Revert of Bilinear optimization for 1D convolution. (patchset #5 id:200001 of https://codereview.chromium.org/1216623003/)
Reason for revert: Breaks MSAA Original issue's description: > Bilinear optimization for 1D convolution. > > Splits GrGLConvolutionEffect into GrGLBilerpConvolutionEffect and > GrGLBoundedConvolutionEffect. When doing a non-bounded convolution we now > always use the GrGLBilerpConvolutionEffect which uses bilinear filtering to > perform half as many samples in the texture. > > BUG=skia:3986 > > Committed: https://skia.googlesource.com/skia/+/91abe10af417148939548551e210c001022d3bda TBR=bsalomon@google.com,senorblanco@chromium.org,ericrk@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3986 Review URL: https://codereview.chromium.org/1231383005
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@ -28,8 +28,6 @@ public:
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kY_Direction,
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};
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// Constructor using default nearest-neighbor sampling for the input texture
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// filter mode.
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Gr1DKernelEffect(GrProcessorDataManager* procDataManager,
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GrTexture* texture,
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Direction direction,
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@ -38,18 +36,6 @@ public:
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, fDirection(direction)
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, fRadius(radius) {}
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Gr1DKernelEffect(GrProcessorDataManager* procDataManager,
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GrTexture* texture,
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Direction direction,
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int radius,
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GrTextureParams::FilterMode filterMode)
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: INHERITED(procDataManager,
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texture,
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GrCoordTransform::MakeDivByTextureWHMatrix(texture),
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filterMode)
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, fDirection(direction)
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, fRadius(radius) {}
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virtual ~Gr1DKernelEffect() {};
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static int WidthFromRadius(int radius) { return 2 * radius + 1; }
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@ -13,24 +13,32 @@
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// For brevity
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typedef GrGLProgramDataManager::UniformHandle UniformHandle;
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/**
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* Base class with shared functionality for GrGLBoundedConvolutionEffect and
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* GrGLLerpConvolutionEffect.
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*/
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class GrGLConvolutionEffect : public GrGLFragmentProcessor {
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public:
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GrGLConvolutionEffect(const GrProcessor&);
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virtual void emitCode(GrGLFPBuilder*,
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const GrFragmentProcessor&,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray&,
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const TextureSamplerArray&) override;
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void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) override;
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static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
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protected:
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int radius() const { return fRadius; }
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int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
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Gr1DKernelEffect::Direction direction() const { return fDirection; }
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void getImageIncrement(const GrConvolutionEffect&, float (*)[2]) const;
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private:
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int fRadius;
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Gr1DKernelEffect::Direction fDirection;
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int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
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bool useBounds() const { return fUseBounds; }
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Gr1DKernelEffect::Direction direction() const { return fDirection; }
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int fRadius;
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bool fUseBounds;
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Gr1DKernelEffect::Direction fDirection;
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UniformHandle fKernelUni;
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UniformHandle fImageIncrementUni;
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UniformHandle fBoundsUni;
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typedef GrGLFragmentProcessor INHERITED;
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};
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@ -38,11 +46,101 @@ private:
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GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) {
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const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>();
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fRadius = c.radius();
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fUseBounds = c.useBounds();
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fDirection = c.direction();
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}
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void GrGLConvolutionEffect::GenKey(const GrProcessor& processor,
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const GrGLSLCaps&,
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void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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const GrFragmentProcessor&,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray& coords,
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const TextureSamplerArray& samplers) {
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fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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kVec2f_GrSLType, kDefault_GrSLPrecision,
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"ImageIncrement");
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if (this->useBounds()) {
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fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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kVec2f_GrSLType, kDefault_GrSLPrecision,
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"Bounds");
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}
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fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
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kFloat_GrSLType, kDefault_GrSLPrecision,
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"Kernel", this->width());
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GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
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fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
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int width = this->width();
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const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
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const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
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fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
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// Manually unroll loop because some drivers don't; yields 20-30% speedup.
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for (int i = 0; i < width; i++) {
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SkString index;
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SkString kernelIndex;
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index.appendS32(i);
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kernel.appendArrayAccess(index.c_str(), &kernelIndex);
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if (this->useBounds()) {
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// We used to compute a bool indicating whether we're in bounds or not, cast it to a
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// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
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// to have a bug that caused corruption.
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const char* bounds = builder->getUniformCStr(fBoundsUni);
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const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
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fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
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component, bounds, component, bounds);
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}
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fsBuilder->codeAppendf("\t\t%s += ", outputColor);
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fsBuilder->appendTextureLookup(samplers[0], "coord");
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fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
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if (this->useBounds()) {
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fsBuilder->codeAppend("}");
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}
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fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
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}
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SkString modulate;
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GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
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fsBuilder->codeAppend(modulate.c_str());
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}
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void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
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const GrProcessor& processor) {
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const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
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GrTexture& texture = *conv.texture(0);
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// the code we generated was for a specific kernel radius
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SkASSERT(conv.radius() == fRadius);
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float imageIncrement[2] = { 0 };
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float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
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switch (conv.direction()) {
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case Gr1DKernelEffect::kX_Direction:
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imageIncrement[0] = 1.0f / texture.width();
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break;
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case Gr1DKernelEffect::kY_Direction:
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imageIncrement[1] = ySign / texture.height();
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break;
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default:
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SkFAIL("Unknown filter direction.");
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}
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pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
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if (conv.useBounds()) {
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const float* bounds = conv.bounds();
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if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
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texture.origin() != kTopLeft_GrSurfaceOrigin) {
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pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
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} else {
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pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
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}
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}
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pdman.set1fv(fKernelUni, this->width(), conv.kernel());
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}
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void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
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GrProcessorKeyBuilder* b) {
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const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
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uint32_t key = conv.radius();
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@ -54,261 +152,6 @@ void GrGLConvolutionEffect::GenKey(const GrProcessor& processor,
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b->add32(key);
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}
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void GrGLConvolutionEffect::getImageIncrement(const GrConvolutionEffect& conv,
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float (*imageIncrement)[2]) const {
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GrTexture& texture = *conv.texture(0);
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(*imageIncrement)[0] = (*imageIncrement)[1] = 0;
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float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
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switch (conv.direction()) {
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case Gr1DKernelEffect::kX_Direction:
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(*imageIncrement)[0] = 1.0f / texture.width();
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break;
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case Gr1DKernelEffect::kY_Direction:
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(*imageIncrement)[1] = ySign / texture.height();
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break;
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default:
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SkFAIL("Unknown filter direction.");
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Applies a convolution effect which restricts samples to the provided bounds
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* using shader logic.
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*/
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class GrGLBoundedConvolutionEffect : public GrGLConvolutionEffect {
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public:
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GrGLBoundedConvolutionEffect(const GrProcessor& processor) : INHERITED(processor) {}
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virtual void emitCode(GrGLFPBuilder*,
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const GrFragmentProcessor&,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray&,
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const TextureSamplerArray&) override;
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void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) override;
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private:
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UniformHandle fKernelUni;
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UniformHandle fImageIncrementUni;
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UniformHandle fBoundsUni;
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typedef GrGLConvolutionEffect INHERITED;
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};
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void GrGLBoundedConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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const GrFragmentProcessor& processor,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray& coords,
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const TextureSamplerArray& samplers) {
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fImageIncrementUni =
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builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType,
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kDefault_GrSLPrecision, "ImageIncrement");
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fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType,
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kDefault_GrSLPrecision, "Bounds");
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fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType,
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kDefault_GrSLPrecision, "Kernel", this->width());
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GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
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fsBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);\n", outputColor);
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int width = this->width();
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const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
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const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
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fsBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), this->radius(),
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imgInc);
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// Manually unroll loop because some drivers don't; yields 20-30% speedup.
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for (int i = 0; i < width; i++) {
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SkString index;
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SkString kernelIndex;
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index.appendS32(i);
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kernel.appendArrayAccess(index.c_str(), &kernelIndex);
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// We used to compute a bool indicating whether we're in bounds or not, cast it to a
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// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
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// to have a bug that caused corruption.
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const char* bounds = builder->getUniformCStr(fBoundsUni);
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const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
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fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
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component, bounds, component, bounds);
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fsBuilder->codeAppendf("%s += ", outputColor);
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fsBuilder->appendTextureLookup(samplers[0], "coord");
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fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
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fsBuilder->codeAppend("}");
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fsBuilder->codeAppendf("coord += %s;\n", imgInc);
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}
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SkString modulate;
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GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
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fsBuilder->codeAppend(modulate.c_str());
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}
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void GrGLBoundedConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
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const GrProcessor& processor) {
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const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
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// the code we generated was for a specific kernel radius
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SkASSERT(conv.radius() == this->radius());
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// the code we generated was for a specific bounding mode.
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SkASSERT(conv.useBounds());
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GrTexture& texture = *conv.texture(0);
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float imageIncrement[2];
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getImageIncrement(conv, &imageIncrement);
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pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
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const float* bounds = conv.bounds();
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if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
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texture.origin() != kTopLeft_GrSurfaceOrigin) {
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pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
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} else {
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pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
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}
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pdman.set1fv(fKernelUni, this->width(), conv.kernel());
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}
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Applies a convolution effect which applies the convolution using a linear
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* interpolation optimization to use half as many samples.
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*/
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class GrGLLerpConvolutionEffect : public GrGLConvolutionEffect {
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public:
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GrGLLerpConvolutionEffect(const GrProcessor& processor) : INHERITED(processor) {}
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virtual void emitCode(GrGLFPBuilder*,
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const GrFragmentProcessor&,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray&,
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const TextureSamplerArray&) override;
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void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) override;
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private:
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int bilerpSampleCount() const;
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// Bounded uniforms
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UniformHandle fSampleWeightUni;
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UniformHandle fSampleOffsetUni;
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typedef GrGLConvolutionEffect INHERITED;
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};
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void GrGLLerpConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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const GrFragmentProcessor& processor,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray& coords,
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const TextureSamplerArray& samplers) {
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int sampleCount = bilerpSampleCount();
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// We use 2 * sampleCount uniforms. The maximum allowed by PS2.0 is 32, so
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// ensure we don't exceed this. Note that it is currently impossible to
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// exceed this as bilerpSampleCount = (kernelWidth + 1) / 2, and kernelWidth
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// maxes out at 25, resulting in a max sampleCount of 26.
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SkASSERT(sampleCount < 16);
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fSampleOffsetUni =
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builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType,
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kDefault_GrSLPrecision, "SampleOffset", sampleCount);
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fSampleWeightUni =
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builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType,
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kDefault_GrSLPrecision, "SampleWeight", sampleCount);
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GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
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fsBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);\n", outputColor);
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const GrGLShaderVar& kernel = builder->getUniformVariable(fSampleWeightUni);
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const GrGLShaderVar& imgInc = builder->getUniformVariable(fSampleOffsetUni);
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fsBuilder->codeAppendf("vec2 coord; \n");
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// Manually unroll loop because some drivers don't; yields 20-30% speedup.
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for (int i = 0; i < sampleCount; i++) {
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SkString index;
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SkString weightIndex;
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SkString offsetIndex;
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index.appendS32(i);
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kernel.appendArrayAccess(index.c_str(), &weightIndex);
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imgInc.appendArrayAccess(index.c_str(), &offsetIndex);
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fsBuilder->codeAppendf("coord = %s + %s;\n", coords2D.c_str(), offsetIndex.c_str());
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fsBuilder->codeAppendf("%s += ", outputColor);
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fsBuilder->appendTextureLookup(samplers[0], "coord");
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fsBuilder->codeAppendf(" * %s;\n", weightIndex.c_str());
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}
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SkString modulate;
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GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
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fsBuilder->codeAppend(modulate.c_str());
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}
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void GrGLLerpConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
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const GrProcessor& processor) {
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const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
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// the code we generated was for a specific kernel radius
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SkASSERT(conv.radius() == this->radius());
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// the code we generated was for a specific bounding mode.
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SkASSERT(!conv.useBounds());
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int sampleCount = bilerpSampleCount();
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SkAutoTArray<float> imageIncrements(sampleCount * 2); // X and Y floats per sample.
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SkAutoTArray<float> kernel(sampleCount);
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float baseImageIncrement[2];
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getImageIncrement(conv, &baseImageIncrement);
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for (int i = 0; i < sampleCount; i++) {
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int sampleIndex1 = i * 2;
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int sampleIndex2 = sampleIndex1 + 1;
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// If we have an odd number of samples in our filter, the last sample won't use
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// the linear interpolation optimization (it will be pixel aligned).
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if (sampleIndex2 >= this->width()) {
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sampleIndex2 = sampleIndex1;
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}
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float kernelWeight1 = conv.kernel()[sampleIndex1];
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float kernelWeight2 = conv.kernel()[sampleIndex2];
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float totalKernelWeight =
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(sampleIndex1 == sampleIndex2) ? kernelWeight1 : (kernelWeight1 + kernelWeight2);
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float sampleRatio =
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(sampleIndex1 == sampleIndex2) ? 0 : kernelWeight2 / (kernelWeight1 + kernelWeight2);
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imageIncrements[i * 2] = (-this->radius() + i * 2 + sampleRatio) * baseImageIncrement[0];
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imageIncrements[i * 2 + 1] =
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(-this->radius() + i * 2 + sampleRatio) * baseImageIncrement[1];
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kernel[i] = totalKernelWeight;
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}
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pdman.set2fv(fSampleOffsetUni, sampleCount, imageIncrements.get());
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pdman.set1fv(fSampleWeightUni, sampleCount, kernel.get());
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}
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int GrGLLerpConvolutionEffect::bilerpSampleCount() const {
|
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// We use a linear interpolation optimization to only sample once for each
|
||||
// two pixel aligned samples in the kernel. If we have an odd number of
|
||||
// samples, we will have to skip this optimization for the last sample.
|
||||
// Because of this we always round up our sample count (by adding 1 before
|
||||
// dividing).
|
||||
return (this->width() + 1) / 2;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager,
|
||||
@ -318,13 +161,7 @@ GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager
|
||||
const float* kernel,
|
||||
bool useBounds,
|
||||
float bounds[2])
|
||||
: INHERITED(procDataManager,
|
||||
texture,
|
||||
direction,
|
||||
radius,
|
||||
useBounds ? GrTextureParams::FilterMode::kNone_FilterMode
|
||||
: GrTextureParams::FilterMode::kBilerp_FilterMode)
|
||||
, fUseBounds(useBounds) {
|
||||
: INHERITED(procDataManager, texture, direction, radius), fUseBounds(useBounds) {
|
||||
this->initClassID<GrConvolutionEffect>();
|
||||
SkASSERT(radius <= kMaxKernelRadius);
|
||||
SkASSERT(kernel);
|
||||
@ -342,13 +179,7 @@ GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager
|
||||
float gaussianSigma,
|
||||
bool useBounds,
|
||||
float bounds[2])
|
||||
: INHERITED(procDataManager,
|
||||
texture,
|
||||
direction,
|
||||
radius,
|
||||
useBounds ? GrTextureParams::FilterMode::kNone_FilterMode
|
||||
: GrTextureParams::FilterMode::kBilerp_FilterMode)
|
||||
, fUseBounds(useBounds) {
|
||||
: INHERITED(procDataManager, texture, direction, radius), fUseBounds(useBounds) {
|
||||
this->initClassID<GrConvolutionEffect>();
|
||||
SkASSERT(radius <= kMaxKernelRadius);
|
||||
int width = this->width();
|
||||
@ -379,15 +210,7 @@ void GrConvolutionEffect::getGLProcessorKey(const GrGLSLCaps& caps,
|
||||
}
|
||||
|
||||
GrGLFragmentProcessor* GrConvolutionEffect::createGLInstance() const {
|
||||
// We support a linear interpolation optimization which (when feasible) uses
|
||||
// half the number of samples to apply the kernel. This is not always
|
||||
// applicable, as the linear interpolation optimization does not support
|
||||
// bounded sampling.
|
||||
if (this->useBounds()) {
|
||||
return SkNEW_ARGS(GrGLBoundedConvolutionEffect, (*this));
|
||||
} else {
|
||||
return SkNEW_ARGS(GrGLLerpConvolutionEffect, (*this));
|
||||
}
|
||||
return SkNEW_ARGS(GrGLConvolutionEffect, (*this));
|
||||
}
|
||||
|
||||
bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
|
||||
|
Loading…
Reference in New Issue
Block a user