Revert "transform paint color to dst colorspace"
This reverts commit 6eb3621446
.
Reason for revert: UBSAN/ASAN failures
Original change's description:
> transform paint color to dst colorspace
>
> Hopefully I can start to knock off effects that need
> to be converted to dst colorspace one at a time now.
>
> My rough list is,
> - paint color <----
> - image shader
> - sprite blitter
> - gradients?
> - mode color filter
> - lighting color filter
> - high contrast filter
> - toSRGB color filter
>
> This change cuts the diffs between 8888 and srgb from
> ~540 to ~500.
>
> I left myself a note about not being able to interpret null
> to sRGB at a high level yet. That'd cause a ton of 8888 diffs,
> and I think SkColorSpaceXformCanvas diffs too.
>
> Change-Id: Id66a63e0e92130927f267719aeccb8bbcd92973a
> Reviewed-on: https://skia-review.googlesource.com/140244
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I31a17b6e70916c463d38488703cfade347c05f2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/140382
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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@ -90,7 +90,9 @@ void SkRasterPipeline::dump() const {
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#endif
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void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) {
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// r,g,b might be outside [0,1], but alpha should probably always be in [0,1].
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SkASSERT(0 <= rgba[0] && rgba[0] <= 1);
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SkASSERT(0 <= rgba[1] && rgba[1] <= 1);
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SkASSERT(0 <= rgba[2] && rgba[2] <= 1);
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SkASSERT(0 <= rgba[3] && rgba[3] <= 1);
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if (rgba[0] == 0 && rgba[1] == 0 && rgba[2] == 0 && rgba[3] == 1) {
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@ -104,10 +106,6 @@ void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rg
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Sk4f color = Sk4f::Load(rgba);
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color.store(&ctx->r);
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// TODO: if any channel is out of [0,1], append a float-only stage
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// that can handle that, instead of this uniform_color that assumes
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// in-range values so it can work in lowp.
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// To make loads more direct, we store 8-bit values in 16-bit slots.
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color = color * 255.0f + 0.5f;
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ctx->rgba[0] = (uint16_t)color[0];
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@ -12,7 +12,6 @@
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#include "SkColor.h"
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#include "SkColorFilter.h"
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#include "SkColorSpaceXformer.h"
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#include "SkColorSpaceXformSteps.h"
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#include "SkOpts.h"
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#include "SkPM4f.h"
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#include "SkPM4fPriv.h"
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@ -86,36 +85,12 @@ private:
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typedef SkBlitter INHERITED;
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};
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static SkPM4f premul_in_dst_colorspace(SkColor color, SkColorSpace* dstCS) {
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float rgba[4];
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swizzle_rb(SkNx_cast<float>(Sk4b::Load(&color)) * (1/255.0f)).store(rgba);
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// SkColors are always sRGB.
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auto srcCS = SkColorSpace::MakeSRGB().get();
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// If dstCS is null, no color space transformation is needed (and apply() will just premul).
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if (!dstCS) { dstCS = srcCS; }
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SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType, dstCS)
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.apply(rgba);
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return {{rgba[0], rgba[1], rgba[2], rgba[3]}};
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}
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SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
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const SkPaint& paint,
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const SkMatrix& ctm,
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SkArenaAlloc* alloc) {
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// For legacy/SkColorSpaceXformCanvas to keep working,
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// we need to sometimes still need to distinguish null dstCS from sRGB.
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#if 0
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SkColorSpace* dstCS = dst.colorSpace() ? dst.colorSpace()
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: SkColorSpace::MakeSRGB().get();
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#else
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SkColorSpace* dstCS = dst.colorSpace();
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#endif
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SkPM4f paintColor = premul_in_dst_colorspace(paint.getColor(), dstCS);
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SkPM4f paintColor = SkPM4f_from_SkColor(paint.getColor(), dstCS);
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auto shader = as_SB(paint.getShader());
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SkRasterPipeline_<256> shaderPipeline;
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