Add missing checks for geometry shader stages in GrVkUtil.cpp

Bug: skia:
Change-Id: I30cb6d5ee5016536537c48346c58ef4cf19f16c5
Reviewed-on: https://skia-review.googlesource.com/21845
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This commit is contained in:
Chris Dalton 2017-07-07 11:00:48 -06:00 committed by Skia Commit-Bot
parent 8545915d62
commit 33607c614f

View File

@ -231,6 +231,9 @@ SkSL::Program::Kind vk_shader_stage_to_skiasl_kind(VkShaderStageFlagBits stage)
if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
return SkSL::Program::kVertex_Kind;
}
if (VK_SHADER_STAGE_GEOMETRY_BIT == stage) {
return SkSL::Program::kGeometry_Kind;
}
SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
return SkSL::Program::kFragment_Kind;
}
@ -239,6 +242,9 @@ VkShaderStageFlagBits skiasl_kind_to_vk_shader_stage(SkSL::Program::Kind kind) {
if (SkSL::Program::kVertex_Kind == kind) {
return VK_SHADER_STAGE_VERTEX_BIT;
}
if (SkSL::Program::kGeometry_Kind == kind) {
return VK_SHADER_STAGE_GEOMETRY_BIT;
}
SkASSERT(SkSL::Program::kFragment_Kind == kind);
return VK_SHADER_STAGE_FRAGMENT_BIT;
}