Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU"
This reverts commit 90507286cc
.
Reason for revert: Seems to be breaking some builds
Original change's description:
> Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU
>
> Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: Ie230315a72ebcfae32bc9ce7bafec1f87106cff2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221536
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
parent
578c8ee076
commit
37a59ef1af
25
BUILD.gn
25
BUILD.gn
@ -501,7 +501,6 @@ if (skia_compile_processors) {
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"src/sksl/SkSLMain.cpp",
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]
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sources += skia_sksl_sources
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sources += skia_sksl_gpu_sources
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include_dirs = [ "." ]
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deps = [
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":run_sksllex",
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@ -579,8 +578,7 @@ optional("gpu") {
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public_configs = []
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public_deps = []
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sources =
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skia_gpu_sources + skia_sksl_gpu_sources + skia_gpu_processor_outputs
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sources = skia_gpu_sources + skia_sksl_sources + skia_gpu_processor_outputs
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if (!skia_enable_ccpr) {
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sources -= skia_ccpr_sources
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sources += [ "src/gpu/ccpr/GrCoverageCountingPathRenderer_none.cpp" ]
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@ -637,6 +635,11 @@ optional("gpu") {
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}
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}
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if (skia_enable_spirv_validation) {
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deps += [ "//third_party/spirv-tools" ]
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public_defines += [ "SK_ENABLE_SPIRV_VALIDATION" ]
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}
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cflags_objcc = []
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if (skia_use_metal) {
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public_defines += [ "SK_METAL" ]
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@ -913,7 +916,6 @@ component("skia") {
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}
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sources += skia_effects_sources
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sources += skia_effects_imagefilter_sources
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sources += skia_sksl_sources
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sources += [
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"src/android/SkAndroidFrameworkUtils.cpp",
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"src/android/SkAnimatedImage.cpp",
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@ -1044,11 +1046,6 @@ component("skia") {
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if (is_fuchsia) {
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sources += [ "src/ports/SkDebug_stdio.cpp" ]
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}
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if (skia_enable_spirv_validation) {
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deps += [ "//third_party/spirv-tools" ]
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defines += [ "SK_ENABLE_SPIRV_VALIDATION" ]
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}
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}
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# DebugCanvas used in experimental/wasm-skp-debugger
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@ -1145,16 +1142,6 @@ group("modules") {
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]
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}
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executable("cpu_modules") {
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sources = [
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"tools/cpu_modules.cpp",
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]
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deps = [
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":skia",
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"modules/particles",
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]
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}
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# Targets guarded by skia_enable_tools may use //third_party freely.
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if (skia_enable_tools) {
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skia_public_includes = [
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19
gn/sksl.gni
19
gn/sksl.gni
@ -12,10 +12,18 @@ skia_sksl_sources = [
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"$_src/sksl/SkSLByteCodeGenerator.cpp",
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"$_src/sksl/SkSLCFGGenerator.cpp",
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"$_src/sksl/SkSLCompiler.cpp",
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"$_src/sksl/SkSLCPPCodeGenerator.cpp",
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"$_src/sksl/SkSLCPPUniformCTypes.cpp",
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"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
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"$_src/sksl/SkSLHCodeGenerator.cpp",
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"$_src/sksl/SkSLIRGenerator.cpp",
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"$_src/sksl/SkSLJIT.cpp",
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"$_src/sksl/SkSLLexer.cpp",
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"$_src/sksl/SkSLMetalCodeGenerator.cpp",
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"$_src/sksl/SkSLOutputStream.cpp",
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"$_src/sksl/SkSLParser.cpp",
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"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
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"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
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"$_src/sksl/SkSLString.cpp",
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"$_src/sksl/SkSLUtil.cpp",
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"$_src/sksl/ir/SkSLSymbolTable.cpp",
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@ -24,16 +32,7 @@ skia_sksl_sources = [
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"$_src/sksl/ir/SkSLVariableReference.cpp",
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]
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skia_sksl_gpu_sources = [
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"$_src/sksl/SkSLCPPCodeGenerator.cpp",
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"$_src/sksl/SkSLCPPUniformCTypes.cpp",
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"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
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"$_src/sksl/SkSLHCodeGenerator.cpp",
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"$_src/sksl/SkSLMetalCodeGenerator.cpp",
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"$_src/sksl/SkSLOutputStream.cpp",
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"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
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"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
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]
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skia_sksl_gpu_sources = []
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skia_gpu_processor_sources = [
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"$_src/gpu/effects/GrAARectEffect.fp",
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@ -10,7 +10,6 @@
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#include "modules/particles/include/SkReflected.h"
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#include "include/core/SkString.h"
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#include "include/private/SkTArray.h"
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#include "src/utils/SkJSON.h"
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#include "src/utils/SkJSONWriter.h"
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@ -15,9 +15,12 @@
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#include "modules/particles/include/SkCurve.h"
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#include "modules/particles/include/SkParticleData.h"
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#include "src/core/SkMakeUnique.h"
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#if SK_SUPPORT_GPU
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#include "src/sksl/SkSLByteCode.h"
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#include "src/sksl/SkSLCompiler.h"
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#include "src/sksl/SkSLExternalValue.h"
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#endif
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void SkParticleAffector::apply(const SkParticleUpdateParams& params,
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SkParticleState ps[], int count) {
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@ -436,6 +439,7 @@ private:
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SkColorCurve fCurve;
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};
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#if SK_SUPPORT_GPU
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static const char* kDefaultCode =
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"// float rand; Every read returns a random float [0 .. 1)\n"
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"layout(ctype=float) in uniform float dt;\n"
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@ -523,6 +527,7 @@ private:
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fRandomValue = std::move(rand);
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}
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};
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#endif
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void SkParticleAffector::RegisterAffectorTypes() {
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REGISTER_REFLECTED(SkParticleAffector);
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@ -536,7 +541,9 @@ void SkParticleAffector::RegisterAffectorTypes() {
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REGISTER_REFLECTED(SkSizeAffector);
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REGISTER_REFLECTED(SkFrameAffector);
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REGISTER_REFLECTED(SkColorAffector);
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#if SK_SUPPORT_GPU
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REGISTER_REFLECTED(SkInterpreterAffector);
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#endif
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}
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sk_sp<SkParticleAffector> SkParticleAffector::MakeLinearVelocity(const SkCurve& angle,
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@ -1379,8 +1379,6 @@ std::unique_ptr<Program> Compiler::specialize(
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return result;
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}
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#if defined(SKSL_STANDALONE) || SK_SUPPORT_GPU
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bool Compiler::toSPIRV(Program& program, OutputStream& out) {
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if (!this->optimize(program)) {
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return false;
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@ -1499,8 +1497,6 @@ bool Compiler::toPipelineStage(const Program& program, String* out,
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return result;
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}
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#endif
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std::unique_ptr<ByteCode> Compiler::toByteCode(Program& program) {
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if (!this->optimize(program)) {
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return nullptr;
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@ -15,7 +15,7 @@
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namespace SkSL {
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#if defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU
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#ifdef SKSL_STANDALONE
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StandaloneShaderCaps standaloneCaps;
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#endif
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@ -80,7 +80,7 @@ struct Program {
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int fValue;
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};
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#if defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU
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#ifdef SKSL_STANDALONE
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const StandaloneShaderCaps* fCaps = &standaloneCaps;
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#else
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const GrShaderCaps* fCaps = nullptr;
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@ -1,22 +0,0 @@
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/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/particles/include/SkParticleAffector.h"
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#include "modules/particles/include/SkParticleDrawable.h"
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#include "modules/particles/include/SkParticleEffect.h"
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#include "modules/particles/include/SkParticleSerialization.h"
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#include "modules/particles/include/SkReflected.h"
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// Doesn't do anything important; just exists to show we can use modules/particles without the GPU
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// backend being available.
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int main(int argc, char** argv) {
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// Register types for serialization
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REGISTER_REFLECTED(SkReflected);
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SkParticleAffector::RegisterAffectorTypes();
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SkParticleDrawable::RegisterDrawableTypes();
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return 0;
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}
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