sketch hooking into PNG_FILTER_OPTIMIZATIONS
Local timing says this 4-byte Paeth function takes about 0.3x the time the serial libpng code does, dropping from ~10 cycles per byte to ~2.9. bpp=4 is mainly an easy demo. This approach can work for any bpp up to 16, 1 pixel at a time, at roughly the same cost per pixel. Doing more than 1 pixel at a time is a tricky math problem I have yet to attempt to solve. Everything here can be trivially downgraded to MMX, supporting bpp up to 8. It seems to be a little slower (~3.5 cycles per byte), but it would make the code compatible with every x86 that can still power on. I've tried four approaches: - this way; - doing things naively in 16-bit; - a 16-bit version that requires division by 3 (i.e. mulhi_epu16(..., 0x5580) ); - a mostly 8-bit version of the same. They're all fine, but this one is consistently the fastest I've measured. I'd be happy to settle on the naive 16-bit version too, which would have a very clear implementation that's only minorly slower than this version. The other two are way more complicated, and would require us to draw some serious ASCII diagrams to explain. I have learned that the .skp serialization tests (serialize-8888) have a nice side effect of testing the correctness of these filters! (Since writing the description above, I've bumped things up to {Paeth,Sub,Avg} x { 3 bpp, 4 bpp }.) BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1573943002 Review URL: https://codereview.chromium.org/1573943002
This commit is contained in:
parent
9ce4110a29
commit
372d65cc6e
@ -49,6 +49,7 @@
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'../src/codec/SkMaskSwizzler.cpp',
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'../src/codec/SkMasks.cpp',
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'../src/codec/SkPngCodec.cpp',
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'../src/codec/SkPngFilters.cpp',
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'../src/codec/SkSampler.cpp',
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'../src/codec/SkSampledCodec.cpp',
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'../src/codec/SkSwizzler.cpp',
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@ -11,11 +11,29 @@
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#include "SkBitmap.h"
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#include "SkMath.h"
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#include "SkPngCodec.h"
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#include "SkPngFilters.h"
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#include "SkSize.h"
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#include "SkStream.h"
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#include "SkSwizzler.h"
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#include "SkTemplates.h"
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#if defined(__SSE2__)
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#include "pngstruct.h"
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extern "C" void sk_png_init_filter_functions_sse2(png_structp png, unsigned int bpp) {
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if (bpp == 3) {
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png->read_filter[PNG_FILTER_VALUE_SUB -1] = sk_sub3_sse2;
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png->read_filter[PNG_FILTER_VALUE_AVG -1] = sk_avg3_sse2;
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png->read_filter[PNG_FILTER_VALUE_PAETH-1] = sk_paeth3_sse2;
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}
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if (bpp == 4) {
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png->read_filter[PNG_FILTER_VALUE_SUB -1] = sk_sub4_sse2;
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png->read_filter[PNG_FILTER_VALUE_AVG -1] = sk_avg4_sse2;
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png->read_filter[PNG_FILTER_VALUE_PAETH-1] = sk_paeth4_sse2;
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}
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// Helper macros
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///////////////////////////////////////////////////////////////////////////////
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@ -331,8 +349,8 @@ static bool read_header(SkStream* stream, SkPngChunkReader* chunkReader,
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}
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break;
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case PNG_COLOR_TYPE_GRAY_ALPHA:
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//FIXME: support gray with alpha as a color type
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//convert to RGBA
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//FIXME: support gray with alpha as a color type
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//convert to RGBA
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png_set_gray_to_rgb(png_ptr);
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skColorType = kN32_SkColorType;
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skAlphaType = kUnpremul_SkAlphaType;
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@ -406,7 +424,7 @@ SkCodec::Result SkPngCodec::initializeSwizzler(const SkImageInfo& requestedInfo,
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SkCodecPrintf("setjmp long jump!\n");
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return kInvalidInput;
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}
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png_read_update_info(fPng_ptr, fInfo_ptr);
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png_read_update_info(fPng_ptr, fInfo_ptr);
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//srcColorType was determined in read_header() which determined png color type
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const SkColorType srcColorType = this->getInfo().colorType();
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@ -422,7 +440,7 @@ SkCodec::Result SkPngCodec::initializeSwizzler(const SkImageInfo& requestedInfo,
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break;
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case kGray_8_SkColorType:
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fSrcConfig = SkSwizzler::kGray;
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break;
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break;
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case kN32_SkColorType:
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if (this->getInfo().alphaType() == kOpaque_SkAlphaType) {
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fSrcConfig = SkSwizzler::kRGB;
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@ -433,7 +451,7 @@ SkCodec::Result SkPngCodec::initializeSwizzler(const SkImageInfo& requestedInfo,
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default:
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//would have exited before now if the colorType was supported by png
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SkASSERT(false);
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}
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}
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// Copy the color table to the client if they request kIndex8 mode
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copy_color_table(requestedInfo, fColorTable, ctable, ctableCount);
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@ -624,8 +642,8 @@ public:
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SkCodecPrintf("setjmp long jump!\n");
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return false;
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}
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//there is a potential tradeoff of memory vs speed created by putting this in a loop.
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//calling png_read_rows in a loop is insignificantly slower than calling it once with count
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//there is a potential tradeoff of memory vs speed created by putting this in a loop.
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//calling png_read_rows in a loop is insignificantly slower than calling it once with count
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//as png_read_rows has it's own loop which calls png_read_row count times.
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for (int row = 0; row < count; row++) {
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png_read_rows(this->png_ptr(), &fSrcRow, png_bytepp_NULL, 1);
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@ -656,7 +674,7 @@ public:
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Result onStartScanlineDecode(const SkImageInfo& dstInfo, const Options& options,
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SkPMColor ctable[], int* ctableCount) override {
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if (!conversion_possible(dstInfo, this->getInfo())) {
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return kInvalidConversion;
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return kInvalidConversion;
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}
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const Result result = this->initializeSwizzler(dstInfo, options, ctable,
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168
src/codec/SkPngFilters.cpp
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168
src/codec/SkPngFilters.cpp
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@ -0,0 +1,168 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkPngFilters.h"
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#include "SkTypes.h"
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// Functions in this file look at most 3 pixels (a,b,c) to predict the fourth (d).
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// They're positioned like this:
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// prev: c b
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// row: a d
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// The Sub filter predicts d=a, Avg d=(a+b)/2, and Paeth predicts d to be whichever
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// of a, b, or c is closest to p=a+b-c. (Up also exists, predicting d=b.)
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#if defined(__SSE2__)
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template <int bpp>
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static __m128i load(const void* p) {
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static_assert(bpp <= 4, "");
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uint32_t packed;
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memcpy(&packed, p, bpp);
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return _mm_cvtsi32_si128(packed);
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}
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template <int bpp>
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static void store(void* p, __m128i v) {
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static_assert(bpp <= 4, "");
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uint32_t packed = _mm_cvtsi128_si32(v);
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memcpy(p, &packed, bpp);
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}
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template <int bpp>
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static void sk_sub_sse2(png_row_infop row_info, png_bytep row, png_const_bytep) {
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// The Sub filter predicts each pixel as the previous pixel, a.
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// There is no pixel to the left of the first pixel. It's encoded directly.
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// That works with our main loop if we just say that left pixel was zero.
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__m128i a, d = _mm_setzero_si128();
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int rb = row_info->rowbytes;
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while (rb > 0) {
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a = d; d = load<bpp>(row);
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d = _mm_add_epi8(d, a);
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store<bpp>(row, d);
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row += bpp;
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rb -= bpp;
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}
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}
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template <int bpp>
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void sk_avg_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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// The Avg filter predicts each pixel as the (truncated) average of a and b.
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// There's no pixel to the left of the first pixel. Luckily, it's
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// predicted to be half of the pixel above it. So again, this works
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// perfectly with our loop if we make sure a starts at zero.
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const __m128i zero = _mm_setzero_si128();
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__m128i b;
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__m128i a, d = zero;
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int rb = row_info->rowbytes;
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while (rb > 0) {
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b = load<bpp>(prev);
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a = d; d = load<bpp>(row );
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// PNG requires a truncating average here, so sadly we can't just use _mm_avg_epu8...
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__m128i avg = _mm_avg_epu8(a,b);
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// ...but we can fix it up by subtracting off 1 if it rounded up.
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avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b), _mm_set1_epi8(1)));
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d = _mm_add_epi8(d, avg);
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store<bpp>(row, d);
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prev += bpp;
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row += bpp;
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rb -= bpp;
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}
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}
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// Returns bytewise |x-y|.
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static __m128i absdiff_u8(__m128i x, __m128i y) {
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// One of these two saturated subtractions will be the answer, the other zero.
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return _mm_or_si128(_mm_subs_epu8(x,y), _mm_subs_epu8(y,x));
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}
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// Bytewise c ? t : e.
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static __m128i if_then_else(__m128i c, __m128i t, __m128i e) {
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// SSE 4.1+ would be: return _mm_blendv_epi8(e,t,c);
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return _mm_or_si128(_mm_and_si128(c, t), _mm_andnot_si128(c, e));
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}
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template <int bpp>
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void sk_paeth_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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// Paeth tries to predict pixel d using the pixel to the left of it, a,
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// and two pixels from the previous row, b and c:
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// prev: c b
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// row: a d
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// The Paeth function predicts d to be whichever of a, b, or c is nearest to p=a+b-c.
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// The first pixel has no left context, and so uses an Up filter, p = b.
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// This works naturally with our main loop's p = a+b-c if we force a and c to zero.
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// Here we zero b and d, which become c and a respectively at the start of the loop.
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__m128i c, b = _mm_setzero_si128(),
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a, d = _mm_setzero_si128();
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int rb = row_info->rowbytes;
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while (rb > 0) {
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c = b; b = load<bpp>(prev);
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a = d; d = load<bpp>(row );
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// We can't express p in 8 bits, but luckily we can use this faux p instead.
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// (I have no deep insight here... I just proved this with brute force.)
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__m128i min = _mm_min_epu8(a,b),
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max = _mm_max_epu8(a,b),
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faux_p = _mm_adds_epu8(min, _mm_subs_epu8(max, c));
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// We could use faux_p for calculating all three of pa, pb, and pc,
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// but it's a little quicker to calculate the correct pa and pb directly,
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// and the predictor remains the same. (Again, brute force.)
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__m128i pa = absdiff_u8(b,c), // |a+b-c - a| == |b-c|
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pb = absdiff_u8(a,c), // |a+b-c - b| == |a-c|
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faux_pc = absdiff_u8(faux_p, c);
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// From here, things are straightforward. Find the smallest distance to p...
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__m128i smallest = _mm_min_epu8(_mm_min_epu8(pa, pb), faux_pc);
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// ... then the predictor is the input corresponding to that smallest distance,
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// breaking ties in favor of a over b over c.
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__m128i nearest = if_then_else(_mm_cmpeq_epi8(smallest, pa), a,
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if_then_else(_mm_cmpeq_epi8(smallest, pb), b,
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c));
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// We've reconstructed d! Leave it for next round to become a, and write it out.
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d = _mm_add_epi8(d, nearest);
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store<bpp>(row, d);
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prev += bpp;
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row += bpp;
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rb -= bpp;
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}
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}
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void sk_sub3_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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sk_sub_sse2<3>(row_info, row, prev);
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}
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void sk_sub4_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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sk_sub_sse2<4>(row_info, row, prev);
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}
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void sk_avg3_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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sk_avg_sse2<3>(row_info, row, prev);
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}
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void sk_avg4_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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sk_avg_sse2<4>(row_info, row, prev);
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}
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void sk_paeth3_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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sk_paeth_sse2<3>(row_info, row, prev);
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}
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void sk_paeth4_sse2(png_row_infop row_info, png_bytep row, png_const_bytep prev) {
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sk_paeth_sse2<4>(row_info, row, prev);
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}
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#endif
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26
src/codec/SkPngFilters.h
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26
src/codec/SkPngFilters.h
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@ -0,0 +1,26 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPngFilters_DEFINED
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#define SkPngFilters_DEFINED
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#include "png.h"
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// We don't bother specializing Up...
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// it's so simple it's usually already perfectly autovectorized.
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// These all require bpp=3 (i.e. RGB).
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void sk_sub3_sse2(png_row_infop, png_bytep, png_const_bytep);
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void sk_avg3_sse2(png_row_infop, png_bytep, png_const_bytep);
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void sk_paeth3_sse2(png_row_infop, png_bytep, png_const_bytep);
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// These all require bpp=4 (i.e. RGBA).
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void sk_sub4_sse2(png_row_infop, png_bytep, png_const_bytep);
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void sk_avg4_sse2(png_row_infop, png_bytep, png_const_bytep);
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void sk_paeth4_sse2(png_row_infop, png_bytep, png_const_bytep);
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#endif//SkPngFilterOpts_DEFINED
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3
third_party/libpng/pnglibconf.h
vendored
3
third_party/libpng/pnglibconf.h
vendored
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/* custom settings */
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#define PNG_ARM_NEON_API_SUPPORTED
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#define PNG_ARM_NEON_CHECK_SUPPORTED
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#if defined(__SSE2__)
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#define PNG_FILTER_OPTIMIZATIONS sk_png_init_filter_functions_sse2
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#endif
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/* end of custom settings */
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#endif /* PNGLCONF_H */
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