No longer using non-antialiased fast path for lines when antialiasing is on.
BUG=skia:3776 Review URL: https://codereview.chromium.org/1223323003
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@ -396,6 +396,28 @@ static const GrPrimitiveType gPointMode2PrimtiveType[] = {
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kLineStrip_GrPrimitiveType
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};
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// suppress antialiasing on axis-aligned integer-coordinate lines
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static bool needs_antialiasing(SkCanvas::PointMode mode, size_t count, const SkPoint pts[]) {
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if (mode == SkCanvas::PointMode::kPoints_PointMode) {
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return false;
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}
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if (count == 2) {
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// We do not antialias as long as the primary axis of the line is integer-aligned, even if
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// the other coordinates are not. This does mean the two end pixels of the line will be
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// sharp even when they shouldn't be, but turning antialiasing on (as things stand
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// currently) means that the line will turn into a two-pixel-wide blur. While obviously a
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// more complete fix is possible down the road, for the time being we accept the error on
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// the two end pixels as being the lesser of two evils.
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if (pts[0].fX == pts[1].fX) {
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return ((int) pts[0].fX) != pts[0].fX;
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}
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if (pts[0].fY == pts[1].fY) {
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return ((int) pts[0].fY) != pts[0].fY;
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}
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}
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return true;
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}
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void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
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size_t count, const SkPoint pts[], const SkPaint& paint) {
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CHECK_FOR_ANNOTATION(paint);
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@ -421,9 +443,10 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
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return;
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}
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// we only handle hairlines and paints without path effects or mask filters,
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// we only handle non-antialiased hairlines and paints without path effects or mask filters,
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// else we let the SkDraw call our drawPath()
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if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
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if (width > 0 || paint.getPathEffect() || paint.getMaskFilter() ||
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(paint.isAntiAlias() && needs_antialiasing(mode, count, pts))) {
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draw.drawPoints(mode, count, pts, paint, true);
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return;
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}
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