Reformat BUILD files.

Change-Id: Iee2f376f7270200b5732726e9c6a3015b0cd4139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248928
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2019-10-16 10:20:18 -04:00 committed by Skia Commit-Bot
parent 1e2adcf428
commit 36446f281c
2 changed files with 65 additions and 65 deletions

View File

@ -566,9 +566,9 @@ optional("gpu") {
sources += skia_dawn_sources
public_deps += [
"//third_party/dawn:dawn_headers",
"//third_party/dawn:libdawn_proc",
"//third_party/dawn:dawncpp",
"//third_party/dawn:libdawn_native_sources",
"//third_party/dawn:libdawn_proc",
]
if (dawn_enable_d3d12) {
libs += [

View File

@ -391,70 +391,70 @@ source_set("libdawn_native_sources") {
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources +=
rebase_path([
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/AdapterD3D12.h",
"src/dawn_native/d3d12/BackendD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.h",
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/CommandRecordingContext.cpp",
"src/dawn_native/d3d12/CommandRecordingContext.h",
"src/dawn_native/d3d12/CommittedResourceAllocatorD3D12.cpp",
"src/dawn_native/d3d12/CommittedResourceAllocatorD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/D3D12Backend.cpp",
"src/dawn_native/d3d12/D3D12Info.cpp",
"src/dawn_native/d3d12/D3D12Info.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.cpp",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
],
".",
"$dawn_root")
sources += rebase_path(
[
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/AdapterD3D12.h",
"src/dawn_native/d3d12/BackendD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.h",
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/CommandRecordingContext.cpp",
"src/dawn_native/d3d12/CommandRecordingContext.h",
"src/dawn_native/d3d12/CommittedResourceAllocatorD3D12.cpp",
"src/dawn_native/d3d12/CommittedResourceAllocatorD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/D3D12Backend.cpp",
"src/dawn_native/d3d12/D3D12Info.cpp",
"src/dawn_native/d3d12/D3D12Info.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.cpp",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
],
".",
"$dawn_root")
}
if (dawn_enable_metal) {