Don't store legacy colors in gradient shaders

We only pass linear/4f colors to the ctor, and then derive the legacy
colors from them.

Might as well just derive when needed.

Change-Id: I82b3d159da91f6faa4a3e7d681763c0ec1cdab07
Reviewed-on: https://skia-review.googlesource.com/65680
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
Florin Malita 2017-10-31 11:33:49 -04:00 committed by Skia Commit-Bot
parent b7ea3da8cf
commit 39d71dec60
6 changed files with 65 additions and 54 deletions

View File

@ -8,6 +8,7 @@
#include <algorithm>
#include "Sk4fLinearGradient.h"
#include "SkColorSpace_XYZ.h"
#include "SkColorSpaceXformer.h"
#include "SkFloatBits.h"
#include "SkGradientBitmapCache.h"
#include "SkGradientShaderPriv.h"
@ -117,6 +118,7 @@ bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit)
: INHERITED(desc.fLocalMatrix)
, fPtsToUnit(ptsToUnit)
, fColorsAreOpaque(true)
{
fPtsToUnit.getType(); // Precache so reads are threadsafe.
SkASSERT(desc.fCount > 1);
@ -148,37 +150,30 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
}
if (fColorCount > kColorStorageCount) {
size_t size = sizeof(SkColor) + sizeof(SkColor4f);
size_t size = sizeof(SkColor4f);
if (desc.fPos) {
size += sizeof(SkScalar);
}
fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(size * fColorCount));
fOrigColors4f = reinterpret_cast<SkColor4f*>(sk_malloc_throw(size * fColorCount));
}
else {
fOrigColors = fStorage;
fOrigColors4f = fStorage;
}
fOrigColors4f = (SkColor4f*)(fOrigColors + fColorCount);
// Now copy over the colors, adding the dummies as needed
SkColor4f* origColors = fOrigColors4f;
if (dummyFirst) {
*origColors++ = desc.fColors[0];
}
memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor4f));
for (int i = 0; i < desc.fCount; ++i) {
origColors[i] = desc.fColors[i];
fColorsAreOpaque = fColorsAreOpaque && (desc.fColors[i].fA == 1);
}
if (dummyLast) {
origColors += desc.fCount;
*origColors = desc.fColors[desc.fCount - 1];
}
// Convert our SkColor4f colors to SkColor as well. Note that this is incorrect if the
// source colors are not in sRGB gamut. We would need to do a gamut transformation, but
// SkColorSpaceXform can't do that (yet). GrColorSpaceXform can, but we may not have GPU
// support compiled in here. For the common case (sRGB colors), this does the right thing.
for (int i = 0; i < fColorCount; ++i) {
fOrigColors[i] = fOrigColors4f[i].toSkColor();
}
if (!desc.fColorSpace) {
// This happens if we were constructed from SkColors, so our colors are really sRGB
fColorSpace = SkColorSpace::MakeSRGBLinear();
@ -221,23 +216,14 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
fOrigPos = nullptr;
}
}
this->initCommon();
}
SkGradientShaderBase::~SkGradientShaderBase() {
if (fOrigColors != fStorage) {
sk_free(fOrigColors);
if (fOrigColors4f != fStorage) {
sk_free(fOrigColors4f);
}
}
void SkGradientShaderBase::initCommon() {
unsigned colorAlpha = 0xFF;
for (int i = 0; i < fColorCount; i++) {
colorAlpha &= SkColorGetA(fOrigColors[i]);
}
fColorsAreOpaque = colorAlpha == 0xFF;
}
void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
Descriptor desc;
desc.fColors = fOrigColors4f;
@ -451,8 +437,9 @@ bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
int g = 0;
int b = 0;
const int n = fColorCount;
// TODO: use linear colors?
for (int i = 0; i < n; ++i) {
SkColor c = fOrigColors[i];
SkColor c = this->getLegacyColor(i);
r += SkColorGetR(c);
g += SkColorGetG(c);
b += SkColorGetB(c);
@ -461,6 +448,19 @@ bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
return true;
}
SkGradientShaderBase::AutoXformColors::AutoXformColors(const SkGradientShaderBase& grad,
SkColorSpaceXformer* xformer)
: fColors(grad.fColorCount) {
// TODO: stay in 4f to preserve precision?
SkAutoSTMalloc<8, SkColor> origColors(grad.fColorCount);
for (int i = 0; i < grad.fColorCount; ++i) {
origColors[i] = grad.getLegacyColor(i);
}
xformer->apply(fColors.get(), origColors.get(), grad.fColorCount);
}
static constexpr int kGradientTextureSize = 256;
void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const {
@ -532,7 +532,7 @@ void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType
SkColor4f SkGradientShaderBase::getXformedColor(size_t i, SkColorSpace* dstCS) const {
return dstCS ? to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS)
: SkColor4f_from_SkColor(fOrigColors[i], nullptr);
: SkColor4f_from_SkColor(this->getLegacyColor(i), nullptr);
}
SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
@ -546,17 +546,19 @@ SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap,
GradientBitmapType bitmapType) const {
// build our key: [numColors + colors[] + {positions[]} + flags + colorType ]
int count = 1 + fColorCount + 1 + 1;
static_assert(sizeof(SkColor4f) % sizeof(int32_t) == 0, "");
const int colorsAsIntCount = fColorCount * sizeof(SkColor4f) / sizeof(int32_t);
int count = 1 + colorsAsIntCount + 1 + 1;
if (fColorCount > 2) {
count += fColorCount - 1;
}
SkAutoSTMalloc<16, int32_t> storage(count);
SkAutoSTMalloc<64, int32_t> storage(count);
int32_t* buffer = storage.get();
*buffer++ = fColorCount;
memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
buffer += fColorCount;
memcpy(buffer, fOrigColors4f, fColorCount * sizeof(SkColor4f));
buffer += colorsAsIntCount;
if (fColorCount > 2) {
for (int i = 1; i < fColorCount; i++) {
*buffer++ = SkFloat2Bits(this->getPos(i));
@ -608,7 +610,9 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
if (info) {
if (info->fColorCount >= fColorCount) {
if (info->fColors) {
memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor));
for (int i = 0; i < fColorCount; ++i) {
info->fColors[i] = this->getLegacyColor(i);
}
}
if (info->fColorOffsets) {
for (int i = 0; i < fColorCount; ++i) {
@ -628,7 +632,7 @@ void SkGradientShaderBase::toString(SkString* str) const {
str->appendf("%d colors: ", fColorCount);
for (int i = 0; i < fColorCount; ++i) {
str->appendHex(fOrigColors[i], 8);
str->appendHex(this->getLegacyColor(i), 8);
if (i < fColorCount-1) {
str->append(", ");
}
@ -1267,13 +1271,13 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool
auto colorSpaceXform = GrColorSpaceXform::Make(shader.fColorSpace.get(),
kRGBA_float_GrPixelConfig,
args.fDstColorSpace);
SkASSERT(shader.fOrigColors && shader.fOrigColors4f);
SkASSERT(shader.fOrigColors4f);
fColors4f.setCount(shader.fColorCount);
for (int i = 0; i < shader.fColorCount; ++i) {
if (args.fDstColorSpace) {
fColors4f[i] = GrColor4f::FromSkColor4f(shader.fOrigColors4f[i]);
} else {
GrColor grColor = SkColorToUnpremulGrColor(shader.fOrigColors[i]);
GrColor grColor = SkColorToUnpremulGrColor(shader.getLegacyColor(i));
fColors4f[i] = GrColor4f::FromGrColor(grColor);
}

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@ -15,8 +15,10 @@
#include "SkMatrix.h"
#include "SkShaderBase.h"
#include "SkTDArray.h"
#include "SkTemplates.h"
class SkColorSpace;
class SkColorSpaceXformer;
class SkRasterPipeline;
class SkReadBuffer;
class SkWriteBuffer;
@ -105,6 +107,12 @@ protected:
return ctx;
}
struct AutoXformColors {
AutoXformColors(const SkGradientShaderBase&, SkColorSpaceXformer*);
SkAutoSTMalloc<8, SkColor> fColors;
};
const SkMatrix fPtsToUnit;
TileMode fTileMode;
uint8_t fGradFlags;
@ -113,20 +121,25 @@ private:
enum {
kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(SkScalar) + sizeof(SkColor4f))
kStorageSize = kColorStorageCount * (sizeof(SkColor4f) + sizeof(SkScalar))
};
SkColor fStorage[(kStorageSize + 3) >> 2];
SkColor4f fStorage[(kStorageSize + sizeof(SkColor4f) - 1) / sizeof(SkColor4f)];
public:
SkScalar getPos(int i) const {
SkASSERT(i < fColorCount);
return fOrigPos ? fOrigPos[i] : SkIntToScalar(i) / (fColorCount - 1);
}
SkColor* fOrigColors; // original colors, before modulation by paint in context.
SkColor getLegacyColor(int i) const {
SkASSERT(i < fColorCount);
return fOrigColors4f[i].toSkColor();
}
SkColor4f* fOrigColors4f; // original colors, as linear floats
SkScalar* fOrigPos; // original positions
int fColorCount;
sk_sp<SkColorSpace> fColorSpace; // color space of gradient stops
sk_sp<SkColorSpace> fColorSpace; // color space of gradient stops
bool colorsAreOpaque() const { return fColorsAreOpaque; }
@ -135,8 +148,6 @@ public:
private:
bool fColorsAreOpaque;
void initCommon();
typedef SkShaderBase INHERITED;
};

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@ -72,10 +72,9 @@ void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
}
sk_sp<SkShader> SkLinearGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
const AutoXformColors xformedColors(*this, xformer);
SkPoint pts[2] = { fStart, fEnd };
SkSTArray<8, SkColor> xformedColors(fColorCount);
xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
return SkGradientShader::MakeLinear(pts, xformedColors.begin(), fOrigPos, fColorCount,
return SkGradientShader::MakeLinear(pts, xformedColors.fColors.get(), fOrigPos, fColorCount,
fTileMode, fGradFlags, &this->getLocalMatrix());
}

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@ -196,9 +196,8 @@ std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
#endif
sk_sp<SkShader> SkRadialGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
SkSTArray<8, SkColor> xformedColors(fColorCount);
xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.begin(), fOrigPos,
const AutoXformColors xformedColors(*this, xformer);
return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.fColors.get(), fOrigPos,
fColorCount, fTileMode, fGradFlags,
&this->getLocalMatrix());
}

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@ -251,14 +251,13 @@ std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
#endif
sk_sp<SkShader> SkSweepGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
SkSTArray<8, SkColor> xformedColors(fColorCount);
xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
const AutoXformColors xformedColors(*this, xformer);
SkScalar startAngle, endAngle;
std::tie(startAngle, endAngle) = angles_from_t_coeff(fTBias, fTScale);
return SkGradientShader::MakeSweep(fCenter.fX, fCenter.fY, xformedColors.begin(), fOrigPos,
fColorCount, fTileMode, startAngle, endAngle,
return SkGradientShader::MakeSweep(fCenter.fX, fCenter.fY, xformedColors.fColors.get(),
fOrigPos, fColorCount, fTileMode, startAngle, endAngle,
fGradFlags, &this->getLocalMatrix());
}

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@ -140,10 +140,9 @@ std::unique_ptr<GrFragmentProcessor> SkTwoPointConicalGradient::asFragmentProces
#endif
sk_sp<SkShader> SkTwoPointConicalGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
SkSTArray<8, SkColor> xformedColors(fColorCount);
xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
const AutoXformColors xformedColors(*this, xformer);
return SkGradientShader::MakeTwoPointConical(fCenter1, fRadius1, fCenter2, fRadius2,
xformedColors.begin(), fOrigPos, fColorCount,
xformedColors.fColors.get(), fOrigPos, fColorCount,
fTileMode, fGradFlags, &this->getLocalMatrix());
}