilder;
|
||||
};
|
||||
|
@ -90,7 +90,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
|
||||
GrPrimitiveType primitiveType,
|
||||
const GrVkRenderPass& renderPass,
|
||||
GrVkPipelineState::Desc* desc) {
|
||||
VkDescriptorSetLayout dsLayout[2];
|
||||
VkDescriptorSetLayout dsLayout[3];
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkShaderModule vertShaderModule;
|
||||
VkShaderModule fragShaderModule;
|
||||
@ -105,13 +105,19 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
|
||||
dsLayout[GrVkUniformHandler::kSamplerDescSet] =
|
||||
resourceProvider.getSamplerDSLayout(samplerDSHandle);
|
||||
|
||||
GrVkDescriptorSetManager::Handle texelBufferDSHandle;
|
||||
resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
|
||||
fUniformHandler, &texelBufferDSHandle);
|
||||
dsLayout[GrVkUniformHandler::kTexelBufferDescSet] =
|
||||
resourceProvider.getSamplerDSLayout(texelBufferDSHandle);
|
||||
|
||||
// Create the VkPipelineLayout
|
||||
VkPipelineLayoutCreateInfo layoutCreateInfo;
|
||||
memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
|
||||
layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
layoutCreateInfo.pNext = 0;
|
||||
layoutCreateInfo.flags = 0;
|
||||
layoutCreateInfo.setLayoutCount = 2;
|
||||
layoutCreateInfo.setLayoutCount = 3;
|
||||
layoutCreateInfo.pSetLayouts = dsLayout;
|
||||
layoutCreateInfo.pushConstantRangeCount = 0;
|
||||
layoutCreateInfo.pPushConstantRanges = nullptr;
|
||||
@ -175,11 +181,13 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
|
||||
pipeline,
|
||||
pipelineLayout,
|
||||
samplerDSHandle,
|
||||
texelBufferDSHandle,
|
||||
fUniformHandles,
|
||||
fUniformHandler.fUniforms,
|
||||
fUniformHandler.fCurrentGeometryUBOOffset,
|
||||
fUniformHandler.fCurrentFragmentUBOOffset,
|
||||
(uint32_t)fUniformHandler.numSamplers(),
|
||||
(uint32_t)fUniformHandler.numTexelBuffers(),
|
||||
fGeometryProcessor,
|
||||
fXferProcessor,
|
||||
fFragmentProcessors);
|
||||
|
@ -225,6 +225,30 @@ GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visi
|
||||
return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
|
||||
}
|
||||
|
||||
GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility,
|
||||
GrSLPrecision precision,
|
||||
const char* name) {
|
||||
SkASSERT(name && strlen(name));
|
||||
SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragment_GrShaderFlag);
|
||||
SkASSERT(0 == (~kVisMask & visibility));
|
||||
SkASSERT(0 != visibility);
|
||||
SkString mangleName;
|
||||
char prefix = 'u';
|
||||
fProgramBuilder->nameVariable(&mangleName, prefix, name, true);
|
||||
|
||||
UniformInfo& info = fTexelBuffers.push_back();
|
||||
info.fVariable.setType(kBufferSampler_GrSLType);
|
||||
info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
|
||||
info.fVariable.setPrecision(precision);
|
||||
info.fVariable.setName(mangleName);
|
||||
SkString layoutQualifier;
|
||||
layoutQualifier.appendf("set=%d, binding=%d", kTexelBufferDescSet, fTexelBuffers.count()- 1);
|
||||
info.fVariable.addLayoutQualifier(layoutQualifier.c_str());
|
||||
info.fVisibility = visibility;
|
||||
info.fUBOffset = 0;
|
||||
return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
|
||||
}
|
||||
|
||||
void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
|
||||
SkASSERT(kVertex_GrShaderFlag == visibility ||
|
||||
kGeometry_GrShaderFlag == visibility ||
|
||||
@ -239,6 +263,14 @@ void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < fTexelBuffers.count(); ++i) {
|
||||
const UniformInfo& texelBuffer = fTexelBuffers[i];
|
||||
if (visibility == texelBuffer.fVisibility) {
|
||||
texelBuffer.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
|
||||
out->append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
SkDEBUGCODE(bool firstOffsetCheck = false);
|
||||
SkString uniformsString;
|
||||
for (int i = 0; i < fUniforms.count(); ++i) {
|
||||
|
@ -49,8 +49,7 @@ private:
|
||||
, fSamplers(kUniformsPerBlock)
|
||||
, fTexelBuffers(kUniformsPerBlock)
|
||||
, fCurrentGeometryUBOOffset(0)
|
||||
, fCurrentFragmentUBOOffset(0)
|
||||
, fCurrentSamplerBinding(0) {
|
||||
, fCurrentFragmentUBOOffset(0) {
|
||||
}
|
||||
|
||||
UniformHandle internalAddUniformArray(uint32_t visibility,
|
||||
@ -79,16 +78,13 @@ private:
|
||||
}
|
||||
|
||||
TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
|
||||
const char* name) override {
|
||||
SkFAIL("Texel buffers not implemented for Vulkan.");
|
||||
return 0;
|
||||
}
|
||||
const char* name) override;
|
||||
|
||||
int numTexelBuffers() const { return fTexelBuffers.count(); }
|
||||
const GrShaderVar& texelBufferVariable(TexelBufferHandle handle) const override {
|
||||
return fTexelBuffers[handle.toIndex()].fVariable;
|
||||
}
|
||||
uint32_t texelBufferVisibility(SamplerHandle handle) const {
|
||||
uint32_t texelBufferVisibility(TexelBufferHandle handle) const {
|
||||
return fTexelBuffers[handle.toIndex()].fVisibility;
|
||||
}
|
||||
|
||||
@ -123,7 +119,6 @@ private:
|
||||
|
||||
uint32_t fCurrentGeometryUBOOffset;
|
||||
uint32_t fCurrentFragmentUBOOffset;
|
||||
uint32_t fCurrentSamplerBinding;
|
||||
|
||||
friend class GrVkPipelineStateBuilder;
|
||||
friend class GrVkDescriptorSetManager;
|
||||
|
Loading…
Reference in New Issue
Block a user