Fix color order on LCD text when using sRGB software backend.
BUG=skia:5182 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2166533002 Review-Url: https://codereview.chromium.org/2166533002
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@ -441,7 +441,7 @@ static Sk4f lcd16_to_unit_4f(uint16_t rgb) {
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template <DstType D>
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template <DstType D>
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void src_1_lcd(uint32_t dst[], const SkPM4f* src, int count, const uint16_t lcd[]) {
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void src_1_lcd(uint32_t dst[], const SkPM4f* src, int count, const uint16_t lcd[]) {
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const Sk4f s4 = Sk4f::Load(src->fVec);
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const Sk4f s4 = src->to4f_pmorder();
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if (D == kLinear_Dst) {
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if (D == kLinear_Dst) {
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// operate in bias-255 space for src and dst
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// operate in bias-255 space for src and dst
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@ -473,7 +473,7 @@ void src_n_lcd(uint32_t dst[], const SkPM4f src[], int count, const uint16_t lcd
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if (0 == rgb) {
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if (0 == rgb) {
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continue;
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continue;
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}
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}
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Sk4f s4 = Sk4f::Load(src[i].fVec);
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Sk4f s4 = src[i].to4f_pmorder();
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Sk4f d4 = load_dst<D>(dst[i]);
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Sk4f d4 = load_dst<D>(dst[i]);
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dst[i] = store_dst<D>(lerp(s4, d4, lcd16_to_unit_4f(rgb))) | (SK_A32_MASK << SK_A32_SHIFT);
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dst[i] = store_dst<D>(lerp(s4, d4, lcd16_to_unit_4f(rgb))) | (SK_A32_MASK << SK_A32_SHIFT);
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}
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}
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@ -481,7 +481,7 @@ void src_n_lcd(uint32_t dst[], const SkPM4f src[], int count, const uint16_t lcd
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template <DstType D>
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template <DstType D>
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void srcover_1_lcd(uint32_t dst[], const SkPM4f* src, int count, const uint16_t lcd[]) {
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void srcover_1_lcd(uint32_t dst[], const SkPM4f* src, int count, const uint16_t lcd[]) {
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const Sk4f s4 = Sk4f::Load(src->fVec);
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const Sk4f s4 = src->to4f_pmorder();
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Sk4f dst_scale = Sk4f(1 - get_alpha(s4));
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Sk4f dst_scale = Sk4f(1 - get_alpha(s4));
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for (int i = 0; i < count; ++i) {
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for (int i = 0; i < count; ++i) {
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@ -503,7 +503,7 @@ void srcover_n_lcd(uint32_t dst[], const SkPM4f src[], int count, const uint16_t
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if (0 == rgb) {
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if (0 == rgb) {
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continue;
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continue;
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}
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}
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Sk4f s4 = Sk4f::Load(src[i].fVec);
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Sk4f s4 = src[i].to4f_pmorder();
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Sk4f dst_scale = Sk4f(1 - get_alpha(s4));
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Sk4f dst_scale = Sk4f(1 - get_alpha(s4));
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Sk4f d4 = load_dst<D>(dst[i]);
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Sk4f d4 = load_dst<D>(dst[i]);
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Sk4f r4 = s4 + d4 * dst_scale;
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Sk4f r4 = s4 + d4 * dst_scale;
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