Reland "Reland "Revert "Use OpenGL sampler objects when available."""
This reverts commitbfb3df4cc0
. Reason for revert: <INSERT REASONING HERE> Original change's description: > Revert "Reland "Revert "Use OpenGL sampler objects when available.""" > > This reverts commitbffe4ed34b
. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Reland "Revert "Use OpenGL sampler objects when available."" > > > > This reverts commitd46987bb74
. > > > > Reason for revert: breaking asan bot in chrome roll > > > > Original change's description: > > > Revert "Revert "Use OpenGL sampler objects when available."" > > > > > > Put setting GL min/max texture lod behind caps check. > > > > > > Bug: skia:8471 > > > > > > > > > This reverts commit1bccae517a
. > > > > > > Change-Id: I8b98df6578a678bbb8b283d8203621a992be4ede > > > Reviewed-on: https://skia-review.googlesource.com/c/163782 > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > > > TBR=bsalomon@google.com > > > > Change-Id: I8e3a0daea12659721d95967ef94c87f856e21948 > > No-Presubmit: true > > No-Tree-Checks: true > > No-Try: true > > Bug: skia:8471 > > Reviewed-on: https://skia-review.googlesource.com/c/163887 > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com > > Change-Id: Ia35bb7ad13527ffbd04173b517f7399e4a486ff1 > Bug: skia:8471 > Reviewed-on: https://skia-review.googlesource.com/c/163891 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,bsalomon@google.com Change-Id: Ie49071bef7f7c20f0b116cd3a7abfda84728de12 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:8471 Reviewed-on: https://skia-review.googlesource.com/c/164241 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
parent
3b5c8b73a6
commit
327955b1ba
@ -238,7 +238,6 @@ enum GrSurfaceOrigin {
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*/
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enum GrGLBackendState {
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kRenderTarget_GrGLBackendState = 1 << 0,
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// Also includes samplers bound to texture units.
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kTextureBinding_GrGLBackendState = 1 << 1,
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// View state stands for scissor and viewport
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kView_GrGLBackendState = 1 << 2,
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@ -52,11 +52,6 @@ public:
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/** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */
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const char* c_str() const { return fSwiz; }
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char operator[](int i) const {
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SkASSERT(i >= 0 && i < 4);
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return fSwiz[i];
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}
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/** Applies this swizzle to the input color and returns the swizzled color. */
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GrColor applyTo(GrColor color) const {
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int idx;
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@ -121,7 +116,7 @@ private:
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case GrColor_SHIFT_G : return 'g';
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case GrColor_SHIFT_B : return 'b';
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case GrColor_SHIFT_A : return 'a';
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default: return -1;
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default: return -1;
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}
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}
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@ -419,10 +419,6 @@ public:
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SK_ABORT("Not implemented");
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}
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GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
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this->genGenericIds(n, samplers);
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}
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GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
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this->genGenericIds(n, textures);
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}
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@ -173,123 +173,6 @@ bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
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GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
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}
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static GrGLenum filter_to_gl_mag_filter(GrSamplerState::Filter filter) {
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switch (filter) {
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case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST;
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case GrSamplerState::Filter::kBilerp: return GR_GL_LINEAR;
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case GrSamplerState::Filter::kMipMap: return GR_GL_LINEAR;
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}
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SK_ABORT("Unknown filter");
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return 0;
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}
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static GrGLenum filter_to_gl_min_filter(GrSamplerState::Filter filter) {
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switch (filter) {
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case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST;
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case GrSamplerState::Filter::kBilerp: return GR_GL_LINEAR;
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case GrSamplerState::Filter::kMipMap: return GR_GL_LINEAR_MIPMAP_LINEAR;
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}
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SK_ABORT("Unknown filter");
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return 0;
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}
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static inline GrGLenum wrap_mode_to_gl_wrap(GrSamplerState::WrapMode wrapMode) {
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switch (wrapMode) {
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case GrSamplerState::WrapMode::kClamp: return GR_GL_CLAMP_TO_EDGE;
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case GrSamplerState::WrapMode::kRepeat: return GR_GL_REPEAT;
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case GrSamplerState::WrapMode::kMirrorRepeat: return GR_GL_MIRRORED_REPEAT;
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};
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SK_ABORT("Unknown wrap mode");
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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class GrGLGpu::SamplerObjectCache {
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public:
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SamplerObjectCache(GrGLGpu* gpu) : fGpu(gpu) {
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fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers();
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fHWBoundSamplers.reset(new GrGLuint[fNumTextureUnits]);
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std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0);
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std::fill_n(fSamplers, kNumSamplers, 0);
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}
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~SamplerObjectCache() {
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if (!fNumTextureUnits) {
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// We've already been abandoned.
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return;
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}
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GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(kNumSamplers, fSamplers));
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}
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void bindSampler(int unitIdx, const GrSamplerState& state) {
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int index = StateToIndex(state);
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if (!fSamplers[index]) {
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GrGLuint s;
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GR_GL_CALL(fGpu->glInterface(), GenSamplers(1, &s));
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if (!s) {
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return;
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}
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fSamplers[index] = s;
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auto minFilter = filter_to_gl_min_filter(state.filter());
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auto magFilter = filter_to_gl_mag_filter(state.filter());
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auto wrapX = wrap_mode_to_gl_wrap(state.wrapModeX());
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auto wrapY = wrap_mode_to_gl_wrap(state.wrapModeY());
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GR_GL_CALL(fGpu->glInterface(),
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SamplerParameteri(s, GR_GL_TEXTURE_MIN_FILTER, minFilter));
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GR_GL_CALL(fGpu->glInterface(),
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SamplerParameteri(s, GR_GL_TEXTURE_MAG_FILTER, magFilter));
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GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_S, wrapX));
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GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_T, wrapY));
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}
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if (fHWBoundSamplers[unitIdx] != fSamplers[index]) {
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GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index]));
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fHWBoundSamplers[unitIdx] = fSamplers[index];
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}
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}
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void invalidateBindings() {
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// When we have sampler support we always use samplers. So setting these to zero will cause
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// a rebind on next usage.
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std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0);
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}
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void abandon() {
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fHWBoundSamplers.reset();
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fNumTextureUnits = 0;
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}
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void release() {
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if (!fNumTextureUnits) {
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// We've already been abandoned.
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return;
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}
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GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(kNumSamplers, fSamplers));
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std::fill_n(fSamplers, kNumSamplers, 0);
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// Deleting a bound sampler implicitly binds sampler 0.
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std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0);
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}
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private:
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static int StateToIndex(const GrSamplerState& state) {
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int filter = static_cast<int>(state.filter());
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SkASSERT(filter >= 0 && filter < 3);
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int wrapX = static_cast<int>(state.wrapModeX());
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SkASSERT(wrapX >= 0 && wrapX < 3);
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int wrapY = static_cast<int>(state.wrapModeY());
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SkASSERT(wrapY >= 0 && wrapY < 3);
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int idx = 9 * filter + 3 * wrapX + wrapY;
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SkASSERT(idx < kNumSamplers);
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return idx;
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}
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GrGLGpu* fGpu;
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static constexpr int kNumSamplers = 27;
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std::unique_ptr<GrGLuint[]> fHWBoundSamplers;
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GrGLuint fSamplers[kNumSamplers];
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int fNumTextureUnits;
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};
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///////////////////////////////////////////////////////////////////////////////
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sk_sp<GrGpu> GrGLGpu::Make(sk_sp<const GrGLInterface> interface, const GrContextOptions& options,
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@ -325,7 +208,6 @@ GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
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, fStencilClearFBOID(0)
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, fHWMinSampleShading(0.0) {
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SkASSERT(fGLContext);
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GrGLClearErr(this->glInterface());
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fCaps = sk_ref_sp(fGLContext->caps());
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fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxFragmentSamplers());
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@ -352,9 +234,7 @@ GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
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fPathRendering.reset(new GrGLPathRendering(this));
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}
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if (this->glCaps().samplerObjectSupport()) {
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fSamplerObjectCache.reset(new SamplerObjectCache(this));
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}
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GrGLClearErr(this->glInterface());
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}
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GrGLGpu::~GrGLGpu() {
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@ -403,7 +283,6 @@ GrGLGpu::~GrGLGpu() {
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}
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delete fProgramCache;
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fSamplerObjectCache.reset();
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}
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void GrGLGpu::disconnect(DisconnectType type) {
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@ -438,16 +317,10 @@ void GrGLGpu::disconnect(DisconnectType type) {
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if (fClearColorProgram.fProgram) {
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GL_CALL(DeleteProgram(fClearColorProgram.fProgram));
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}
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if (fSamplerObjectCache) {
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fSamplerObjectCache->release();
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}
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} else {
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if (fProgramCache) {
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fProgramCache->abandon();
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}
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if (fSamplerObjectCache) {
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fSamplerObjectCache->abandon();
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}
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}
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fHWProgram.reset();
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@ -559,9 +432,6 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
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for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
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fHWBoundTextureUniqueIDs[s].makeInvalid();
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}
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if (fSamplerObjectCache) {
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fSamplerObjectCache->invalidateBindings();
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}
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}
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if (resetBits & kBlend_GrGLBackendState) {
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@ -670,10 +540,7 @@ sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTexture& backendTe
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GrMipMapsStatus mipMapsStatus = backendTex.hasMipMaps() ? GrMipMapsStatus::kValid
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: GrMipMapsStatus::kNotAllocated;
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auto texture = GrGLTexture::MakeWrapped(this, surfDesc, mipMapsStatus, idDesc);
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// We don't know what parameters are already set on wrapped textures.
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texture->textureParamsModified();
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return std::move(texture);
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return GrGLTexture::MakeWrapped(this, surfDesc, mipMapsStatus, idDesc);
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}
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sk_sp<GrTexture> GrGLGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex,
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@ -719,8 +586,6 @@ sk_sp<GrTexture> GrGLGpu::onWrapRenderableBackendTexture(const GrBackendTexture&
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sk_sp<GrGLTextureRenderTarget> texRT(
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GrGLTextureRenderTarget::MakeWrapped(this, surfDesc, idDesc, rtIDDesc, mipMapsStatus));
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texRT->baseLevelWasBoundToFBO();
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// We don't know what parameters are already set on wrapped textures.
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texRT->textureParamsModified();
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return std::move(texRT);
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}
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@ -1382,21 +1247,36 @@ static sk_sp<GrTexture> return_null_texture() {
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return nullptr;
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}
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static GrGLTexture::SamplerParams set_initial_texture_params(const GrGLInterface* interface,
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const GrGLTextureInfo& info) {
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#if 0 && defined(SK_DEBUG)
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static size_t as_size_t(int x) {
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return x;
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}
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#endif
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static void set_initial_texture_params(const GrGLInterface* interface,
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const GrGLTextureInfo& info,
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GrGLTexture::TexParams* initialTexParams) {
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// Some drivers like to know filter/wrap before seeing glTexImage2D. Some
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// drivers have a bug where an FBO won't be complete if it includes a
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// texture that is not mipmap complete (considering the filter in use).
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GrGLTexture::SamplerParams params;
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params.fMinFilter = GR_GL_NEAREST;
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params.fMagFilter = GR_GL_NEAREST;
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params.fWrapS = GR_GL_CLAMP_TO_EDGE;
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params.fWrapT = GR_GL_CLAMP_TO_EDGE;
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GR_GL_CALL(interface, TexParameteri(info.fTarget, GR_GL_TEXTURE_MAG_FILTER, params.fMagFilter));
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GR_GL_CALL(interface, TexParameteri(info.fTarget, GR_GL_TEXTURE_MIN_FILTER, params.fMinFilter));
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GR_GL_CALL(interface, TexParameteri(info.fTarget, GR_GL_TEXTURE_WRAP_S, params.fWrapS));
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GR_GL_CALL(interface, TexParameteri(info.fTarget, GR_GL_TEXTURE_WRAP_T, params.fWrapT));
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return params;
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// we only set a subset here so invalidate first
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initialTexParams->invalidate();
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initialTexParams->fMinFilter = GR_GL_NEAREST;
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initialTexParams->fMagFilter = GR_GL_NEAREST;
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initialTexParams->fWrapS = GR_GL_CLAMP_TO_EDGE;
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initialTexParams->fWrapT = GR_GL_CLAMP_TO_EDGE;
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GR_GL_CALL(interface, TexParameteri(info.fTarget,
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GR_GL_TEXTURE_MAG_FILTER,
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initialTexParams->fMagFilter));
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GR_GL_CALL(interface, TexParameteri(info.fTarget,
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GR_GL_TEXTURE_MIN_FILTER,
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initialTexParams->fMinFilter));
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GR_GL_CALL(interface, TexParameteri(info.fTarget,
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GR_GL_TEXTURE_WRAP_S,
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initialTexParams->fWrapS));
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GR_GL_CALL(interface, TexParameteri(info.fTarget,
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GR_GL_TEXTURE_WRAP_T,
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initialTexParams->fWrapT));
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}
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sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
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@ -1431,7 +1311,7 @@ sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
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GrGLTexture::IDDesc idDesc;
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idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
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GrMipMapsStatus mipMapsStatus;
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GrGLTexture::SamplerParams initialTexParams;
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GrGLTexture::TexParams initialTexParams;
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if (!this->createTextureImpl(desc, &idDesc.fInfo, isRenderTarget, &initialTexParams, texels,
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mipLevelCount, &mipMapsStatus)) {
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return return_null_texture();
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@ -1453,9 +1333,7 @@ sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
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} else {
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tex = sk_make_sp<GrGLTexture>(this, budgeted, desc, idDesc, mipMapsStatus);
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}
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tex->setCachedParams(&initialTexParams, tex->getCachedNonSamplerParams(),
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this->getResetTimestamp());
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tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
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#ifdef TRACE_TEXTURE_CREATION
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SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
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idDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig);
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@ -1621,9 +1499,8 @@ int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
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}
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bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info, bool renderTarget,
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GrGLTexture::SamplerParams* initialTexParams,
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const GrMipLevel texels[], int mipLevelCount,
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GrMipMapsStatus* mipMapsStatus) {
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GrGLTexture::TexParams* initialTexParams, const GrMipLevel texels[],
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int mipLevelCount, GrMipMapsStatus* mipMapsStatus) {
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info->fID = 0;
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info->fTarget = GR_GL_TEXTURE_2D;
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GL_CALL(GenTextures(1, &(info->fID)));
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@ -1643,7 +1520,7 @@ bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info
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}
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if (info) {
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*initialTexParams = set_initial_texture_params(this->glInterface(), *info);
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set_initial_texture_params(this->glInterface(), *info, initialTexParams);
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}
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if (!this->uploadTexData(desc.fConfig, desc.fWidth, desc.fHeight, info->fTarget,
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@ -2813,19 +2690,73 @@ void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSw
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}
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}
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static void get_gl_swizzle_values(const GrSwizzle& swizzle, GrGLenum glValues[4]) {
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for (int i = 0; i < 4; ++i) {
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switch (swizzle[i]) {
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case 'r': glValues[i] = GR_GL_RED; break;
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case 'g': glValues[i] = GR_GL_GREEN; break;
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case 'b': glValues[i] = GR_GL_BLUE; break;
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case 'a': glValues[i] = GR_GL_ALPHA; break;
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default: SK_ABORT("Unsupported component");
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}
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static inline GrGLenum wrap_mode_to_gl_wrap(GrSamplerState::WrapMode wrapMode) {
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switch (wrapMode) {
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case GrSamplerState::WrapMode::kClamp:
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return GR_GL_CLAMP_TO_EDGE;
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case GrSamplerState::WrapMode::kRepeat:
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return GR_GL_REPEAT;
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case GrSamplerState::WrapMode::kMirrorRepeat:
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return GR_GL_MIRRORED_REPEAT;
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};
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SK_ABORT("Unknown wrap mode");
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return 0;
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}
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static GrGLenum get_component_enum_from_char(char component) {
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switch (component) {
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case 'r':
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return GR_GL_RED;
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case 'g':
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return GR_GL_GREEN;
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case 'b':
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return GR_GL_BLUE;
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case 'a':
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return GR_GL_ALPHA;
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default:
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SK_ABORT("Unsupported component");
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return 0;
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}
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}
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|
||||
void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture) {
|
||||
/** If texture swizzling is available using tex parameters then it is preferred over mangling
|
||||
the generated shader code. This potentially allows greater reuse of cached shaders. */
|
||||
static void get_tex_param_swizzle(GrPixelConfig config,
|
||||
const GrGLCaps& caps,
|
||||
GrGLenum* glSwizzle) {
|
||||
const GrSwizzle& swizzle = caps.configSwizzle(config);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
glSwizzle[i] = get_component_enum_from_char(swizzle.c_str()[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static GrGLenum filter_to_gl_mag_filter(GrSamplerState::Filter filter) {
|
||||
switch (filter) {
|
||||
case GrSamplerState::Filter::kNearest:
|
||||
return GR_GL_NEAREST;
|
||||
case GrSamplerState::Filter::kBilerp:
|
||||
return GR_GL_LINEAR;
|
||||
case GrSamplerState::Filter::kMipMap:
|
||||
return GR_GL_LINEAR;
|
||||
}
|
||||
SK_ABORT("Unknown filter");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static GrGLenum filter_to_gl_min_filter(GrSamplerState::Filter filter) {
|
||||
switch (filter) {
|
||||
case GrSamplerState::Filter::kNearest:
|
||||
return GR_GL_NEAREST;
|
||||
case GrSamplerState::Filter::kBilerp:
|
||||
return GR_GL_LINEAR;
|
||||
case GrSamplerState::Filter::kMipMap:
|
||||
return GR_GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
SK_ABORT("Unknown filter");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void GrGLGpu::bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture) {
|
||||
SkASSERT(texture);
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
@ -2854,109 +2785,87 @@ void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture*
|
||||
fHWBoundTextureUniqueIDs[unitIdx] = textureID;
|
||||
}
|
||||
|
||||
if (samplerState.filter() == GrSamplerState::Filter::kMipMap) {
|
||||
ResetTimestamp timestamp;
|
||||
const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp);
|
||||
bool setAll = timestamp < this->getResetTimestamp();
|
||||
GrGLTexture::TexParams newTexParams;
|
||||
|
||||
GrSamplerState::Filter filterMode = samplerState.filter();
|
||||
|
||||
if (GrSamplerState::Filter::kMipMap == filterMode) {
|
||||
if (!this->caps()->mipMapSupport() ||
|
||||
texture->texturePriv().mipMapped() == GrMipMapped::kNo) {
|
||||
samplerState.setFilterMode(GrSamplerState::Filter::kBilerp);
|
||||
filterMode = GrSamplerState::Filter::kBilerp;
|
||||
}
|
||||
}
|
||||
|
||||
newTexParams.fMinFilter = filter_to_gl_min_filter(filterMode);
|
||||
newTexParams.fMagFilter = filter_to_gl_mag_filter(filterMode);
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
// We were supposed to ensure MipMaps were up-to-date before getting here.
|
||||
if (samplerState.filter() == GrSamplerState::Filter::kMipMap) {
|
||||
if (GrSamplerState::Filter::kMipMap == filterMode) {
|
||||
SkASSERT(!texture->texturePriv().mipMapsAreDirty());
|
||||
}
|
||||
#endif
|
||||
|
||||
ResetTimestamp timestamp = texture->getCachedParamsTimestamp();
|
||||
bool setAll = timestamp < this->getResetTimestamp();
|
||||
newTexParams.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel();
|
||||
|
||||
const GrGLTexture::SamplerParams* samplerParamsToRecord = nullptr;
|
||||
GrGLTexture::SamplerParams newSamplerParams;
|
||||
if (fSamplerObjectCache) {
|
||||
fSamplerObjectCache->bindSampler(unitIdx, samplerState);
|
||||
} else {
|
||||
const GrGLTexture::SamplerParams& oldSamplerParams = texture->getCachedSamplerParams();
|
||||
samplerParamsToRecord = &newSamplerParams;
|
||||
|
||||
newSamplerParams.fMinFilter = filter_to_gl_min_filter(samplerState.filter());
|
||||
newSamplerParams.fMagFilter = filter_to_gl_mag_filter(samplerState.filter());
|
||||
|
||||
newSamplerParams.fWrapS = wrap_mode_to_gl_wrap(samplerState.wrapModeX());
|
||||
newSamplerParams.fWrapT = wrap_mode_to_gl_wrap(samplerState.wrapModeY());
|
||||
|
||||
// These are the OpenGL default values.
|
||||
newSamplerParams.fMinLOD = -1000;
|
||||
newSamplerParams.fMaxLOD = 1000;
|
||||
|
||||
if (setAll || newSamplerParams.fMagFilter != oldSamplerParams.fMagFilter) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newSamplerParams.fMagFilter));
|
||||
}
|
||||
if (setAll || newSamplerParams.fMinFilter != oldSamplerParams.fMinFilter) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newSamplerParams.fMinFilter));
|
||||
}
|
||||
newTexParams.fWrapS = wrap_mode_to_gl_wrap(samplerState.wrapModeX());
|
||||
newTexParams.fWrapT = wrap_mode_to_gl_wrap(samplerState.wrapModeY());
|
||||
get_tex_param_swizzle(texture->config(), this->glCaps(), newTexParams.fSwizzleRGBA);
|
||||
if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter));
|
||||
}
|
||||
if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter));
|
||||
}
|
||||
if (setAll || newTexParams.fMaxMipMapLevel != oldTexParams.fMaxMipMapLevel) {
|
||||
// These are not supported in ES2 contexts
|
||||
if (this->glCaps().mipMapLevelAndLodControlSupport()) {
|
||||
// Min and max LOD are actually floats. We don't curently support glTexParameterf.
|
||||
// However, we only set these to integral floats (see above).
|
||||
if (setAll || newSamplerParams.fMinLOD != oldSamplerParams.fMinLOD) {
|
||||
if (newTexParams.fMaxMipMapLevel != 0) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, newSamplerParams.fMinLOD));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, 0));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, 0));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LOD,
|
||||
newTexParams.fMaxMipMapLevel));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL,
|
||||
newTexParams.fMaxMipMapLevel));
|
||||
}
|
||||
if (setAll || newSamplerParams.fMaxLOD != oldSamplerParams.fMaxLOD) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LOD, newSamplerParams.fMaxLOD));
|
||||
}
|
||||
}
|
||||
if (setAll || newSamplerParams.fWrapS != oldSamplerParams.fWrapS) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newSamplerParams.fWrapS));
|
||||
}
|
||||
if (setAll || newSamplerParams.fWrapT != oldSamplerParams.fWrapT) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newSamplerParams.fWrapT));
|
||||
}
|
||||
}
|
||||
GrGLTexture::NonSamplerParams newNonSamplerParams;
|
||||
newNonSamplerParams.fBaseMipMapLevel = 0;
|
||||
newNonSamplerParams.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel();
|
||||
if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS));
|
||||
}
|
||||
if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT));
|
||||
}
|
||||
if (this->glCaps().textureSwizzleSupport() &&
|
||||
(setAll || memcmp(newTexParams.fSwizzleRGBA,
|
||||
oldTexParams.fSwizzleRGBA,
|
||||
sizeof(newTexParams.fSwizzleRGBA)))) {
|
||||
this->setTextureSwizzle(unitIdx, target, newTexParams.fSwizzleRGBA);
|
||||
}
|
||||
texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
|
||||
}
|
||||
|
||||
const GrGLTexture::NonSamplerParams& oldNonSamplerParams = texture->getCachedNonSamplerParams();
|
||||
if (this->glCaps().textureSwizzleSupport()) {
|
||||
auto swizzle = this->glCaps().configSwizzle(texture->config());
|
||||
newNonSamplerParams.fSwizzleKey = swizzle.asKey();
|
||||
if (setAll || swizzle.asKey() != oldNonSamplerParams.fSwizzleKey) {
|
||||
GrGLenum glValues[4];
|
||||
get_gl_swizzle_values(swizzle, glValues);
|
||||
this->setTextureUnit(unitIdx);
|
||||
if (this->glStandard() == kGLES_GrGLStandard) {
|
||||
// ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, glValues[0]));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, glValues[1]));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, glValues[2]));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, glValues[3]));
|
||||
} else {
|
||||
GR_STATIC_ASSERT(sizeof(glValues[0]) == sizeof(GrGLint));
|
||||
GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA,
|
||||
reinterpret_cast<const GrGLint*>(glValues)));
|
||||
}
|
||||
}
|
||||
void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
if (this->glStandard() == kGLES_GrGLStandard) {
|
||||
// ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
|
||||
} else {
|
||||
GR_STATIC_ASSERT(sizeof(swizzle[0]) == sizeof(GrGLint));
|
||||
GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA,
|
||||
reinterpret_cast<const GrGLint*>(swizzle)));
|
||||
}
|
||||
// These are not supported in ES2 contexts
|
||||
if (this->glCaps().mipMapLevelAndLodControlSupport()) {
|
||||
if (newNonSamplerParams.fBaseMipMapLevel != oldNonSamplerParams.fBaseMipMapLevel) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL,
|
||||
newNonSamplerParams.fBaseMipMapLevel));
|
||||
}
|
||||
if (newNonSamplerParams.fMaxMipMapLevel != oldNonSamplerParams.fMaxMipMapLevel) {
|
||||
this->setTextureUnit(unitIdx);
|
||||
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL,
|
||||
newNonSamplerParams.fMaxMipMapLevel));
|
||||
}
|
||||
}
|
||||
texture->setCachedParams(samplerParamsToRecord, newNonSamplerParams, this->getResetTimestamp());
|
||||
}
|
||||
|
||||
void GrGLGpu::flushColorWrite(bool writeColor) {
|
||||
@ -3945,15 +3854,12 @@ bool GrGLGpu::onRegenerateMipMapLevels(GrTexture* texture) {
|
||||
GrGLIRect viewport;
|
||||
viewport.fLeft = 0;
|
||||
viewport.fBottom = 0;
|
||||
|
||||
for (GrGLint level = 1; level < levelCount; ++level) {
|
||||
// Get and bind the program for this particular downsample (filter shape can vary):
|
||||
int progIdx = TextureSizeToMipmapProgramIdx(width, height);
|
||||
if (!fMipmapPrograms[progIdx].fProgram) {
|
||||
if (!this->createMipmapProgram(progIdx)) {
|
||||
SkDebugf("Failed to create mipmap program.\n");
|
||||
// Invalidate all params to cover base level change in a previous iteration.
|
||||
glTex->textureParamsModified();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -3986,10 +3892,7 @@ bool GrGLGpu::onRegenerateMipMapLevels(GrTexture* texture) {
|
||||
GR_GL_TEXTURE_2D, 0, 0));
|
||||
|
||||
// We modified the base level param.
|
||||
GrGLTexture::NonSamplerParams params = glTex->getCachedNonSamplerParams();
|
||||
params.fBaseMipMapLevel = levelCount - 2; // we drew the 2nd to last level into the last level.
|
||||
glTex->setCachedParams(nullptr, params, this->getResetTimestamp());
|
||||
|
||||
texture->textureParamsModified();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
}
|
||||
|
||||
// Used by GrGLProgram to configure OpenGL state.
|
||||
void bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture);
|
||||
void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture);
|
||||
|
||||
// These functions should be used to bind GL objects. They track the GL state and skip redundant
|
||||
// bindings. Making the equivalent glBind calls directly will confuse the state tracking.
|
||||
@ -208,7 +208,7 @@ private:
|
||||
// The texture is populated with |texels|, if it exists.
|
||||
// The texture parameters are cached in |initialTexParams|.
|
||||
bool createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info, bool renderTarget,
|
||||
GrGLTexture::SamplerParams* initialTexParams, const GrMipLevel texels[],
|
||||
GrGLTexture::TexParams* initialTexParams, const GrMipLevel texels[],
|
||||
int mipLevelCount, GrMipMapsStatus* mipMapsStatus);
|
||||
|
||||
// Checks whether glReadPixels can be called to get pixel values in readConfig from the
|
||||
@ -631,9 +631,6 @@ private:
|
||||
GrPrimitiveType fLastPrimitiveType;
|
||||
bool fRequiresFlushBeforeNextInstancedDraw = false;
|
||||
|
||||
class SamplerObjectCache;
|
||||
std::unique_ptr<SamplerObjectCache> fSamplerObjectCache;
|
||||
|
||||
std::unique_ptr<GrGLGpuRTCommandBuffer> fCachedRTCommandBuffer;
|
||||
std::unique_ptr<GrGLGpuTextureCommandBuffer> fCachedTexCommandBuffer;
|
||||
|
||||
|
@ -68,7 +68,8 @@ GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc&
|
||||
void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
|
||||
SkASSERT(0 != idDesc.fInfo.fID);
|
||||
SkASSERT(0 != idDesc.fInfo.fFormat);
|
||||
fParamsTimestamp = GrGpu::kExpiredTimestamp;
|
||||
fTexParams.invalidate();
|
||||
fTexParamsTimestamp = GrGpu::kExpiredTimestamp;
|
||||
fID = idDesc.fInfo.fID;
|
||||
fFormat = idDesc.fInfo.fFormat;
|
||||
fTextureIDOwnership = idDesc.fOwnership;
|
||||
|
@ -17,37 +17,14 @@ class GrGLGpu;
|
||||
|
||||
class GrGLTexture : public GrTexture {
|
||||
public:
|
||||
// Texture state that overlaps with sampler object state. We don't need to track this if we
|
||||
// are using sampler objects.
|
||||
struct SamplerParams {
|
||||
// These are the OpenGL defaults.
|
||||
GrGLenum fMinFilter = GR_GL_NEAREST_MIPMAP_LINEAR;
|
||||
GrGLenum fMagFilter = GR_GL_LINEAR;
|
||||
GrGLenum fWrapS = GR_GL_REPEAT;
|
||||
GrGLenum fWrapT = GR_GL_REPEAT;
|
||||
GrGLfloat fMinLOD = -1000.f;
|
||||
GrGLfloat fMaxLOD = 1000.f;
|
||||
void invalidate() {
|
||||
fMinFilter = ~0U;
|
||||
fMagFilter = ~0U;
|
||||
fWrapS = ~0U;
|
||||
fWrapT = ~0U;
|
||||
fMinLOD = SK_ScalarNaN;
|
||||
fMaxLOD = SK_ScalarNaN;
|
||||
}
|
||||
};
|
||||
|
||||
// Texture state that does not overlap with sampler object state.
|
||||
struct NonSamplerParams {
|
||||
// These are the OpenGL defaults.
|
||||
uint32_t fSwizzleKey = GrSwizzle::RGBA().asKey();
|
||||
GrGLint fBaseMipMapLevel = 0;
|
||||
GrGLint fMaxMipMapLevel = 1000;
|
||||
void invalidate() {
|
||||
fSwizzleKey = ~0U;
|
||||
fBaseMipMapLevel = ~0;
|
||||
fMaxMipMapLevel = ~0;
|
||||
}
|
||||
struct TexParams {
|
||||
GrGLenum fMinFilter;
|
||||
GrGLenum fMagFilter;
|
||||
GrGLenum fWrapS;
|
||||
GrGLenum fWrapT;
|
||||
GrGLenum fMaxMipMapLevel;
|
||||
GrGLenum fSwizzleRGBA[4];
|
||||
void invalidate() { memset(this, 0xff, sizeof(TexParams)); }
|
||||
};
|
||||
|
||||
struct IDDesc {
|
||||
@ -66,28 +43,22 @@ public:
|
||||
|
||||
GrBackendTexture getBackendTexture() const override;
|
||||
|
||||
void textureParamsModified() override {
|
||||
fSamplerParams.invalidate();
|
||||
fNonSamplerParams.invalidate();
|
||||
}
|
||||
void textureParamsModified() override { fTexParams.invalidate(); }
|
||||
|
||||
void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) override {
|
||||
fReleaseHelper = std::move(releaseHelper);
|
||||
}
|
||||
|
||||
// These functions are used to track the texture parameters associated with the texture.
|
||||
GrGpu::ResetTimestamp getCachedParamsTimestamp() const { return fParamsTimestamp; }
|
||||
const SamplerParams& getCachedSamplerParams() const { return fSamplerParams; }
|
||||
const NonSamplerParams& getCachedNonSamplerParams() const { return fNonSamplerParams; }
|
||||
const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const {
|
||||
*timestamp = fTexParamsTimestamp;
|
||||
return fTexParams;
|
||||
}
|
||||
|
||||
void setCachedParams(const SamplerParams* samplerParams,
|
||||
const NonSamplerParams& nonSamplerParams,
|
||||
GrGpu::ResetTimestamp currTimestamp) {
|
||||
if (samplerParams) {
|
||||
fSamplerParams = *samplerParams;
|
||||
}
|
||||
fNonSamplerParams = nonSamplerParams;
|
||||
fParamsTimestamp = currTimestamp;
|
||||
void setCachedTexParams(const TexParams& texParams,
|
||||
GrGpu::ResetTimestamp timestamp) {
|
||||
fTexParams = texParams;
|
||||
fTexParamsTimestamp = timestamp;
|
||||
}
|
||||
|
||||
GrGLuint textureID() const { return fID; }
|
||||
@ -126,14 +97,14 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
SamplerParams fSamplerParams;
|
||||
NonSamplerParams fNonSamplerParams;
|
||||
GrGpu::ResetTimestamp fParamsTimestamp;
|
||||
sk_sp<GrReleaseProcHelper> fReleaseHelper;
|
||||
GrGLuint fID;
|
||||
GrGLenum fFormat;
|
||||
GrBackendObjectOwnership fTextureIDOwnership;
|
||||
bool fBaseLevelHasBeenBoundToFBO = false;
|
||||
TexParams fTexParams;
|
||||
GrGpu::ResetTimestamp fTexParamsTimestamp;
|
||||
GrGLuint fID;
|
||||
GrGLenum fFormat;
|
||||
GrBackendObjectOwnership fTextureIDOwnership;
|
||||
bool fBaseLevelHasBeenBoundToFBO = false;
|
||||
|
||||
sk_sp<GrReleaseProcHelper> fReleaseHelper;
|
||||
|
||||
typedef GrTexture INHERITED;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user