Deliberately call typefaceproc only once per face in pictures

Before this CL, the new test would write out 2 copies of each typeface,
since each one is referenced twice in the picture.

Bug: skia:
Change-Id: I6ebfe6b5ea0bb0cca2869ef0cccad21a51e48411
Reviewed-on: https://skia-review.googlesource.com/151667
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This commit is contained in:
Mike Reed 2018-09-05 10:51:46 -04:00 committed by Skia Commit-Bot
parent 9d1c88d991
commit 32ade4cedf
3 changed files with 71 additions and 4 deletions

View File

@ -121,7 +121,8 @@ void SkPictureData::WriteFactories(SkWStream* stream, const SkFactorySet& rec) {
SkASSERT(size == (stream->bytesWritten() - start));
}
void SkPictureData::WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec) {
void SkPictureData::WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec,
const SkSerialProcs& procs) {
int count = rec.count();
write_tag_size(stream, SK_PICT_TYPEFACE_TAG, count);
@ -131,6 +132,14 @@ void SkPictureData::WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec) {
rec.copyToArray((SkRefCnt**)array);
for (int i = 0; i < count; i++) {
SkTypeface* tf = array[i];
if (procs.fTypefaceProc) {
auto data = procs.fTypefaceProc(tf, procs.fTypefaceCtx);
if (data) {
stream->write(data->data(), data->size());
continue;
}
}
array[i]->serialize(stream);
}
}
@ -175,6 +184,18 @@ void SkPictureData::flattenToBuffer(SkWriteBuffer& buffer) const {
}
}
// SkPictureData::serialize() will write out paints, and then write out an array of typefaces
// (unique set). However, paint's serializer will respect SerialProcs, which can cause us to
// call that custom typefaceproc on *every* typeface, not just on the unique ones. To avoid this,
// we ignore the custom proc (here) when we serialize the paints, and then do respect it when
// we serialize the typefaces.
static SkSerialProcs skip_typeface_proc(const SkSerialProcs& procs) {
SkSerialProcs newProcs = procs;
newProcs.fTypefaceProc = nullptr;
newProcs.fTypefaceCtx = nullptr;
return newProcs;
}
void SkPictureData::serialize(SkWStream* stream, const SkSerialProcs& procs,
SkRefCntSet* topLevelTypeFaceSet) const {
// This can happen at pretty much any time, so might as well do it first.
@ -190,7 +211,7 @@ void SkPictureData::serialize(SkWStream* stream, const SkSerialProcs& procs,
SkFactorySet factSet; // buffer refs factSet, so factSet must come first.
SkBinaryWriteBuffer buffer;
buffer.setFactoryRecorder(sk_ref_sp(&factSet));
buffer.setSerialProcs(procs);
buffer.setSerialProcs(skip_typeface_proc(procs));
buffer.setTypefaceRecorder(sk_ref_sp(typefaceSet));
this->flattenToBuffer(buffer);
@ -210,7 +231,10 @@ void SkPictureData::serialize(SkWStream* stream, const SkSerialProcs& procs,
// We need to write typefaces before we write the buffer or any sub-picture.
WriteFactories(stream, factSet);
if (typefaceSet == &localTypefaceSet) {
WriteTypefaces(stream, *typefaceSet);
// Pass the original typefaceproc (if any) now that we're ready to actually serialize the
// typefaces. We skipped this proc before, when we were serializing paints, so that the
// paints would just write indices into our typeface set.
WriteTypefaces(stream, *typefaceSet, procs);
}
// Write the buffer.

View File

@ -162,7 +162,7 @@ private:
const SkPictInfo fInfo;
static void WriteFactories(SkWStream* stream, const SkFactorySet& rec);
static void WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec);
static void WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec, const SkSerialProcs&);
void initForPlayback() const;
};

View File

@ -178,3 +178,46 @@ DEF_TEST(serial_procs_picture, reporter) {
test_pictures(reporter, p0, 1, true);
}
static sk_sp<SkPicture> make_picture(sk_sp<SkTypeface> tf0, sk_sp<SkTypeface> tf1) {
SkPictureRecorder rec;
SkCanvas* canvas = rec.beginRecording(100, 100);
SkPaint paint;
paint.setTypeface(tf0); canvas->drawText("hello", 5, 0, 0, paint);
paint.setTypeface(tf1); canvas->drawText("hello", 5, 0, 0, paint);
paint.setTypeface(tf0); canvas->drawText("hello", 5, 0, 0, paint);
paint.setTypeface(tf1); canvas->drawText("hello", 5, 0, 0, paint);
return rec.finishRecordingAsPicture();
}
DEF_TEST(serial_typeface, reporter) {
auto tf0 = MakeResourceAsTypeface("fonts/hintgasp.ttf");
auto tf1 = MakeResourceAsTypeface("fonts/Roboto2-Regular_NoEmbed.ttf");
if (!tf0 || !tf1 || tf0.get() == tf1.get()) {
return; // need two different typefaces for this test to make sense.
}
#ifdef SK_DEBUG
REPORTER_ASSERT(reporter, tf0->getRefCnt() == 1);
REPORTER_ASSERT(reporter, tf1->getRefCnt() == 1);
#endif
auto pic = make_picture(tf0, tf1);
#ifdef SK_DEBUG
// picture should add 2 more references to each typeface
REPORTER_ASSERT(reporter, tf0->getRefCnt() == 3);
REPORTER_ASSERT(reporter, tf1->getRefCnt() == 3);
#endif
int counter = 0;
SkSerialProcs procs;
procs.fTypefaceProc = [](SkTypeface* tf, void* ctx) -> sk_sp<SkData> {
*(int*)ctx += 1;
return nullptr;
};
procs.fTypefaceCtx = &counter;
auto data = pic->serialize(&procs);
// The picture has 2 references to each typeface, but we want the serialized picture to
// only have written the data 1 time per typeface.
REPORTER_ASSERT(reporter, counter == 2);
}