Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/)
Reason for revert: Arm64 seems to be having glitches :( See gm:colormatrix on Arm64/TegraK1/Nexus9 last square should be all white, but it has stripes Original issue's description: > impl colormatrix w/ floats > > this needs to land first https://codereview.chromium.org/1031713003 > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/7971def11be91ed08eae7107b372322d24e67544 TBR=mtklein@google.com,caryclark@google.com,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1030743003
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@ -103,6 +103,7 @@ protected:
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const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap };
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for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
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matrix.setIdentity();
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setColorMatrix(&paint, matrix);
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canvas->drawBitmap(bmps[i], 0, 0, &paint);
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@ -12,10 +12,7 @@
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class SK_API SkColorMatrix {
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public:
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enum {
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kCount = 20
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};
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SkScalar fMat[kCount];
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SkScalar fMat[20];
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enum Elem {
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kR_Scale = 0,
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@ -46,8 +46,7 @@ protected:
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void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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private:
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SkColorMatrix fMatrix;
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float fTranspose[SkColorMatrix::kCount]; // for Sk4f
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SkColorMatrix fMatrix;
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typedef void (*Proc)(const State&, unsigned r, unsigned g, unsigned b,
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unsigned a, int32_t result[4]);
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@ -1,38 +1,18 @@
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkColorMatrixFilter.h"
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#include "SkColorMatrix.h"
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#include "SkColorPriv.h"
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#include "SkPMFloat.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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#include "SkUnPreMultiply.h"
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#include "SkString.h"
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#define SK_PMORDER_INDEX_A (SK_A32_SHIFT / 8)
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#define SK_PMORDER_INDEX_R (SK_R32_SHIFT / 8)
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#define SK_PMORDER_INDEX_G (SK_G32_SHIFT / 8)
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#define SK_PMORDER_INDEX_B (SK_B32_SHIFT / 8)
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static void transpose_to_pmorder(float dst[20], const float src[20]) {
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const float* srcR = src + 0;
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const float* srcG = src + 5;
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const float* srcB = src + 10;
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const float* srcA = src + 15;
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for (int i = 0; i < 20; i += 4) {
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dst[i + SK_PMORDER_INDEX_A] = *srcA++;
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dst[i + SK_PMORDER_INDEX_R] = *srcR++;
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dst[i + SK_PMORDER_INDEX_G] = *srcG++;
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dst[i + SK_PMORDER_INDEX_B] = *srcB++;
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}
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}
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static int32_t rowmul4(const int32_t array[], unsigned r, unsigned g,
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unsigned b, unsigned a) {
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return array[0] * r + array[1] * g + array[2] * b + array[3] * a + array[4];
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@ -143,8 +123,6 @@ static void Add16(const SkColorMatrixFilter::State& state,
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// src is [20] but some compilers won't accept __restrict__ on anything
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// but an raw pointer or reference
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void SkColorMatrixFilter::initState(const SkScalar* SK_RESTRICT src) {
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transpose_to_pmorder(fTranspose, src);
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int32_t* array = fState.fArray;
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SkFixed max = 0;
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for (int i = 0; i < 20; i++) {
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@ -242,41 +220,12 @@ uint32_t SkColorMatrixFilter::getFlags() const {
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return this->INHERITED::getFlags() | fFlags;
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}
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/**
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* Need inv255 = 1 / 255 as a constant, so when we premul a SkPMFloat, we can do this
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*
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* new_red = old_red * alpha * inv255
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*
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* instead of (much slower)
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*
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* new_red = old_red * alpha / 255
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*
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* However, 1.0f/255 comes to (in hex) 0x3B808081, which is slightly bigger than the "actual"
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* value of 0x3B808080(repeat 80)... This slightly too-big value can cause us to compute
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* new_red > alpha, which is a problem (for valid premul). To fix this, we use a
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* hand-computed value of 0x3B808080, 1 ULP smaller. This keeps our colors valid.
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*/
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static const float gInv255 = 0.0039215683f; // (1.0f / 255) - ULP == SkBits2Float(0x3B808080)
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static Sk4f premul(const Sk4f& x) {
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float scale = SkPMFloat(x).a() * gInv255;
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Sk4f pm = x * Sk4f(scale, scale, scale, 1);
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#ifdef SK_DEBUG
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SkPMFloat pmf(pm);
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SkASSERT(pmf.isValid());
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#endif
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return pm;
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}
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static Sk4f unpremul(const SkPMFloat& pm) {
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float scale = 255 / pm.a(); // candidate for fast/approx invert?
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return Sk4f(pm) * Sk4f(scale, scale, scale, 1);
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}
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void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const {
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void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count,
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SkPMColor dst[]) const {
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Proc proc = fProc;
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const State& state = fState;
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int32_t result[4];
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if (NULL == proc) {
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if (src != dst) {
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memcpy(dst, src, count * sizeof(SkPMColor));
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@ -284,82 +233,36 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
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return;
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}
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#ifdef SK_SUPPORT_LEGACY_INT_COLORMATRIX
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const bool use_floats = false;
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#else
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const bool use_floats = true;
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#endif
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const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable();
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if (use_floats) {
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const Sk4f c0 = Sk4f::Load(fTranspose + 0);
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const Sk4f c1 = Sk4f::Load(fTranspose + 4);
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const Sk4f c2 = Sk4f::Load(fTranspose + 8);
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const Sk4f c3 = Sk4f::Load(fTranspose + 12);
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const Sk4f c4 = Sk4f::Load(fTranspose + 16); // translates
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for (int i = 0; i < count; i++) {
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SkPMColor c = src[i];
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SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(c4)).clamped();
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unsigned r = SkGetPackedR32(c);
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unsigned g = SkGetPackedG32(c);
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unsigned b = SkGetPackedB32(c);
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unsigned a = SkGetPackedA32(c);
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for (int i = 0; i < count; i++) {
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const SkPMColor src_c = src[i];
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if (0 == src_c) {
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dst[i] = matrix_translate_pmcolor;
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continue;
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}
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// need our components to be un-premultiplied
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if (255 != a) {
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SkUnPreMultiply::Scale scale = table[a];
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r = SkUnPreMultiply::ApplyScale(scale, r);
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g = SkUnPreMultiply::ApplyScale(scale, g);
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b = SkUnPreMultiply::ApplyScale(scale, b);
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SkPMFloat srcf(src_c);
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if (0xFF != SkGetPackedA32(src_c)) {
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srcf = unpremul(srcf);
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}
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Sk4f r4 = Sk4f(srcf.r());
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Sk4f g4 = Sk4f(srcf.g());
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Sk4f b4 = Sk4f(srcf.b());
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Sk4f a4 = Sk4f(srcf.a());
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// apply matrix
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Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
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// pin before re-premul (convention for color-matrix???)
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dst4 = Sk4f::Max(Sk4f(0), Sk4f::Min(Sk4f(255), dst4));
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// re-premul and write
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dst[i] = SkPMFloat(premul(dst4)).get();
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SkASSERT(r <= 255);
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SkASSERT(g <= 255);
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SkASSERT(b <= 255);
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}
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} else {
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const State& state = fState;
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int32_t result[4];
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const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable();
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for (int i = 0; i < count; i++) {
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SkPMColor c = src[i];
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proc(state, r, g, b, a, result);
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unsigned r = SkGetPackedR32(c);
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unsigned g = SkGetPackedG32(c);
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unsigned b = SkGetPackedB32(c);
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unsigned a = SkGetPackedA32(c);
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// need our components to be un-premultiplied
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if (255 != a) {
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SkUnPreMultiply::Scale scale = table[a];
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r = SkUnPreMultiply::ApplyScale(scale, r);
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g = SkUnPreMultiply::ApplyScale(scale, g);
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b = SkUnPreMultiply::ApplyScale(scale, b);
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SkASSERT(r <= 255);
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SkASSERT(g <= 255);
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SkASSERT(b <= 255);
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}
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proc(state, r, g, b, a, result);
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r = pin(result[0], SK_R32_MASK);
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g = pin(result[1], SK_G32_MASK);
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b = pin(result[2], SK_B32_MASK);
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a = pin(result[3], SK_A32_MASK);
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// re-prepremultiply if needed
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dst[i] = SkPremultiplyARGBInline(a, r, g, b);
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}
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r = pin(result[0], SK_R32_MASK);
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g = pin(result[1], SK_G32_MASK);
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b = pin(result[2], SK_B32_MASK);
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a = pin(result[3], SK_A32_MASK);
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// re-prepremultiply if needed
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dst[i] = SkPremultiplyARGBInline(a, r, g, b);
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}
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}
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