Enable the SSSE3 files to be built for Android when SSSE3 is not present.
R=reed@google.com, mtklein@google.com Author: djsollen@google.com Review URL: https://codereview.chromium.org/169753004 git-svn-id: http://skia.googlecode.com/svn/trunk@13547 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -144,12 +144,6 @@
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#endif
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#endif
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// Android x86 NDK ABI requires SSE3 support
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#if defined(SK_BUILD_FOR_ANDROID)
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#undef SK_CPU_SSE_LEVEL
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
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#endif
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//////////////////////////////////////////////////////////////////////
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// ARM defines
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@ -5,11 +5,13 @@
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* found in the LICENSE file.
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*/
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#include <tmmintrin.h> // SSSE3
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#include "SkBitmapProcState_opts_SSSE3.h"
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#include "SkPaint.h"
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#include "SkUtils.h"
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#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
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#include <tmmintrin.h> // SSSE3
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// adding anonymous namespace seemed to force gcc to inline directly the
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// instantiation, instead of creating the functions
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// S32_generic_D32_filter_DX_SSSE3<true> and
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@ -722,3 +724,31 @@ void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
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int count, uint32_t* colors) {
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S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
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}
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#else //SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
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void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
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const uint32_t* xy,
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int count, uint32_t* colors) {
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sk_throw();
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}
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void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
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const uint32_t* xy,
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int count, uint32_t* colors) {
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sk_throw();
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}
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void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
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const uint32_t* xy,
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int count, uint32_t* colors) {
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sk_throw();
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}
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void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
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const uint32_t* xy,
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int count, uint32_t* colors) {
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sk_throw();
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}
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#endif
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