remove internalDrawBitmap, as it is no longer shared with any other caller, and can be folded into onDrawBitmap
BUG=skia: Review URL: https://codereview.chromium.org/1391333004
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@ -1402,9 +1402,6 @@ private:
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SkISize getTopLayerSize() const;
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SkIPoint getTopLayerOrigin() const;
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// internal methods are not virtual, so they can safely be called by other
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// canvas apis, without confusing subclasses (like SkPictureRecording)
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void internalDrawBitmap(const SkBitmap&, const SkMatrix& m, const SkPaint* paint);
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void internalDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
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const SkRect& dst, const SkPaint* paint,
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SrcRectConstraint);
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@ -1285,35 +1285,6 @@ bool SkAutoROCanvasPixels::asROBitmap(SkBitmap* bitmap) const {
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}
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/////////////////////////////////////////////////////////////////////////////
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void SkCanvas::internalDrawBitmap(const SkBitmap& bitmap,
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const SkMatrix& matrix, const SkPaint* paint) {
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if (bitmap.drawsNothing()) {
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return;
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}
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SkLazyPaint lazy;
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if (nullptr == paint) {
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paint = lazy.init();
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}
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SkDEBUGCODE(bitmap.validate();)
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SkRect storage;
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const SkRect* bounds = nullptr;
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if (paint && paint->canComputeFastBounds()) {
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bitmap.getBounds(&storage);
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matrix.mapRect(&storage);
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bounds = &paint->computeFastBounds(storage, &storage);
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}
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LOOPER_BEGIN(*paint, SkDrawFilter::kBitmap_Type, bounds)
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while (iter.next()) {
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iter.fDevice->drawBitmap(iter, bitmap, matrix, looper.paint());
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}
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LOOPER_END
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}
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void SkCanvas::internalDrawDevice(SkBaseDevice* srcDev, int x, int y,
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const SkPaint* paint, bool deviceIsBitmapDevice) {
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@ -2196,23 +2167,35 @@ void SkCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, cons
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TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawBitmap()");
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SkDEBUGCODE(bitmap.validate();)
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if (nullptr == paint || paint->canComputeFastBounds()) {
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SkRect bounds = {
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x, y,
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x + SkIntToScalar(bitmap.width()),
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y + SkIntToScalar(bitmap.height())
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};
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if (paint) {
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(void)paint->computeFastBounds(bounds, &bounds);
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if (bitmap.drawsNothing()) {
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return;
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}
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if (this->quickReject(bounds)) {
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SkLazyPaint lazy;
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if (nullptr == paint) {
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paint = lazy.init();
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}
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const SkMatrix matrix = SkMatrix::MakeTrans(x, y);
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SkRect storage;
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const SkRect* bounds = nullptr;
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if (paint->canComputeFastBounds()) {
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bitmap.getBounds(&storage);
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matrix.mapRect(&storage);
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bounds = &paint->computeFastBounds(storage, &storage);
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if (this->quickReject(*bounds)) {
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return;
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}
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}
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SkMatrix matrix;
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matrix.setTranslate(x, y);
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this->internalDrawBitmap(bitmap, matrix, paint);
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LOOPER_BEGIN(*paint, SkDrawFilter::kBitmap_Type, bounds)
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while (iter.next()) {
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iter.fDevice->drawBitmap(iter, bitmap, matrix, looper.paint());
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}
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LOOPER_END
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}
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// this one is non-virtual, so it can be called safely by other canvas apis
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