Fix shader compilation error in GrInstancedArraysBench

Change-Id: Ifd87e752fe1712ab4adef6c5f5de8798ab6c4991
Reviewed-on: https://skia-review.googlesource.com/50680
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2017-09-25 12:11:55 -04:00 committed by Skia Commit-Bot
parent 19aaabf8fd
commit 33397f2793

View File

@ -143,7 +143,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
fshaderTxt.append(";\n");
fsOutName = oFragColor.c_str();
} else {
fsOutName = "gl_FragColor";
fsOutName = "sk_FragColor";
}
fshaderTxt.appendf(