Don't store legacy colors in gradient shaders
We only pass linear/4f colors to the ctor, and then derive the legacy colors from them. Might as well just derive when needed. Change-Id: I82b3d159da91f6faa4a3e7d681763c0ec1cdab07 Reviewed-on: https://skia-review.googlesource.com/65680 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -8,6 +8,7 @@
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#include <algorithm>
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#include "Sk4fLinearGradient.h"
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#include "SkColorSpace_XYZ.h"
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#include "SkColorSpaceXformer.h"
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#include "SkFloatBits.h"
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#include "SkGradientBitmapCache.h"
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#include "SkGradientShaderPriv.h"
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@ -117,6 +118,7 @@ bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
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SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit)
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: INHERITED(desc.fLocalMatrix)
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, fPtsToUnit(ptsToUnit)
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, fColorsAreOpaque(true)
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{
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fPtsToUnit.getType(); // Precache so reads are threadsafe.
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SkASSERT(desc.fCount > 1);
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@ -148,37 +150,30 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
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}
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if (fColorCount > kColorStorageCount) {
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size_t size = sizeof(SkColor) + sizeof(SkColor4f);
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size_t size = sizeof(SkColor4f);
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if (desc.fPos) {
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size += sizeof(SkScalar);
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}
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fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(size * fColorCount));
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fOrigColors4f = reinterpret_cast<SkColor4f*>(sk_malloc_throw(size * fColorCount));
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}
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else {
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fOrigColors = fStorage;
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fOrigColors4f = fStorage;
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}
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fOrigColors4f = (SkColor4f*)(fOrigColors + fColorCount);
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// Now copy over the colors, adding the dummies as needed
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SkColor4f* origColors = fOrigColors4f;
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if (dummyFirst) {
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*origColors++ = desc.fColors[0];
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}
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memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor4f));
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for (int i = 0; i < desc.fCount; ++i) {
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origColors[i] = desc.fColors[i];
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fColorsAreOpaque = fColorsAreOpaque && (desc.fColors[i].fA == 1);
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}
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if (dummyLast) {
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origColors += desc.fCount;
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*origColors = desc.fColors[desc.fCount - 1];
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}
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// Convert our SkColor4f colors to SkColor as well. Note that this is incorrect if the
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// source colors are not in sRGB gamut. We would need to do a gamut transformation, but
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// SkColorSpaceXform can't do that (yet). GrColorSpaceXform can, but we may not have GPU
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// support compiled in here. For the common case (sRGB colors), this does the right thing.
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for (int i = 0; i < fColorCount; ++i) {
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fOrigColors[i] = fOrigColors4f[i].toSkColor();
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}
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if (!desc.fColorSpace) {
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// This happens if we were constructed from SkColors, so our colors are really sRGB
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fColorSpace = SkColorSpace::MakeSRGBLinear();
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@ -221,23 +216,14 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
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fOrigPos = nullptr;
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}
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}
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this->initCommon();
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}
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SkGradientShaderBase::~SkGradientShaderBase() {
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if (fOrigColors != fStorage) {
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sk_free(fOrigColors);
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if (fOrigColors4f != fStorage) {
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sk_free(fOrigColors4f);
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}
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}
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void SkGradientShaderBase::initCommon() {
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unsigned colorAlpha = 0xFF;
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for (int i = 0; i < fColorCount; i++) {
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colorAlpha &= SkColorGetA(fOrigColors[i]);
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}
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fColorsAreOpaque = colorAlpha == 0xFF;
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}
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void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
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Descriptor desc;
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desc.fColors = fOrigColors4f;
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@ -451,8 +437,9 @@ bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
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int g = 0;
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int b = 0;
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const int n = fColorCount;
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// TODO: use linear colors?
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for (int i = 0; i < n; ++i) {
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SkColor c = fOrigColors[i];
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SkColor c = this->getLegacyColor(i);
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r += SkColorGetR(c);
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g += SkColorGetG(c);
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b += SkColorGetB(c);
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@ -461,6 +448,19 @@ bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
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return true;
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}
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SkGradientShaderBase::AutoXformColors::AutoXformColors(const SkGradientShaderBase& grad,
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SkColorSpaceXformer* xformer)
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: fColors(grad.fColorCount) {
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// TODO: stay in 4f to preserve precision?
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SkAutoSTMalloc<8, SkColor> origColors(grad.fColorCount);
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for (int i = 0; i < grad.fColorCount; ++i) {
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origColors[i] = grad.getLegacyColor(i);
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}
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xformer->apply(fColors.get(), origColors.get(), grad.fColorCount);
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}
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static constexpr int kGradientTextureSize = 256;
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void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const {
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@ -532,7 +532,7 @@ void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType
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SkColor4f SkGradientShaderBase::getXformedColor(size_t i, SkColorSpace* dstCS) const {
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return dstCS ? to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS)
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: SkColor4f_from_SkColor(fOrigColors[i], nullptr);
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: SkColor4f_from_SkColor(this->getLegacyColor(i), nullptr);
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}
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SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
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@ -546,17 +546,19 @@ SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
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void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap,
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GradientBitmapType bitmapType) const {
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// build our key: [numColors + colors[] + {positions[]} + flags + colorType ]
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int count = 1 + fColorCount + 1 + 1;
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static_assert(sizeof(SkColor4f) % sizeof(int32_t) == 0, "");
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const int colorsAsIntCount = fColorCount * sizeof(SkColor4f) / sizeof(int32_t);
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int count = 1 + colorsAsIntCount + 1 + 1;
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if (fColorCount > 2) {
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count += fColorCount - 1;
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}
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SkAutoSTMalloc<16, int32_t> storage(count);
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SkAutoSTMalloc<64, int32_t> storage(count);
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int32_t* buffer = storage.get();
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*buffer++ = fColorCount;
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memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
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buffer += fColorCount;
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memcpy(buffer, fOrigColors4f, fColorCount * sizeof(SkColor4f));
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buffer += colorsAsIntCount;
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if (fColorCount > 2) {
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for (int i = 1; i < fColorCount; i++) {
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*buffer++ = SkFloat2Bits(this->getPos(i));
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@ -608,7 +610,9 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
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if (info) {
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if (info->fColorCount >= fColorCount) {
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if (info->fColors) {
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memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor));
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for (int i = 0; i < fColorCount; ++i) {
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info->fColors[i] = this->getLegacyColor(i);
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}
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}
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if (info->fColorOffsets) {
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for (int i = 0; i < fColorCount; ++i) {
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@ -628,7 +632,7 @@ void SkGradientShaderBase::toString(SkString* str) const {
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str->appendf("%d colors: ", fColorCount);
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for (int i = 0; i < fColorCount; ++i) {
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str->appendHex(fOrigColors[i], 8);
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str->appendHex(this->getLegacyColor(i), 8);
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if (i < fColorCount-1) {
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str->append(", ");
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}
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@ -1267,13 +1271,13 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool
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auto colorSpaceXform = GrColorSpaceXform::Make(shader.fColorSpace.get(),
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kRGBA_float_GrPixelConfig,
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args.fDstColorSpace);
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SkASSERT(shader.fOrigColors && shader.fOrigColors4f);
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SkASSERT(shader.fOrigColors4f);
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fColors4f.setCount(shader.fColorCount);
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for (int i = 0; i < shader.fColorCount; ++i) {
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if (args.fDstColorSpace) {
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fColors4f[i] = GrColor4f::FromSkColor4f(shader.fOrigColors4f[i]);
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} else {
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GrColor grColor = SkColorToUnpremulGrColor(shader.fOrigColors[i]);
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GrColor grColor = SkColorToUnpremulGrColor(shader.getLegacyColor(i));
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fColors4f[i] = GrColor4f::FromGrColor(grColor);
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}
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@ -15,8 +15,10 @@
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#include "SkMatrix.h"
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#include "SkShaderBase.h"
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#include "SkTDArray.h"
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#include "SkTemplates.h"
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class SkColorSpace;
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class SkColorSpaceXformer;
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class SkRasterPipeline;
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class SkReadBuffer;
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class SkWriteBuffer;
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@ -105,6 +107,12 @@ protected:
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return ctx;
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}
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struct AutoXformColors {
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AutoXformColors(const SkGradientShaderBase&, SkColorSpaceXformer*);
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SkAutoSTMalloc<8, SkColor> fColors;
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};
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const SkMatrix fPtsToUnit;
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TileMode fTileMode;
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uint8_t fGradFlags;
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@ -113,20 +121,25 @@ private:
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enum {
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kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
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kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(SkScalar) + sizeof(SkColor4f))
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kStorageSize = kColorStorageCount * (sizeof(SkColor4f) + sizeof(SkScalar))
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};
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SkColor fStorage[(kStorageSize + 3) >> 2];
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SkColor4f fStorage[(kStorageSize + sizeof(SkColor4f) - 1) / sizeof(SkColor4f)];
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public:
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SkScalar getPos(int i) const {
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SkASSERT(i < fColorCount);
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return fOrigPos ? fOrigPos[i] : SkIntToScalar(i) / (fColorCount - 1);
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}
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SkColor* fOrigColors; // original colors, before modulation by paint in context.
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SkColor getLegacyColor(int i) const {
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SkASSERT(i < fColorCount);
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return fOrigColors4f[i].toSkColor();
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}
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SkColor4f* fOrigColors4f; // original colors, as linear floats
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SkScalar* fOrigPos; // original positions
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int fColorCount;
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sk_sp<SkColorSpace> fColorSpace; // color space of gradient stops
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sk_sp<SkColorSpace> fColorSpace; // color space of gradient stops
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bool colorsAreOpaque() const { return fColorsAreOpaque; }
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@ -135,8 +148,6 @@ public:
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private:
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bool fColorsAreOpaque;
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void initCommon();
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typedef SkShaderBase INHERITED;
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};
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@ -72,10 +72,9 @@ void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
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}
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sk_sp<SkShader> SkLinearGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
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const AutoXformColors xformedColors(*this, xformer);
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SkPoint pts[2] = { fStart, fEnd };
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SkSTArray<8, SkColor> xformedColors(fColorCount);
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xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
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return SkGradientShader::MakeLinear(pts, xformedColors.begin(), fOrigPos, fColorCount,
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return SkGradientShader::MakeLinear(pts, xformedColors.fColors.get(), fOrigPos, fColorCount,
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fTileMode, fGradFlags, &this->getLocalMatrix());
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}
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@ -196,9 +196,8 @@ std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
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#endif
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sk_sp<SkShader> SkRadialGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
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SkSTArray<8, SkColor> xformedColors(fColorCount);
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xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
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return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.begin(), fOrigPos,
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const AutoXformColors xformedColors(*this, xformer);
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return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.fColors.get(), fOrigPos,
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fColorCount, fTileMode, fGradFlags,
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&this->getLocalMatrix());
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}
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@ -251,14 +251,13 @@ std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
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#endif
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sk_sp<SkShader> SkSweepGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
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SkSTArray<8, SkColor> xformedColors(fColorCount);
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xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
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const AutoXformColors xformedColors(*this, xformer);
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SkScalar startAngle, endAngle;
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std::tie(startAngle, endAngle) = angles_from_t_coeff(fTBias, fTScale);
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return SkGradientShader::MakeSweep(fCenter.fX, fCenter.fY, xformedColors.begin(), fOrigPos,
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fColorCount, fTileMode, startAngle, endAngle,
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return SkGradientShader::MakeSweep(fCenter.fX, fCenter.fY, xformedColors.fColors.get(),
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fOrigPos, fColorCount, fTileMode, startAngle, endAngle,
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fGradFlags, &this->getLocalMatrix());
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}
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#endif
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sk_sp<SkShader> SkTwoPointConicalGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
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SkSTArray<8, SkColor> xformedColors(fColorCount);
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xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
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const AutoXformColors xformedColors(*this, xformer);
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return SkGradientShader::MakeTwoPointConical(fCenter1, fRadius1, fCenter2, fRadius2,
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xformedColors.begin(), fOrigPos, fColorCount,
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xformedColors.fColors.get(), fOrigPos, fColorCount,
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fTileMode, fGradFlags, &this->getLocalMatrix());
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}
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