Fix shader compilation error in GrInstancedArraysBench
Change-Id: Ifd87e752fe1712ab4adef6c5f5de8798ab6c4991 Reviewed-on: https://skia-review.googlesource.com/50680 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -143,7 +143,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
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fshaderTxt.append(";\n");
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fsOutName = oFragColor.c_str();
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} else {
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fsOutName = "gl_FragColor";
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fsOutName = "sk_FragColor";
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}
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fshaderTxt.appendf(
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