Remove "f" suffix from literal in LCD DF text shader.
Also improve DF GP names GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2340603003 Review-Url: https://codereview.chromium.org/2340603003
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@ -720,7 +720,7 @@ public:
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// mapped linearly to coverage, so use a linear step:
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if (isGammaCorrect) {
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fragBuilder->codeAppend("vec4 val = "
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"vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0f);");
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"vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0);");
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} else {
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fragBuilder->codeAppend(
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"vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
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@ -68,7 +68,7 @@ public:
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virtual ~GrDistanceFieldA8TextGeoProc() {}
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const char* name() const override { return "DistanceFieldTexture"; }
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const char* name() const override { return "DistanceFieldA8Text"; }
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const Attribute* inPosition() const { return fInPosition; }
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const Attribute* inColor() const { return fInColor; }
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@ -129,7 +129,7 @@ public:
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virtual ~GrDistanceFieldPathGeoProc() {}
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const char* name() const override { return "DistanceFieldTexture"; }
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const char* name() const override { return "DistanceFieldPath"; }
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const Attribute* inPosition() const { return fInPosition; }
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const Attribute* inColor() const { return fInColor; }
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@ -197,7 +197,7 @@ public:
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virtual ~GrDistanceFieldLCDTextGeoProc() {}
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const char* name() const override { return "DistanceFieldLCDTexture"; }
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const char* name() const override { return "DistanceFieldLCDText"; }
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const Attribute* inPosition() const { return fInPosition; }
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const Attribute* inColor() const { return fInColor; }
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