Add support for using texel buffers in Vulkan backend.

Bug: skia:
Change-Id: I5cc7b18263dbe28d5d8d89301111ef240109704a
Reviewed-on: https://skia-review.googlesource.com/15770
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Greg Daniel 2017-05-08 10:30:59 -04:00 committed by Skia Commit-Bot
parent 59da068d64
commit 31ec144227
7 changed files with 202 additions and 141 deletions

View File

@ -30,9 +30,6 @@ public:
private:
GrVkBufferView(VkBufferView bufferView) : INHERITED(), fBufferView(bufferView) {}
GrVkBufferView(const GrVkBufferView&);
GrVkBufferView& operator=(const GrVkBufferView&);
void freeGPUData(const GrVkGpu* gpu) const override;
VkBufferView fBufferView;

View File

@ -116,7 +116,7 @@ bool GrVkDescriptorSetManager::isCompatible(VkDescriptorType type,
if (fBindingVisibilities.count() != uniHandler->numTexelBuffers()) {
return false;
}
for (int i = 0; i < uniHandler->numSamplers(); ++i) {
for (int i = 0; i < uniHandler->numTexelBuffers(); ++i) {
if (uniHandler->texelBufferVisibility(i) != fBindingVisibilities[i]) {
return false;
}

View File

@ -9,6 +9,7 @@
#include "GrPipeline.h"
#include "GrTexturePriv.h"
#include "GrVkBufferView.h"
#include "GrVkCommandBuffer.h"
#include "GrVkDescriptorPool.h"
#include "GrVkDescriptorSet.h"
@ -18,6 +19,7 @@
#include "GrVkPipeline.h"
#include "GrVkRenderTarget.h"
#include "GrVkSampler.h"
#include "GrVkTexelBuffer.h"
#include "GrVkTexture.h"
#include "GrVkUniformBuffer.h"
#include "glsl/GrGLSLFragmentProcessor.h"
@ -30,11 +32,13 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
GrVkPipeline* pipeline,
VkPipelineLayout layout,
const GrVkDescriptorSetManager::Handle& samplerDSHandle,
const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
const BuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t geometryUniformSize,
uint32_t fragmentUniformSize,
uint32_t numSamplers,
uint32_t numTexelBuffers,
GrGLSLPrimitiveProcessor* geometryProcessor,
GrGLSLXferProcessor* xferProcessor,
const GrGLSLFragProcs& fragmentProcessors)
@ -42,9 +46,9 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
, fPipelineLayout(layout)
, fUniformDescriptorSet(nullptr)
, fSamplerDescriptorSet(nullptr)
, fTexelBufferDescriptorSet(nullptr)
, fSamplerDSHandle(samplerDSHandle)
, fStartDS(SK_MaxS32)
, fDSCount(0)
, fTexelBufferDSHandle(texelBufferDSHandle)
, fBuiltinUniformHandles(builtinUniformHandles)
, fGeometryProcessor(geometryProcessor)
, fXferProcessor(xferProcessor)
@ -54,24 +58,18 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
fSamplers.setReserve(numSamplers);
fTextureViews.setReserve(numSamplers);
fTextures.setReserve(numSamplers);
fBufferViews.setReserve(numTexelBuffers);
fTexelBuffers.setReserve(numTexelBuffers);
fDescriptorSets[0] = VK_NULL_HANDLE;
fDescriptorSets[1] = VK_NULL_HANDLE;
// Currently we are always binding a descriptor set for uniform buffers.
if (geometryUniformSize || fragmentUniformSize) {
fDSCount++;
fStartDS = GrVkUniformHandler::kUniformBufferDescSet;
}
if (numSamplers) {
fDSCount++;
fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet);
}
fDescriptorSets[2] = VK_NULL_HANDLE;
fGeometryUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, geometryUniformSize));
fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize));
fNumSamplers = numSamplers;
fNumTexelBuffers = numTexelBuffers;
}
GrVkPipelineState::~GrVkPipelineState() {
@ -81,6 +79,9 @@ GrVkPipelineState::~GrVkPipelineState() {
SkASSERT(!fSamplers.count());
SkASSERT(!fTextureViews.count());
SkASSERT(!fTextures.count());
SkASSERT(!fBufferViews.count());
SkASSERT(!fTexelBuffers.count());
for (int i = 0; i < fFragmentProcessors.count(); ++i) {
delete fFragmentProcessors[i];
}
@ -93,14 +94,24 @@ void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) {
fSamplers.rewind();
for (int i = 0; i < fTextureViews.count(); ++i) {
fTextureViews[i]->unref(gpu);
fTextureViews[i]->unref(gpu);
}
fTextureViews.rewind();
for (int i = 0; i < fTextures.count(); ++i) {
fTextures[i]->unref(gpu);
fTextures[i]->unref(gpu);
}
fTextures.rewind();
for (int i = 0; i < fBufferViews.count(); ++i) {
fBufferViews[i]->unref(gpu);
}
fBufferViews.rewind();
for (int i = 0; i < fTexelBuffers.count(); ++i) {
fTexelBuffers[i]->unref(gpu);
}
fTexelBuffers.rewind();
}
void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
@ -134,6 +145,12 @@ void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
fSamplerDescriptorSet = nullptr;
}
if (fTexelBufferDescriptorSet) {
fTexelBufferDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu));
fTexelBufferDescriptorSet = nullptr;
}
this->freeTempResources(gpu);
}
@ -161,6 +178,16 @@ void GrVkPipelineState::abandonGPUResources() {
}
fTextures.rewind();
for (int i = 0; i < fBufferViews.count(); ++i) {
fBufferViews[i]->unrefAndAbandon();
}
fBufferViews.rewind();
for (int i = 0; i < fTexelBuffers.count(); ++i) {
fTexelBuffers[i]->unrefAndAbandon();
}
fTexelBuffers.rewind();
if (fUniformDescriptorSet) {
fUniformDescriptorSet->unrefAndAbandon();
fUniformDescriptorSet = nullptr;
@ -170,11 +197,17 @@ void GrVkPipelineState::abandonGPUResources() {
fSamplerDescriptorSet->unrefAndAbandon();
fSamplerDescriptorSet = nullptr;
}
if (fTexelBufferDescriptorSet) {
fTexelBufferDescriptorSet->unrefAndAbandon();
fTexelBufferDescriptorSet = nullptr;
}
}
static void append_texture_bindings(
const GrResourceIOProcessor& processor,
SkTArray<const GrResourceIOProcessor::TextureSampler*>* textureBindings) {
SkTArray<const GrResourceIOProcessor::TextureSampler*>* textureBindings,
SkTArray<const GrResourceIOProcessor::BufferAccess*>* bufferAccesses) {
// We don't support image storages in VK.
SkASSERT(!processor.numImageStorages());
if (int numTextureSamplers = processor.numTextureSamplers()) {
@ -185,6 +218,14 @@ static void append_texture_bindings(
bindings[i] = &processor.textureSampler(i);
} while (++i < numTextureSamplers);
}
if (int numTexelBuffers = processor.numBuffers()) {
const GrResourceIOProcessor::BufferAccess** accesses =
bufferAccesses->push_back_n(numTexelBuffers);
int i = 0;
do {
accesses[i] = &processor.bufferAccess(i);
} while (++i < numTexelBuffers);
}
}
void GrVkPipelineState::setData(GrVkGpu* gpu,
@ -197,10 +238,11 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
this->setRenderTargetState(pipeline.getRenderTarget());
SkSTArray<8, const GrResourceIOProcessor::TextureSampler*> textureBindings;
SkSTArray<8, const GrResourceIOProcessor::BufferAccess*> bufferAccesses;
fGeometryProcessor->setData(fDataManager, primProc,
GrFragmentProcessor::CoordTransformIter(pipeline));
append_texture_bindings(primProc, &textureBindings);
append_texture_bindings(primProc, &textureBindings, &bufferAccesses);
GrFragmentProcessor::Iter iter(pipeline);
GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
@ -209,7 +251,7 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
glslFP->setData(fDataManager, *fp);
append_texture_bindings(*fp, &textureBindings);
append_texture_bindings(*fp, &textureBindings, &bufferAccesses);
fp = iter.next();
glslFP = glslIter.next();
}
@ -236,6 +278,17 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
this->writeSamplers(gpu, textureBindings, pipeline.getAllowSRGBInputs());
}
if (fNumTexelBuffers) {
if (fTexelBufferDescriptorSet) {
fTexelBufferDescriptorSet->recycle(gpu);
}
fTexelBufferDescriptorSet =
gpu->resourceProvider().getSamplerDescriptorSet(fTexelBufferDSHandle);
int texelBufferDSIdx = GrVkUniformHandler::kTexelBufferDescSet;
fDescriptorSets[texelBufferDSIdx] = fTexelBufferDescriptorSet->descriptorSet();
this->writeTexelBuffers(gpu, bufferAccesses);
}
if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
if (fDataManager.uploadUniformBuffers(gpu,
fGeometryUniformBuffer.get(),
@ -360,6 +413,49 @@ void GrVkPipelineState::writeSamplers(
}
}
void GrVkPipelineState::writeTexelBuffers(
GrVkGpu* gpu,
const SkTArray<const GrResourceIOProcessor::BufferAccess*>& bufferAccesses) {
SkASSERT(fNumTexelBuffers == bufferAccesses.count());
for (int i = 0; i < bufferAccesses.count(); ++i) {
GrPixelConfig config = bufferAccesses[i]->texelConfig();
VkFormat format;
SkAssertResult(GrPixelConfigToVkFormat(config, &format));
GrVkTexelBuffer* buffer = static_cast<GrVkTexelBuffer*>(bufferAccesses[i]->buffer());
const GrVkBufferView* bufferView = GrVkBufferView::Create(gpu, buffer->buffer(),
format, buffer->offset(),
buffer->size());
fBufferViews.push(bufferView);
const GrVkResource* bufferResource = buffer->resource();
bufferResource->ref();
fTexelBuffers.push(bufferResource);
VkWriteDescriptorSet writeInfo;
memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kTexelBufferDescSet];
writeInfo.dstBinding = i;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
writeInfo.pImageInfo = nullptr;
writeInfo.pBufferInfo = nullptr;
VkBufferView vkBufferView = bufferView->bufferView();
writeInfo.pTexelBufferView = &vkBufferView;
GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
1,
&writeInfo,
0,
nullptr));
}
}
void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt) {
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
@ -385,9 +481,23 @@ void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt) {
void GrVkPipelineState::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
commandBuffer->bindPipeline(gpu, fPipeline);
if (fDSCount) {
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, fStartDS, fDSCount,
&fDescriptorSets[fStartDS], 0, nullptr);
if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
int dsIndex = GrVkUniformHandler::kUniformBufferDescSet;
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
dsIndex, 1,
&fDescriptorSets[dsIndex], 0, nullptr);
}
if (fNumSamplers) {
int dsIndex = GrVkUniformHandler::kSamplerDescSet;
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
dsIndex, 1,
&fDescriptorSets[dsIndex], 0, nullptr);
}
if (fNumTexelBuffers) {
int dsIndex = GrVkUniformHandler::kTexelBufferDescSet;
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
dsIndex, 1,
&fDescriptorSets[dsIndex], 0, nullptr);
}
}
@ -398,6 +508,9 @@ void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) {
if (fSamplerDescriptorSet) {
commandBuffer.addRecycledResource(fSamplerDescriptorSet);
}
if (fTexelBufferDescriptorSet) {
commandBuffer.addRecycledResource(fTexelBufferDescriptorSet);
}
if (fGeometryUniformBuffer.get()) {
commandBuffer.addRecycledResource(fGeometryUniformBuffer->resource());
@ -417,72 +530,18 @@ void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) {
for (int i = 0; i < fTextures.count(); ++i) {
commandBuffer.addResource(fTextures[i]);
}
for (int i = 0; i < fBufferViews.count(); ++i) {
commandBuffer.addResource(fBufferViews[i]);
}
for (int i = 0; i < fTexelBuffers.count(); ++i) {
commandBuffer.addResource(fTexelBuffers[i]);
}
}
////////////////////////////////////////////////////////////////////////////////
void GrVkPipelineState::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) {
if (fPool) {
fPool->unref(gpu);
uint32_t newPoolSize = fMaxDescriptors + ((fMaxDescriptors + 1) >> 1);
if (newPoolSize < kMaxDescLimit) {
fMaxDescriptors = newPoolSize;
} else {
fMaxDescriptors = kMaxDescLimit;
}
}
if (fMaxDescriptors) {
fPool = gpu->resourceProvider().findOrCreateCompatibleDescriptorPool(fDescType,
fMaxDescriptors);
}
SkASSERT(fPool || !fMaxDescriptors);
}
void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu,
VkDescriptorSet* ds) {
if (!fMaxDescriptors) {
return;
}
fCurrentDescriptorCount += fDescCountPerSet;
if (fCurrentDescriptorCount > fMaxDescriptors) {
this->getNewPool(gpu);
fCurrentDescriptorCount = fDescCountPerSet;
}
VkDescriptorSetAllocateInfo dsAllocateInfo;
memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
dsAllocateInfo.pNext = nullptr;
dsAllocateInfo.descriptorPool = fPool->descPool();
dsAllocateInfo.descriptorSetCount = 1;
dsAllocateInfo.pSetLayouts = &fDescLayout;
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device(),
&dsAllocateInfo,
ds));
}
void GrVkPipelineState::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) {
if (fDescLayout) {
GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDescLayout,
nullptr));
fDescLayout = VK_NULL_HANDLE;
}
if (fPool) {
fPool->unref(gpu);
fPool = nullptr;
}
}
void GrVkPipelineState::DescriptorPoolManager::abandonGPUResources() {
fDescLayout = VK_NULL_HANDLE;
if (fPool) {
fPool->unrefAndAbandon();
fPool = nullptr;
}
}
uint32_t get_blend_info_key(const GrPipeline& pipeline) {
GrXferProcessor::BlendInfo blendInfo;
pipeline.getXferProcessor().getBlendInfo(&blendInfo);

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@ -19,6 +19,7 @@
#include "vk/GrVkDefines.h"
class GrPipeline;
class GrVkBufferView;
class GrVkCommandBuffer;
class GrVkDescriptorPool;
class GrVkDescriptorSet;
@ -92,53 +93,17 @@ private:
GrVkPipeline* pipeline,
VkPipelineLayout layout,
const GrVkDescriptorSetManager::Handle& samplerDSHandle,
const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
const BuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t geometryUniformSize,
uint32_t fragmentUniformSize,
uint32_t numSamplers,
uint32_t numTexelBuffers,
GrGLSLPrimitiveProcessor* geometryProcessor,
GrGLSLXferProcessor* xferProcessor,
const GrGLSLFragProcs& fragmentProcessors);
// Each pool will manage one type of descriptor. Thus each descriptor set we use will all be of
// one VkDescriptorType.
struct DescriptorPoolManager {
DescriptorPoolManager(VkDescriptorSetLayout layout, VkDescriptorType type,
uint32_t descCount, GrVkGpu* gpu)
: fDescLayout(layout)
, fDescType(type)
, fDescCountPerSet(descCount)
, fCurrentDescriptorCount(0)
, fPool(nullptr) {
SkASSERT(descCount < kMaxDescLimit >> 2);
fMaxDescriptors = fDescCountPerSet << 2;
this->getNewPool(gpu);
}
~DescriptorPoolManager() {
SkASSERT(!fDescLayout);
SkASSERT(!fPool);
}
void getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds);
void freeGPUResources(const GrVkGpu* gpu);
void abandonGPUResources();
VkDescriptorSetLayout fDescLayout;
VkDescriptorType fDescType;
uint32_t fDescCountPerSet;
uint32_t fMaxDescriptors;
uint32_t fCurrentDescriptorCount;
GrVkDescriptorPool* fPool;
private:
static const uint32_t kMaxDescLimit = 1 << 10;
void getNewPool(GrVkGpu* gpu);
};
void writeUniformBuffers(const GrVkGpu* gpu);
void writeSamplers(
@ -146,6 +111,10 @@ private:
const SkTArray<const GrResourceIOProcessor::TextureSampler*>& textureBindings,
bool allowSRGBInputs);
void writeTexelBuffers(
GrVkGpu* gpu,
const SkTArray<const GrResourceIOProcessor::BufferAccess*>& bufferAccesses);
/**
* We use the RT's size and origin to adjust from Skia device space to vulkan normalized device
* space and to make device space positions have the correct origin for processors that require
@ -197,18 +166,14 @@ private:
// descriptor pool alive through the draw, the descritor sets will also stay alive. Thus we do
// not need a GrVkResource versions of VkDescriptorSet. We hold on to these in the
// GrVkPipelineState since we update the descriptor sets and bind them at separate times;
VkDescriptorSet fDescriptorSets[2];
VkDescriptorSet fDescriptorSets[3];
// Once we move samplers over to use the resource provider for descriptor sets we will not need
// the above array and instead just use GrVkDescriptorSet like the uniform one here.
const GrVkDescriptorSet* fUniformDescriptorSet;
const GrVkDescriptorSet* fSamplerDescriptorSet;
const GrVkDescriptorSet* fTexelBufferDescriptorSet;
const GrVkDescriptorSetManager::Handle fSamplerDSHandle;
// Meta data so we know which descriptor sets we are using and need to bind.
int fStartDS;
int fDSCount;
const GrVkDescriptorSetManager::Handle fTexelBufferDSHandle;
std::unique_ptr<GrVkUniformBuffer> fGeometryUniformBuffer;
std::unique_ptr<GrVkUniformBuffer> fFragmentUniformBuffer;
@ -218,6 +183,10 @@ private:
SkTDArray<const GrVkImageView*> fTextureViews;
SkTDArray<const GrVkResource*> fTextures;
// GrVkResource used for TexelBuffers
SkTDArray<const GrVkBufferView*> fBufferViews;
SkTDArray<const GrVkResource*> fTexelBuffers;
// Tracks the current render target uniforms stored in the vertex buffer.
RenderTargetState fRenderTargetState;
BuiltinUniformHandles fBuiltinUniformHandles;
@ -232,6 +201,7 @@ private:
GrVkPipelineStateDataManager fDataManager;
int fNumSamplers;
int fNumTexelBuffers;
friend class GrVkPipelineStateBuilder;
};

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@ -90,7 +90,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
GrPrimitiveType primitiveType,
const GrVkRenderPass& renderPass,
GrVkPipelineState::Desc* desc) {
VkDescriptorSetLayout dsLayout[2];
VkDescriptorSetLayout dsLayout[3];
VkPipelineLayout pipelineLayout;
VkShaderModule vertShaderModule;
VkShaderModule fragShaderModule;
@ -105,13 +105,19 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
dsLayout[GrVkUniformHandler::kSamplerDescSet] =
resourceProvider.getSamplerDSLayout(samplerDSHandle);
GrVkDescriptorSetManager::Handle texelBufferDSHandle;
resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
fUniformHandler, &texelBufferDSHandle);
dsLayout[GrVkUniformHandler::kTexelBufferDescSet] =
resourceProvider.getSamplerDSLayout(texelBufferDSHandle);
// Create the VkPipelineLayout
VkPipelineLayoutCreateInfo layoutCreateInfo;
memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layoutCreateInfo.pNext = 0;
layoutCreateInfo.flags = 0;
layoutCreateInfo.setLayoutCount = 2;
layoutCreateInfo.setLayoutCount = 3;
layoutCreateInfo.pSetLayouts = dsLayout;
layoutCreateInfo.pushConstantRangeCount = 0;
layoutCreateInfo.pPushConstantRanges = nullptr;
@ -175,11 +181,13 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
pipeline,
pipelineLayout,
samplerDSHandle,
texelBufferDSHandle,
fUniformHandles,
fUniformHandler.fUniforms,
fUniformHandler.fCurrentGeometryUBOOffset,
fUniformHandler.fCurrentFragmentUBOOffset,
(uint32_t)fUniformHandler.numSamplers(),
(uint32_t)fUniformHandler.numTexelBuffers(),
fGeometryProcessor,
fXferProcessor,
fFragmentProcessors);

View File

@ -225,6 +225,30 @@ GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visi
return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
}
GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility,
GrSLPrecision precision,
const char* name) {
SkASSERT(name && strlen(name));
SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragment_GrShaderFlag);
SkASSERT(0 == (~kVisMask & visibility));
SkASSERT(0 != visibility);
SkString mangleName;
char prefix = 'u';
fProgramBuilder->nameVariable(&mangleName, prefix, name, true);
UniformInfo& info = fTexelBuffers.push_back();
info.fVariable.setType(kBufferSampler_GrSLType);
info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
info.fVariable.setPrecision(precision);
info.fVariable.setName(mangleName);
SkString layoutQualifier;
layoutQualifier.appendf("set=%d, binding=%d", kTexelBufferDescSet, fTexelBuffers.count()- 1);
info.fVariable.addLayoutQualifier(layoutQualifier.c_str());
info.fVisibility = visibility;
info.fUBOffset = 0;
return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
}
void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
SkASSERT(kVertex_GrShaderFlag == visibility ||
kGeometry_GrShaderFlag == visibility ||
@ -239,6 +263,14 @@ void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
}
}
for (int i = 0; i < fTexelBuffers.count(); ++i) {
const UniformInfo& texelBuffer = fTexelBuffers[i];
if (visibility == texelBuffer.fVisibility) {
texelBuffer.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
out->append(";\n");
}
}
SkDEBUGCODE(bool firstOffsetCheck = false);
SkString uniformsString;
for (int i = 0; i < fUniforms.count(); ++i) {

View File

@ -49,8 +49,7 @@ private:
, fSamplers(kUniformsPerBlock)
, fTexelBuffers(kUniformsPerBlock)
, fCurrentGeometryUBOOffset(0)
, fCurrentFragmentUBOOffset(0)
, fCurrentSamplerBinding(0) {
, fCurrentFragmentUBOOffset(0) {
}
UniformHandle internalAddUniformArray(uint32_t visibility,
@ -79,16 +78,13 @@ private:
}
TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
const char* name) override {
SkFAIL("Texel buffers not implemented for Vulkan.");
return 0;
}
const char* name) override;
int numTexelBuffers() const { return fTexelBuffers.count(); }
const GrShaderVar& texelBufferVariable(TexelBufferHandle handle) const override {
return fTexelBuffers[handle.toIndex()].fVariable;
}
uint32_t texelBufferVisibility(SamplerHandle handle) const {
uint32_t texelBufferVisibility(TexelBufferHandle handle) const {
return fTexelBuffers[handle.toIndex()].fVisibility;
}
@ -123,7 +119,6 @@ private:
uint32_t fCurrentGeometryUBOOffset;
uint32_t fCurrentFragmentUBOOffset;
uint32_t fCurrentSamplerBinding;
friend class GrVkPipelineStateBuilder;
friend class GrVkDescriptorSetManager;